mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#ifndef VEHICLE_H
|
|
#define VEHICLE_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#define VEHICLE_SPEED0_ACCELERATION 0.005000000000000000
|
|
#define VEHICLE_SPEED1_ACCELERATION 0.002142857142857143
|
|
#define VEHICLE_SPEED2_ACCELERATION 0.003333333333333334
|
|
#define VEHICLE_SPEED3_ACCELERATION 0.004166666666666667
|
|
#define VEHICLE_SPEED4_ACCELERATION 0.004000000000000000
|
|
#define VEHICLE_SPEED5_ACCELERATION 0.003800000000000000
|
|
#define VEHICLE_SPEED6_ACCELERATION 0.004500000000000000
|
|
#define VEHICLE_SPEED7_ACCELERATION 0.004250000000000000
|
|
#define VEHICLE_SPEED8_ACCELERATION 0.002666666666666667
|
|
#define VEHICLE_SPEED9_ACCELERATION 0.002285714285714286
|
|
#define VEHICLE_SPEED10_ACCELERATION 0.001875000000000000
|
|
#define VEHICLE_SPEED11_ACCELERATION 0.001444444444444444
|
|
#define VEHICLE_SPEED12_ACCELERATION 0.001200000000000000
|
|
#define VEHICLE_SPEED13_ACCELERATION 0.000916666666666666
|
|
|
|
#define VEHICLE_STARTPITCH 60
|
|
#define VEHICLE_MAXPITCH 200
|
|
#define VEHICLE_MAXSPEED 1500
|
|
|
|
class CFuncVehicleControls: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn();
|
|
virtual int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
|
|
|
|
#ifdef HOOK_GAMEDLL
|
|
|
|
void Spawn_();
|
|
|
|
#endif
|
|
|
|
public:
|
|
void EXPORT Find();
|
|
};
|
|
|
|
float_precision Fix2(float angle);
|
|
void FixupAngles2(Vector &v);
|
|
|
|
#endif // VEHICLE_H
|