mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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07e861eb30
Changed enum AmmoType
87 lines
2.2 KiB
INI
87 lines
2.2 KiB
INI
// ReGameDLL Configuration File
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echo Executing ReGameDLL Configuration File
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// The style of gameplay where there aren't any teams (FFA mode)
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_freeforall 0
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// The maximum allowable amount of money in the game
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//
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// Default value: "16000"
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mp_maxmoney 16000
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// Disable round end by game scenario
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// 0 - disabled (default behaviour)
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// 1 - enabled (never end round)
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//
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// Flags for fine grained control (choose as many as needed)
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// a - block round time round end check
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// b - block needed players round end check
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// c - block VIP assassination/success round end check
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// d - block prison escape round end check
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// e - block bomb round end check
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// f - block team extermination round end check
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// g - block hostage rescue round end check
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//
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// Example setting: "ae" - blocks round time and bomb round end checks
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// Default value: "0"
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mp_round_infinite 0
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// Disable grenade damage through walls
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// 0 - disabled
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// 1 - enabled
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// Default value: "0"
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mp_hegrenade_penetration 0
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// Drop a grenade after player death
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// 0 - disabled
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// 1 - drop one the grenade
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// 2 - drop a everyone grenades
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// Default value: "0"
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mp_nadedrops 0
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// Player cannot respawn until next round
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// if more than N seconds has elapsed since the beginning round
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//
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// Default value: "20"
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mp_roundrespawn_time 20
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// Automatically reload each weapon on player spawn
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_auto_reload_weapons "0"
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// Refill amount of backpack ammo up to the max
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// 0 - disabled (default behaviour)
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// 1 - refill backpack ammo on player spawn
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// 2 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
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//
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// Default value: "0"
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mp_refill_bpammo_weapons 0
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// Set's the mode for the zBot
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// 0 - disabled
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// 1 - enable mode Deathmatch and not allow to do the scenario
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//
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// Default value: "0"
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bot_deathmatch 0
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// Automatically joins the team
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// 0 - disabled
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// 1 - enable (Use in conjunction with the cvar humans_join_team any/CT/T)
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//
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// Default value: "0"
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mp_auto_join_team 0
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// Maximum number of allowed teamkills before autokick.
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// Used when enabled mp_autokick.
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// 0 - disabled
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//
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// Default value: "3"
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mp_max_teamkills 3
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