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bffb373539
* implement CGib Move code part from basemonster.cpp to gib.cpp 3-rd party: Link entity to class (can hookable by HamSandwich amxx module) Add hooks for ReAPI
61 lines
2.2 KiB
C++
61 lines
2.2 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class CGib: public CBaseEntity
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{
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public:
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virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; }
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public:
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void Spawn_OrigFunc(const char *szGibModel);
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void BounceGibTouch_OrigFunc(CBaseEntity *pOther);
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void WaitTillLand_OrigFunc();
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void Spawn(const char *szGibModel);
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void EXPORT BounceGibTouch(CBaseEntity *pOther);
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void EXPORT StickyGibTouch(CBaseEntity *pOther);
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void EXPORT WaitTillLand();
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void LimitVelocity();
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public:
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static CGib *SpawnHeadGib_OrigFunc(entvars_t *pevVictim);
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static void SpawnRandomGibs_OrigFunc(entvars_t *pevVictim, int cGibs, int human);
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static CGib *SpawnHeadGib(entvars_t *pevVictim);
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static void SpawnRandomGibs(entvars_t *pevVictim, int cGibs, int human);
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static void SpawnStickyGibs(entvars_t *pevVictim, Vector vecOrigin, int cGibs);
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public:
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int m_bloodColor;
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int m_cBloodDecals;
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int m_material;
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float m_lifeTime;
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};
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