mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
23 lines
914 B
C
23 lines
914 B
C
#pragma once
|
|
|
|
#include "osconfig.h"
|
|
|
|
extern size_t OffsetToRebase(size_t addr);
|
|
extern bool GetAddressUsingHook(size_t addr);
|
|
extern VirtualTableRef *GetVirtualTableRefAddr(const char *szClassName);
|
|
extern void *GetFunctionEntity(const char *szClassName);
|
|
extern void printAddrRebase(size_t addr,const char *funcName);
|
|
extern FunctionHook *GetFunctionPtrByName(const char *funcName);
|
|
extern void *GetOriginalFuncAddrOrDie(const char *funcName);
|
|
extern void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def);
|
|
extern void *GetFuncRefAddrOrDie(const char *funcName);
|
|
extern void *GetFuncRefAddrOrDefault(const char *funcName, void *def);
|
|
|
|
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
|
|
|
|
extern void Regamedll_Game_Init(void);
|
|
extern void _printf2(const char *fmt, ...);
|
|
extern void _print_chat(class CBasePlayer *pPlayer, const char *fmt, ...);
|
|
|
|
#endif // HOOK_GAMEDLL
|