mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
7372573c89
Ignore dormant players Minor refactoring
5168 lines
134 KiB
C++
5168 lines
134 KiB
C++
#include "precompiled.h"
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int gmsgWeapPickup = 0;
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int gmsgHudText = 0;
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int gmsgHudTextPro = 0;
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int gmsgHudTextArgs = 0;
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int gmsgShake = 0;
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int gmsgFade = 0;
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int gmsgFlashlight = 0;
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int gmsgFlashBattery = 0;
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int gmsgResetHUD = 0;
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int gmsgInitHUD = 0;
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int gmsgViewMode = 0;
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int gmsgShowGameTitle = 0;
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int gmsgCurWeapon = 0;
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int gmsgHealth = 0;
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int gmsgDamage = 0;
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int gmsgBattery = 0;
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int gmsgTrain = 0;
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int gmsgLogo = 0;
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int gmsgWeaponList = 0;
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int gmsgAmmoX = 0;
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int gmsgDeathMsg = 0;
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int gmsgScoreAttrib = 0;
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int gmsgScoreInfo = 0;
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int gmsgTeamInfo = 0;
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int gmsgTeamScore = 0;
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int gmsgGameMode = 0;
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int gmsgMOTD = 0;
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int gmsgServerName = 0;
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int gmsgAmmoPickup = 0;
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int gmsgItemPickup = 0;
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int gmsgHideWeapon = 0;
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int gmsgSayText = 0;
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int gmsgTextMsg = 0;
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int gmsgSetFOV = 0;
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int gmsgShowMenu = 0;
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int gmsgSendAudio = 0;
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int gmsgRoundTime = 0;
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int gmsgMoney = 0;
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int gmsgBlinkAcct = 0;
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int gmsgArmorType = 0;
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int gmsgStatusValue = 0;
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int gmsgStatusText = 0;
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int gmsgStatusIcon = 0;
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int gmsgBarTime = 0;
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int gmsgReloadSound = 0;
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int gmsgCrosshair = 0;
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int gmsgNVGToggle = 0;
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int gmsgRadar = 0;
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int gmsgSpectator = 0;
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int gmsgVGUIMenu = 0;
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int gmsgCZCareer = 0;
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int gmsgCZCareerHUD = 0;
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int gmsgTaskTime = 0;
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int gmsgTutorText = 0;
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int gmsgTutorLine = 0;
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int gmsgShadowIdx = 0;
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int gmsgTutorState = 0;
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int gmsgTutorClose = 0;
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int gmsgAllowSpec = 0;
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int gmsgBombDrop = 0;
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int gmsgBombPickup = 0;
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int gmsgHostagePos = 0;
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int gmsgHostageK = 0;
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int gmsgGeigerRange = 0;
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int gmsgSendCorpse = 0;
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int gmsgHLTV = 0;
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int gmsgSpecHealth = 0;
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int gmsgForceCam = 0;
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int gmsgADStop = 0;
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int gmsgReceiveW = 0;
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int gmsgScenarioIcon = 0;
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int gmsgBotVoice = 0;
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int gmsgBuyClose = 0;
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int gmsgItemStatus = 0;
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int gmsgLocation = 0;
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int gmsgSpecHealth2 = 0;
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int gmsgBarTime2 = 0;
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int gmsgBotProgress = 0;
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int gmsgBrass = 0;
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int gmsgFog = 0;
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int gmsgShowTimer = 0;
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int gmsgAccount = 0;
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int gmsgHealthInfo = 0;
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bool g_bClientPrintEnable = true;
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char *sPlayerModelFiles[] =
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{
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"models/player.mdl",
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"models/player/leet/leet.mdl",
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"models/player/gign/gign.mdl",
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"models/player/vip/vip.mdl",
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"models/player/gsg9/gsg9.mdl",
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"models/player/guerilla/guerilla.mdl",
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"models/player/arctic/arctic.mdl",
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"models/player/sas/sas.mdl",
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"models/player/terror/terror.mdl",
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"models/player/urban/urban.mdl",
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"models/player/spetsnaz/spetsnaz.mdl", // CZ
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"models/player/militia/militia.mdl" // CZ
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};
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bool g_skipCareerInitialSpawn = false;
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static entity_field_alias_t entity_field_alias[] =
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{
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{ "origin[0]", 0 },
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{ "origin[1]", 0 },
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{ "origin[2]", 0 },
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{ "angles[0]", 0 },
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{ "angles[1]", 0 },
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{ "angles[2]", 0 },
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};
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static entity_field_alias_t player_field_alias[] =
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{
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{ "origin[0]", 0 },
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{ "origin[1]", 0 },
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{ "origin[2]", 0 },
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};
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static entity_field_alias_t custom_entity_field_alias[] =
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{
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{ "origin[0]", 0 },
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{ "origin[1]", 0 },
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{ "origin[2]", 0 },
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{ "angles[0]", 0 },
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{ "angles[1]", 0 },
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{ "angles[2]", 0 },
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{ "skin", 0 },
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{ "sequence", 0 },
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{ "animtime", 0 },
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};
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bool g_bServerActive = false;
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bool g_bItemCreatedByBuying = false;
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PLAYERPVSSTATUS g_PVSStatus[MAX_CLIENTS];
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unsigned short m_usResetDecals;
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unsigned short g_iShadowSprite;
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void LinkUserMessages()
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{
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if (gmsgCurWeapon)
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return;
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gmsgCurWeapon = REG_USER_MSG("CurWeapon", 3);
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gmsgGeigerRange = REG_USER_MSG("Geiger", 1);
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gmsgFlashlight = REG_USER_MSG("Flashlight", 2);
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gmsgFlashBattery = REG_USER_MSG("FlashBat", 1);
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gmsgHealth = REG_USER_MSG("Health", 1);
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gmsgDamage = REG_USER_MSG("Damage", 12);
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gmsgBattery = REG_USER_MSG("Battery", 2);
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gmsgTrain = REG_USER_MSG("Train", 1);
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gmsgHudTextPro = REG_USER_MSG("HudTextPro", -1);
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gmsgHudText = REG_USER_MSG("HudText", -1);
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gmsgSayText = REG_USER_MSG("SayText", -1);
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gmsgTextMsg = REG_USER_MSG("TextMsg", -1);
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gmsgWeaponList = REG_USER_MSG("WeaponList", -1);
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gmsgResetHUD = REG_USER_MSG("ResetHUD", 0);
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gmsgInitHUD = REG_USER_MSG("InitHUD", 0);
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gmsgViewMode = REG_USER_MSG("ViewMode", 0);
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gmsgShowGameTitle = REG_USER_MSG("GameTitle", 1);
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gmsgDeathMsg = REG_USER_MSG("DeathMsg", -1);
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gmsgScoreAttrib = REG_USER_MSG("ScoreAttrib", 2);
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gmsgScoreInfo = REG_USER_MSG("ScoreInfo", 9);
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gmsgTeamInfo = REG_USER_MSG("TeamInfo", -1);
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gmsgTeamScore = REG_USER_MSG("TeamScore", -1);
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gmsgGameMode = REG_USER_MSG("GameMode", 1);
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gmsgMOTD = REG_USER_MSG("MOTD", -1);
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gmsgServerName = REG_USER_MSG("ServerName", -1);
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gmsgAmmoPickup = REG_USER_MSG("AmmoPickup", 2);
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gmsgWeapPickup = REG_USER_MSG("WeapPickup", 1);
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gmsgItemPickup = REG_USER_MSG("ItemPickup", -1);
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gmsgHideWeapon = REG_USER_MSG("HideWeapon", 1);
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gmsgSetFOV = REG_USER_MSG("SetFOV", 1);
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gmsgShowMenu = REG_USER_MSG("ShowMenu", -1);
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gmsgShake = REG_USER_MSG("ScreenShake", 6);
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gmsgFade = REG_USER_MSG("ScreenFade", 10);
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gmsgAmmoX = REG_USER_MSG("AmmoX", 2);
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gmsgSendAudio = REG_USER_MSG("SendAudio", -1);
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gmsgRoundTime = REG_USER_MSG("RoundTime", 2);
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gmsgMoney = REG_USER_MSG("Money", 5);
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gmsgArmorType = REG_USER_MSG("ArmorType", 1);
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gmsgBlinkAcct = REG_USER_MSG("BlinkAcct", 1);
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gmsgStatusValue = REG_USER_MSG("StatusValue", -1);
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gmsgStatusText = REG_USER_MSG("StatusText", -1);
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gmsgStatusIcon = REG_USER_MSG("StatusIcon", -1);
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gmsgBarTime = REG_USER_MSG("BarTime", 2);
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gmsgReloadSound = REG_USER_MSG("ReloadSound", 2);
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gmsgCrosshair = REG_USER_MSG("Crosshair", 1);
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gmsgNVGToggle = REG_USER_MSG("NVGToggle", 1);
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gmsgRadar = REG_USER_MSG("Radar", 7);
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gmsgSpectator = REG_USER_MSG("Spectator", 2);
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gmsgVGUIMenu = REG_USER_MSG("VGUIMenu", -1);
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gmsgTutorText = REG_USER_MSG("TutorText", -1);
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gmsgTutorLine = REG_USER_MSG("TutorLine", -1);
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gmsgTutorState = REG_USER_MSG("TutorState", -1);
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gmsgTutorClose = REG_USER_MSG("TutorClose", -1);
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gmsgAllowSpec = REG_USER_MSG("AllowSpec", 1);
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gmsgBombDrop = REG_USER_MSG("BombDrop", 7);
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gmsgBombPickup = REG_USER_MSG("BombPickup", 0);
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gmsgSendCorpse = REG_USER_MSG("ClCorpse", -1);
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gmsgHostagePos = REG_USER_MSG("HostagePos", 8);
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gmsgHostageK = REG_USER_MSG("HostageK", 1);
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gmsgHLTV = REG_USER_MSG("HLTV", 2);
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gmsgSpecHealth = REG_USER_MSG("SpecHealth", 1);
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gmsgForceCam = REG_USER_MSG("ForceCam", 3);
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gmsgADStop = REG_USER_MSG("ADStop", 0);
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gmsgReceiveW = REG_USER_MSG("ReceiveW", 1);
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gmsgCZCareer = REG_USER_MSG("CZCareer", -1);
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gmsgCZCareerHUD = REG_USER_MSG("CZCareerHUD", -1);
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gmsgShadowIdx = REG_USER_MSG("ShadowIdx", 4);
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gmsgTaskTime = REG_USER_MSG("TaskTime", 4);
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gmsgScenarioIcon = REG_USER_MSG("Scenario", -1);
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gmsgBotVoice = REG_USER_MSG("BotVoice", 2);
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gmsgBuyClose = REG_USER_MSG("BuyClose", 0);
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gmsgSpecHealth2 = REG_USER_MSG("SpecHealth2", 2);
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gmsgBarTime2 = REG_USER_MSG("BarTime2", 4);
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gmsgItemStatus = REG_USER_MSG("ItemStatus", 1);
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gmsgLocation = REG_USER_MSG("Location", -1);
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gmsgBotProgress = REG_USER_MSG("BotProgress", -1);
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gmsgBrass = REG_USER_MSG("Brass", -1);
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gmsgFog = REG_USER_MSG("Fog", 7);
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gmsgShowTimer = REG_USER_MSG("ShowTimer", 0);
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gmsgHudTextArgs = REG_USER_MSG("HudTextArgs", -1);
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#ifdef BUILD_LATEST
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gmsgAccount = REG_USER_MSG("Account", 5);
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gmsgHealthInfo = REG_USER_MSG("HealthInfo", 5);
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#endif
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}
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void WriteSigonMessages()
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{
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for (int i = 0; i < MAX_WEAPONS; i++)
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{
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ItemInfo &info = CBasePlayerItem::m_ItemInfoArray[i];
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if (!info.iId)
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continue;
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const char *pszName;
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if (!info.pszName)
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pszName = "Empty";
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else
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pszName = info.pszName;
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int iFlags = info.iFlags;
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#ifdef PLAY_GAMEDLL
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// TODO: fix test demo
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iFlags &= ~ITEM_FLAG_CUSTOM;
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#endif
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MESSAGE_BEGIN(MSG_INIT, gmsgWeaponList);
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WRITE_STRING(pszName);
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WRITE_BYTE(CBasePlayer::GetAmmoIndex(info.pszAmmo1));
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WRITE_BYTE(info.iMaxAmmo1);
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WRITE_BYTE(CBasePlayer::GetAmmoIndex(info.pszAmmo2));
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WRITE_BYTE(info.iMaxAmmo2);
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WRITE_BYTE(info.iSlot);
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WRITE_BYTE(info.iPosition);
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WRITE_BYTE(info.iId);
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WRITE_BYTE(iFlags);
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MESSAGE_END();
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}
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}
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int CMD_ARGC_()
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{
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if (!UseBotArgs)
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return CMD_ARGC();
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int i = 0;
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while (BotArgs[i])
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i++;
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return i;
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}
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const char *CMD_ARGV_(int i)
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{
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if (!UseBotArgs)
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return CMD_ARGV(i);
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if (i < 4)
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return BotArgs[i];
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return nullptr;
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}
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NOXREF void set_suicide_frame(entvars_t *pev)
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{
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if (!FStrEq(STRING(pev->model), "models/player.mdl"))
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return;
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_TOSS;
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pev->deadflag = DEAD_DEAD;
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pev->nextthink = -1;
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}
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void BlinkAccount(CBasePlayer *pPlayer, int numBlinks)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgBlinkAcct, nullptr, pPlayer->pev);
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WRITE_BYTE(numBlinks);
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MESSAGE_END();
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}
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BOOL EXT_FUNC ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason)
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{
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return g_pGameRules->ClientConnected(pEntity, pszName, pszAddress, szRejectReason);
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}
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void EXT_FUNC ClientDisconnect(edict_t *pEntity)
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{
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CBasePlayer *pPlayer = CBasePlayer::Instance(pEntity);
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if (!g_pGameRules->IsGameOver())
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{
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_disconnected", STRING(pEntity->v.netname));
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#ifndef REGAMEDLL_FIXES
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CSound *pSound = CSoundEnt::SoundPointerForIndex(CSoundEnt::ClientSoundIndex(pEntity));
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if (pSound)
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pSound->Reset();
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#endif
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pEntity->v.takedamage = DAMAGE_NO;
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pEntity->v.solid = SOLID_NOT;
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pEntity->v.flags = FL_DORMANT;
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if (pPlayer)
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{
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pPlayer->Disconnect();
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}
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UTIL_SetOrigin(&pEntity->v, pEntity->v.origin);
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g_pGameRules->ClientDisconnected(pEntity);
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}
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#ifndef REGAMEDLL_FIXES
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if (TheBots && pPlayer && pPlayer->IsBot())
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#else
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// These checks are already inside into this CCSBotManager::ClientDisconnect
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if (TheBots)
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#endif
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{
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TheBots->ClientDisconnect(pPlayer);
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}
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}
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void respawn(entvars_t *pev, BOOL fCopyCorpse)
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{
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if (gpGlobals->coop || gpGlobals->deathmatch)
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{
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if (CSGameRules()->m_iTotalRoundsPlayed > 0)
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CSGameRules()->MarkSpawnSkipped();
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CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
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if (CSGameRules()->IsCareer() && CSGameRules()->ShouldSkipSpawn() && pPlayer->IsAlive())
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g_skipCareerInitialSpawn = true;
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pPlayer->Spawn();
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g_skipCareerInitialSpawn = false;
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}
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else if (pev->deadflag > DEAD_NO)
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{
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SERVER_COMMAND("reload\n");
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}
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}
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// Suicide...
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void EXT_FUNC ClientKill(edict_t *pEntity)
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{
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entvars_t *pev = &pEntity->v;
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CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
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// prevent suiciding too often
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if (pPlayer->m_fNextSuicideTime > gpGlobals->time)
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return;
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// don't let them suicide for 1 second after suiciding
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pPlayer->m_fNextSuicideTime = gpGlobals->time + 1.0f;
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pPlayer->Kill();
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}
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LINK_HOOK_VOID_CHAIN(ShowMenu, (CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText), pPlayer, bitsValidSlots, nDisplayTime, fNeedMore, pszText)
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void EXT_FUNC __API_HOOK(ShowMenu)(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgShowMenu, nullptr, pPlayer->pev);
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WRITE_SHORT(bitsValidSlots);
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WRITE_CHAR(nDisplayTime);
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WRITE_BYTE(fNeedMore);
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WRITE_STRING(pszText);
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MESSAGE_END();
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}
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LINK_HOOK_VOID_CHAIN(ShowVGUIMenu, (CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu), pPlayer, MenuType, BitMask, szOldMenu);
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void EXT_FUNC __API_HOOK(ShowVGUIMenu)(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu)
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{
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#ifdef REGAMEDLL_ADD
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if (CSGameRules()->ShouldSkipShowMenu()) {
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CSGameRules()->MarkShowMenuSkipped();
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pPlayer->ResetMenu();
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return;
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}
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if (pPlayer->CSPlayer()->m_bForceShowMenu) {
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ShowMenu(pPlayer, BitMask, -1, 0, szOldMenu);
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return;
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}
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#endif
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if (pPlayer->m_bVGUIMenus || MenuType > VGUI_Menu_Buy_Item)
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{
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MESSAGE_BEGIN(MSG_ONE, gmsgVGUIMenu, nullptr, pPlayer->pev);
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WRITE_BYTE(MenuType);
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WRITE_SHORT(BitMask);
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WRITE_CHAR(-1);
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WRITE_BYTE(0);
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WRITE_STRING(" ");
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MESSAGE_END();
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}
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else
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ShowMenu(pPlayer, BitMask, -1, 0, szOldMenu);
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}
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NOXREF int CountTeams()
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{
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int iNumCT = 0, iNumTerrorist = 0;
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CBaseEntity *pEntity = nullptr;
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while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
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{
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if (FNullEnt(pEntity->edict()))
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break;
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if (pEntity->IsDormant())
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continue;
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CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
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if (pPlayer->m_iTeam == UNASSIGNED)
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continue;
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if (pPlayer->IsDormant())
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continue;
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if (pPlayer->m_iTeam == SPECTATOR)
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continue;
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if (pPlayer->m_iTeam == CT)
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iNumCT++;
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else if (pPlayer->m_iTeam == TERRORIST)
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iNumTerrorist++;
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}
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return iNumCT - iNumTerrorist;
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}
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void ListPlayers(CBasePlayer *current)
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{
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char message[120] = "", cNumber[12];
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CBaseEntity *pEntity = nullptr;
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while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
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{
|
|
if (FNullEnt(pEntity->edict()))
|
|
break;
|
|
|
|
if (pEntity->IsDormant())
|
|
continue;
|
|
|
|
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
|
|
int iUserID = GETPLAYERUSERID(ENT(pPlayer->pev));
|
|
|
|
Q_sprintf(cNumber, "%d", iUserID);
|
|
Q_strcpy(message, "\n");
|
|
Q_strcat(message, cNumber);
|
|
Q_strcat(message, " : ");
|
|
Q_strcat(message, STRING(pPlayer->pev->netname));
|
|
|
|
ClientPrint(current->pev, HUD_PRINTCONSOLE, message);
|
|
}
|
|
|
|
ClientPrint(current->pev, HUD_PRINTCONSOLE, "\n");
|
|
}
|
|
|
|
int CountTeamPlayers(int iTeam)
|
|
{
|
|
int nCount = 0;
|
|
CBaseEntity *pEntity = nullptr;
|
|
while ((pEntity = UTIL_FindEntityByClassname(pEntity, "player")))
|
|
{
|
|
if (FNullEnt(pEntity->edict()))
|
|
break;
|
|
|
|
if (pEntity->IsDormant())
|
|
continue;
|
|
|
|
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pEntity->pev);
|
|
if (pPlayer->m_iTeam == iTeam)
|
|
{
|
|
nCount++;
|
|
}
|
|
}
|
|
|
|
return nCount;
|
|
}
|
|
|
|
void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer)
|
|
{
|
|
CBaseEntity *pTempEntity;
|
|
CBasePlayer *pTempPlayer;
|
|
int iValidVotes;
|
|
int iVoteID;
|
|
int iVotesNeeded;
|
|
float fKickPercent;
|
|
|
|
if (!pVotingPlayer || !pKickPlayer)
|
|
return;
|
|
|
|
int iTeamCount = CountTeamPlayers(pVotingPlayer->m_iTeam);
|
|
|
|
if (iTeamCount < 3)
|
|
return;
|
|
|
|
iValidVotes = 0;
|
|
pTempEntity = nullptr;
|
|
iVoteID = pVotingPlayer->m_iCurrentKickVote;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
if (pTempEntity->IsDormant())
|
|
continue;
|
|
|
|
pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (!pTempPlayer || pTempPlayer->m_iTeam == UNASSIGNED)
|
|
continue;
|
|
|
|
if (pTempPlayer->m_iTeam == pVotingPlayer->m_iTeam && pTempPlayer->m_iCurrentKickVote == iVoteID)
|
|
iValidVotes++;
|
|
}
|
|
|
|
if (kick_percent.value < 0)
|
|
CVAR_SET_STRING("mp_kickpercent", "0.0");
|
|
|
|
else if (kick_percent.value > 1)
|
|
CVAR_SET_STRING("mp_kickpercent", "1.0");
|
|
|
|
iVotesNeeded = iValidVotes;
|
|
fKickPercent = (iTeamCount * kick_percent.value + 0.5);
|
|
|
|
if (iVotesNeeded >= int(fKickPercent))
|
|
{
|
|
#ifdef REGAMEDLL_FIXES
|
|
SERVER_COMMAND(UTIL_VarArgs("kick #%d \"You have been voted off.\"\n", iVoteID));
|
|
SERVER_EXECUTE();
|
|
#endif
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTCENTER, "#Game_kicked", STRING(pKickPlayer->pev->netname));
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
SERVER_COMMAND(UTIL_VarArgs("kick #%d\n", iVoteID));
|
|
#endif
|
|
pTempEntity = nullptr;
|
|
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
if (pTempEntity->IsDormant())
|
|
continue;
|
|
|
|
pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (!pTempPlayer || pTempPlayer->m_iTeam == UNASSIGNED)
|
|
continue;
|
|
|
|
if (pTempPlayer->m_iTeam == pVotingPlayer->m_iTeam && pTempPlayer->m_iCurrentKickVote == iVoteID)
|
|
pTempPlayer->m_iCurrentKickVote = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CheckStartMoney()
|
|
{
|
|
int money = int(startmoney.value);
|
|
|
|
#ifndef REGAMEDLL_ADD
|
|
if (money > 16000)
|
|
CVAR_SET_FLOAT("mp_startmoney", 16000);
|
|
else if (money < 800)
|
|
CVAR_SET_FLOAT("mp_startmoney", 800);
|
|
#else
|
|
int max_money = int(maxmoney.value);
|
|
if (max_money > MAX_MONEY_THRESHOLD)
|
|
{
|
|
max_money = MAX_MONEY_THRESHOLD;
|
|
CVAR_SET_FLOAT("mp_maxmoney", MAX_MONEY_THRESHOLD);
|
|
}
|
|
|
|
if (money > max_money)
|
|
CVAR_SET_FLOAT("mp_startmoney", max_money);
|
|
else if (money < 0)
|
|
CVAR_SET_FLOAT("mp_startmoney", 0);
|
|
#endif
|
|
|
|
}
|
|
|
|
void EXT_FUNC ClientPutInServer(edict_t *pEntity)
|
|
{
|
|
entvars_t *pev = &pEntity->v;
|
|
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
|
|
|
|
pPlayer->SetCustomDecalFrames(-1);
|
|
pPlayer->SetPrefsFromUserinfo(GET_INFO_BUFFER(pEntity));
|
|
|
|
if (!g_pGameRules->IsMultiplayer())
|
|
{
|
|
pPlayer->Spawn();
|
|
return;
|
|
}
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->m_bHasDefuser = false;
|
|
#endif
|
|
pPlayer->m_bNotKilled = true;
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
|
|
pPlayer->m_iTeamKills = 0;
|
|
pPlayer->m_bJustConnected = true;
|
|
pPlayer->Spawn();
|
|
pPlayer->m_bTeamChanged = false;
|
|
pPlayer->m_iNumSpawns = 0;
|
|
|
|
CheckStartMoney();
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
pPlayer->AddAccount(startmoney.value, RT_PLAYER_JOIN);
|
|
#else
|
|
pPlayer->m_iAccount = int(startmoney.value);
|
|
#endif
|
|
|
|
pPlayer->m_fGameHUDInitialized = FALSE;
|
|
pPlayer->m_flDisplayHistory &= ~DHF_ROUND_STARTED;
|
|
pPlayer->pev->flags |= FL_SPECTATOR;
|
|
pPlayer->pev->solid = SOLID_NOT;
|
|
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
|
|
pPlayer->pev->effects = (EF_NODRAW | EF_NOINTERP);
|
|
pPlayer->pev->takedamage = DAMAGE_NO;
|
|
pPlayer->pev->deadflag = DEAD_DEAD;
|
|
pPlayer->pev->velocity = g_vecZero;
|
|
pPlayer->pev->punchangle = g_vecZero;
|
|
pPlayer->m_iJoiningState = READINGLTEXT;
|
|
pPlayer->m_iTeam = UNASSIGNED;
|
|
pPlayer->pev->fixangle = 1;
|
|
pPlayer->m_iModelName = MODEL_URBAN;
|
|
pPlayer->m_bContextHelp = true;
|
|
pPlayer->m_bHasNightVision = false;
|
|
pPlayer->m_iHostagesKilled = 0;
|
|
pPlayer->m_iMapVote = 0;
|
|
pPlayer->m_iCurrentKickVote = 0;
|
|
pPlayer->m_fDeadTime = 0;
|
|
pPlayer->has_disconnected = false;
|
|
pPlayer->m_iMenu = Menu_OFF;
|
|
pPlayer->ClearAutoBuyData();
|
|
pPlayer->m_rebuyString = nullptr;
|
|
|
|
SET_CLIENT_MAXSPEED(ENT(pPlayer->pev), 1);
|
|
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
|
|
|
|
pPlayer->SetThink(nullptr);
|
|
|
|
CBaseEntity *pTarget = nullptr;
|
|
pPlayer->m_pIntroCamera = UTIL_FindEntityByClassname(nullptr, "trigger_camera");
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
if (g_pGameRules && g_pGameRules->IsMultiplayer())
|
|
{
|
|
CSGameRules()->m_bMapHasCameras = (pPlayer->m_pIntroCamera != nullptr);
|
|
}
|
|
#endif
|
|
|
|
if (pPlayer->m_pIntroCamera)
|
|
{
|
|
// find the target (by default info_target) for the camera view direction.
|
|
pTarget = UTIL_FindEntityByTargetname(nullptr, STRING(pPlayer->m_pIntroCamera->pev->target));
|
|
}
|
|
|
|
if (pPlayer->m_pIntroCamera && pTarget)
|
|
{
|
|
Vector CamAngles = UTIL_VecToAngles((pTarget->pev->origin - pPlayer->m_pIntroCamera->pev->origin).Normalize());
|
|
CamAngles.x = -CamAngles.x;
|
|
|
|
UTIL_SetOrigin(pPlayer->pev, pPlayer->m_pIntroCamera->pev->origin);
|
|
|
|
pPlayer->pev->angles = CamAngles;
|
|
pPlayer->pev->v_angle = pPlayer->pev->angles;
|
|
|
|
pPlayer->m_fIntroCamTime =
|
|
#ifdef REGAMEDLL_FIXES
|
|
(CSGameRules()->m_bMapHasCameras <= 1) ? 0.0 : // no need to refresh cameras if map has only one
|
|
#endif
|
|
gpGlobals->time + 6;
|
|
|
|
pPlayer->pev->view_ofs = g_vecZero;
|
|
}
|
|
#ifndef REGAMEDLL_FIXES
|
|
else
|
|
{
|
|
pPlayer->m_iTeam = CT;
|
|
|
|
if (g_pGameRules)
|
|
{
|
|
g_pGameRules->GetPlayerSpawnSpot(pPlayer);
|
|
}
|
|
|
|
pPlayer->m_iTeam = UNASSIGNED;
|
|
pPlayer->pev->v_angle = g_vecZero;
|
|
pPlayer->pev->angles = gpGlobals->v_forward;
|
|
}
|
|
#endif
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, (CBaseEntity *)pPlayer);
|
|
}
|
|
|
|
pPlayer->m_iJoiningState = SHOWLTEXT;
|
|
|
|
static char sName[128];
|
|
Q_strcpy(sName, STRING(pPlayer->pev->netname));
|
|
|
|
for (char *pApersand = sName; pApersand && *pApersand != '\0'; pApersand++)
|
|
{
|
|
if (*pApersand == '%')
|
|
*pApersand = ' ';
|
|
}
|
|
|
|
#ifdef REGAMEDLL_API
|
|
pPlayer->CSPlayer()->OnConnect();
|
|
#endif
|
|
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, "#Game_connected", (sName[0] != '\0') ? sName : "<unconnected>");
|
|
}
|
|
|
|
void Host_Say(edict_t *pEntity, BOOL teamonly)
|
|
{
|
|
int j;
|
|
char *p;
|
|
char text[128];
|
|
char szTemp[256];
|
|
const char *cpSay = "say";
|
|
const char *cpSayTeam = "say_team";
|
|
const char *pcmd = CMD_ARGV_(0);
|
|
bool bSenderDead = false;
|
|
|
|
entvars_t *pev = &pEntity->v;
|
|
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
|
|
|
|
if (pPlayer->m_flLastTalk != 0.0f && gpGlobals->time - pPlayer->m_flLastTalk < 0.66f)
|
|
return;
|
|
|
|
pPlayer->m_flLastTalk = gpGlobals->time;
|
|
|
|
if (pPlayer->pev->deadflag != DEAD_NO)
|
|
bSenderDead = true;
|
|
|
|
// We can get a raw string now, without the "say " prepended
|
|
if (CMD_ARGC_() == 0)
|
|
return;
|
|
|
|
if (!Q_stricmp(pcmd, cpSay) || !Q_stricmp(pcmd, cpSayTeam))
|
|
{
|
|
if (CMD_ARGC_() >= 2)
|
|
{
|
|
Q_strlcpy(szTemp, CMD_ARGS());
|
|
p = szTemp;
|
|
}
|
|
else
|
|
{
|
|
// say with a blank message, nothing to do
|
|
return;
|
|
}
|
|
}
|
|
else // Raw text, need to prepend argv[0]
|
|
{
|
|
if (CMD_ARGC_() >= 2)
|
|
{
|
|
Q_sprintf(szTemp, "%s %s", pcmd, CMD_ARGS());
|
|
}
|
|
else
|
|
{
|
|
// Just a one word command, use the first word...sigh
|
|
Q_sprintf(szTemp, "%s", pcmd);
|
|
}
|
|
|
|
p = szTemp;
|
|
}
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
Q_StripPrecedingAndTrailingWhitespace(p);
|
|
#endif
|
|
|
|
// remove quotes (leading & trailing) if present
|
|
if (*p == '"')
|
|
{
|
|
p++;
|
|
p[Q_strlen(p) - 1] = '\0';
|
|
}
|
|
|
|
// Check if buffer contains an invalid unicode sequence
|
|
// This can happen after truncation up to 127 chars into SV_ParseStringCommand
|
|
if (!Q_UnicodeValidate(p))
|
|
{
|
|
// Try fix invalid sequence in UTF-8
|
|
Q_UnicodeRepair(p);
|
|
}
|
|
|
|
// make sure the text has content
|
|
if (!p[0])
|
|
{
|
|
// no character found, so say nothing
|
|
return;
|
|
}
|
|
|
|
Q_StripUnprintableAndSpace(p);
|
|
|
|
if (Q_strlen(p) <= 0)
|
|
return;
|
|
|
|
const char *placeName = nullptr;
|
|
const char *pszFormat = nullptr;
|
|
char *pszConsoleFormat = nullptr;
|
|
bool consoleUsesPlaceName = false;
|
|
|
|
// team only
|
|
if (teamonly)
|
|
{
|
|
if ((
|
|
#ifdef REGAMEDLL_ADD
|
|
location_area_info.value >= 2 ||
|
|
#endif
|
|
AreRunningCZero()) && (pPlayer->m_iTeam == CT || pPlayer->m_iTeam == TERRORIST))
|
|
{
|
|
// search the place name where is located the player
|
|
Place playerPlace = TheNavAreaGrid.GetPlace(&pPlayer->pev->origin);
|
|
const BotPhraseList *placeList = TheBotPhrases->GetPlaceList();
|
|
|
|
for (auto phrase : *placeList)
|
|
{
|
|
if (phrase->GetID() == playerPlace)
|
|
{
|
|
placeName = phrase->GetName();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!placeName)
|
|
placeName = TheNavAreaGrid.IDToName(playerPlace);
|
|
}
|
|
|
|
bool bUseLocFallback = false;
|
|
#ifdef REGAMEDLL_ADD
|
|
if (chat_loc_fallback.value)
|
|
bUseLocFallback = true;
|
|
#endif
|
|
|
|
if (pPlayer->m_iTeam == CT)
|
|
{
|
|
if (bSenderDead)
|
|
{
|
|
pszFormat = "#Cstrike_Chat_CT_Dead";
|
|
pszConsoleFormat = "*DEAD*(Counter-Terrorist) %s : %s";
|
|
}
|
|
else if (placeName)
|
|
{
|
|
pszFormat = bUseLocFallback ? "\x1(Counter-Terrorist) \x3%s1\x1 @ \x4%s3\x1 : %s2" : "#Cstrike_Chat_CT_Loc";
|
|
pszConsoleFormat = "*(Counter-Terrorist) %s @ %s : %s";
|
|
consoleUsesPlaceName = true;
|
|
}
|
|
else
|
|
{
|
|
pszFormat = "#Cstrike_Chat_CT";
|
|
pszConsoleFormat = "(Counter-Terrorist) %s : %s";
|
|
}
|
|
}
|
|
else if (pPlayer->m_iTeam == TERRORIST)
|
|
{
|
|
if (bSenderDead)
|
|
{
|
|
pszFormat = "#Cstrike_Chat_T_Dead";
|
|
pszConsoleFormat = "*DEAD*(Terrorist) %s : %s";
|
|
}
|
|
else if (placeName)
|
|
{
|
|
pszFormat = bUseLocFallback ? "\x1(Terrorist) \x3%s1\x1 @ \x4%s3\x1 : %s2" : "#Cstrike_Chat_T_Loc";
|
|
pszConsoleFormat = "(Terrorist) %s @ %s : %s";
|
|
consoleUsesPlaceName = true;
|
|
}
|
|
else
|
|
{
|
|
pszFormat = "#Cstrike_Chat_T";
|
|
pszConsoleFormat = "(Terrorist) %s : %s";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pszFormat = "#Cstrike_Chat_Spec";
|
|
pszConsoleFormat = "(Spectator) %s : %s";
|
|
}
|
|
}
|
|
// everyone
|
|
else
|
|
{
|
|
if (bSenderDead)
|
|
{
|
|
if (pPlayer->m_iTeam == SPECTATOR)
|
|
{
|
|
pszFormat = "#Cstrike_Chat_AllSpec";
|
|
pszConsoleFormat = "*SPEC* %s : %s";
|
|
}
|
|
else
|
|
{
|
|
pszFormat = "#Cstrike_Chat_AllDead";
|
|
pszConsoleFormat = "*DEAD* %s : %s";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pszFormat = "#Cstrike_Chat_All";
|
|
pszConsoleFormat = "%s : %s";
|
|
}
|
|
}
|
|
|
|
text[0] = '\0';
|
|
|
|
// -3 for /n and null terminator
|
|
j = sizeof(text) - 3 - Q_strlen(text) - Q_strlen(pszFormat);
|
|
|
|
if (placeName)
|
|
{
|
|
j -= Q_strlen(placeName) + 1;
|
|
}
|
|
|
|
if ((signed int)Q_strlen(p) > j)
|
|
p[j] = 0;
|
|
|
|
for (char *pAmpersand = p; pAmpersand && *pAmpersand != '\0'; pAmpersand++)
|
|
{
|
|
if (pAmpersand[0] == '%')
|
|
{
|
|
if (pAmpersand[1] != 'l' && pAmpersand[1] != ' ' && pAmpersand[1] != '\0')
|
|
{
|
|
pAmpersand[0] = ' ';
|
|
}
|
|
}
|
|
}
|
|
|
|
Q_strcat(text, p);
|
|
Q_strcat(text, "\n");
|
|
|
|
// loop through all players
|
|
// Start with the first player.
|
|
// This may return the world in single player if the client types something between levels or during spawn
|
|
// so check it, or it will infinite loop
|
|
|
|
CBasePlayer *pReceiver = nullptr;
|
|
while ((pReceiver = UTIL_FindEntityByClassname(pReceiver, "player")))
|
|
{
|
|
if (FNullEnt(pReceiver->edict()))
|
|
break;
|
|
|
|
if (!pReceiver->pev)
|
|
continue;
|
|
|
|
if (pReceiver->edict() == pEntity)
|
|
continue;
|
|
|
|
if (pReceiver->IsDormant())
|
|
continue;
|
|
|
|
// Not a client ? (should never be true)
|
|
if (!pReceiver->IsNetClient())
|
|
continue;
|
|
|
|
// can the receiver hear the sender? or has he muted him?
|
|
if (gpGlobals->deathmatch != 0.0f && CSGameRules()->m_VoiceGameMgr.PlayerHasBlockedPlayer(pReceiver, pPlayer))
|
|
continue;
|
|
|
|
if (teamonly && pReceiver->m_iTeam != pPlayer->m_iTeam)
|
|
continue;
|
|
|
|
if (
|
|
#ifdef REGAMEDLL_ADD
|
|
!(bool)allchat.value &&
|
|
#endif
|
|
((pReceiver->pev->deadflag != DEAD_NO && !bSenderDead) || (pReceiver->pev->deadflag == DEAD_NO && bSenderDead)))
|
|
{
|
|
if (!(pPlayer->pev->flags & FL_PROXY))
|
|
continue;
|
|
}
|
|
|
|
if ((pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY && pReceiver->m_iTeam == pPlayer->m_iTeam)
|
|
|| pReceiver->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, pReceiver->pev);
|
|
WRITE_BYTE(ENTINDEX(pEntity));
|
|
WRITE_STRING(pszFormat);
|
|
WRITE_STRING("");
|
|
WRITE_STRING(text);
|
|
|
|
if (placeName)
|
|
{
|
|
WRITE_STRING(placeName);
|
|
}
|
|
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
|
|
// print to the sending client
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgSayText, nullptr, &pEntity->v);
|
|
WRITE_BYTE(ENTINDEX(pEntity));
|
|
WRITE_STRING(pszFormat);
|
|
WRITE_STRING("");
|
|
WRITE_STRING(text);
|
|
|
|
if (placeName)
|
|
{
|
|
WRITE_STRING(placeName);
|
|
}
|
|
|
|
MESSAGE_END();
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
// don't to type for listenserver
|
|
if (IS_DEDICATED_SERVER())
|
|
#endif
|
|
{
|
|
// echo to server console
|
|
if (pszConsoleFormat)
|
|
{
|
|
if (placeName && consoleUsesPlaceName)
|
|
SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), placeName, text));
|
|
else
|
|
SERVER_PRINT(UTIL_VarArgs(pszConsoleFormat, STRING(pPlayer->pev->netname), text));
|
|
}
|
|
else
|
|
{
|
|
SERVER_PRINT(text);
|
|
}
|
|
}
|
|
|
|
if (logmessages.value)
|
|
{
|
|
const char *temp = teamonly ? "say_team" : "say";
|
|
const char *deadText = (pPlayer->m_iTeam != SPECTATOR && bSenderDead) ? " (dead)" : "";
|
|
|
|
char *szTeam = GetTeam(pPlayer->m_iTeam);
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" %s \"%s\"%s\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()),
|
|
szTeam, temp, p, deadText);
|
|
}
|
|
}
|
|
|
|
bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon)
|
|
{
|
|
if (pPlayer->HasShield() && iWeapon == WEAPON_ELITE)
|
|
return false;
|
|
|
|
if (pPlayer->HasShield() && iWeapon == WEAPON_SHIELDGUN)
|
|
return false;
|
|
|
|
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT] && pPlayer->m_rgpPlayerItems[PISTOL_SLOT]->m_iId == WEAPON_ELITE && iWeapon == WEAPON_SHIELDGUN)
|
|
return false;
|
|
|
|
if (pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT] && pPlayer->m_rgpPlayerItems[PRIMARY_WEAPON_SLOT]->m_iId == iWeapon)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cstrike_Already_Own_Weapon");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT] && pPlayer->m_rgpPlayerItems[PISTOL_SLOT]->m_iId == iWeapon)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cstrike_Already_Own_Weapon");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!CanBuyWeaponByMaptype(pPlayer->m_iTeam, (WeaponIdType)iWeapon, CSGameRules()->m_bMapHasVIPSafetyZone == TRUE))
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Buy_This");
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void BuyPistol(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
if (iSlot < 1 || iSlot > 5)
|
|
return;
|
|
|
|
WeaponIdType buyWeapon = WEAPON_NONE;
|
|
switch (iSlot)
|
|
{
|
|
case 1:
|
|
buyWeapon = WEAPON_GLOCK18;
|
|
break;
|
|
case 2:
|
|
buyWeapon = WEAPON_USP;
|
|
break;
|
|
case 3:
|
|
buyWeapon = WEAPON_P228;
|
|
break;
|
|
case 4:
|
|
buyWeapon = WEAPON_DEAGLE;
|
|
break;
|
|
case 5:
|
|
buyWeapon = (pPlayer->m_iTeam == CT) ? WEAPON_FIVESEVEN : WEAPON_ELITE;
|
|
break;
|
|
}
|
|
|
|
BuyWeaponByWeaponID(pPlayer, buyWeapon);
|
|
}
|
|
|
|
void BuyShotgun(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
if (iSlot < 1 || iSlot > 2)
|
|
return;
|
|
|
|
WeaponIdType buyWeapon = WEAPON_NONE;
|
|
switch (iSlot)
|
|
{
|
|
case 1:
|
|
buyWeapon = WEAPON_M3;
|
|
break;
|
|
case 2:
|
|
buyWeapon = WEAPON_XM1014;
|
|
break;
|
|
}
|
|
|
|
BuyWeaponByWeaponID(pPlayer, buyWeapon);
|
|
}
|
|
|
|
void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
if (iSlot < 1 || iSlot > 4)
|
|
return;
|
|
|
|
WeaponIdType buyWeapon = WEAPON_NONE;
|
|
switch (iSlot)
|
|
{
|
|
case 1:
|
|
buyWeapon = (pPlayer->m_iTeam == CT) ? WEAPON_TMP : WEAPON_MAC10;
|
|
break;
|
|
case 2:
|
|
buyWeapon = WEAPON_MP5N;
|
|
break;
|
|
case 3:
|
|
buyWeapon = WEAPON_UMP45;
|
|
break;
|
|
case 4:
|
|
buyWeapon = WEAPON_P90;
|
|
break;
|
|
}
|
|
|
|
BuyWeaponByWeaponID(pPlayer, buyWeapon);
|
|
}
|
|
|
|
void BuyRifle(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
if (iSlot < 1 || iSlot > 6)
|
|
return;
|
|
|
|
WeaponIdType buyWeapon = WEAPON_NONE;
|
|
bool bIsCT = (pPlayer->m_iTeam == CT) ? true : false;
|
|
|
|
switch (iSlot)
|
|
{
|
|
case 2:
|
|
buyWeapon = bIsCT ? WEAPON_SCOUT : WEAPON_AK47;
|
|
break;
|
|
case 3:
|
|
buyWeapon = bIsCT ? WEAPON_M4A1 : WEAPON_SCOUT;
|
|
break;
|
|
case 4:
|
|
buyWeapon = bIsCT ? WEAPON_AUG : WEAPON_SG552;
|
|
break;
|
|
case 5:
|
|
buyWeapon = bIsCT ? WEAPON_SG550 : WEAPON_AWP;
|
|
break;
|
|
case 6:
|
|
buyWeapon = bIsCT ? WEAPON_AWP : WEAPON_G3SG1;
|
|
break;
|
|
default:
|
|
buyWeapon = bIsCT ? WEAPON_FAMAS : WEAPON_GALIL;
|
|
break;
|
|
}
|
|
|
|
BuyWeaponByWeaponID(pPlayer, buyWeapon);
|
|
}
|
|
|
|
void BuyMachineGun(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
if (iSlot != 1)
|
|
return;
|
|
|
|
BuyWeaponByWeaponID(pPlayer, WEAPON_M249);
|
|
}
|
|
|
|
LINK_HOOK_VOID_CHAIN(BuyItem, (CBasePlayer *pPlayer, int iSlot), pPlayer, iSlot)
|
|
|
|
void EXT_FUNC __API_HOOK(BuyItem)(CBasePlayer *pPlayer, int iSlot)
|
|
{
|
|
int iItemPrice = 0;
|
|
const char *pszItem = nullptr;
|
|
|
|
if (!pPlayer->CanPlayerBuy(true))
|
|
return;
|
|
|
|
if (pPlayer->m_iTeam == CT)
|
|
{
|
|
if (iSlot < 1 || iSlot > 8)
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if (iSlot < 1 || iSlot > 6)
|
|
return;
|
|
}
|
|
|
|
bool bFullArmor = (pPlayer->pev->armorvalue >= 100);
|
|
bool bHasHelmet = (pPlayer->m_iKevlar == ARMOR_VESTHELM);
|
|
bool bEnoughMoney = false;
|
|
|
|
switch (iSlot)
|
|
{
|
|
case MENU_SLOT_ITEM_VEST:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_KEVLAR, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (bFullArmor)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= KEVLAR_PRICE)
|
|
{
|
|
if (bHasHelmet && g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Helmet_Bought_Kevlar");
|
|
}
|
|
|
|
bEnoughMoney = true;
|
|
pszItem = "item_kevlar";
|
|
iItemPrice = KEVLAR_PRICE;
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_VESTHELM:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_ASSAULT, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (bFullArmor)
|
|
{
|
|
if (bHasHelmet)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar_Helmet");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= HELMET_PRICE)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Kevlar_Bought_Helmet");
|
|
}
|
|
|
|
bEnoughMoney = true;
|
|
pszItem = "item_assaultsuit";
|
|
iItemPrice = HELMET_PRICE;
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (bHasHelmet)
|
|
{
|
|
if (pPlayer->m_iAccount >= KEVLAR_PRICE)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_Helmet_Bought_Kevlar");
|
|
}
|
|
|
|
bEnoughMoney = true;
|
|
pszItem = "item_assaultsuit";
|
|
iItemPrice = KEVLAR_PRICE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->m_iAccount >= ASSAULTSUIT_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pszItem = "item_assaultsuit";
|
|
iItemPrice = ASSAULTSUIT_PRICE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_FLASHGREN:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_FLASHBANG, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (pPlayer->AmmoInventory(AMMO_FLASHBANG) >= MaxAmmoCarry(WEAPON_FLASHBANG))
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= FLASHBANG_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pszItem = "weapon_flashbang";
|
|
iItemPrice = FLASHBANG_PRICE;
|
|
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_HEGREN:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_HEGRENADE, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (pPlayer->AmmoInventory(AMMO_HEGRENADE) >= MaxAmmoCarry(WEAPON_HEGRENADE))
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= HEGRENADE_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pszItem = "weapon_hegrenade";
|
|
iItemPrice = HEGRENADE_PRICE;
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_SMOKEGREN:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_SMOKEGRENADE, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (pPlayer->AmmoInventory(AMMO_SMOKEGRENADE) >= MaxAmmoCarry(WEAPON_SMOKEGRENADE))
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Carry_Anymore");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= SMOKEGRENADE_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pszItem = "weapon_smokegrenade";
|
|
iItemPrice = SMOKEGRENADE_PRICE;
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_NVG:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_NVG, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (pPlayer->m_bHasNightVision)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_One");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= NVG_PRICE)
|
|
{
|
|
if (!(pPlayer->m_flDisplayHistory & DHF_NIGHTVISION))
|
|
{
|
|
pPlayer->HintMessage("#Hint_use_nightvision");
|
|
pPlayer->m_flDisplayHistory |= DHF_NIGHTVISION;
|
|
}
|
|
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/equip_nvg.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
bEnoughMoney = true;
|
|
pPlayer->m_bHasNightVision = true;
|
|
pPlayer->AddAccount(-NVG_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
|
|
pPlayer->SendItemStatus();
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_DEFUSEKIT:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_DEFUSEKIT, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
if (pPlayer->m_iTeam != CT || !CSGameRules()->m_bMapHasBombTarget)
|
|
return;
|
|
|
|
if (pPlayer->m_bHasDefuser)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Already_Have_One");
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iAccount >= DEFUSEKIT_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pPlayer->GiveDefuser();
|
|
pPlayer->AddAccount(-DEFUSEKIT_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_VOICE, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
|
|
#else
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_ITEM_SHIELD:
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_SHIELDGUN, ITEM_TYPE_BUYING))
|
|
return;
|
|
#endif
|
|
|
|
if (!CanBuyThis(pPlayer, WEAPON_SHIELDGUN))
|
|
return;
|
|
|
|
if (pPlayer->m_iAccount >= SHIELDGUN_PRICE)
|
|
{
|
|
bEnoughMoney = true;
|
|
pPlayer->DropPrimary();
|
|
pPlayer->GiveShield();
|
|
pPlayer->AddAccount(-SHIELDGUN_PRICE, RT_PLAYER_BOUGHT_SOMETHING);
|
|
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!bEnoughMoney)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
|
|
BlinkAccount(pPlayer);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
if (pszItem)
|
|
{
|
|
g_bItemCreatedByBuying = true;
|
|
pPlayer->GiveNamedItem(pszItem);
|
|
g_bItemCreatedByBuying = false;
|
|
|
|
pPlayer->AddAccount(-iItemPrice, RT_PLAYER_BOUGHT_SOMETHING);
|
|
}
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CHAIN(CBaseEntity *, BuyWeaponByWeaponID, (CBasePlayer *pPlayer, WeaponIdType weaponID), pPlayer, weaponID)
|
|
|
|
CBaseEntity *EXT_FUNC __API_HOOK(BuyWeaponByWeaponID)(CBasePlayer *pPlayer, WeaponIdType weaponID)
|
|
{
|
|
if (!pPlayer->CanPlayerBuy(true))
|
|
return nullptr;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem((ItemID)weaponID, ITEM_TYPE_BUYING))
|
|
return nullptr;
|
|
#endif
|
|
|
|
if (!CanBuyThis(pPlayer, weaponID))
|
|
return nullptr;
|
|
|
|
WeaponInfoStruct *info = GetWeaponInfo(weaponID);
|
|
if (!info || !info->entityName)
|
|
return nullptr;
|
|
|
|
if (pPlayer->m_iAccount < info->cost)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
|
|
BlinkAccount(pPlayer);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
if (IsPrimaryWeapon(weaponID))
|
|
{
|
|
pPlayer->DropPrimary();
|
|
}
|
|
else
|
|
{
|
|
pPlayer->DropSecondary();
|
|
}
|
|
|
|
auto pEntity = pPlayer->GiveNamedItem(info->entityName);
|
|
pPlayer->AddAccount(-info->cost, RT_PLAYER_BOUGHT_SOMETHING);
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (refill_bpammo_weapons.value > 1)
|
|
{
|
|
CBasePlayerItem *pItem = static_cast<CBasePlayerItem *>(pEntity);
|
|
|
|
if (pItem) {
|
|
pPlayer->GiveAmmo(pItem->iMaxAmmo1(), pItem->pszAmmo1(), pItem->iMaxAmmo1());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
|
|
return pEntity;
|
|
}
|
|
|
|
LINK_HOOK_VOID_CHAIN(HandleMenu_ChooseAppearance, (CBasePlayer *pPlayer, int slot), pPlayer, slot)
|
|
|
|
void EXT_FUNC __API_HOOK(HandleMenu_ChooseAppearance)(CBasePlayer *pPlayer, int slot)
|
|
{
|
|
int numSkins = AreRunningCZero() ? CZ_NUM_SKIN : CS_NUM_SKIN;
|
|
|
|
struct
|
|
{
|
|
ModelName model_id;
|
|
char *model_name;
|
|
int model_name_index;
|
|
|
|
} appearance;
|
|
|
|
Q_memset(&appearance, 0, sizeof(appearance));
|
|
|
|
if (pPlayer->m_iTeam == TERRORIST)
|
|
{
|
|
if ((slot > numSkins || slot < 1) && (!TheBotProfiles->GetCustomSkin(slot) || !pPlayer->IsBot()))
|
|
{
|
|
slot = RANDOM_LONG(1, numSkins);
|
|
}
|
|
|
|
switch (slot)
|
|
{
|
|
case 1:
|
|
appearance.model_id = MODEL_TERROR;
|
|
appearance.model_name = "terror";
|
|
break;
|
|
case 2:
|
|
appearance.model_id = MODEL_LEET;
|
|
appearance.model_name = "leet";
|
|
break;
|
|
case 3:
|
|
appearance.model_id = MODEL_ARCTIC;
|
|
appearance.model_name = "arctic";
|
|
break;
|
|
case 4:
|
|
appearance.model_id = MODEL_GUERILLA;
|
|
appearance.model_name = "guerilla";
|
|
break;
|
|
case 5:
|
|
if (AreRunningCZero())
|
|
{
|
|
appearance.model_id = MODEL_MILITIA;
|
|
appearance.model_name = "militia";
|
|
break;
|
|
}
|
|
default:
|
|
if (TheBotProfiles->GetCustomSkinModelname(slot) && pPlayer->IsBot())
|
|
{
|
|
appearance.model_name = (char *)TheBotProfiles->GetCustomSkinModelname(slot);
|
|
}
|
|
else
|
|
{
|
|
appearance.model_id = MODEL_TERROR;
|
|
appearance.model_name = "terror";
|
|
}
|
|
break;
|
|
}
|
|
|
|
// default T model models/player/terror/terror.mdl
|
|
appearance.model_name_index = 8;
|
|
|
|
}
|
|
else if (pPlayer->m_iTeam == CT)
|
|
{
|
|
if ((slot > numSkins || slot < 1) && (!TheBotProfiles->GetCustomSkin(slot) || !pPlayer->IsBot()))
|
|
{
|
|
slot = RANDOM_LONG(1, numSkins);
|
|
}
|
|
|
|
switch (slot)
|
|
{
|
|
case 1:
|
|
appearance.model_id = MODEL_URBAN;
|
|
appearance.model_name = "urban";
|
|
break;
|
|
case 2:
|
|
appearance.model_id = MODEL_GSG9;
|
|
appearance.model_name = "gsg9";
|
|
break;
|
|
case 3:
|
|
appearance.model_id = MODEL_SAS;
|
|
appearance.model_name = "sas";
|
|
break;
|
|
case 4:
|
|
appearance.model_id = MODEL_GIGN;
|
|
appearance.model_name = "gign";
|
|
break;
|
|
case 5:
|
|
if (AreRunningCZero())
|
|
{
|
|
appearance.model_id = MODEL_SPETSNAZ;
|
|
appearance.model_name = "spetsnaz";
|
|
break;
|
|
}
|
|
default:
|
|
if (TheBotProfiles->GetCustomSkinModelname(slot) && pPlayer->IsBot())
|
|
{
|
|
appearance.model_name = (char *)TheBotProfiles->GetCustomSkinModelname(slot);
|
|
}
|
|
else
|
|
{
|
|
appearance.model_id = MODEL_URBAN;
|
|
appearance.model_name = "urban";
|
|
}
|
|
break;
|
|
}
|
|
|
|
// default CT model models/player/urban/urban.mdl
|
|
appearance.model_name_index = 9;
|
|
}
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->ResetMenu();
|
|
#else
|
|
pPlayer->m_iMenu = Menu_OFF;
|
|
#endif
|
|
|
|
// Reset the player's state
|
|
switch (pPlayer->m_iJoiningState)
|
|
{
|
|
case JOINED:
|
|
CSGameRules()->CheckWinConditions();
|
|
break;
|
|
|
|
case PICKINGTEAM:
|
|
{
|
|
pPlayer->m_iJoiningState = GETINTOGAME;
|
|
|
|
if (CSGameRules()->IsCareer())
|
|
{
|
|
if (!pPlayer->IsBot())
|
|
{
|
|
CSGameRules()->CheckWinConditions();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
pPlayer->pev->body = 0;
|
|
pPlayer->m_iModelName = appearance.model_id;
|
|
|
|
pPlayer->SetClientUserInfoModel(GET_INFO_BUFFER(pPlayer->edict()), appearance.model_name);
|
|
pPlayer->SetNewPlayerModel(sPlayerModelFiles[appearance.model_name_index]);
|
|
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone)
|
|
{
|
|
if (!CSGameRules()->m_pVIP && pPlayer->m_iTeam == CT)
|
|
{
|
|
pPlayer->MakeVIP();
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CHAIN(BOOL, HandleMenu_ChooseTeam, (CBasePlayer *pPlayer, int slot), pPlayer, slot)
|
|
|
|
// returns true if the selection has been handled and the player's menu
|
|
// can be closed...false if the menu should be displayed again
|
|
BOOL EXT_FUNC __API_HOOK(HandleMenu_ChooseTeam)(CBasePlayer *pPlayer, int slot)
|
|
{
|
|
// If this player is a VIP, don't allow him to switch teams/appearances unless the following conditions are met :
|
|
// a) There is another TEAM_CT player who is in the queue to be a VIP
|
|
// b) This player is dead
|
|
|
|
if (pPlayer->m_bIsVIP)
|
|
{
|
|
if (pPlayer->pev->deadflag == DEAD_NO)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Switch_From_VIP");
|
|
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
|
|
|
|
return TRUE;
|
|
}
|
|
else if (CSGameRules()->IsVIPQueueEmpty())
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Switch_From_VIP");
|
|
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
TeamName team = UNASSIGNED;
|
|
|
|
switch (slot)
|
|
{
|
|
case MENU_SLOT_TEAM_TERRORIST:
|
|
team = TERRORIST;
|
|
break;
|
|
case MENU_SLOT_TEAM_CT:
|
|
team = CT;
|
|
break;
|
|
case MENU_SLOT_TEAM_VIP:
|
|
{
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == CT)
|
|
{
|
|
CSGameRules()->AddToVIPQueue(pPlayer);
|
|
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
return FALSE;
|
|
}
|
|
break;
|
|
}
|
|
case MENU_SLOT_TEAM_RANDOM:
|
|
{
|
|
// Attempt to auto-select a team
|
|
team = CSGameRules()->SelectDefaultTeam();
|
|
if (team == UNASSIGNED)
|
|
{
|
|
if (cv_bot_auto_vacate.value > 0.0f && !pPlayer->IsBot())
|
|
{
|
|
team = (RANDOM_LONG(0, 1) == 0) ? TERRORIST : CT;
|
|
|
|
bool atLeastOneLeft = UTIL_KickBotFromTeam(team);
|
|
|
|
if (!atLeastOneLeft)
|
|
{
|
|
// no bots on that team, try the other
|
|
team = (team == CT) ? TERRORIST : CT;
|
|
|
|
atLeastOneLeft = UTIL_KickBotFromTeam(team);
|
|
|
|
if (!atLeastOneLeft)
|
|
{
|
|
// couldn't kick any bots, fail
|
|
team = UNASSIGNED;
|
|
}
|
|
}
|
|
|
|
if (atLeastOneLeft)
|
|
{
|
|
CONSOLE_ECHO("These bots has left the game to make room for human players.\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case MENU_SLOT_TEAM_SPECT:
|
|
{
|
|
// Prevent this is the cvar is set
|
|
// spectator proxy
|
|
if (!allow_spectators.value && !(pPlayer->pev->flags & FL_PROXY))
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Be_Spectator");
|
|
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// are we already a spectator?
|
|
if (pPlayer->m_iTeam == SPECTATOR)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
// Only spectate if we are in the freeze period or dead.
|
|
// This is done here just in case.
|
|
if (g_pGameRules->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
|
|
{
|
|
if (pPlayer->m_iTeam != UNASSIGNED && pPlayer->pev->deadflag == DEAD_NO)
|
|
{
|
|
if (pPlayer->Kill())
|
|
{
|
|
// add 1 to frags to balance out the 1 subtracted for killing yourself
|
|
pPlayer->pev->frags++;
|
|
}
|
|
}
|
|
|
|
pPlayer->RemoveAllItems(TRUE);
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
// NOTE: It is already does reset inside RemoveAllItems
|
|
pPlayer->m_bHasC4 = false;
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pPlayer->m_iTeam != SPECTATOR)
|
|
#endif
|
|
{
|
|
// notify other clients of player joined to team spectator
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"SPECTATOR\"\n", STRING(pPlayer->pev->netname),
|
|
GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), GetTeam(pPlayer->m_iTeam));
|
|
}
|
|
|
|
pPlayer->m_iTeam = SPECTATOR;
|
|
pPlayer->m_iJoiningState = JOINED;
|
|
|
|
// Reset money
|
|
#ifdef REGAMEDLL_ADD
|
|
pPlayer->AddAccount(0, RT_PLAYER_SPEC_JOIN, false);
|
|
#else
|
|
pPlayer->m_iAccount = 0;
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgMoney, nullptr, pPlayer->pev);
|
|
WRITE_LONG(pPlayer->m_iAccount);
|
|
WRITE_BYTE(0);
|
|
MESSAGE_END();
|
|
#endif
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
MESSAGE_BEGIN(MSG_BROADCAST, gmsgScoreInfo);
|
|
#else
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgScoreInfo);
|
|
#endif
|
|
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
|
|
WRITE_SHORT(int(pPlayer->pev->frags));
|
|
WRITE_SHORT(pPlayer->m_iDeaths);
|
|
WRITE_SHORT(0);
|
|
WRITE_SHORT(0);
|
|
MESSAGE_END();
|
|
|
|
pPlayer->m_pIntroCamera = nullptr;
|
|
pPlayer->m_bTeamChanged = true;
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
|
|
}
|
|
|
|
pPlayer->TeamChangeUpdate();
|
|
|
|
edict_t *pentSpawnSpot = g_pGameRules->GetPlayerSpawnSpot(pPlayer);
|
|
pPlayer->StartObserver(pentSpawnSpot->v.origin, pentSpawnSpot->v.angles);
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
// TODO: it was already sent in StartObserver
|
|
MESSAGE_BEGIN(MSG_ALL, gmsgSpectator);
|
|
WRITE_BYTE(ENTINDEX(pPlayer->edict()));
|
|
WRITE_BYTE(1);
|
|
MESSAGE_END();
|
|
#endif
|
|
// do we have fadetoblack on? (need to fade their screen back in)
|
|
if (fadetoblack.value == FADETOBLACK_STAY)
|
|
{
|
|
UTIL_ScreenFade(pPlayer, Vector(0, 0, 0), 0.001, 0, 0, FFADE_IN);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Be_Spectator");
|
|
CLIENT_COMMAND(ENT(pPlayer->pev), "slot10\n");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
return FALSE;
|
|
}
|
|
|
|
// If the code gets this far, the team is not TEAM_UNASSIGNED
|
|
// Player is switching to a new team (It is possible to switch to the
|
|
// same team just to choose a new appearance)
|
|
if (CSGameRules()->TeamFull(team))
|
|
{
|
|
// The specified team is full
|
|
// attempt to kick a bot to make room for this player
|
|
bool madeRoom = false;
|
|
if (cv_bot_auto_vacate.value > 0 && !pPlayer->IsBot())
|
|
{
|
|
if (UTIL_KickBotFromTeam(team))
|
|
{
|
|
CONSOLE_ECHO("These bots has left the game to make room for human players.\n");
|
|
madeRoom = true;
|
|
}
|
|
}
|
|
|
|
if (!madeRoom)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Terrorists_Full" : "#CTs_Full");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// players are allowed to change to their own team so they can just change their model
|
|
if (CSGameRules()->TeamStacked(team, pPlayer->m_iTeam))
|
|
{
|
|
// The specified team is full
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Too_Many_Terrorists" : "#Too_Many_CTs");
|
|
return FALSE;
|
|
}
|
|
|
|
if (team != SPECTATOR && !pPlayer->IsBot()
|
|
#ifdef REGAMEDLL_ADD
|
|
&& !(pPlayer->pev->flags & FL_FAKECLIENT) && auto_join_team.value != 1.0f
|
|
#endif
|
|
)
|
|
{
|
|
int humanTeam = UNASSIGNED;
|
|
if (!Q_stricmp(humans_join_team.string, "CT"))
|
|
{
|
|
humanTeam = CT;
|
|
}
|
|
else if (!Q_stricmp(humans_join_team.string, "T"))
|
|
{
|
|
humanTeam = TERRORIST;
|
|
}
|
|
|
|
if (humanTeam != UNASSIGNED && team != humanTeam)
|
|
{
|
|
// TODO: These localization strings are not defined on the client CS 1.6, only for CZero
|
|
#ifdef REGAMEDLL_FIXES
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "Humans can only be CT!" : "Humans can only be terrorists!");
|
|
#else
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, (team == TERRORIST) ? "#Humans_Join_Team_CT" : "#Humans_Join_Team_T");
|
|
#endif
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
// If we already died and changed teams once, deny
|
|
if (pPlayer->m_bTeamChanged)
|
|
{
|
|
if (pPlayer->pev->deadflag != DEAD_NO)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Only_1_Team_Change");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (pPlayer->m_iTeam == SPECTATOR && team != SPECTATOR)
|
|
{
|
|
// If they're switching into spectator, setup spectator properties..
|
|
pPlayer->m_bNotKilled = true;
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
|
|
pPlayer->m_iTeamKills = 0;
|
|
|
|
CheckStartMoney();
|
|
|
|
// all players start with "mp_startmoney" bucks
|
|
#ifdef REGAMEDLL_ADD
|
|
pPlayer->AddAccount(startmoney.value, RT_PLAYER_SPEC_JOIN, false);
|
|
#else
|
|
pPlayer->m_iAccount = int(startmoney.value);
|
|
#endif
|
|
|
|
pPlayer->pev->solid = SOLID_NOT;
|
|
pPlayer->pev->movetype = MOVETYPE_NOCLIP;
|
|
pPlayer->pev->effects = (EF_NODRAW | EF_NOINTERP);
|
|
pPlayer->pev->takedamage = DAMAGE_NO;
|
|
pPlayer->pev->deadflag = DEAD_DEAD;
|
|
pPlayer->pev->punchangle = g_vecZero;
|
|
|
|
pPlayer->m_bHasNightVision = false;
|
|
pPlayer->m_iHostagesKilled = 0;
|
|
pPlayer->m_fDeadTime = 0;
|
|
pPlayer->has_disconnected = false;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
pPlayer->m_iJoiningState = PICKINGTEAM;
|
|
#else
|
|
pPlayer->pev->velocity = g_vecZero;
|
|
pPlayer->m_iJoiningState = GETINTOGAME;
|
|
#endif
|
|
pPlayer->SendItemStatus();
|
|
|
|
#ifndef REGAMEDLL_ADD
|
|
SET_CLIENT_MAXSPEED(ENT(pPlayer->pev), 1);
|
|
#endif
|
|
|
|
SET_MODEL(ENT(pPlayer->pev), "models/player.mdl");
|
|
}
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (!CSGameRules()->ShouldSkipShowMenu())
|
|
#endif
|
|
{
|
|
if (!CSGameRules()->IsCareer())
|
|
{
|
|
switch (team)
|
|
{
|
|
case CT:
|
|
if (AreRunningCZero())
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_CT, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6), "#CT_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_CT, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5), "#CT_Select");
|
|
break;
|
|
|
|
case TERRORIST:
|
|
if (AreRunningCZero())
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_T, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6), "#Terrorist_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Class_T, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5), "#Terrorist_Select");
|
|
break;
|
|
}
|
|
}
|
|
|
|
pPlayer->m_iMenu = Menu_ChooseAppearance;
|
|
|
|
// Show the appropriate Choose Appearance menu
|
|
// This must come before pPlayer->Kill() for CheckWinConditions() to function properly
|
|
if (pPlayer->pev->deadflag == DEAD_NO)
|
|
{
|
|
pPlayer->Kill();
|
|
}
|
|
}
|
|
|
|
TeamName oldTeam;
|
|
char *szOldTeam, *szNewTeam;
|
|
|
|
// Switch their actual team...
|
|
pPlayer->m_bTeamChanged = true;
|
|
oldTeam = pPlayer->m_iTeam;
|
|
pPlayer->m_iTeam = team;
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_PLAYER_CHANGED_TEAM, pPlayer);
|
|
}
|
|
|
|
pPlayer->TeamChangeUpdate();
|
|
|
|
szOldTeam = GetTeam(oldTeam);
|
|
szNewTeam = GetTeam(team);
|
|
|
|
// Notify others that this player has joined a new team
|
|
UTIL_ClientPrintAll(HUD_PRINTNOTIFY, (team == TERRORIST) ? "#Game_join_terrorist" : "#Game_join_ct",
|
|
(STRING(pPlayer->pev->netname) && STRING(pPlayer->pev->netname)[0] != 0) ? STRING(pPlayer->pev->netname) : "<unconnected>");
|
|
|
|
UTIL_LogPrintf("\"%s<%i><%s><%s>\" joined team \"%s\"\n", STRING(pPlayer->pev->netname), GETPLAYERUSERID(pPlayer->edict()), GETPLAYERAUTHID(pPlayer->edict()), szOldTeam, szNewTeam);
|
|
return TRUE;
|
|
}
|
|
|
|
void Radio1(CBasePlayer *pPlayer, int slot)
|
|
{
|
|
if (pPlayer->m_flRadioTime >= gpGlobals->time)
|
|
return;
|
|
|
|
if (pPlayer->m_iRadioMessages <= 0)
|
|
return;
|
|
|
|
pPlayer->m_iRadioMessages--;
|
|
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
|
|
|
|
switch (slot)
|
|
{
|
|
case 1:
|
|
pPlayer->Radio("%!MRAD_COVERME", "#Cover_me");
|
|
break;
|
|
case 2:
|
|
pPlayer->Radio("%!MRAD_TAKEPOINT", "#You_take_the_point");
|
|
break;
|
|
case 3:
|
|
pPlayer->Radio("%!MRAD_POSITION", "#Hold_this_position");
|
|
break;
|
|
case 4:
|
|
pPlayer->Radio("%!MRAD_REGROUP", "#Regroup_team");
|
|
break;
|
|
case 5:
|
|
pPlayer->Radio("%!MRAD_FOLLOWME", "#Follow_me");
|
|
break;
|
|
case 6:
|
|
pPlayer->Radio("%!MRAD_HITASSIST", "#Taking_fire");
|
|
break;
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_1 + slot), pPlayer);
|
|
}
|
|
}
|
|
|
|
void Radio2(CBasePlayer *pPlayer, int slot)
|
|
{
|
|
if (pPlayer->m_flRadioTime >= gpGlobals->time)
|
|
return;
|
|
|
|
if (pPlayer->m_iRadioMessages <= 0)
|
|
return;
|
|
|
|
pPlayer->m_iRadioMessages--;
|
|
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
|
|
|
|
switch (slot)
|
|
{
|
|
case 1:
|
|
pPlayer->Radio("%!MRAD_GO", "#Go_go_go");
|
|
break;
|
|
case 2:
|
|
pPlayer->Radio("%!MRAD_FALLBACK", "#Team_fall_back");
|
|
break;
|
|
case 3:
|
|
pPlayer->Radio("%!MRAD_STICKTOG", "#Stick_together_team");
|
|
break;
|
|
case 4:
|
|
pPlayer->Radio("%!MRAD_GETINPOS", "#Get_in_position_and_wait");
|
|
break;
|
|
case 5:
|
|
pPlayer->Radio("%!MRAD_STORMFRONT", "#Storm_the_front");
|
|
break;
|
|
case 6:
|
|
pPlayer->Radio("%!MRAD_REPORTIN", "#Report_in_team");
|
|
break;
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_2 + slot), pPlayer);
|
|
}
|
|
}
|
|
|
|
void Radio3(CBasePlayer *pPlayer, int slot)
|
|
{
|
|
if (pPlayer->m_flRadioTime >= gpGlobals->time)
|
|
return;
|
|
|
|
if (pPlayer->m_iRadioMessages <= 0)
|
|
return;
|
|
|
|
pPlayer->m_iRadioMessages--;
|
|
pPlayer->m_flRadioTime = gpGlobals->time + CGameRules::GetRadioTimeout();
|
|
|
|
switch (slot)
|
|
{
|
|
case 1:
|
|
if (RANDOM_LONG(0, 1))
|
|
pPlayer->Radio("%!MRAD_AFFIRM", "#Affirmative");
|
|
else
|
|
pPlayer->Radio("%!MRAD_ROGER", "#Roger_that");
|
|
|
|
break;
|
|
case 2:
|
|
pPlayer->Radio("%!MRAD_ENEMYSPOT", "#Enemy_spotted");
|
|
break;
|
|
case 3:
|
|
pPlayer->Radio("%!MRAD_BACKUP", "#Need_backup");
|
|
break;
|
|
case 4:
|
|
pPlayer->Radio("%!MRAD_CLEAR", "#Sector_clear");
|
|
break;
|
|
case 5:
|
|
pPlayer->Radio("%!MRAD_INPOS", "#In_position");
|
|
break;
|
|
case 6:
|
|
pPlayer->Radio("%!MRAD_REPRTINGIN", "#Reporting_in");
|
|
break;
|
|
case 7:
|
|
pPlayer->Radio("%!MRAD_BLOW", "#Get_out_of_there");
|
|
break;
|
|
case 8:
|
|
pPlayer->Radio("%!MRAD_NEGATIVE", "#Negative");
|
|
break;
|
|
case 9:
|
|
pPlayer->Radio("%!MRAD_ENEMYDOWN", "#Enemy_down");
|
|
break;
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent((GameEventType)(EVENT_START_RADIO_3 + slot), pPlayer);
|
|
}
|
|
}
|
|
|
|
LINK_HOOK_CHAIN(bool, BuyGunAmmo, (CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney), pPlayer, weapon, bBlinkMoney)
|
|
|
|
bool EXT_FUNC __API_HOOK(BuyGunAmmo)(CBasePlayer *pPlayer, CBasePlayerItem *weapon, bool bBlinkMoney)
|
|
{
|
|
if (!pPlayer->CanPlayerBuy(true))
|
|
return false;
|
|
|
|
// Ensure that the weapon uses ammo
|
|
int nAmmo = weapon->PrimaryAmmoIndex();
|
|
if (nAmmo == -1)
|
|
return false;
|
|
|
|
// Can only buy if the player does not already have full ammo
|
|
if (pPlayer->m_rgAmmo[nAmmo] >= weapon->iMaxAmmo1())
|
|
return false;
|
|
|
|
WeaponInfoStruct *info = GetWeaponInfo(weapon->m_iId);
|
|
if (!info)
|
|
{
|
|
ALERT(at_console, "Tried to buy ammo for an unrecognized gun\n");
|
|
return false;
|
|
}
|
|
|
|
// Purchase the ammo if the player has enough money
|
|
if (pPlayer->m_iAccount >= info->clipCost)
|
|
{
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pPlayer->GiveAmmo(info->buyClipSize, weapon->pszAmmo1(), weapon->iMaxAmmo1()) == -1)
|
|
return false;
|
|
|
|
EMIT_SOUND(ENT(weapon->pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM);
|
|
#else
|
|
if (!pPlayer->GiveNamedItemEx(info->ammoName1)) {
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
pPlayer->AddAccount(-info->clipCost, RT_PLAYER_BOUGHT_SOMETHING);
|
|
return true;
|
|
}
|
|
|
|
if (bBlinkMoney)
|
|
{
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
// Not enough money.. let the player know
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Not_Enough_Money");
|
|
BlinkAccount(pPlayer);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool BuyAmmo(CBasePlayer *pPlayer, int nSlot, bool bBlinkMoney)
|
|
{
|
|
if (!pPlayer->CanPlayerBuy(true))
|
|
return false;
|
|
|
|
if (nSlot < PRIMARY_WEAPON_SLOT || nSlot > PISTOL_SLOT)
|
|
return false;
|
|
|
|
// Buy one ammo clip for all weapons in the given slot
|
|
//
|
|
// nSlot == 1 : Primary weapons
|
|
// nSlot == 2 : Secondary weapons
|
|
|
|
CBasePlayerItem *pItem = pPlayer->m_rgpPlayerItems[nSlot];
|
|
|
|
if (pPlayer->HasShield())
|
|
{
|
|
if (pPlayer->m_rgpPlayerItems[PISTOL_SLOT])
|
|
pItem = pPlayer->m_rgpPlayerItems[PISTOL_SLOT];
|
|
}
|
|
|
|
if (pItem)
|
|
{
|
|
while (BuyGunAmmo(pPlayer, pItem, bBlinkMoney))
|
|
{
|
|
pItem = pItem->m_pNext;
|
|
|
|
if (!pItem)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
CBaseEntity *EntityFromUserID(int userID)
|
|
{
|
|
CBaseEntity *pTempEntity = nullptr;
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
if (pTempEntity->IsDormant())
|
|
continue;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED && userID == GETPLAYERUSERID(pTempEntity->edict()))
|
|
{
|
|
return pTempPlayer;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
NOXREF int CountPlayersInServer()
|
|
{
|
|
int count = 0;
|
|
CBaseEntity *pTempEntity = nullptr;
|
|
while ((pTempEntity = UTIL_FindEntityByClassname(pTempEntity, "player")))
|
|
{
|
|
if (FNullEnt(pTempEntity->edict()))
|
|
break;
|
|
|
|
if (pTempEntity->IsDormant())
|
|
continue;
|
|
|
|
CBasePlayer *pTempPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pTempEntity->pev);
|
|
|
|
if (pTempPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
// Handles the special "buy" alias commands we're creating to accommodate the buy
|
|
// scripts players use (now that we've rearranged the buy menus and broken the scripts)
|
|
// ** Returns TRUE if we've handled the command **
|
|
BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
|
|
{
|
|
// Let them buy it if it's got a weapon data string.
|
|
BOOL bRetVal = FALSE;
|
|
const char *pszFailItem = nullptr;
|
|
|
|
WeaponIdType weaponID = WEAPON_NONE;
|
|
const char *weaponFailName = BuyAliasToWeaponID(pszCommand, weaponID);
|
|
|
|
// Ok, we have weapon info ID.
|
|
if (weaponID != WEAPON_NONE)
|
|
{
|
|
// assasination maps have a specific set of weapons that can be used in them.
|
|
if (CanBuyWeaponByMaptype(pPlayer->m_iTeam, weaponID, CSGameRules()->m_bMapHasVIPSafetyZone == TRUE))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyWeaponByWeaponID(pPlayer, weaponID);
|
|
}
|
|
else if (weaponFailName)
|
|
{
|
|
bRetVal = TRUE;
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Alias_Not_Avail", weaponFailName);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bRetVal = TRUE;
|
|
if (g_bClientPrintEnable)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Cannot_Buy_This");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// primary ammo
|
|
if (FStrEq(pszCommand, "primammo"))
|
|
{
|
|
bRetVal = TRUE;
|
|
|
|
// Buy as much primary ammo as possible
|
|
// Blink money only if player doesn't have enough for the
|
|
// first clip
|
|
if (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true))
|
|
{
|
|
while (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, false))
|
|
;
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
}
|
|
// secondary ammo
|
|
else if (FStrEq(pszCommand, "secammo"))
|
|
{
|
|
bRetVal = TRUE;
|
|
|
|
// Buy as much secondary ammo as possible
|
|
// Blink money only if player doesn't have enough for the
|
|
// first clip
|
|
if (BuyAmmo(pPlayer, PISTOL_SLOT, true))
|
|
{
|
|
while (BuyAmmo(pPlayer, PISTOL_SLOT, false))
|
|
;
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
}
|
|
// equipment
|
|
else if (FStrEq(pszCommand, "vest"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_VEST);
|
|
}
|
|
else if (FStrEq(pszCommand, "vesthelm"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_VESTHELM);
|
|
}
|
|
else if (FStrEq(pszCommand, "flash"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_FLASHGREN);
|
|
}
|
|
else if (FStrEq(pszCommand, "hegren"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_HEGREN);
|
|
}
|
|
else if (FStrEq(pszCommand, "sgren"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_SMOKEGREN);
|
|
}
|
|
else if (FStrEq(pszCommand, "nvgs"))
|
|
{
|
|
bRetVal = TRUE;
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_NVG);
|
|
}
|
|
else if (FStrEq(pszCommand, "defuser"))
|
|
{
|
|
bRetVal = TRUE;
|
|
if (pPlayer->m_iTeam == CT)
|
|
{
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_DEFUSEKIT);
|
|
}
|
|
else
|
|
{
|
|
// fail gracefully
|
|
pszFailItem = "#Bomb_Defusal_Kit";
|
|
}
|
|
}
|
|
else if (FStrEq(pszCommand, "shield"))
|
|
{
|
|
bRetVal = TRUE;
|
|
if (pPlayer->m_iTeam == CT)
|
|
{
|
|
BuyItem(pPlayer, MENU_SLOT_ITEM_SHIELD);
|
|
}
|
|
else
|
|
{
|
|
// fail gracefully
|
|
pszFailItem = "#TactShield_Desc";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (g_bClientPrintEnable && pszFailItem)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Alias_Not_Avail", pszFailItem);
|
|
}
|
|
|
|
pPlayer->BuildRebuyStruct();
|
|
return bRetVal;
|
|
}
|
|
|
|
struct RadioStruct
|
|
{
|
|
int slot;
|
|
void (*func)(CBasePlayer *, int);
|
|
const char *alias;
|
|
|
|
} radioInfo[] = {
|
|
{ 1, Radio1, "coverme" },
|
|
{ 2, Radio1, "takepoint" },
|
|
{ 3, Radio1, "holdpos" },
|
|
{ 4, Radio1, "regroup" },
|
|
{ 5, Radio1, "followme" },
|
|
{ 6, Radio1, "takingfire" },
|
|
|
|
{ 1, Radio2, "go" },
|
|
{ 2, Radio2, "fallback" },
|
|
{ 3, Radio2, "sticktog" },
|
|
{ 4, Radio2, "getinpos" },
|
|
{ 5, Radio2, "stormfront" },
|
|
{ 6, Radio2, "report" },
|
|
|
|
{ 1, Radio3, "roger" },
|
|
{ 2, Radio3, "enemyspot" },
|
|
{ 3, Radio3, "needbackup" },
|
|
{ 4, Radio3, "sectorclear" },
|
|
{ 5, Radio3, "inposition" },
|
|
{ 6, Radio3, "reportingin" },
|
|
{ 7, Radio3, "getout" },
|
|
{ 8, Radio3, "negative" },
|
|
{ 9, Radio3, "enemydown" },
|
|
};
|
|
|
|
BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand)
|
|
{
|
|
for (auto& radio : radioInfo)
|
|
{
|
|
if (FStrEq(pszCommand, radio.alias))
|
|
{
|
|
radio.func(pPlayer, radio.slot);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void EXT_FUNC InternalCommand(edict_t *pEntity, const char *pcmd, const char *parg1)
|
|
{
|
|
const char *pstr = nullptr;
|
|
entvars_t *pev = &pEntity->v;
|
|
CBasePlayer *pPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pev);
|
|
|
|
if (FStrEq(pcmd, "say"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_SAY])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_SAY] = gpGlobals->time + 0.3f;
|
|
Host_Say(pEntity, FALSE);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "say_team"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_SAYTEAM])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_SAYTEAM] = gpGlobals->time + 0.3f;
|
|
Host_Say(pEntity, TRUE);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "fullupdate"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_FULLUPDATE])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_FULLUPDATE] = gpGlobals->time + 0.6f;
|
|
pPlayer->ForceClientDllUpdate();
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "vote"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_VOTE])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_VOTE] = gpGlobals->time + 0.3f;
|
|
|
|
if (gpGlobals->time < pPlayer->m_flNextVoteTime)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Wait_3_Seconds");
|
|
return;
|
|
}
|
|
|
|
pPlayer->m_flNextVoteTime = gpGlobals->time + 3;
|
|
|
|
if (pPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
int iVoteID;
|
|
bool bVoteFail = false;
|
|
int iNumArgs = CMD_ARGC_();
|
|
int iVoteLength = Q_strlen(parg1);
|
|
if (iNumArgs != 2 || iVoteLength <= 0 || iVoteLength > 6)
|
|
{
|
|
bVoteFail = true;
|
|
}
|
|
|
|
iVoteID = Q_atoi(parg1);
|
|
if (iVoteID <= 0)
|
|
{
|
|
bVoteFail = true;
|
|
}
|
|
|
|
if (bVoteFail)
|
|
{
|
|
ListPlayers(pPlayer);
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_usage");
|
|
return;
|
|
}
|
|
|
|
if (CountTeamPlayers(pPlayer->m_iTeam) < 3)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_With_Less_Than_Three");
|
|
return;
|
|
}
|
|
|
|
CBaseEntity *pKickEntity = EntityFromUserID(iVoteID);
|
|
if (pKickEntity)
|
|
{
|
|
CBasePlayer *pKickPlayer = GetClassPtr<CCSPlayer>((CBasePlayer *)pKickEntity->pev);
|
|
|
|
if (pKickPlayer->m_iTeam != pPlayer->m_iTeam)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_players_on_your_team");
|
|
return;
|
|
}
|
|
|
|
if (pKickPlayer == pPlayer)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_not_yourself");
|
|
return;
|
|
}
|
|
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_cast", UTIL_dtos1(iVoteID));
|
|
pPlayer->m_iCurrentKickVote = iVoteID;
|
|
ProcessKickVote(pPlayer, pKickPlayer);
|
|
}
|
|
else
|
|
{
|
|
ListPlayers(pPlayer);
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_vote_player_not_found", UTIL_dtos1(iVoteID));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "listmaps"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_LISTMAPS])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_LISTMAPS] = gpGlobals->time + 0.3f;
|
|
CSGameRules()->DisplayMaps(pPlayer, 0);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "votemap"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_VOTEMAP])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_VOTEMAP] = gpGlobals->time + 0.3f;
|
|
|
|
if (gpGlobals->time < pPlayer->m_flNextVoteTime)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Wait_3_Seconds");
|
|
return;
|
|
}
|
|
|
|
pPlayer->m_flNextVoteTime = gpGlobals->time + 3;
|
|
|
|
if (pPlayer->m_iTeam != UNASSIGNED)
|
|
{
|
|
if (gpGlobals->time < 180)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_Map");
|
|
return;
|
|
}
|
|
|
|
bool bFailed = false;
|
|
int iNumArgs = CMD_ARGC_();
|
|
int iVoteLength = Q_strlen(parg1);
|
|
if (iNumArgs != 2 || iVoteLength > 5)
|
|
{
|
|
bFailed = true;
|
|
}
|
|
|
|
int iVoteID = Q_atoi(parg1);
|
|
if (iVoteID < 1 || iVoteID > MAX_VOTE_MAPS)
|
|
{
|
|
bFailed = true;
|
|
}
|
|
|
|
if (iVoteID > GetMapCount())
|
|
{
|
|
bFailed = true;
|
|
}
|
|
|
|
if (bFailed)
|
|
{
|
|
CSGameRules()->DisplayMaps(pPlayer, 0);
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_votemap_usage");
|
|
return;
|
|
}
|
|
|
|
if (CountTeamPlayers(pPlayer->m_iTeam) < 2)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Cannot_Vote_Need_More_People");
|
|
return;
|
|
}
|
|
|
|
if (pPlayer->m_iMapVote)
|
|
{
|
|
if (--CSGameRules()->m_iMapVotes[pPlayer->m_iMapVote] < 0)
|
|
{
|
|
CSGameRules()->m_iMapVotes[pPlayer->m_iMapVote] = 0;
|
|
}
|
|
}
|
|
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCONSOLE, "#Game_voted_for_map", UTIL_dtos1(iVoteID));
|
|
pPlayer->m_iMapVote = iVoteID;
|
|
CSGameRules()->ProcessMapVote(pPlayer, iVoteID);
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "timeleft"))
|
|
{
|
|
if (gpGlobals->time > pPlayer->m_iTimeCheckAllowed)
|
|
{
|
|
pPlayer->m_iTimeCheckAllowed = int(gpGlobals->time + 1.0f);
|
|
|
|
if (!timelimit.value)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTTALK, "#Game_no_timelimit");
|
|
return;
|
|
}
|
|
|
|
int timeRemaining = (int)CSGameRules()->GetTimeLeft();
|
|
if (timeRemaining < 0)
|
|
timeRemaining = 0;
|
|
|
|
int iMinutes = timeRemaining / 60;
|
|
int iSeconds = timeRemaining % 60;
|
|
|
|
char secs[5];
|
|
char *temp = UTIL_dtos2(iSeconds);
|
|
|
|
if (iSeconds >= 10)
|
|
{
|
|
secs[0] = temp[0];
|
|
secs[1] = temp[1];
|
|
secs[2] = '\0';
|
|
}
|
|
else
|
|
{
|
|
secs[0] = '0';
|
|
secs[1] = temp[0];
|
|
secs[2] = '\0';
|
|
}
|
|
|
|
ClientPrint(pPlayer->pev, HUD_PRINTTALK, "#Game_timelimit", UTIL_dtos1(iMinutes), secs);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "listplayers"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_LISTPLAYERS])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_LISTPLAYERS] = gpGlobals->time + 0.3f;
|
|
ListPlayers(pPlayer);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "client_buy_open"))
|
|
{
|
|
if (pPlayer->m_iMenu == Menu_OFF)
|
|
{
|
|
pPlayer->m_iMenu = Menu_ClientBuy;
|
|
}
|
|
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_TUTOR_BUY_MENU_OPENNED);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgBuyClose, nullptr, pPlayer->pev);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "client_buy_close"))
|
|
{
|
|
if (pPlayer->m_iMenu == Menu_ClientBuy)
|
|
{
|
|
pPlayer->m_iMenu = Menu_OFF;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "menuselect"))
|
|
{
|
|
int slot = Q_atoi(parg1);
|
|
if (pPlayer->m_iJoiningState == JOINED || (pPlayer->m_iMenu != Menu_ChooseAppearance && pPlayer->m_iMenu != Menu_ChooseTeam))
|
|
{
|
|
if (slot == 10)
|
|
{
|
|
pPlayer->m_iMenu = Menu_OFF;
|
|
}
|
|
}
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
auto canOpenOldMenu = [pPlayer]()-> bool
|
|
{
|
|
if (!pPlayer->m_bVGUIMenus || pPlayer->CSPlayer()->m_bForceShowMenu) {
|
|
pPlayer->CSPlayer()->m_bForceShowMenu = false;
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
#else
|
|
auto canOpenOldMenu = [pPlayer]()-> bool {
|
|
return pPlayer->m_bVGUIMenus == false;
|
|
};
|
|
#endif
|
|
|
|
switch (pPlayer->m_iMenu)
|
|
{
|
|
case Menu_OFF:
|
|
break;
|
|
|
|
case Menu_ChooseTeam:
|
|
{
|
|
if (canOpenOldMenu() && !HandleMenu_ChooseTeam(pPlayer, slot))
|
|
{
|
|
pPlayer->m_iMenu = Menu_ChooseTeam;
|
|
if (pPlayer->m_iJoiningState == JOINED)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
|
|
}
|
|
break;
|
|
}
|
|
case Menu_IGChooseTeam:
|
|
{
|
|
if (canOpenOldMenu()) {
|
|
HandleMenu_ChooseTeam(pPlayer, slot);
|
|
}
|
|
break;
|
|
}
|
|
case Menu_ChooseAppearance:
|
|
{
|
|
if (canOpenOldMenu()) {
|
|
HandleMenu_ChooseAppearance(pPlayer, slot);
|
|
}
|
|
break;
|
|
}
|
|
case Menu_Buy:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
switch (slot)
|
|
{
|
|
case VGUI_MenuSlot_Buy_Pistol:
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuyPistol;
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Pistol, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#CT_BuyPistol");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Pistol, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#T_BuyPistol");
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_ShotGun:
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuyShotgun;
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == TERRORIST)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_ShotGun, MENU_KEY_0, "#AS_BuyShotgun");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_ShotGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_0), "#BuyShotgun");
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_SubMachineGun:
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuySubMachineGun;
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone)
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#AS_CT_BuySubMachineGun");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_3 | MENU_KEY_0), "#AS_T_BuySubMachineGun");
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#CT_BuySubMachineGun");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_SubMachineGun, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_0), "#T_BuySubMachineGun");
|
|
}
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_Rifle:
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuyRifle;
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone)
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_0), "#AS_CT_BuyRifle");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#AS_T_BuyRifle");
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#CT_BuyRifle");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Rifle, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyRifle");
|
|
}
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_MachineGun:
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuyMachineGun;
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iTeam == TERRORIST)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_MachineGun, MENU_KEY_0, "#AS_T_BuyMachineGun");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_MachineGun, (MENU_KEY_1 | MENU_KEY_0), "#BuyMachineGun");
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_PrimAmmo:
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
if (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true))
|
|
{
|
|
while (BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, false))
|
|
;
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
|
|
pPlayer->BuildRebuyStruct();
|
|
}
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_SecAmmo:
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
if (BuyAmmo(pPlayer, PISTOL_SLOT, true))
|
|
{
|
|
while (BuyAmmo(pPlayer, PISTOL_SLOT, false))
|
|
;
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
|
|
pPlayer->BuildRebuyStruct();
|
|
}
|
|
break;
|
|
}
|
|
case VGUI_MenuSlot_Buy_Item:
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
pPlayer->m_iMenu = Menu_BuyItem;
|
|
if (CSGameRules()->m_bMapHasBombTarget)
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#DCT_BuyItem");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#DT_BuyItem");
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_8 | MENU_KEY_0), "#CT_BuyItem");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyItem");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuyPistol:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuyPistol(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuyShotgun:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuyShotgun(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuySubMachineGun:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuySubMachineGun(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuyRifle:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuyRifle(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuyMachineGun:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuyMachineGun(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_BuyItem:
|
|
{
|
|
if (canOpenOldMenu())
|
|
{
|
|
BuyItem(pPlayer, slot);
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->BuildRebuyStruct();
|
|
#endif
|
|
}
|
|
break;
|
|
}
|
|
case Menu_Radio1:
|
|
{
|
|
Radio1(pPlayer, slot);
|
|
break;
|
|
}
|
|
case Menu_Radio2:
|
|
{
|
|
Radio2(pPlayer, slot);
|
|
break;
|
|
}
|
|
case Menu_Radio3:
|
|
{
|
|
Radio3(pPlayer, slot);
|
|
break;
|
|
}
|
|
default:
|
|
ALERT(at_console, "ClientCommand(): Invalid menu selected\n");
|
|
break;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "chooseteam"))
|
|
{
|
|
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
|
|
return;
|
|
|
|
if (pPlayer->m_bTeamChanged)
|
|
{
|
|
if (pPlayer->pev->deadflag != DEAD_NO)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Only_1_Team_Change");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!CSGameRules()->IsCareer())
|
|
{
|
|
pPlayer->m_iMenu = Menu_ChooseTeam;
|
|
if (CSGameRules()->m_bMapHasVIPSafetyZone && pPlayer->m_iJoiningState == JOINED && pPlayer->m_iTeam == CT)
|
|
{
|
|
if (CSGameRules()->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#IG_VIP_Team_Select_Spect");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_5 | MENU_KEY_0), "#IG_VIP_Team_Select");
|
|
}
|
|
else
|
|
{
|
|
if (CSGameRules()->IsFreezePeriod() || pPlayer->pev->deadflag != DEAD_NO)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#IG_Team_Select_Spect");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "showbriefing"))
|
|
{
|
|
if (pPlayer->m_iMenu == Menu_OFF)
|
|
{
|
|
if (g_szMapBriefingText[0] != '\0')
|
|
{
|
|
if (pPlayer->m_iTeam != UNASSIGNED && !(pPlayer->m_afPhysicsFlags & PFLAG_OBSERVER))
|
|
{
|
|
pPlayer->MenuPrint(g_szMapBriefingText);
|
|
pPlayer->m_bMissionBriefing = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "ignoremsg"))
|
|
{
|
|
if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_NONE)
|
|
{
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_ENEMY;
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Ignore_Broadcast_Messages");
|
|
}
|
|
else if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_ENEMY)
|
|
{
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_TEAM;
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Ignore_Broadcast_Team_Messages");
|
|
}
|
|
else if (pPlayer->m_iIgnoreGlobalChat == IGNOREMSG_TEAM)
|
|
{
|
|
pPlayer->m_iIgnoreGlobalChat = IGNOREMSG_NONE;
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Accept_All_Messages");
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "ignorerad"))
|
|
{
|
|
pPlayer->m_bIgnoreRadio = !pPlayer->m_bIgnoreRadio;
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, pPlayer->m_bIgnoreRadio ? "#Ignore_Radio" : "#Accept_Radio");
|
|
}
|
|
else if (FStrEq(pcmd, "become_vip"))
|
|
{
|
|
if (pPlayer->m_iJoiningState != JOINED || pPlayer->m_iTeam != CT
|
|
#ifdef REGAMEDLL_FIXES
|
|
|| !CSGameRules()->m_bMapHasVIPSafetyZone
|
|
#endif
|
|
)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
|
|
return;
|
|
}
|
|
|
|
CSGameRules()->AddToVIPQueue(pPlayer);
|
|
}
|
|
else if (FStrEq(pcmd, "spectate") && (pPlayer->pev->flags & FL_PROXY)) // always allow proxies to become a spectator
|
|
{
|
|
// clients wants to become a spectator
|
|
HandleMenu_ChooseTeam(pPlayer, MENU_SLOT_TEAM_SPECT);
|
|
}
|
|
else if (FStrEq(pcmd, "specmode"))
|
|
{
|
|
// new spectator mode
|
|
int mode = Q_atoi(parg1);
|
|
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
|
|
pPlayer->Observer_SetMode(mode);
|
|
else
|
|
pPlayer->m_iObserverLastMode = mode;
|
|
|
|
if (mode == OBS_CHASE_FREE)
|
|
{
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgADStop, nullptr, pPlayer->pev);
|
|
MESSAGE_END();
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "spec_set_ad"))
|
|
{
|
|
float val = Q_atof(parg1);
|
|
pPlayer->SetObserverAutoDirector(val > 0.0f);
|
|
}
|
|
else if (FStrEq(pcmd, "follownext"))
|
|
{
|
|
// follow next player
|
|
int arg = Q_atoi(parg1);
|
|
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
|
|
{
|
|
pPlayer->Observer_FindNextPlayer(arg != 0);
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "follow"))
|
|
{
|
|
if (pPlayer->GetObserverMode() != OBS_NONE && pPlayer->CanSwitchObserverModes())
|
|
{
|
|
pPlayer->Observer_FindNextPlayer(false, parg1);
|
|
}
|
|
}
|
|
#ifdef REGAMEDLL_FIXES
|
|
else if (FStrEq(pcmd, "cl_setautobuy"))
|
|
{
|
|
if (pPlayer->pev->deadflag != DEAD_NO && pPlayer->m_autoBuyString[0] != '\0')
|
|
return;
|
|
|
|
pPlayer->ClearAutoBuyData();
|
|
|
|
for (int i = 1; i < CMD_ARGC_(); i++)
|
|
{
|
|
pPlayer->AddAutoBuyData(CMD_ARGV_(i));
|
|
}
|
|
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->AutoBuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "cl_setrebuy"))
|
|
{
|
|
if (pPlayer->pev->deadflag != DEAD_NO && pPlayer->m_rebuyString)
|
|
return;
|
|
|
|
if (CMD_ARGC_() == 2)
|
|
{
|
|
pPlayer->InitRebuyData(parg1);
|
|
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->Rebuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
if (g_pGameRules->ClientCommand_DeadOrAlive(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
|
|
return;
|
|
|
|
if (TheBots)
|
|
{
|
|
if (TheBots->ClientCommand(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
|
|
return;
|
|
}
|
|
|
|
if (FStrEq(pcmd, "mp_debug"))
|
|
{
|
|
UTIL_SetDprintfFlags(parg1);
|
|
}
|
|
else if (FStrEq(pcmd, "jointeam"))
|
|
{
|
|
if (pPlayer->m_iMenu == Menu_ChooseAppearance)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
|
|
return;
|
|
}
|
|
|
|
int slot = Q_atoi(parg1);
|
|
if (HandleMenu_ChooseTeam(pPlayer, slot))
|
|
{
|
|
if (slot == MENU_SLOT_TEAM_VIP || slot == MENU_SLOT_TEAM_SPECT || pPlayer->m_bIsVIP)
|
|
{
|
|
#ifdef REGAMEDLL_FIXES
|
|
pPlayer->ResetMenu();
|
|
#else
|
|
pPlayer->m_iMenu = Menu_OFF;
|
|
#endif
|
|
}
|
|
else
|
|
pPlayer->m_iMenu = Menu_ChooseAppearance;
|
|
}
|
|
else
|
|
{
|
|
pPlayer->m_iMenu = Menu_ChooseTeam;
|
|
if (pPlayer->m_iJoiningState == JOINED)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5 | MENU_KEY_0), "#IG_Team_Select");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Team, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_5), "#Team_Select");
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "joinclass"))
|
|
{
|
|
int slot = Q_atoi(parg1);
|
|
if (pPlayer->m_iMenu != Menu_ChooseAppearance)
|
|
{
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Command_Not_Available");
|
|
return;
|
|
}
|
|
|
|
HandleMenu_ChooseAppearance(pPlayer, slot);
|
|
}
|
|
else if (pPlayer->pev->deadflag == DEAD_NO)
|
|
{
|
|
if (FStrEq(pcmd, "nightvision"))
|
|
{
|
|
if (gpGlobals->time >= pPlayer->m_flLastCommandTime[CMD_NIGHTVISION])
|
|
{
|
|
pPlayer->m_flLastCommandTime[CMD_NIGHTVISION] = gpGlobals->time + 0.3f;
|
|
|
|
if (!pPlayer->m_bHasNightVision)
|
|
return;
|
|
|
|
if (pPlayer->m_bNightVisionOn)
|
|
{
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/nvg_off.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pPlayer->pev);
|
|
WRITE_BYTE(0); // disable nightvision
|
|
MESSAGE_END();
|
|
|
|
pPlayer->m_bNightVisionOn = false;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pObserver = UTIL_PlayerByIndex(i);
|
|
|
|
if (!UTIL_IsValidPlayer(pObserver))
|
|
continue;
|
|
|
|
if (pObserver->IsObservingPlayer(pPlayer))
|
|
{
|
|
EMIT_SOUND(ENT(pObserver->pev), CHAN_ITEM, "items/nvg_off.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pObserver->pev);
|
|
WRITE_BYTE(0); // disable nightvision
|
|
MESSAGE_END();
|
|
|
|
pObserver->m_bNightVisionOn = false;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EMIT_SOUND(ENT(pPlayer->pev), CHAN_ITEM, "items/nvg_on.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pPlayer->pev);
|
|
WRITE_BYTE(1); // enable nightvision
|
|
MESSAGE_END();
|
|
|
|
pPlayer->m_bNightVisionOn = true;
|
|
|
|
for (int i = 1; i <= gpGlobals->maxClients; i++)
|
|
{
|
|
CBasePlayer *pObserver = UTIL_PlayerByIndex(i);
|
|
|
|
if (!UTIL_IsValidPlayer(pObserver))
|
|
continue;
|
|
|
|
if (pObserver->IsObservingPlayer(pPlayer))
|
|
{
|
|
EMIT_SOUND(ENT(pObserver->pev), CHAN_ITEM, "items/nvg_on.wav", RANDOM_FLOAT(0.92, 1), ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgNVGToggle, nullptr, pObserver->pev);
|
|
WRITE_BYTE(1); // enable nightvision
|
|
MESSAGE_END();
|
|
|
|
pObserver->m_bNightVisionOn = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "radio1"))
|
|
{
|
|
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), -1, FALSE, "#RadioA");
|
|
pPlayer->m_iMenu = Menu_Radio1;
|
|
}
|
|
else if (FStrEq(pcmd, "radio2"))
|
|
{
|
|
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), -1, FALSE, "#RadioB");
|
|
pPlayer->m_iMenu = Menu_Radio2;
|
|
return;
|
|
}
|
|
else if (FStrEq(pcmd, "radio3"))
|
|
{
|
|
ShowMenu(pPlayer, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_9 | MENU_KEY_0), -1, FALSE, "#RadioC");
|
|
pPlayer->m_iMenu = Menu_Radio3;
|
|
}
|
|
else if (FStrEq(pcmd, "drop"))
|
|
{
|
|
// player is dropping an item.
|
|
if (pPlayer->HasShield())
|
|
{
|
|
if (pPlayer->m_pActiveItem && pPlayer->m_pActiveItem->m_iId == WEAPON_C4)
|
|
{
|
|
pPlayer->DropPlayerItem("weapon_c4");
|
|
}
|
|
else
|
|
pPlayer->DropShield();
|
|
}
|
|
else
|
|
pPlayer->DropPlayerItem(parg1);
|
|
}
|
|
else if (FStrEq(pcmd, "fov"))
|
|
{
|
|
#if 0
|
|
if (CVAR_GET_FLOAT("sv_cheats") != 0.0f && CMD_ARGC() > 1)
|
|
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->m_iFOV = Q_atoi(CMD_ARGV(1));
|
|
else
|
|
CLIENT_PRINTF(pEntity, print_console, UTIL_VarArgs("\"fov\" is \"%d\"\n", int(GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->m_iFOV)));
|
|
#endif
|
|
}
|
|
else if (FStrEq(pcmd, "use"))
|
|
{
|
|
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectItem(parg1);
|
|
}
|
|
else if (((pstr = Q_strstr(pcmd, "weapon_"))) && (pstr == pcmd))
|
|
{
|
|
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectItem(pcmd);
|
|
}
|
|
else if (FStrEq(pcmd, "lastinv"))
|
|
{
|
|
GetClassPtr<CCSPlayer>((CBasePlayer *)pev)->SelectLastItem();
|
|
}
|
|
else if (FStrEq(pcmd, "buyammo1"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
BuyAmmo(pPlayer, PRIMARY_WEAPON_SLOT, true);
|
|
pPlayer->BuildRebuyStruct();
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "buyammo2"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
BuyAmmo(pPlayer, PISTOL_SLOT, true);
|
|
pPlayer->BuildRebuyStruct();
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "buyequip"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
if (CSGameRules()->m_bMapHasBombTarget)
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#DCT_BuyItem");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#DT_BuyItem");
|
|
}
|
|
else
|
|
{
|
|
if (pPlayer->m_iTeam == CT)
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_8 | MENU_KEY_0), "#CT_BuyItem");
|
|
else
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy_Item, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_0), "#T_BuyItem");
|
|
}
|
|
|
|
pPlayer->m_iMenu = Menu_BuyItem;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "buy"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
ShowVGUIMenu(pPlayer, VGUI_Menu_Buy, (MENU_KEY_1 | MENU_KEY_2 | MENU_KEY_3 | MENU_KEY_4 | MENU_KEY_5 | MENU_KEY_6 | MENU_KEY_7 | MENU_KEY_8 | MENU_KEY_0), "#Buy");
|
|
pPlayer->m_iMenu = Menu_Buy;
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->OnEvent(EVENT_TUTOR_BUY_MENU_OPENNED);
|
|
}
|
|
}
|
|
}
|
|
#ifndef REGAMEDLL_FIXES
|
|
// Moved to above
|
|
else if (FStrEq(pcmd, "cl_setautobuy"))
|
|
{
|
|
pPlayer->ClearAutoBuyData();
|
|
|
|
for (int i = 1; i < CMD_ARGC_(); i++)
|
|
{
|
|
pPlayer->AddAutoBuyData(CMD_ARGV_(i));
|
|
}
|
|
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->AutoBuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
else if (FStrEq(pcmd, "cl_setrebuy"))
|
|
{
|
|
if (CMD_ARGC_() == 2)
|
|
{
|
|
pPlayer->InitRebuyData(parg1);
|
|
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->Rebuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
}
|
|
#endif
|
|
else if (FStrEq(pcmd, "cl_autobuy"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->AutoBuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "cl_rebuy"))
|
|
{
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BUY)
|
|
{
|
|
bool oldval = g_bClientPrintEnable;
|
|
g_bClientPrintEnable = false;
|
|
pPlayer->Rebuy();
|
|
g_bClientPrintEnable = oldval;
|
|
}
|
|
}
|
|
else if (FStrEq(pcmd, "smartradio"))
|
|
{
|
|
pPlayer->SmartRadio();
|
|
}
|
|
#ifdef REGAMEDLL_ADD
|
|
else if (FStrEq(pcmd, "give"))
|
|
{
|
|
if (CVAR_GET_FLOAT("sv_cheats") != 0.0f && CMD_ARGC() > 1 && FStrnEq(parg1, "weapon_", sizeof("weapon_") - 1))
|
|
{
|
|
const auto pInfo = GetWeaponInfo(parg1);
|
|
if (pInfo)
|
|
{
|
|
if (pInfo->id != WEAPON_GLOCK && pInfo->id != WEAPON_C4 /* && pInfo->id != WEAPON_KNIFE */)
|
|
{
|
|
pPlayer->GiveNamedItemEx(pInfo->entityName);
|
|
pPlayer->GiveAmmo(pInfo->maxRounds, pInfo->ammoName2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
if (HandleBuyAliasCommands(pPlayer, pcmd))
|
|
return;
|
|
|
|
if (HandleRadioAliasCommands(pPlayer, pcmd))
|
|
return;
|
|
|
|
if (!g_pGameRules->ClientCommand(GetClassPtr<CCSPlayer>((CBasePlayer *)pev), pcmd))
|
|
{
|
|
// tell the user they entered an unknown command
|
|
char command[128];
|
|
|
|
// check the length of the command (prevents crash)
|
|
// max total length is 192 ...and we're adding a string below ("Unknown command: %s\n")
|
|
Q_strncpy(command, pcmd, sizeof(command) - 1);
|
|
command[sizeof(command) - 1] = '\0';
|
|
#ifdef REGAMEDLL_FIXES
|
|
// Add extra '\n' to make command string safe
|
|
// This extra '\n' is removed by the client, so it is ok
|
|
command[sizeof(command) - 2] = '\0';
|
|
command[Q_strlen(command)] = '\n';
|
|
#endif
|
|
|
|
// tell the user they entered an unknown command
|
|
ClientPrint(&pEntity->v, HUD_PRINTCONSOLE, "#Game_unknown_command", command);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Use CMD_ARGV, CMD_ARGV, and CMD_ARGC to get pointers the character string command.
|
|
void EXT_FUNC ClientCommand_(edict_t *pEntity)
|
|
{
|
|
// Is the client spawned yet?
|
|
if (!pEntity->pvPrivateData)
|
|
return;
|
|
|
|
static char command[128] = "";
|
|
Q_strncpy(command, CMD_ARGV_(0), sizeof command - 1);
|
|
command[sizeof command - 1] = '\0';
|
|
|
|
g_ReGameHookchains.m_InternalCommand.callChain(InternalCommand, pEntity, command, CMD_ARGV_(1));
|
|
}
|
|
|
|
// called after the player changes userinfo - gives dll a chance to modify it before it gets sent into the rest of the engine.
|
|
void EXT_FUNC ClientUserInfoChanged(edict_t *pEntity, char *infobuffer)
|
|
{
|
|
// Is the client spawned yet?
|
|
if (!pEntity->pvPrivateData)
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pEntity);
|
|
char *szBufferName = GET_KEY_VALUE(infobuffer, "name");
|
|
|
|
// msg everyone if someone changes their name, and it isn't the first time (changing no name to current name)
|
|
if (pEntity->v.netname && STRING(pEntity->v.netname)[0] != '\0' && !FStrEq(STRING(pEntity->v.netname), szBufferName))
|
|
{
|
|
char szName[32];
|
|
Q_snprintf(szName, sizeof(szName), "%s", szBufferName);
|
|
|
|
// First parse the name and remove any %'s
|
|
for (char *pPct = szName; pPct && *pPct != '\0'; pPct++)
|
|
{
|
|
// Replace it with a space
|
|
if (*pPct == '%' || *pPct == '&')
|
|
*pPct = ' ';
|
|
}
|
|
|
|
if (szName[0] == '#')
|
|
szName[0] = '*';
|
|
|
|
// Can set it a new name?
|
|
if (!pPlayer->SetClientUserInfoName(infobuffer, szName))
|
|
{
|
|
// so to back old name into buffer
|
|
SET_CLIENT_KEY_VALUE(pPlayer->entindex(), infobuffer, "name", STRING(pPlayer->pev->netname));
|
|
}
|
|
}
|
|
|
|
// was already checking on pvPrivateData
|
|
#ifndef REGAMEDLL_FIXES
|
|
g_pGameRules->ClientUserInfoChanged(GetClassPtr<CCSPlayer>((CBasePlayer *)&pEntity->v), infobuffer);
|
|
#else
|
|
g_pGameRules->ClientUserInfoChanged(pPlayer, infobuffer);
|
|
#endif
|
|
}
|
|
|
|
void EXT_FUNC ServerDeactivate()
|
|
{
|
|
// It's possible that the engine will call this function more times than is necessary
|
|
// Therefore, only run it one time for each call to ServerActivate
|
|
if (!g_bServerActive)
|
|
return;
|
|
|
|
g_bServerActive = false;
|
|
|
|
// Peform any shutdown operations here...
|
|
g_pGameRules->ServerDeactivate();
|
|
CLocalNav::Reset();
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->ServerDeactivate();
|
|
}
|
|
|
|
if (g_pHostages)
|
|
{
|
|
g_pHostages->ServerDeactivate();
|
|
}
|
|
|
|
WeaponInfoReset();
|
|
}
|
|
|
|
void EXT_FUNC ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
|
|
{
|
|
int i;
|
|
CBaseEntity *pClass;
|
|
|
|
// Every call to ServerActivate should be matched by a call to ServerDeactivate
|
|
g_bServerActive = true;
|
|
EmptyEntityHashTable();
|
|
|
|
// Clients have not been initialized yet
|
|
for (i = 0; i < edictCount; i++)
|
|
{
|
|
edict_t *pEdict = &pEdictList[i];
|
|
|
|
if (pEdict->free)
|
|
continue;
|
|
|
|
// Clients aren't necessarily initialized until ClientPutInServer()
|
|
if (i < clientMax || !pEdict->pvPrivateData)
|
|
continue;
|
|
|
|
pClass = CBaseEntity::Instance(pEdict);
|
|
|
|
// Activate this entity if it's got a class & isn't dormant
|
|
if (pClass && !pClass->IsDormant())
|
|
{
|
|
AddEntityHashValue(&pEdict->v, STRING(pEdict->v.classname), CLASSNAME);
|
|
pClass->Activate();
|
|
}
|
|
else
|
|
{
|
|
ALERT(at_console, "Can't instance %s\n", STRING(pEdict->v.classname));
|
|
}
|
|
}
|
|
|
|
// Link user messages here to make sure first client can get them...
|
|
LinkUserMessages();
|
|
WriteSigonMessages();
|
|
|
|
if (g_pGameRules)
|
|
{
|
|
g_pGameRules->CheckMapConditions();
|
|
}
|
|
|
|
if (TheBots)
|
|
{
|
|
TheBots->ServerActivate();
|
|
}
|
|
|
|
if (g_pHostages)
|
|
{
|
|
g_pHostages->ServerActivate();
|
|
}
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
CSGameRules()->ServerActivate();
|
|
|
|
if (location_area_info.value)
|
|
LoadNavigationMap();
|
|
#endif
|
|
}
|
|
|
|
void EXT_FUNC PlayerPreThink(edict_t *pEntity)
|
|
{
|
|
entvars_t *pev = &pEntity->v;
|
|
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
|
|
|
|
if (pPlayer)
|
|
{
|
|
pPlayer->PreThink();
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC PlayerPostThink(edict_t *pEntity)
|
|
{
|
|
entvars_t *pev = &pEntity->v;
|
|
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
|
|
|
|
if (pPlayer)
|
|
{
|
|
pPlayer->PostThink();
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC ParmsNewLevel()
|
|
{
|
|
;
|
|
}
|
|
|
|
void EXT_FUNC ParmsChangeLevel()
|
|
{
|
|
// retrieve the pointer to the save data
|
|
SAVERESTOREDATA *pSaveData = (SAVERESTOREDATA *)gpGlobals->pSaveData;
|
|
|
|
if (pSaveData)
|
|
{
|
|
pSaveData->connectionCount = BuildChangeList(pSaveData->levelList, MAX_LEVEL_CONNECTIONS);
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC StartFrame()
|
|
{
|
|
if (g_pGameRules)
|
|
{
|
|
g_pGameRules->Think();
|
|
if (g_pGameRules->IsGameOver())
|
|
return;
|
|
}
|
|
|
|
CLocalNav::Think();
|
|
|
|
gpGlobals->teamplay = 1.0f;
|
|
g_iSkillLevel = g_pskill ? (int)g_pskill->value : 0;
|
|
|
|
if (TheBots) {
|
|
TheBots->StartFrame();
|
|
}
|
|
|
|
if (TheTutor) {
|
|
TheTutor->StartFrame(gpGlobals->time);
|
|
}
|
|
|
|
EndFrame();
|
|
}
|
|
|
|
void EndFrame()
|
|
{
|
|
CTriggerSetOriginManager::getInstance()->Update();
|
|
}
|
|
|
|
void ClientPrecache()
|
|
{
|
|
int i;
|
|
|
|
PRECACHE_SOUND("weapons/dryfire_pistol.wav");
|
|
PRECACHE_SOUND("weapons/dryfire_rifle.wav");
|
|
PRECACHE_SOUND("player/pl_shot1.wav");
|
|
PRECACHE_SOUND("player/pl_die1.wav");
|
|
PRECACHE_SOUND("player/headshot1.wav");
|
|
PRECACHE_SOUND("player/headshot2.wav");
|
|
PRECACHE_SOUND("player/headshot3.wav");
|
|
PRECACHE_SOUND("player/bhit_flesh-1.wav");
|
|
PRECACHE_SOUND("player/bhit_flesh-2.wav");
|
|
PRECACHE_SOUND("player/bhit_flesh-3.wav");
|
|
PRECACHE_SOUND("player/bhit_kevlar-1.wav");
|
|
PRECACHE_SOUND("player/bhit_helmet-1.wav");
|
|
PRECACHE_SOUND("player/die1.wav");
|
|
PRECACHE_SOUND("player/die2.wav");
|
|
PRECACHE_SOUND("player/die3.wav");
|
|
PRECACHE_SOUND("player/death6.wav");
|
|
PRECACHE_SOUND("radio/locknload.wav");
|
|
PRECACHE_SOUND("radio/letsgo.wav");
|
|
PRECACHE_SOUND("radio/moveout.wav");
|
|
PRECACHE_SOUND("radio/com_go.wav");
|
|
PRECACHE_SOUND("radio/rescued.wav");
|
|
PRECACHE_SOUND("radio/rounddraw.wav");
|
|
PRECACHE_SOUND("items/kevlar.wav");
|
|
PRECACHE_SOUND("items/ammopickup2.wav");
|
|
PRECACHE_SOUND("items/nvg_on.wav");
|
|
PRECACHE_SOUND("items/nvg_off.wav");
|
|
PRECACHE_SOUND("items/equip_nvg.wav");
|
|
PRECACHE_SOUND("weapons/c4_beep1.wav");
|
|
PRECACHE_SOUND("weapons/c4_beep2.wav");
|
|
PRECACHE_SOUND("weapons/c4_beep3.wav");
|
|
PRECACHE_SOUND("weapons/c4_beep4.wav");
|
|
PRECACHE_SOUND("weapons/c4_beep5.wav");
|
|
PRECACHE_SOUND("weapons/c4_explode1.wav");
|
|
PRECACHE_SOUND("weapons/c4_plant.wav");
|
|
PRECACHE_SOUND("weapons/c4_disarm.wav");
|
|
PRECACHE_SOUND("weapons/c4_disarmed.wav");
|
|
PRECACHE_SOUND("weapons/explode3.wav");
|
|
PRECACHE_SOUND("weapons/explode4.wav");
|
|
PRECACHE_SOUND("weapons/explode5.wav");
|
|
PRECACHE_SOUND("player/sprayer.wav");
|
|
PRECACHE_SOUND("player/pl_fallpain2.wav");
|
|
PRECACHE_SOUND("player/pl_fallpain3.wav");
|
|
PRECACHE_SOUND("player/pl_snow1.wav");
|
|
PRECACHE_SOUND("player/pl_snow2.wav");
|
|
PRECACHE_SOUND("player/pl_snow3.wav");
|
|
PRECACHE_SOUND("player/pl_snow4.wav");
|
|
PRECACHE_SOUND("player/pl_snow5.wav");
|
|
PRECACHE_SOUND("player/pl_snow6.wav");
|
|
PRECACHE_SOUND("player/pl_step1.wav");
|
|
PRECACHE_SOUND("player/pl_step2.wav");
|
|
PRECACHE_SOUND("player/pl_step3.wav");
|
|
PRECACHE_SOUND("player/pl_step4.wav");
|
|
PRECACHE_SOUND("common/npc_step1.wav");
|
|
PRECACHE_SOUND("common/npc_step2.wav");
|
|
PRECACHE_SOUND("common/npc_step3.wav");
|
|
PRECACHE_SOUND("common/npc_step4.wav");
|
|
PRECACHE_SOUND("player/pl_metal1.wav");
|
|
PRECACHE_SOUND("player/pl_metal2.wav");
|
|
PRECACHE_SOUND("player/pl_metal3.wav");
|
|
PRECACHE_SOUND("player/pl_metal4.wav");
|
|
PRECACHE_SOUND("player/pl_dirt1.wav");
|
|
PRECACHE_SOUND("player/pl_dirt2.wav");
|
|
PRECACHE_SOUND("player/pl_dirt3.wav");
|
|
PRECACHE_SOUND("player/pl_dirt4.wav");
|
|
PRECACHE_SOUND("player/pl_duct1.wav");
|
|
PRECACHE_SOUND("player/pl_duct2.wav");
|
|
PRECACHE_SOUND("player/pl_duct3.wav");
|
|
PRECACHE_SOUND("player/pl_duct4.wav");
|
|
PRECACHE_SOUND("player/pl_grate1.wav");
|
|
PRECACHE_SOUND("player/pl_grate2.wav");
|
|
PRECACHE_SOUND("player/pl_grate3.wav");
|
|
PRECACHE_SOUND("player/pl_grate4.wav");
|
|
PRECACHE_SOUND("player/pl_slosh1.wav");
|
|
PRECACHE_SOUND("player/pl_slosh2.wav");
|
|
PRECACHE_SOUND("player/pl_slosh3.wav");
|
|
PRECACHE_SOUND("player/pl_slosh4.wav");
|
|
PRECACHE_SOUND("player/pl_tile1.wav");
|
|
PRECACHE_SOUND("player/pl_tile2.wav");
|
|
PRECACHE_SOUND("player/pl_tile3.wav");
|
|
PRECACHE_SOUND("player/pl_tile4.wav");
|
|
PRECACHE_SOUND("player/pl_tile5.wav");
|
|
PRECACHE_SOUND("player/pl_swim1.wav");
|
|
PRECACHE_SOUND("player/pl_swim2.wav");
|
|
PRECACHE_SOUND("player/pl_swim3.wav");
|
|
PRECACHE_SOUND("player/pl_swim4.wav");
|
|
PRECACHE_SOUND("player/pl_ladder1.wav");
|
|
PRECACHE_SOUND("player/pl_ladder2.wav");
|
|
PRECACHE_SOUND("player/pl_ladder3.wav");
|
|
PRECACHE_SOUND("player/pl_ladder4.wav");
|
|
PRECACHE_SOUND("player/pl_wade1.wav");
|
|
PRECACHE_SOUND("player/pl_wade2.wav");
|
|
PRECACHE_SOUND("player/pl_wade3.wav");
|
|
PRECACHE_SOUND("player/pl_wade4.wav");
|
|
PRECACHE_SOUND("debris/wood1.wav");
|
|
PRECACHE_SOUND("debris/wood2.wav");
|
|
PRECACHE_SOUND("debris/wood3.wav");
|
|
PRECACHE_SOUND("plats/train_use1.wav");
|
|
PRECACHE_SOUND("plats/vehicle_ignition.wav");
|
|
PRECACHE_SOUND("buttons/spark5.wav");
|
|
PRECACHE_SOUND("buttons/spark6.wav");
|
|
PRECACHE_SOUND("debris/glass1.wav");
|
|
PRECACHE_SOUND("debris/glass2.wav");
|
|
PRECACHE_SOUND("debris/glass3.wav");
|
|
PRECACHE_SOUND(SOUND_FLASHLIGHT_ON);
|
|
PRECACHE_SOUND(SOUND_FLASHLIGHT_OFF);
|
|
PRECACHE_SOUND("common/bodysplat.wav");
|
|
PRECACHE_SOUND("player/pl_pain2.wav");
|
|
PRECACHE_SOUND("player/pl_pain4.wav");
|
|
PRECACHE_SOUND("player/pl_pain5.wav");
|
|
PRECACHE_SOUND("player/pl_pain6.wav");
|
|
PRECACHE_SOUND("player/pl_pain7.wav");
|
|
|
|
int numPlayerModels;
|
|
if (AreRunningCZero())
|
|
numPlayerModels = ARRAYSIZE(sPlayerModelFiles);
|
|
else
|
|
numPlayerModels = ARRAYSIZE(sPlayerModelFiles) - 2;
|
|
|
|
for (i = 0; i < numPlayerModels; i++)
|
|
PRECACHE_MODEL(sPlayerModelFiles[i]);
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
|
|
{
|
|
const char *fname = TheBotProfiles->GetCustomSkinFname(i);
|
|
|
|
if (!fname)
|
|
break;
|
|
|
|
PRECACHE_MODEL(fname);
|
|
}
|
|
}
|
|
|
|
PRECACHE_MODEL("models/p_ak47.mdl");
|
|
PRECACHE_MODEL("models/p_aug.mdl");
|
|
PRECACHE_MODEL("models/p_awp.mdl");
|
|
PRECACHE_MODEL("models/p_c4.mdl");
|
|
PRECACHE_MODEL("models/w_c4.mdl");
|
|
PRECACHE_MODEL("models/p_deagle.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_deagle.mdl");
|
|
PRECACHE_MODEL("models/p_flashbang.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_flashbang.mdl");
|
|
PRECACHE_MODEL("models/p_hegrenade.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_hegrenade.mdl");
|
|
PRECACHE_MODEL("models/p_glock18.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_glock18.mdl");
|
|
PRECACHE_MODEL("models/p_p228.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_p228.mdl");
|
|
PRECACHE_MODEL("models/p_smokegrenade.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_smokegrenade.mdl");
|
|
PRECACHE_MODEL("models/p_usp.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_usp.mdl");
|
|
PRECACHE_MODEL("models/p_fiveseven.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_fiveseven.mdl");
|
|
PRECACHE_MODEL("models/p_knife.mdl");
|
|
PRECACHE_MODEL("models/shield/p_shield_knife.mdl");
|
|
PRECACHE_MODEL("models/w_flashbang.mdl");
|
|
PRECACHE_MODEL("models/w_hegrenade.mdl");
|
|
PRECACHE_MODEL("models/p_sg550.mdl");
|
|
PRECACHE_MODEL("models/p_g3sg1.mdl");
|
|
PRECACHE_MODEL("models/p_m249.mdl");
|
|
PRECACHE_MODEL("models/p_m3.mdl");
|
|
PRECACHE_MODEL("models/p_m4a1.mdl");
|
|
PRECACHE_MODEL("models/p_mac10.mdl");
|
|
PRECACHE_MODEL("models/p_mp5.mdl");
|
|
PRECACHE_MODEL("models/p_ump45.mdl");
|
|
PRECACHE_MODEL("models/p_p90.mdl");
|
|
PRECACHE_MODEL("models/p_scout.mdl");
|
|
PRECACHE_MODEL("models/p_sg552.mdl");
|
|
PRECACHE_MODEL("models/w_smokegrenade.mdl");
|
|
PRECACHE_MODEL("models/p_tmp.mdl");
|
|
PRECACHE_MODEL("models/p_elite.mdl");
|
|
PRECACHE_MODEL("models/p_xm1014.mdl");
|
|
PRECACHE_MODEL("models/p_galil.mdl");
|
|
PRECACHE_MODEL("models/p_famas.mdl");
|
|
PRECACHE_MODEL("models/p_shield.mdl");
|
|
PRECACHE_MODEL("models/w_shield.mdl");
|
|
|
|
Vector temp = g_vecZero;
|
|
Vector vMin(-38, -24, -41);
|
|
Vector vMax(38, 24, 41);
|
|
|
|
for (i = 0; i < numPlayerModels; i++)
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, sPlayerModelFiles[i]);
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
for (i = FirstCustomSkin; i <= LastCustomSkin; i++)
|
|
{
|
|
const char *fname = TheBotProfiles->GetCustomSkinFname(i);
|
|
if (!fname)
|
|
break;
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds_if_avail, (float *)&vMin, (float *)&vMax, fname);
|
|
}
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke1.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke2.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke3.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/black_smoke4.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/fast_wallpuff1.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/smokepuff.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/gas_puff_01.spr");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc.tga");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_nw.tga");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_ne.tga");
|
|
ENGINE_FORCE_UNMODIFIED(force_exactfile, (float *)&temp, (float *)&temp, "sprites/scope_arc_sw.tga");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-13, -6, -22);
|
|
vMax = Vector(13, 6, 22);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-12, -6, -22);
|
|
vMax = Vector(12, 6, 22);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_deagle.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p228.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_elite.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_usp.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_fiveseven.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_glock18.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-26, -19, -21);
|
|
vMax = Vector(26, 23, 21);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-25, -19, -21);
|
|
vMax = Vector(25, 23, 21);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_xm1014.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m3.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-23, -9, -20);
|
|
vMax = Vector(23, 17, 20);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-23, -8, -20);
|
|
vMax = Vector(23, 8, 20);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mac10.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_mp5.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ump45.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_tmp.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_p90.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-38, -33, -22);
|
|
vMax = Vector(38, 15, 35);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-31, -8, -21);
|
|
vMax = Vector(31, 12, 31);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_ak47.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_aug.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_awp.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_g3sg1.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg550.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m4a1.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_scout.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_sg552.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_famas.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_galil.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-30, -10, -20);
|
|
vMax = Vector(30, 11, 20);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-24, -10, -20);
|
|
vMax = Vector(25, 10, 20);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_m249.mdl");
|
|
|
|
vMin = Vector(-7, -7, -15);
|
|
vMax = Vector(7, 7, 15);
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_c4.mdl");
|
|
|
|
vMin = Vector(-4, -8, -3);
|
|
vMax = Vector(3, 7, 3);
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-17, -8, -3);
|
|
vMax = Vector(17, 7, 3);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-4, -8, -3);
|
|
vMax = Vector(3, 7, 3);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_c4.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-7, -3, -18);
|
|
vMax = Vector(7, 2, 18);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-7, -2, -18);
|
|
vMax = Vector(7, 2, 18);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_flashbang.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_hegrenade.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_smokegrenade.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
vMin = Vector(-5, -5, -7);
|
|
else
|
|
vMin = Vector(-5, -5, -5);
|
|
|
|
vMax = Vector(5, 5, 14);
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_flashbang.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_hegrenade.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/w_smokegrenade.mdl");
|
|
|
|
vMin = Vector(-7, -11, -18);
|
|
vMax = Vector(7, 6, 18);
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/p_knife.mdl");
|
|
|
|
if (AreRunningCZero())
|
|
{
|
|
vMin = Vector(-21, -25, -54);
|
|
vMax = Vector(21, 23, 24);
|
|
}
|
|
else
|
|
{
|
|
vMin = Vector(-16, -8, -54);
|
|
vMax = Vector(16, 6, 24);
|
|
}
|
|
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_deagle.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_fiveseven.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_flashbang.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_glock18.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_hegrenade.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_knife.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_p228.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_smokegrenade.mdl");
|
|
ENGINE_FORCE_UNMODIFIED(force_model_specifybounds, (float *)&vMin, (float *)&vMax, "models/shield/p_shield_usp.mdl");
|
|
|
|
PRECACHE_SOUND("common/wpn_hudoff.wav");
|
|
PRECACHE_SOUND("common/wpn_hudon.wav");
|
|
PRECACHE_SOUND("common/wpn_moveselect.wav");
|
|
PRECACHE_SOUND("common/wpn_select.wav");
|
|
PRECACHE_SOUND("common/wpn_denyselect.wav");
|
|
PRECACHE_SOUND("player/geiger6.wav");
|
|
PRECACHE_SOUND("player/geiger5.wav");
|
|
PRECACHE_SOUND("player/geiger4.wav");
|
|
PRECACHE_SOUND("player/geiger3.wav");
|
|
PRECACHE_SOUND("player/geiger2.wav");
|
|
PRECACHE_SOUND("player/geiger1.wav");
|
|
|
|
g_iShadowSprite = PRECACHE_MODEL("sprites/shadow_circle.spr");
|
|
|
|
PRECACHE_MODEL("sprites/wall_puff1.spr");
|
|
PRECACHE_MODEL("sprites/wall_puff2.spr");
|
|
PRECACHE_MODEL("sprites/wall_puff3.spr");
|
|
PRECACHE_MODEL("sprites/wall_puff4.spr");
|
|
PRECACHE_MODEL("sprites/black_smoke1.spr");
|
|
PRECACHE_MODEL("sprites/black_smoke2.spr");
|
|
PRECACHE_MODEL("sprites/black_smoke3.spr");
|
|
PRECACHE_MODEL("sprites/black_smoke4.spr");
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
PRECACHE_MODEL("sprites/gas_puff_01.spr");
|
|
#endif
|
|
|
|
PRECACHE_MODEL("sprites/fast_wallpuff1.spr");
|
|
PRECACHE_MODEL("sprites/pistol_smoke1.spr");
|
|
PRECACHE_MODEL("sprites/pistol_smoke2.spr");
|
|
PRECACHE_MODEL("sprites/rifle_smoke1.spr");
|
|
PRECACHE_MODEL("sprites/rifle_smoke2.spr");
|
|
PRECACHE_MODEL("sprites/rifle_smoke3.spr");
|
|
PRECACHE_GENERIC("sprites/scope_arc.tga");
|
|
PRECACHE_GENERIC("sprites/scope_arc_nw.tga");
|
|
PRECACHE_GENERIC("sprites/scope_arc_ne.tga");
|
|
PRECACHE_GENERIC("sprites/scope_arc_sw.tga");
|
|
|
|
m_usResetDecals = g_engfuncs.pfnPrecacheEvent(1, "events/decal_reset.sc");
|
|
}
|
|
|
|
const char *EXT_FUNC GetGameDescription()
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (CSGameRules()) {
|
|
return CSGameRules()->GetGameDescription();
|
|
}
|
|
#else
|
|
if (AreRunningCZero()) {
|
|
return "Condition Zero";
|
|
}
|
|
#endif
|
|
return "Counter-Strike";
|
|
}
|
|
|
|
void EXT_FUNC SysEngine_Error(const char *error_string)
|
|
{
|
|
;
|
|
}
|
|
|
|
void EXT_FUNC PlayerCustomization(edict_t *pEntity, customization_t *pCust)
|
|
{
|
|
CBasePlayer *pPlayer = (CBasePlayer *)GET_PRIVATE(pEntity);
|
|
|
|
if (!pPlayer)
|
|
{
|
|
ALERT(at_console, "PlayerCustomization: Couldn't get player!\n");
|
|
return;
|
|
}
|
|
|
|
if (!pCust)
|
|
{
|
|
ALERT(at_console, "PlayerCustomization: NULL customization!\n");
|
|
return;
|
|
}
|
|
|
|
switch (pCust->resource.type)
|
|
{
|
|
case t_decal:
|
|
pPlayer->SetCustomDecalFrames(pCust->nUserData2);
|
|
break;
|
|
case t_sound:
|
|
case t_skin:
|
|
case t_model:
|
|
break;
|
|
default:
|
|
ALERT(at_console, "PlayerCustomization: Unknown customization type!\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC SpectatorConnect(edict_t *pEntity)
|
|
{
|
|
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
|
|
|
|
if (pPlayer)
|
|
{
|
|
pPlayer->SpectatorConnect();
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC SpectatorDisconnect(edict_t *pEntity)
|
|
{
|
|
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
|
|
|
|
if (pPlayer)
|
|
{
|
|
pPlayer->SpectatorDisconnect();
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC SpectatorThink(edict_t *pEntity)
|
|
{
|
|
CBaseSpectator *pPlayer = (CBaseSpectator *)GET_PRIVATE(pEntity);
|
|
|
|
if (pPlayer)
|
|
{
|
|
pPlayer->SpectatorThink();
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas)
|
|
{
|
|
edict_t *pView = pClient;
|
|
|
|
// Find the client's PVS
|
|
if (pViewEntity)
|
|
{
|
|
pView = pViewEntity;
|
|
}
|
|
|
|
if (pClient->v.flags & FL_PROXY)
|
|
{
|
|
*pvs = nullptr; // the spectator proxy sees
|
|
*pas = nullptr; // and hears everything
|
|
return;
|
|
}
|
|
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pClient);
|
|
if (pPlayer && pPlayer->pev->iuser2 && pPlayer->m_hObserverTarget)
|
|
{
|
|
if (pPlayer->m_afPhysicsFlags & PFLAG_OBSERVER)
|
|
{
|
|
pView = pPlayer->m_hObserverTarget->edict();
|
|
UTIL_SetOrigin(pPlayer->pev, pPlayer->m_hObserverTarget->pev->origin);
|
|
}
|
|
}
|
|
|
|
Vector org = pView->v.origin + pView->v.view_ofs;
|
|
|
|
if (pView->v.flags & FL_DUCKING)
|
|
{
|
|
org = org + (VEC_HULL_MIN - VEC_DUCK_HULL_MIN);
|
|
}
|
|
|
|
*pvs = ENGINE_SET_PVS((float *)&org);
|
|
*pas = ENGINE_SET_PAS((float *)&org);
|
|
}
|
|
|
|
void ResetPlayerPVS(edict_t *client, int clientnum)
|
|
{
|
|
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
|
|
|
|
Q_memset(pvs, 0, sizeof(*pvs));
|
|
pvs->headnode = client->headnode;
|
|
pvs->num_leafs = client->num_leafs;
|
|
Q_memcpy(pvs->leafnums, client->leafnums, sizeof(pvs->leafnums));
|
|
}
|
|
|
|
bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum)
|
|
{
|
|
PLAYERPVSSTATUS *pvs = &g_PVSStatus[clientnum];
|
|
if (pvs->headnode != client->headnode || pvs->num_leafs != client->num_leafs)
|
|
return true;
|
|
|
|
for (int i = 0; i < pvs->num_leafs; i++)
|
|
{
|
|
if (client->leafnums[i] != pvs->leafnums[i])
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs)
|
|
{
|
|
PLAYERPVSSTATUS *pvs;
|
|
ENTITYPVSSTATUS *es;
|
|
|
|
pvs = &g_PVSStatus[clientnum];
|
|
es = &pvs->m_Status[entitynum];
|
|
|
|
if (inpvs)
|
|
es->m_fTimeEnteredPVS = time;
|
|
else
|
|
es->m_fTimeEnteredPVS = 0;
|
|
}
|
|
|
|
bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime)
|
|
{
|
|
PLAYERPVSSTATUS *pvs;
|
|
ENTITYPVSSTATUS *es;
|
|
|
|
pvs = &g_PVSStatus[clientnum];
|
|
es = &pvs->m_Status[entitynum];
|
|
|
|
if (es->m_fTimeEnteredPVS && es->m_fTimeEnteredPVS + 1.0f >= currenttime)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
BOOL EXT_FUNC AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, BOOL player, unsigned char *pSet)
|
|
{
|
|
if (ent != host)
|
|
{
|
|
if ((ent->v.effects & EF_NODRAW) == EF_NODRAW)
|
|
return FALSE;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (ent->v.owner == host)
|
|
{
|
|
// the owner can't see this entity
|
|
if ((ent->v.effects & EF_OWNER_NO_VISIBILITY) == EF_OWNER_NO_VISIBILITY)
|
|
return FALSE;
|
|
}
|
|
// no one can't see this entity except the owner
|
|
else if ((ent->v.effects & EF_OWNER_VISIBILITY) == EF_OWNER_VISIBILITY)
|
|
return FALSE;
|
|
#endif
|
|
}
|
|
|
|
if (!ent->v.modelindex || !STRING(ent->v.model))
|
|
return FALSE;
|
|
|
|
if ((ent->v.flags & FL_SPECTATOR) == FL_SPECTATOR && ent != host)
|
|
return FALSE;
|
|
|
|
int i;
|
|
int hostnum = ENTINDEX(host) - 1;
|
|
if (CheckPlayerPVSLeafChanged(host, hostnum))
|
|
ResetPlayerPVS(host, hostnum);
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if ((ent->v.effects & EF_FORCEVISIBILITY) != EF_FORCEVISIBILITY)
|
|
#endif
|
|
{
|
|
if (ent != host)
|
|
{
|
|
if (!CheckEntityRecentlyInPVS(hostnum, e, gpGlobals->time))
|
|
{
|
|
if (!ENGINE_CHECK_VISIBILITY(ent, pSet))
|
|
{
|
|
MarkEntityInPVS(hostnum, e, 0, false);
|
|
return FALSE;
|
|
}
|
|
|
|
MarkEntityInPVS(hostnum, e, gpGlobals->time, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((ent->v.flags & FL_SKIPLOCALHOST) == FL_SKIPLOCALHOST && (hostflags & 1) && ent->v.owner == host)
|
|
return FALSE;
|
|
|
|
if (host->v.groupinfo)
|
|
{
|
|
UTIL_SetGroupTrace(host->v.groupinfo, GROUP_OP_AND);
|
|
|
|
if (ent->v.groupinfo)
|
|
{
|
|
if (g_groupop == GROUP_OP_AND)
|
|
{
|
|
if (!(ent->v.groupinfo & host->v.groupinfo))
|
|
return FALSE;
|
|
}
|
|
else if (g_groupop == GROUP_OP_NAND)
|
|
{
|
|
if (ent->v.groupinfo & host->v.groupinfo)
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
UTIL_UnsetGroupTrace();
|
|
}
|
|
|
|
Q_memset(state, 0, sizeof(entity_state_t));
|
|
|
|
state->number = e;
|
|
state->entityType = ENTITY_NORMAL;
|
|
|
|
if (ent->v.flags & FL_CUSTOMENTITY)
|
|
state->entityType = ENTITY_BEAM;
|
|
|
|
state->animtime = int(1000.0 * ent->v.animtime) / 1000.0;
|
|
|
|
Q_memcpy(state->origin, ent->v.origin, sizeof(float) * 3);
|
|
Q_memcpy(state->angles, ent->v.angles, sizeof(float) * 3);
|
|
Q_memcpy(state->mins, ent->v.mins, sizeof(float) * 3);
|
|
Q_memcpy(state->maxs, ent->v.maxs, sizeof(float) * 3);
|
|
Q_memcpy(state->startpos, ent->v.startpos, sizeof(float) * 3);
|
|
Q_memcpy(state->endpos, ent->v.endpos, sizeof(float) * 3);
|
|
|
|
state->impacttime = ent->v.impacttime;
|
|
state->starttime = ent->v.starttime;
|
|
state->modelindex = ent->v.modelindex;
|
|
state->frame = ent->v.frame;
|
|
state->skin = ent->v.skin;
|
|
state->effects = ent->v.effects;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
// don't send unhandled custom bits to client
|
|
state->effects &= ~EF_CUSTOM_BITS;
|
|
|
|
if (ent->v.skin == CONTENTS_LADDER &&
|
|
(host->v.iuser3 & PLAYER_PREVENT_CLIMB) == PLAYER_PREVENT_CLIMB) {
|
|
state->skin = CONTENTS_EMPTY;
|
|
}
|
|
#endif
|
|
|
|
// add studio interpolation if non-player entity is moving (why?)
|
|
if (!player &&
|
|
#ifdef REGAMEDLL_ADD
|
|
// adds slerp (studio interpolation) if not set
|
|
!(ent->v.effects & EF_NOSLERP) &&
|
|
#endif
|
|
ent->v.animtime && !ent->v.velocity.x && !ent->v.velocity.y && !ent->v.velocity.z)
|
|
state->eflags |= EFLAG_SLERP;
|
|
|
|
state->scale = ent->v.scale;
|
|
state->solid = ent->v.solid;
|
|
state->colormap = ent->v.colormap;
|
|
state->movetype = ent->v.movetype;
|
|
state->sequence = ent->v.sequence;
|
|
state->framerate = ent->v.framerate;
|
|
state->body = ent->v.body;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
state->controller[i] = ent->v.controller[i];
|
|
|
|
for (i = 0; i < 2; i++)
|
|
state->blending[i] = ent->v.blending[i];
|
|
|
|
state->rendermode = ent->v.rendermode;
|
|
state->renderamt = int(ent->v.renderamt);
|
|
state->renderfx = ent->v.renderfx;
|
|
state->rendercolor.r = byte(ent->v.rendercolor.x);
|
|
state->rendercolor.g = byte(ent->v.rendercolor.y);
|
|
state->rendercolor.b = byte(ent->v.rendercolor.z);
|
|
|
|
state->aiment = 0;
|
|
|
|
// following something
|
|
if (ent->v.aiment)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
// if set, it will still follow the player with a bit of "delay", still looks fine (experimental)
|
|
if (ent->v.effects & EF_FOLLOWKEEPRENDER)
|
|
{
|
|
// will keep the current render entity values if it's set
|
|
state->movetype = MOVETYPE_NONE;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
state->aiment = ENTINDEX(ent->v.aiment);
|
|
}
|
|
}
|
|
|
|
state->owner = 0;
|
|
if (ent->v.owner)
|
|
{
|
|
int owner = ENTINDEX(ent->v.owner);
|
|
if (owner >= 1 && owner <= gpGlobals->maxClients)
|
|
state->owner = owner;
|
|
}
|
|
|
|
if (player)
|
|
{
|
|
Q_memcpy(state->basevelocity, ent->v.basevelocity, sizeof(float) * 3);
|
|
|
|
state->weaponmodel = MODEL_INDEX(STRING(ent->v.weaponmodel));
|
|
state->gaitsequence = ent->v.gaitsequence;
|
|
|
|
state->spectator = (ent->v.flags & FL_SPECTATOR) ? TRUE : FALSE;
|
|
state->friction = ent->v.friction;
|
|
state->gravity = ent->v.gravity;
|
|
state->usehull = (ent->v.flags & FL_DUCKING) ? 1 : 0;
|
|
state->health = int(ent->v.health);
|
|
}
|
|
else
|
|
state->playerclass = ent->v.playerclass;
|
|
|
|
state->iuser4 = ent->v.iuser4;
|
|
return TRUE;
|
|
}
|
|
|
|
// Creates baselines used for network encoding, especially for player data since players are not spawned until connect time.
|
|
void EXT_FUNC CreateBaseline(int player, int eindex, struct entity_state_s *baseline, edict_t *entity, int playermodelindex, Vector player_mins, Vector player_maxs)
|
|
{
|
|
baseline->origin = entity->v.origin;
|
|
baseline->angles = entity->v.angles;
|
|
|
|
baseline->frame = entity->v.frame;
|
|
baseline->skin = (short)entity->v.skin;
|
|
|
|
// render information
|
|
baseline->rendermode = byte(entity->v.rendermode);
|
|
baseline->renderamt = byte(entity->v.renderamt);
|
|
baseline->rendercolor.r = byte(entity->v.rendercolor.x);
|
|
baseline->rendercolor.g = byte(entity->v.rendercolor.y);
|
|
baseline->rendercolor.b = byte(entity->v.rendercolor.z);
|
|
baseline->renderfx = byte(entity->v.renderfx);
|
|
|
|
if (player)
|
|
{
|
|
baseline->mins = player_mins;
|
|
baseline->maxs = player_maxs;
|
|
|
|
baseline->colormap = eindex;
|
|
baseline->modelindex = playermodelindex;
|
|
baseline->friction = 1.0;
|
|
baseline->movetype = MOVETYPE_WALK;
|
|
|
|
baseline->solid = SOLID_SLIDEBOX;
|
|
baseline->scale = entity->v.scale;
|
|
baseline->framerate = 1.0;
|
|
baseline->gravity = 1.0;
|
|
}
|
|
else
|
|
{
|
|
baseline->mins = entity->v.mins;
|
|
baseline->maxs = entity->v.maxs;
|
|
|
|
baseline->colormap = 0;
|
|
baseline->modelindex = entity->v.modelindex;
|
|
baseline->movetype = entity->v.movetype;
|
|
|
|
baseline->scale = entity->v.scale;
|
|
baseline->solid = entity->v.solid;
|
|
baseline->framerate = entity->v.framerate;
|
|
baseline->gravity = entity->v.gravity;
|
|
}
|
|
}
|
|
|
|
void Entity_FieldInit(struct delta_s *pFields)
|
|
{
|
|
entity_field_alias[FIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN0].name);
|
|
entity_field_alias[FIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN1].name);
|
|
entity_field_alias[FIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ORIGIN2].name);
|
|
entity_field_alias[FIELD_ANGLES0].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES0].name);
|
|
entity_field_alias[FIELD_ANGLES1].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES1].name);
|
|
entity_field_alias[FIELD_ANGLES2].field = DELTA_FINDFIELD(pFields, entity_field_alias[FIELD_ANGLES2].name);
|
|
}
|
|
|
|
// Callback for sending entity_state_t info over network.
|
|
void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
|
|
{
|
|
entity_state_t *f, *t;
|
|
int localplayer = 0;
|
|
static int initialized = 0;
|
|
|
|
if (!initialized)
|
|
{
|
|
Entity_FieldInit(pFields);
|
|
initialized = 1;
|
|
}
|
|
|
|
f = (entity_state_t *)from;
|
|
t = (entity_state_t *)to;
|
|
|
|
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
|
|
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
|
|
|
|
if (localplayer)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
if (t->impacttime != 0 && t->starttime != 0)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ANGLES2].field);
|
|
}
|
|
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
else if (t->aiment != f->aiment)
|
|
{
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
}
|
|
|
|
void Player_FieldInit(struct delta_s *pFields)
|
|
{
|
|
player_field_alias[FIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN0].name);
|
|
player_field_alias[FIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN1].name);
|
|
player_field_alias[FIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, player_field_alias[FIELD_ORIGIN2].name);
|
|
}
|
|
|
|
// Callback for sending entity_state_t for players info over network.
|
|
void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
|
|
{
|
|
entity_state_t *f, *t;
|
|
int localplayer = 0;
|
|
|
|
static int initialized = 0;
|
|
if (!initialized)
|
|
{
|
|
Player_FieldInit(pFields);
|
|
initialized = 1;
|
|
}
|
|
|
|
f = (entity_state_t *)from;
|
|
t = (entity_state_t *)to;
|
|
|
|
// Never send origin to local player, it's sent with more resolution in clientdata_t structure
|
|
localplayer = (t->number - 1) == ENGINE_CURRENT_PLAYER();
|
|
|
|
if (localplayer)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
if (t->movetype == MOVETYPE_FOLLOW && t->aiment != 0)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
else if (t->aiment != f->aiment)
|
|
{
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN0].field);
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN1].field);
|
|
DELTA_SETBYINDEX(pFields, entity_field_alias[FIELD_ORIGIN2].field);
|
|
}
|
|
}
|
|
|
|
void Custom_Entity_FieldInit(delta_s *pFields)
|
|
{
|
|
custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ANGLES0].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES0].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ANGLES1].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES1].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ANGLES2].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES2].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_SKIN].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_SKIN].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].name);
|
|
custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].field = DELTA_FINDFIELD(pFields, custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].name);
|
|
}
|
|
|
|
// Callback for sending entity_state_t info ( for custom entities ) over network.
|
|
void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to)
|
|
{
|
|
entity_state_t *f, *t;
|
|
int beamType;
|
|
static int initialized = 0;
|
|
|
|
if (!initialized)
|
|
{
|
|
Custom_Entity_FieldInit(pFields);
|
|
initialized = 1;
|
|
}
|
|
|
|
f = (entity_state_t *)from;
|
|
t = (entity_state_t *)to;
|
|
|
|
beamType = t->rendermode & 0x0F;
|
|
|
|
if (beamType != BEAM_POINTS)
|
|
{
|
|
if (beamType != BEAM_ENTPOINT)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN0].field);
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN1].field);
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ORIGIN2].field);
|
|
}
|
|
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES0].field);
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES1].field);
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANGLES2].field);
|
|
}
|
|
|
|
if (beamType != BEAM_ENTS && beamType != BEAM_ENTPOINT)
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_SKIN].field);
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_SEQUENCE].field);
|
|
}
|
|
|
|
// animtime is compared by rounding first
|
|
// see if we really shouldn't actually send it
|
|
if (int(f->animtime) == int(t->animtime))
|
|
{
|
|
DELTA_UNSETBYINDEX(pFields, custom_entity_field_alias[CUSTOMFIELD_ANIMTIME].field);
|
|
}
|
|
}
|
|
|
|
// Allows game .dll to override network encoding of certain types of entities and tweak values, etc.
|
|
void EXT_FUNC RegisterEncoders()
|
|
{
|
|
DELTA_ADDENCODER("Entity_Encode", Entity_Encode);
|
|
DELTA_ADDENCODER("Custom_Encode", Custom_Encode);
|
|
DELTA_ADDENCODER("Player_Encode", Player_Encode);
|
|
}
|
|
|
|
int EXT_FUNC GetWeaponData(edict_t *pEdict, struct weapon_data_s *info)
|
|
{
|
|
#ifdef CLIENT_WEAPONS
|
|
entvars_t *pev = &pEdict->v;
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
|
|
|
|
Q_memset(info, 0, sizeof(weapon_data_t) * MAX_WEAPONS);
|
|
|
|
if (!pPlayer)
|
|
return 1;
|
|
|
|
// go through all of the weapons and make a list of the ones to pack
|
|
for (int i = 0; i < MAX_ITEM_TYPES; i++)
|
|
{
|
|
auto pPlayerItem = pPlayer->m_rgpPlayerItems[i];
|
|
while (pPlayerItem)
|
|
{
|
|
// there's a weapon here. Should I pack it?
|
|
auto weapon = (CBasePlayerWeapon *)pPlayerItem->GetWeaponPtr();
|
|
if (weapon && weapon->UseDecrement())
|
|
{
|
|
// Get The ID
|
|
ItemInfo II;
|
|
Q_memset(&II, 0, sizeof(II));
|
|
|
|
#ifdef REGAMEDLL_API
|
|
pPlayerItem->CSPlayerItem()->GetItemInfo(&II);
|
|
#else
|
|
weapon->GetItemInfo(&II);
|
|
#endif
|
|
|
|
if (II.iId >= 0 && II.iId < MAX_WEAPONS)
|
|
{
|
|
auto item = &info[II.iId];
|
|
|
|
item->m_iId = II.iId;
|
|
item->m_iClip = weapon->m_iClip;
|
|
item->m_flTimeWeaponIdle = Q_max(weapon->m_flTimeWeaponIdle, -0.001f);
|
|
item->m_flNextPrimaryAttack = Q_max(weapon->m_flNextPrimaryAttack, -0.001f);
|
|
item->m_flNextSecondaryAttack = Q_max(weapon->m_flNextSecondaryAttack, -0.001f);
|
|
item->m_flNextReload = Q_max(weapon->m_flNextReload, -0.001f);
|
|
item->m_fInReload = weapon->m_fInReload;
|
|
item->m_fInSpecialReload = weapon->m_fInSpecialReload;
|
|
item->m_fInZoom = weapon->m_iShotsFired;
|
|
item->m_fAimedDamage = weapon->m_flLastFire;
|
|
item->m_iWeaponState = weapon->m_iWeaponState;
|
|
item->fuser2 = weapon->m_flStartThrow;
|
|
item->fuser3 = weapon->m_flReleaseThrow;
|
|
item->iuser1 = weapon->m_iSwing;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pPlayerItem == pPlayer->m_pActiveItem && !weapon->m_fInReload && weapon->m_iClip == II.iMaxClip)
|
|
{
|
|
const WeaponInfoStruct *wpnInfo = GetDefaultWeaponInfo(II.iId);
|
|
|
|
if (wpnInfo && wpnInfo->gunClipSize != II.iMaxClip)
|
|
item->m_iClip = wpnInfo->gunClipSize;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
pPlayerItem = pPlayerItem->m_pNext;
|
|
}
|
|
}
|
|
#else
|
|
Q_memset(info, 0, sizeof(weapon_data_t) * MAX_WEAPONS);
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Data sent to current client only engine sets cd to 0 before calling.
|
|
void EXT_FUNC UpdateClientData(const edict_t *ent, int sendweapons, struct clientdata_s *cd)
|
|
{
|
|
if (!ent || !ent->pvPrivateData)
|
|
return;
|
|
|
|
entvars_t *pevOrg = nullptr;
|
|
entvars_t *pev = const_cast<entvars_t *>(&ent->v);
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
|
|
|
|
// if user is spectating different player in First person, override some vars
|
|
if (pPlayer && pPlayer->pev->iuser1 == OBS_IN_EYE && pPlayer->m_hObserverTarget)
|
|
{
|
|
pevOrg = pev;
|
|
pev = pPlayer->m_hObserverTarget->pev;
|
|
pPlayer = CBasePlayer::Instance(pev);
|
|
}
|
|
|
|
cd->flags = pev->flags;
|
|
#ifdef REGAMEDLL_FIXES
|
|
cd->health = max(pev->health, 0.0f);
|
|
#else
|
|
cd->health = pev->health;
|
|
#endif
|
|
|
|
cd->viewmodel = MODEL_INDEX(STRING(pev->viewmodel));
|
|
cd->waterlevel = pev->waterlevel;
|
|
cd->watertype = pev->watertype;
|
|
cd->weapons = pev->weapons;
|
|
cd->origin = pev->origin;
|
|
cd->velocity = pev->velocity;
|
|
cd->view_ofs = pev->view_ofs;
|
|
cd->punchangle = pev->punchangle;
|
|
cd->bInDuck = pev->bInDuck;
|
|
cd->flTimeStepSound = pev->flTimeStepSound;
|
|
cd->flDuckTime = pev->flDuckTime;
|
|
cd->flSwimTime = pev->flSwimTime;
|
|
cd->waterjumptime = int(pev->teleport_time);
|
|
|
|
Q_strcpy(cd->physinfo, ENGINE_GETPHYSINFO(ent));
|
|
|
|
cd->maxspeed = pev->maxspeed;
|
|
cd->fov = pev->fov;
|
|
cd->weaponanim = pev->weaponanim;
|
|
cd->pushmsec = pev->pushmsec;
|
|
|
|
if (pevOrg)
|
|
{
|
|
cd->iuser1 = pevOrg->iuser1;
|
|
cd->iuser2 = pevOrg->iuser2;
|
|
cd->iuser3 = pevOrg->iuser3;
|
|
}
|
|
else
|
|
{
|
|
cd->iuser1 = pev->iuser1;
|
|
cd->iuser2 = pev->iuser2;
|
|
cd->iuser3 = pev->iuser3;
|
|
}
|
|
|
|
cd->fuser1 = pev->fuser1;
|
|
cd->fuser3 = pev->fuser3;
|
|
cd->fuser2 = pev->fuser2;
|
|
|
|
if (sendweapons && pPlayer)
|
|
{
|
|
cd->ammo_shells = pPlayer->ammo_buckshot;
|
|
cd->ammo_nails = pPlayer->ammo_9mm;
|
|
cd->ammo_cells = pPlayer->ammo_556nato;
|
|
cd->ammo_rockets = pPlayer->ammo_556natobox;
|
|
cd->vuser2.x = pPlayer->ammo_762nato;
|
|
cd->vuser2.y = pPlayer->ammo_45acp;
|
|
cd->vuser2.z = pPlayer->ammo_50ae;
|
|
cd->vuser3.x = pPlayer->ammo_338mag;
|
|
cd->vuser3.y = pPlayer->ammo_57mm;
|
|
cd->vuser3.z = pPlayer->ammo_357sig;
|
|
cd->m_flNextAttack = pPlayer->m_flNextAttack;
|
|
|
|
int iUser3 = 0;
|
|
|
|
if (
|
|
#ifdef REGAMEDLL_API
|
|
pPlayer->CSPlayer()->m_bCanShootOverride ||
|
|
#endif
|
|
(pPlayer->m_bCanShoot && !pPlayer->m_bIsDefusing))
|
|
iUser3 |= PLAYER_CAN_SHOOT;
|
|
|
|
if (g_pGameRules->IsFreezePeriod())
|
|
iUser3 |= PLAYER_FREEZE_TIME_OVER;
|
|
|
|
if (pPlayer->m_signals.GetState() & SIGNAL_BOMB)
|
|
iUser3 |= PLAYER_IN_BOMB_ZONE;
|
|
|
|
if (pPlayer->HasShield())
|
|
iUser3 |= PLAYER_HOLDING_SHIELD;
|
|
|
|
if (pPlayer->pev->iuser1 == OBS_NONE && !pevOrg)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
// useful for mods
|
|
iUser3 |= pev->iuser3;
|
|
#endif
|
|
cd->iuser3 = iUser3;
|
|
}
|
|
|
|
if (pPlayer->m_pActiveItem)
|
|
{
|
|
ItemInfo II;
|
|
Q_memset(&II, 0, sizeof(II));
|
|
|
|
CBasePlayerWeapon *weapon = (CBasePlayerWeapon *)pPlayer->m_pActiveItem->GetWeaponPtr();
|
|
if (weapon && weapon->UseDecrement() &&
|
|
#ifdef REGAMEDLL_API
|
|
weapon->CSPlayerItem()->GetItemInfo(&II)
|
|
#else
|
|
weapon->GetItemInfo(&II)
|
|
#endif
|
|
)
|
|
{
|
|
cd->m_iId = II.iId;
|
|
|
|
if ((unsigned int)weapon->m_iPrimaryAmmoType < MAX_AMMO_SLOTS)
|
|
{
|
|
cd->vuser4.x = weapon->m_iPrimaryAmmoType;
|
|
cd->vuser4.y = pPlayer->m_rgAmmo[weapon->m_iPrimaryAmmoType];
|
|
}
|
|
else
|
|
{
|
|
cd->vuser4.x = -1.0;
|
|
cd->vuser4.y = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void EXT_FUNC CmdStart(const edict_t *pEdict, const struct usercmd_s *cmd, unsigned int random_seed)
|
|
{
|
|
entvars_t *pev = const_cast<entvars_t *>(&pEdict->v);
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
if (pPlayer->pev->groupinfo)
|
|
UTIL_SetGroupTrace(pPlayer->pev->groupinfo, GROUP_OP_AND);
|
|
|
|
pPlayer->random_seed = random_seed;
|
|
}
|
|
|
|
void EXT_FUNC CmdEnd(const edict_t *pEdict)
|
|
{
|
|
entvars_t *pev = const_cast<entvars_t *>(&pEdict->v);
|
|
CBasePlayer *pPlayer = CBasePlayer::Instance(pev);
|
|
|
|
if (!pPlayer)
|
|
return;
|
|
|
|
if (pPlayer->pev->groupinfo)
|
|
UTIL_UnsetGroupTrace();
|
|
|
|
if (pev->flags & FL_DUCKING)
|
|
UTIL_SetSize(pev, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX);
|
|
}
|
|
|
|
int EXT_FUNC ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size)
|
|
{
|
|
// Parse stuff from args
|
|
int max_buffer_size = *response_buffer_size;
|
|
|
|
// Zero it out since we aren't going to respond.
|
|
// If we wanted to response, we'd write data into response_buffer
|
|
*response_buffer_size = 0;
|
|
|
|
// Since we don't listen for anything here, just respond that it's a bogus message
|
|
// If we didn't reject the message, we'd return 1 for success instead.
|
|
return 0;
|
|
}
|
|
|
|
BOOL EXT_FUNC GetHullBounds(int hullnumber, float *mins, float *maxs)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (hullbounds_sets.value == 0.0f)
|
|
{
|
|
return (hullnumber < 3) ? TRUE : FALSE;
|
|
}
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
switch (hullnumber)
|
|
{
|
|
case 0: // Normal player
|
|
Q_memcpy(mins, (float*)VEC_HULL_MIN, sizeof(vec3_t));
|
|
Q_memcpy(maxs, (float*)VEC_HULL_MAX, sizeof(vec3_t));
|
|
return TRUE;
|
|
case 1: // Crouched player
|
|
Q_memcpy(mins, (float*)VEC_DUCK_HULL_MIN, sizeof(vec3_t));
|
|
Q_memcpy(maxs, (float*)VEC_DUCK_HULL_MAX, sizeof(vec3_t));
|
|
return TRUE;
|
|
case 2: // Point based hull
|
|
Q_memcpy(mins, (float*)Vector(0, 0, 0), sizeof(vec3_t));
|
|
Q_memcpy(maxs, (float*)Vector(0, 0, 0), sizeof(vec3_t));
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
#else // REGAMEDLL_FIXES
|
|
switch (hullnumber)
|
|
{
|
|
case 0: // Normal player
|
|
mins = VEC_HULL_MIN;
|
|
maxs = VEC_HULL_MAX;
|
|
return TRUE;
|
|
case 1: // Crouched player
|
|
mins = VEC_DUCK_HULL_MIN;
|
|
maxs = VEC_DUCK_HULL_MAX;
|
|
return TRUE;
|
|
case 2: // Point based hull
|
|
mins = Vector(0, 0, 0);
|
|
maxs = Vector(0, 0, 0);
|
|
return TRUE;
|
|
default:
|
|
return FALSE;
|
|
}
|
|
#endif // REGAMEDLL_FIXES
|
|
}
|
|
|
|
// Create pseudo-baselines for items that aren't placed in the map at spawn time, but which are likely
|
|
// to be created during play ( e.g., grenades, ammo packs, projectiles, corpses, etc. )
|
|
void EXT_FUNC CreateInstancedBaselines()
|
|
{
|
|
#ifndef REGAMEDLL_FIXES
|
|
int iret = 0;
|
|
entity_state_t state;
|
|
|
|
Q_memset(&state, 0, sizeof(state));
|
|
|
|
// Create any additional baselines here for things like grendates, etc.
|
|
// iret = ENGINE_INSTANCE_BASELINE(pc->pev->classname, &state);
|
|
|
|
// Destroy objects.
|
|
// UTIL_Remove(pc);
|
|
#endif
|
|
}
|
|
|
|
int EXT_FUNC InconsistentFile(const edict_t *pEdict, const char *filename, char *disconnect_message)
|
|
{
|
|
// Server doesn't care?
|
|
if (!CVAR_GET_FLOAT("mp_consistency"))
|
|
return 0;
|
|
|
|
// Default behavior is to kick the player
|
|
Q_sprintf(disconnect_message, "Server is enforcing file consistency for %s\n", filename);
|
|
|
|
// Kick now with specified disconnect message.
|
|
return 1;
|
|
}
|
|
|
|
// The game .dll should return 1 if lag compensation should be allowed ( could also just set
|
|
// the sv_unlag cvar.
|
|
// Most games right now should return 0, until client-side weapon prediction code is written
|
|
// and tested for them ( note you can predict weapons, but not do lag compensation, too,
|
|
// if you want.
|
|
int EXT_FUNC AllowLagCompensation()
|
|
{
|
|
return 1;
|
|
}
|