mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-29 08:05:46 +03:00
adaddda871
Hookers Refactoring Removed __MAKE_VHOOK Fix compilation under linux with ICC 17 (GCC 6.2)
662 lines
20 KiB
C++
662 lines
20 KiB
C++
#include "precompiled.h"
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// xrefs
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void (*pBotPhrase__Randomize)();
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void (*pCCSBotManager__AddBot)();
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void (*pCCSBot__UpdateLookAngles)();
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// custom
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char *CGameRules::m_GameDesc = nullptr;
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bool CGameRules::m_bGameOver = false;
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bool CHalfLifeMultiplay::m_bSkipShowMenu = false;
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bool CHalfLifeMultiplay::m_bNeededPlayers = false;
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float CHalfLifeMultiplay::m_flEscapeRatio = 0;
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float CHalfLifeMultiplay::m_flTimeLimit = 0;
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float CHalfLifeMultiplay::m_flGameStartTime = 0;
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// globals
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TYPEDESCRIPTION IMPL_CLASS(CBaseEntity, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CAirtank, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseAnimating, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CFuncRotating, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CPendulum, m_SaveData)[8];
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TYPEDESCRIPTION IMPL_CLASS(CEnvGlobal, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CMultiSource, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CBaseButton, m_SaveData)[8];
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TYPEDESCRIPTION IMPL_CLASS(CMomentaryRotButton, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CEnvSpark, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CAmbientGeneric, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CEnvSound, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CSpeaker, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGlobalState, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseDoor, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CMomentaryDoor, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBubbling, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CLightning, m_SaveData)[13];
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TYPEDESCRIPTION IMPL_CLASS(CLaser, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CGlow, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CSprite, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CGibShooter, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CEnvExplosion, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBreakable, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CPushable, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTank, m_SaveData)[26];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTankLaser, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTankControls, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGrenade, m_SaveData)[15];
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TYPEDESCRIPTION IMPL_CLASS(CRecharge, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CCycler, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CCyclerSprite, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CWreckage, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CWallHealth, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CLight, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CRuleEntity, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGameText, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CGamePlayerZone, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CFuncMortarField, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CPathCorner, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CPathTrack, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlatTrain, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CFuncPlatRot, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrain, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrackTrain, m_SaveData)[12];
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TYPEDESCRIPTION IMPL_CLASS(CFuncTrackChange, m_SaveData)[9];
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TYPEDESCRIPTION IMPL_CLASS(CGunTarget, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CBaseDelay, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBaseToggle, m_SaveData)[19];
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TYPEDESCRIPTION IMPL_CLASS(CFuncWeaponCheck, m_SaveData)[6];
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TYPEDESCRIPTION IMPL_CLASS(CBaseGrenCatch, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CFrictionModifier, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CAutoTrigger, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerRelay, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CMultiManager, m_SaveData)[5];
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TYPEDESCRIPTION IMPL_CLASS(CChangeLevel, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerChangeTarget, m_SaveData)[1];
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TYPEDESCRIPTION IMPL_CLASS(CTriggerCamera, m_SaveData)[13];
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TYPEDESCRIPTION IMPL_CLASS(CFuncVehicle, m_SaveData)[12];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayerItem, m_SaveData)[3];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayerWeapon, m_SaveData)[7];
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TYPEDESCRIPTION IMPL_CLASS(CWeaponBox, m_SaveData)[4];
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TYPEDESCRIPTION IMPL_CLASS(CRevertSaved, m_SaveData)[2];
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TYPEDESCRIPTION IMPL_CLASS(CBasePlayer, m_playerSaveData)[40];
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TYPEDESCRIPTION gGlobalEntitySaveData[3];
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// globals gamerules
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CGameRules *g_pGameRules;
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char mp_com_token[ 1500 ];
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cvar_t *sv_clienttrace;
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// globals player.cpp
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int giPrecacheGrunt, gmsgWeapPickup, gmsgHudText, gmsgHudTextArgs, gmsgShake, gmsgFade, gmsgFlashlight, gmsgFlashBattery, gmsgResetHUD,
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gmsgInitHUD, gmsgViewMode, gmsgShowGameTitle, gmsgCurWeapon, gmsgHealth, gmsgDamage, gmsgBattery, gmsgTrain, gmsgLogo,
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gmsgWeaponList, gmsgAmmoX, gmsgDeathMsg, gmsgScoreAttrib, gmsgScoreInfo, gmsgTeamInfo, gmsgTeamScore, gmsgGameMode, gmsgMOTD,
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gmsgServerName, gmsgAmmoPickup, gmsgItemPickup, gmsgHideWeapon, gmsgSayText, gmsgTextMsg, gmsgSetFOV, gmsgShowMenu, gmsgSendAudio,
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gmsgRoundTime, gmsgMoney, gmsgBlinkAcct, gmsgArmorType, gmsgStatusValue, gmsgStatusText, gmsgStatusIcon, gmsgBarTime, gmsgReloadSound,
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gmsgCrosshair, gmsgNVGToggle, gmsgRadar, gmsgSpectator, gmsgVGUIMenu, gmsgCZCareer, gmsgCZCareerHUD, gmsgTaskTime, gmsgTutorText,
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gmsgTutorLine, gmsgShadowIdx, gmsgTutorState, gmsgTutorClose, gmsgAllowSpec, gmsgBombDrop, gmsgBombPickup, gmsgHostagePos, gmsgHostageK,
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gmsgGeigerRange, gmsgSendCorpse, gmsgHLTV, gmsgSpecHealth, gmsgForceCam, gmsgADStop, gmsgReceiveW, gmsgScenarioIcon, gmsgBotVoice,
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gmsgBuyClose, gmsgItemStatus, gmsgLocation, gmsgSpecHealth2, gmsgBarTime2, gmsgBotProgress, gmsgBrass, gmsgFog, gmsgShowTimer;
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BOOL gInitHUD;
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cvar_t *sv_aim;
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WeaponStruct g_weaponStruct[ MAX_WEAPONS ];
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char *(*CDeadHEV::pm_szPoses)[4];
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// globals hostages
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CHostageManager *g_pHostages;
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int g_iHostageNumber;
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cvar_t cv_hostage_debug;
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cvar_t cv_hostage_stop;
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float (*CLocalNav::ps_flStepSize);
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int (*CLocalNav::pqptr);
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EHANDLE (*CLocalNav::pqueue)[20];
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int (*CLocalNav::ptot_inqueue);
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float (*CLocalNav::pnodeval);
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float (*CLocalNav::pflNextCvarCheck);
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float (*CLocalNav::pflLastThinkTime);
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EHANDLE (*CLocalNav::phostages)[20];
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int (*CLocalNav::ptot_hostages);
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// soundent
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CSoundEnt *pSoundEnt;
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// globals weapons
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const char *g_pModelNameLaser;
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ItemInfo IMPL_CLASS(CBasePlayerItem, ItemInfoArray)[32];
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AmmoInfo IMPL_CLASS(CBasePlayerItem, AmmoInfoArray)[32];
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AutoBuyInfoStruct g_autoBuyInfo[35];
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WeaponAliasInfo weaponAliasInfo[39];
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WeaponBuyAliasInfo weaponBuyAliasInfo[43];
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WeaponClassAliasInfo weaponClassAliasInfo[46];
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WeaponInfoStruct weaponInfo[27];
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// globals utils
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TYPEDESCRIPTION gEntvarsDescription[86];
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unsigned int seed_table[256];
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int g_groupop;
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int g_groupmask;
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const int gSizes[18];
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// globals bots
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CBotManager *TheBots;
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BotPhraseManager *TheBotPhrases;
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CBaseEntity *g_pSelectedZombieSpawn;
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CountdownTimer IMPL_CLASS(BotChatterInterface, m_encourageTimer);
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IntervalTimer IMPL_CLASS(BotChatterInterface, m_radioSilenceInterval)[ 2 ];
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float IMPL_CLASS(CCSBotManager, m_flNextCVarCheck);
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bool IMPL_CLASS(CCSBotManager, m_isMapDataLoaded);
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bool IMPL_CLASS(CCSBotManager, m_isLearningMap);
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bool IMPL_CLASS(CCSBotManager, m_isAnalysisRequested);
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NavEditCmdType IMPL_CLASS(CCSBotManager, m_editCmd);
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cvar_t cv_bot_traceview;
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cvar_t cv_bot_stop;
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cvar_t cv_bot_show_nav;
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cvar_t cv_bot_show_danger;
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cvar_t cv_bot_nav_edit;
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cvar_t cv_bot_nav_zdraw;
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cvar_t cv_bot_walk;
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cvar_t cv_bot_difficulty;
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cvar_t cv_bot_debug;
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cvar_t cv_bot_quicksave;
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cvar_t cv_bot_quota;
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cvar_t cv_bot_quota_match;
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cvar_t cv_bot_prefix;
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cvar_t cv_bot_allow_rogues;
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cvar_t cv_bot_allow_pistols;
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cvar_t cv_bot_allow_shotguns;
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cvar_t cv_bot_allow_sub_machine_guns;
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cvar_t cv_bot_allow_rifles;
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cvar_t cv_bot_allow_machine_guns;
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cvar_t cv_bot_allow_grenades;
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cvar_t cv_bot_allow_snipers;
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cvar_t cv_bot_allow_shield;
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cvar_t cv_bot_join_team;
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cvar_t cv_bot_join_after_player;
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cvar_t cv_bot_auto_vacate;
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cvar_t cv_bot_zombie;
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cvar_t cv_bot_defer_to_human;
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cvar_t cv_bot_chatter;
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cvar_t cv_bot_profile_db;
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// globals globals.cpp
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const Vector g_vecZero;
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u_long g_ulFrameCount;
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// globals func_tank.cpp
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Vector gTankSpread[5];
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// globals func_break.cpp
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const char *(*CBreakable::ppSpawnObjects)[32];
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const char *(*CBreakable::ppSoundsWood)[3];
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const char *(*CBreakable::ppSoundsFlesh)[6];
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const char *(*CBreakable::ppSoundsMetal)[3];
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const char *(*CBreakable::ppSoundsConcrete)[3];
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const char *(*CBreakable::ppSoundsGlass)[3];
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char *(*CPushable::pm_soundNames)[3];
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// globals sound.cpp
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dynpitchvol_t rgdpvpreset[CDPVPRESETMAX];
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int fSentencesInit;
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int gcallsentences;
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// globals cbase.cpp
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DLL_FUNCTIONS gFunctionTable;
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NEW_DLL_FUNCTIONS gNewDLLFunctions;
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CMemoryPool hashItemMemPool;
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BOOL gTouchDisabled;
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// globals world.cpp
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DLL_DECALLIST gDecals[42];
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// globals animation.cpp
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sv_blending_interface_t svBlending;
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// globals career_tasks.cpp
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CCareerTaskManager *TheCareerTasks;
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const TaskInfo taskInfo[21];
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// globals client.cpp
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BOOL g_fGameOver; // moved from gamerules
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float g_flTimeLimit; // moved from gamerules
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float g_flResetTime; // moved from gamerules
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bool g_bClientPrintEnable;
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char *sPlayerModelFiles[12];
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bool g_skipCareerInitialSpawn;
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entity_field_alias_t entity_field_alias[6];
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entity_field_alias_t player_field_alias[3];
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entity_field_alias_t custom_entity_field_alias[9];
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int g_serveractive;
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// globals debug.cpp
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DebugOutputLevel outputLevel[ NUM_LEVELS ];
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unsigned int theDebugOutputTypes;
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char theDebugBuffer[ DebugBufferSize ];
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// globals tutors
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char *const g_TutorStateStrings[20];
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const char *TutorIdentifierList[150];
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bool s_tutorDisabledThisGame;
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float s_nextCvarCheckTime;
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cvar_t cv_tutor_message_repeats;
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cvar_t cv_tutor_debug_level;
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cvar_t cv_tutor_view_distance;
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cvar_t cv_tutor_viewable_check_interval;
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cvar_t cv_tutor_look_distance;
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cvar_t cv_tutor_look_angle;
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cvar_t cv_tutor_examine_time;
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cvar_t cv_tutor_message_minimum_display_time;
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cvar_t cv_tutor_message_character_display_time_coefficient;
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cvar_t cv_tutor_hint_interval_time;
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// globals game.cpp
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cvar_t *g_psv_gravity;
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cvar_t *g_psv_aim;
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cvar_t *g_footsteps;
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cvar_t *g_psv_accelerate;
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cvar_t *g_psv_friction;
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cvar_t *g_psv_stopspeed;
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cvar_t displaysoundlist;
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cvar_t timelimit;
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cvar_t flashlight;
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cvar_t decalfrequency;
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cvar_t fadetoblack;
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cvar_t fragsleft;
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cvar_t timeleft;
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cvar_t friendlyfire;
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cvar_t allowmonsters;
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cvar_t roundtime;
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cvar_t buytime;
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cvar_t freezetime;
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cvar_t c4timer;
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cvar_t ghostfrequency;
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cvar_t autokick;
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cvar_t autokick_timeout;
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cvar_t restartround;
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cvar_t sv_restart;
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cvar_t limitteams;
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cvar_t autoteambalance;
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cvar_t tkpunish;
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cvar_t hostagepenalty;
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cvar_t mirrordamage;
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cvar_t logmessages;
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cvar_t forcecamera;
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cvar_t forcechasecam;
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cvar_t mapvoteratio;
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cvar_t logdetail;
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cvar_t startmoney;
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cvar_t maxrounds;
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cvar_t winlimit;
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cvar_t windifference;
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cvar_t playerid;
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cvar_t allow_spectators;
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cvar_t mp_chattime;
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cvar_t kick_percent;
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cvar_t humans_join_team;
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// NOXREF
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//cvar_t sk_agrunt_health1;
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//cvar_t sk_agrunt_health2;
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//cvar_t sk_agrunt_health3;
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//cvar_t sk_agrunt_dmg_punch1;
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//cvar_t sk_agrunt_dmg_punch2;
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//cvar_t sk_agrunt_dmg_punch3;
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//cvar_t sk_apache_health1;
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//cvar_t sk_apache_health2;
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//cvar_t sk_apache_health3;
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//cvar_t sk_barney_health1;
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//cvar_t sk_barney_health2;
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//cvar_t sk_barney_health3;
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//cvar_t sk_bullsquid_health1;
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//cvar_t sk_bullsquid_health2;
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//cvar_t sk_bullsquid_health3;
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//cvar_t sk_bullsquid_dmg_bite1;
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//cvar_t sk_bullsquid_dmg_bite2;
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//cvar_t sk_bullsquid_dmg_bite3;
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//cvar_t sk_bullsquid_dmg_whip1;
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//cvar_t sk_bullsquid_dmg_whip2;
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//cvar_t sk_bullsquid_dmg_whip3;
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//cvar_t sk_bullsquid_dmg_spit1;
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//cvar_t sk_bullsquid_dmg_spit2;
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//cvar_t sk_bullsquid_dmg_spit3;
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//cvar_t sk_bigmomma_health_factor1;
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//cvar_t sk_bigmomma_health_factor2;
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//cvar_t sk_bigmomma_health_factor3;
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//cvar_t sk_bigmomma_dmg_slash1;
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//cvar_t sk_bigmomma_dmg_slash2;
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//cvar_t sk_bigmomma_dmg_slash3;
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//cvar_t sk_bigmomma_dmg_blast1;
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//cvar_t sk_bigmomma_dmg_blast2;
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//cvar_t sk_bigmomma_dmg_blast3;
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//cvar_t sk_bigmomma_radius_blast1;
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//cvar_t sk_bigmomma_radius_blast2;
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//cvar_t sk_bigmomma_radius_blast3;
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//cvar_t sk_gargantua_health1;
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//cvar_t sk_gargantua_health2;
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//cvar_t sk_gargantua_health3;
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//cvar_t sk_gargantua_dmg_slash1;
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//cvar_t sk_gargantua_dmg_slash2;
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//cvar_t sk_gargantua_dmg_slash3;
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//cvar_t sk_gargantua_dmg_fire1;
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//cvar_t sk_gargantua_dmg_fire2;
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//cvar_t sk_gargantua_dmg_fire3;
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//cvar_t sk_gargantua_dmg_stomp1;
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//cvar_t sk_gargantua_dmg_stomp2;
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//cvar_t sk_gargantua_dmg_stomp3;
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//cvar_t sk_hassassin_health1;
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//cvar_t sk_hassassin_health2;
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//cvar_t sk_hassassin_health3;
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//cvar_t sk_headcrab_health1;
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//cvar_t sk_headcrab_health2;
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//cvar_t sk_headcrab_health3;
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//cvar_t sk_headcrab_dmg_bite1;
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//cvar_t sk_headcrab_dmg_bite2;
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//cvar_t sk_headcrab_dmg_bite3;
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//cvar_t sk_hgrunt_health1;
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//cvar_t sk_hgrunt_health2;
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//cvar_t sk_hgrunt_health3;
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//cvar_t sk_hgrunt_kick1;
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//cvar_t sk_hgrunt_kick2;
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//cvar_t sk_hgrunt_kick3;
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//cvar_t sk_hgrunt_pellets1;
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//cvar_t sk_hgrunt_pellets2;
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//cvar_t sk_hgrunt_pellets3;
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//cvar_t sk_hgrunt_gspeed1;
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//cvar_t sk_hgrunt_gspeed2;
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//cvar_t sk_hgrunt_gspeed3;
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//cvar_t sk_houndeye_health1;
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//cvar_t sk_houndeye_health2;
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//cvar_t sk_houndeye_health3;
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//cvar_t sk_houndeye_dmg_blast1;
|
|
//cvar_t sk_houndeye_dmg_blast2;
|
|
//cvar_t sk_houndeye_dmg_blast3;
|
|
//cvar_t sk_islave_health1;
|
|
//cvar_t sk_islave_health2;
|
|
//cvar_t sk_islave_health3;
|
|
//cvar_t sk_islave_dmg_claw1;
|
|
//cvar_t sk_islave_dmg_claw2;
|
|
//cvar_t sk_islave_dmg_claw3;
|
|
//cvar_t sk_islave_dmg_clawrake1;
|
|
//cvar_t sk_islave_dmg_clawrake2;
|
|
//cvar_t sk_islave_dmg_clawrake3;
|
|
//cvar_t sk_islave_dmg_zap1;
|
|
//cvar_t sk_islave_dmg_zap2;
|
|
//cvar_t sk_islave_dmg_zap3;
|
|
//cvar_t sk_ichthyosaur_health1;
|
|
//cvar_t sk_ichthyosaur_health2;
|
|
//cvar_t sk_ichthyosaur_health3;
|
|
//cvar_t sk_ichthyosaur_shake1;
|
|
//cvar_t sk_ichthyosaur_shake2;
|
|
//cvar_t sk_ichthyosaur_shake3;
|
|
//cvar_t sk_leech_health1;
|
|
//cvar_t sk_leech_health2;
|
|
//cvar_t sk_leech_health3;
|
|
//cvar_t sk_leech_dmg_bite1;
|
|
//cvar_t sk_leech_dmg_bite2;
|
|
//cvar_t sk_leech_dmg_bite3;
|
|
//cvar_t sk_controller_health1;
|
|
//cvar_t sk_controller_health2;
|
|
//cvar_t sk_controller_health3;
|
|
//cvar_t sk_controller_dmgzap1;
|
|
//cvar_t sk_controller_dmgzap2;
|
|
//cvar_t sk_controller_dmgzap3;
|
|
//cvar_t sk_controller_speedball1;
|
|
//cvar_t sk_controller_speedball2;
|
|
//cvar_t sk_controller_speedball3;
|
|
//cvar_t sk_controller_dmgball1;
|
|
//cvar_t sk_controller_dmgball2;
|
|
//cvar_t sk_controller_dmgball3;
|
|
//cvar_t sk_nihilanth_health1;
|
|
//cvar_t sk_nihilanth_health2;
|
|
//cvar_t sk_nihilanth_health3;
|
|
//cvar_t sk_nihilanth_zap1;
|
|
//cvar_t sk_nihilanth_zap2;
|
|
//cvar_t sk_nihilanth_zap3;
|
|
//cvar_t sk_scientist_health1;
|
|
//cvar_t sk_scientist_health2;
|
|
//cvar_t sk_scientist_health3;
|
|
//cvar_t sk_snark_health1;
|
|
//cvar_t sk_snark_health2;
|
|
//cvar_t sk_snark_health3;
|
|
//cvar_t sk_snark_dmg_bite1;
|
|
//cvar_t sk_snark_dmg_bite2;
|
|
//cvar_t sk_snark_dmg_bite3;
|
|
//cvar_t sk_snark_dmg_pop1;
|
|
//cvar_t sk_snark_dmg_pop2;
|
|
//cvar_t sk_snark_dmg_pop3;
|
|
//cvar_t sk_zombie_health1;
|
|
//cvar_t sk_zombie_health2;
|
|
//cvar_t sk_zombie_health3;
|
|
//cvar_t sk_zombie_dmg_one_slash1;
|
|
//cvar_t sk_zombie_dmg_one_slash2;
|
|
//cvar_t sk_zombie_dmg_one_slash3;
|
|
//cvar_t sk_zombie_dmg_both_slash1;
|
|
//cvar_t sk_zombie_dmg_both_slash2;
|
|
//cvar_t sk_zombie_dmg_both_slash3;
|
|
//cvar_t sk_turret_health1;
|
|
//cvar_t sk_turret_health2;
|
|
//cvar_t sk_turret_health3;
|
|
//cvar_t sk_miniturret_health1;
|
|
//cvar_t sk_miniturret_health2;
|
|
//cvar_t sk_miniturret_health3;
|
|
//cvar_t sk_sentry_health1;
|
|
//cvar_t sk_sentry_health2;
|
|
//cvar_t sk_sentry_health3;
|
|
//cvar_t sk_plr_crowbar1;
|
|
//cvar_t sk_plr_crowbar2;
|
|
//cvar_t sk_plr_crowbar3;
|
|
|
|
cvar_t sk_plr_9mm_bullet1;
|
|
cvar_t sk_plr_9mm_bullet2;
|
|
cvar_t sk_plr_9mm_bullet3;
|
|
cvar_t sk_plr_357_bullet1;
|
|
cvar_t sk_plr_357_bullet2;
|
|
cvar_t sk_plr_357_bullet3;
|
|
cvar_t sk_plr_9mmAR_bullet1;
|
|
cvar_t sk_plr_9mmAR_bullet2;
|
|
cvar_t sk_plr_9mmAR_bullet3;
|
|
cvar_t sk_plr_9mmAR_grenade1;
|
|
cvar_t sk_plr_9mmAR_grenade2;
|
|
cvar_t sk_plr_9mmAR_grenade3;
|
|
cvar_t sk_plr_buckshot1;
|
|
cvar_t sk_plr_buckshot2;
|
|
cvar_t sk_plr_buckshot3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_plr_xbow_bolt_client1;
|
|
//cvar_t sk_plr_xbow_bolt_client2;
|
|
//cvar_t sk_plr_xbow_bolt_client3;
|
|
//cvar_t sk_plr_xbow_bolt_monster1;
|
|
//cvar_t sk_plr_xbow_bolt_monster2;
|
|
//cvar_t sk_plr_xbow_bolt_monster3;
|
|
|
|
cvar_t sk_plr_rpg1;
|
|
cvar_t sk_plr_rpg2;
|
|
cvar_t sk_plr_rpg3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_plr_gauss1;
|
|
//cvar_t sk_plr_gauss2;
|
|
//cvar_t sk_plr_gauss3;
|
|
//cvar_t sk_plr_egon_narrow1;
|
|
//cvar_t sk_plr_egon_narrow2;
|
|
//cvar_t sk_plr_egon_narrow3;
|
|
//cvar_t sk_plr_egon_wide1;
|
|
//cvar_t sk_plr_egon_wide2;
|
|
//cvar_t sk_plr_egon_wide3;
|
|
//cvar_t sk_plr_hand_grenade1;
|
|
//cvar_t sk_plr_hand_grenade2;
|
|
//cvar_t sk_plr_hand_grenade3;
|
|
//cvar_t sk_plr_satchel1;
|
|
//cvar_t sk_plr_satchel2;
|
|
//cvar_t sk_plr_satchel3;
|
|
//cvar_t sk_plr_tripmine1;
|
|
//cvar_t sk_plr_tripmine2;
|
|
//cvar_t sk_plr_tripmine3;
|
|
|
|
cvar_t sk_12mm_bullet1;
|
|
cvar_t sk_12mm_bullet2;
|
|
cvar_t sk_12mm_bullet3;
|
|
cvar_t sk_9mmAR_bullet1;
|
|
cvar_t sk_9mmAR_bullet2;
|
|
cvar_t sk_9mmAR_bullet3;
|
|
cvar_t sk_9mm_bullet1;
|
|
cvar_t sk_9mm_bullet2;
|
|
cvar_t sk_9mm_bullet3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_hornet_dmg1;
|
|
//cvar_t sk_hornet_dmg2;
|
|
//cvar_t sk_hornet_dmg3;
|
|
|
|
cvar_t sk_suitcharger1;
|
|
cvar_t sk_suitcharger2;
|
|
cvar_t sk_suitcharger3;
|
|
cvar_t sk_battery1;
|
|
cvar_t sk_battery2;
|
|
cvar_t sk_battery3;
|
|
cvar_t sk_healthcharger1;
|
|
cvar_t sk_healthcharger2;
|
|
cvar_t sk_healthcharger3;
|
|
cvar_t sk_healthkit1;
|
|
cvar_t sk_healthkit2;
|
|
cvar_t sk_healthkit3;
|
|
cvar_t sk_scientist_heal1;
|
|
cvar_t sk_scientist_heal2;
|
|
cvar_t sk_scientist_heal3;
|
|
|
|
// NOXREF
|
|
//cvar_t sk_monster_head1;
|
|
//cvar_t sk_monster_head2;
|
|
//cvar_t sk_monster_head3;
|
|
//cvar_t sk_monster_chest1;
|
|
//cvar_t sk_monster_chest2;
|
|
//cvar_t sk_monster_chest3;
|
|
//cvar_t sk_monster_stomach1;
|
|
//cvar_t sk_monster_stomach2;
|
|
//cvar_t sk_monster_stomach3;
|
|
//cvar_t sk_monster_arm1;
|
|
//cvar_t sk_monster_arm2;
|
|
//cvar_t sk_monster_arm3;
|
|
//cvar_t sk_monster_leg1;
|
|
//cvar_t sk_monster_leg2;
|
|
//cvar_t sk_monster_leg3;
|
|
//cvar_t sk_player_head1;
|
|
//cvar_t sk_player_head2;
|
|
//cvar_t sk_player_head3;
|
|
//cvar_t sk_player_chest1;
|
|
//cvar_t sk_player_chest2;
|
|
//cvar_t sk_player_chest3;
|
|
//cvar_t sk_player_stomach1;
|
|
//cvar_t sk_player_stomach2;
|
|
//cvar_t sk_player_stomach3;
|
|
//cvar_t sk_player_arm1;
|
|
//cvar_t sk_player_arm2;
|
|
//cvar_t sk_player_arm3;
|
|
//cvar_t sk_player_leg1;
|
|
//cvar_t sk_player_leg2;
|
|
//cvar_t sk_player_leg3;
|
|
|
|
// globals shared_util
|
|
char s_shared_token[1500];
|
|
char s_shared_quote;
|
|
|
|
// bot util
|
|
const char *GameEventName[ NUM_GAME_EVENTS + 1 ];
|
|
|
|
// voice_gamemgr
|
|
cvar_t voice_serverdebug;
|
|
cvar_t sv_alltalk;
|
|
|
|
// bot
|
|
float g_flBotCommandInterval;
|
|
float g_flBotFullThinkInterval;
|
|
const char *BotArgs[4];
|
|
bool UseBotArgs;
|
|
|
|
// utlsymbol
|
|
LessCtx_t g_LessCtx;
|
|
|
|
// bot_profile
|
|
BotProfileManager *TheBotProfiles;
|
|
char *BotDifficultyName[5];
|
|
|
|
// bot_util
|
|
short s_iBeamSprite;
|
|
float cosTable[256];
|
|
|
|
// nav_area
|
|
unsigned int IMPL_CLASS(CNavArea, m_nextID);
|
|
unsigned int IMPL_CLASS(CNavArea, m_masterMarker);
|
|
unsigned int IMPL_CLASS(HidingSpot, m_nextID);
|
|
unsigned int IMPL_CLASS(HidingSpot, m_masterMarker);
|
|
NavLadderList TheNavLadderList;
|
|
HidingSpotList TheHidingSpotList;
|
|
NavAreaList TheNavAreaList;
|
|
CNavAreaGrid TheNavAreaGrid;
|
|
CNavArea *IMPL_CLASS(CNavArea, m_openList);
|
|
bool IMPL_CLASS(CNavArea, m_isReset);
|
|
float lastDrawTimestamp;
|
|
NavAreaList goodSizedAreaList;
|
|
CNavArea *markedArea;
|
|
CNavArea *lastSelectedArea;
|
|
NavCornerType markedCorner;
|
|
bool isCreatingNavArea;
|
|
bool isAnchored;
|
|
Vector anchor;
|
|
bool isPlaceMode;
|
|
bool isPlacePainting;
|
|
float editTimestamp;
|
|
unsigned int BlockedID[256];
|
|
int BlockedIDCount;
|
|
|
|
// nav_node
|
|
NavDirType Opposite[4];
|
|
CNavNode *IMPL_CLASS(CNavNode, m_list);
|
|
unsigned int IMPL_CLASS(CNavNode, m_listLength);
|
|
|
|
// pm_shared
|
|
int pm_shared_initialized;
|
|
vec3_t rgv3tStuckTable[54];
|
|
int rgStuckLast[MAX_CLIENTS][2];
|
|
int pm_gcTextures;
|
|
char pm_grgszTextureName[1024][17];
|
|
char pm_grgchTextureType[1024];
|
|
playermove_t *pmove;
|
|
int g_onladder;
|
|
|
|
// pm_math
|
|
vec3_t vec3_origin;
|
|
int nanmask;
|
|
|
|
// sound
|
|
int gcTextures;
|
|
BOOL fTextureTypeInit;
|
|
|
|
/*void HostageEscapeToCoverState::OnMoveToFailure_(const Vector &goal, MoveToFailureType reason)
|
|
{
|
|
// TODO: why this - 1? Hacks?
|
|
// need investigation
|
|
HostageEscapeState *escape = (HostageEscapeState *)*((int *)this - 1);
|
|
escape->LookAround();
|
|
}*/
|
|
|
|
// cs_bot_chatter
|
|
// you can not hook this function, because it uses the rand() function
|
|
// which does not allow us to carry out tests because different results at the output.
|
|
void __declspec(naked) BotPhrase::Randomize() { __asm { jmp pBotPhrase__Randomize } }
|
|
|
|
// cs_bot_vision
|
|
void __declspec(naked) CCSBot::UpdateLookAngles() { __asm { jmp pCCSBot__UpdateLookAngles } }
|