ReGameDLL_CS/regamedll/dlls/addons/item_airbox.h
s1lent 9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00

49 lines
1.2 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
class CItemAirBox: public CArmoury {
public:
void Spawn();
void Precache();
void Restart();
void OnDestroy();
void Touch(CBaseEntity *pOther);
void KeyValue(KeyValueData *pkvd);
int ObjectCaps() { return (CArmoury::ObjectCaps() | FCAP_MUST_RESET); }
protected:
void EXPORT MoveUp();
private:
EntityHandle<CSprite> m_hSprite;
float m_flyup;
float m_delay;
Vector m_rendercolor;
int m_renderfx;
int m_rendermode;
float m_renderamt;
float m_scale;
float m_frameRate;
string_t m_iszSpriteName;
};