ReGameDLL_CS/regamedll/dlls/bot/states
s1lentq f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
..
cs_bot_attack.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_buy.cpp Added cvar mp_refill_bpammo_weapons 2016-06-08 16:20:18 +07:00
cs_bot_defuse_bomb.cpp Refactoring. 2016-07-14 21:12:17 +07:00
cs_bot_escape_from_bomb.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_fetch_bomb.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_follow.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_hide.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_hunt.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_idle.cpp Refactoring. 2016-07-14 21:12:17 +07:00
cs_bot_investigate_noise.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_move_to.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_plant_bomb.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cs_bot_use_entity.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00