mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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* cmake: do not strip debuginfo during link if DEBUG was enabled * cmake: use compiler id instead of env checks to determine Intel compiler or Clang * cmake: introduce XASH_COMPAT option, which will let regamedll to be built for 64-bit and non-x86 targets * cmake: add LibraryNaming module from hlsdk-portable repository and platform detection header * cmake: now, integrate LibraryNaming into regamedll CMakeLists file. Disable x86 options on non-x86 platforms * server: add support for 64-bit ABI used in Xash3D FWGS
141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#define QSTRING_DEFINE
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// Quake string (helper class)
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class QString final
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{
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public:
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#if XASH_64BIT
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using qstring_t = int;
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#else
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using qstring_t = unsigned int;
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#endif
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QString();
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QString(qstring_t string);
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bool IsNull() const;
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bool IsNullOrEmpty() const;
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// Copy the array
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QString &operator=(const QString &other);
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bool operator==(qstring_t string) const;
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bool operator==(const QString &s) const;
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bool operator==(const char *pszString) const;
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operator const char *() const;
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operator qstring_t() const;
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const char *str() const;
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private:
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qstring_t m_string;
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};
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constexpr QString::qstring_t iStringNull = {0};
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#ifdef USE_QSTRING
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#define string_t QString
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#endif
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#include "const.h"
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#include "edict.h"
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#include "eiface.h"
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#include "enginecallback.h"
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extern globalvars_t *gpGlobals;
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#define STRING(offset) ((const char *)(gpGlobals->pStringBase + (QString::qstring_t)(offset)))
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#if XASH_64BIT
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// Xash3D FWGS in 64-bit mode has internal string pool which allows mods to continue use 32-bit string_t
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inline int MAKE_STRING(const char *str)
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{
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ptrdiff_t diff = str - STRING(0);
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if (diff >= INT_MIN && diff <= INT_MAX)
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return (int)diff;
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return ALLOC_STRING(str);
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}
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#else
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#define MAKE_STRING(str) ((QString::qstring_t)(str) - (QString::qstring_t)(STRING(0)))
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#endif
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// Inlines
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inline QString::QString(): m_string(iStringNull) {}
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inline QString::QString(qstring_t string): m_string(string) {}
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inline bool QString::IsNull() const
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{
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return m_string == iStringNull;
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}
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inline bool QString::IsNullOrEmpty() const
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{
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return IsNull() || (&gpGlobals->pStringBase[m_string])[0] == '\0';
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}
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inline QString &QString::operator=(const QString &other)
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{
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m_string = other.m_string;
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return (*this);
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}
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inline bool QString::operator==(qstring_t string) const
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{
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return m_string == string;
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}
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inline bool QString::operator==(const QString &s) const
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{
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return m_string == s.m_string;
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}
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inline bool QString::operator==(const char *pszString) const
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{
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return Q_strcmp(&gpGlobals->pStringBase[m_string], pszString) == 0;
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}
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inline const char *QString::str() const
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{
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return &gpGlobals->pStringBase[m_string];
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}
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inline QString::operator const char *() const
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{
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return str();
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}
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inline QString::operator qstring_t() const
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{
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return m_string;
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}
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