mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
d80d87366a
* game_player_equip: Check UseOnly flag * New flag SF_PLAYEREQUIP_REMOVEWEAPONS
643 lines
14 KiB
C++
643 lines
14 KiB
C++
#include "precompiled.h"
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TYPEDESCRIPTION CRuleEntity::m_SaveData[] =
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{
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DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING),
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};
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IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity)
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void CRuleEntity::Spawn()
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{
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pev->solid = SOLID_NOT;
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pev->movetype = MOVETYPE_NONE;
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pev->effects = EF_NODRAW;
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}
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void CRuleEntity::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "master"))
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{
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SetMaster(ALLOC_STRING(pkvd->szValue));
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pkvd->fHandled = TRUE;
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}
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else
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{
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CBaseEntity::KeyValue(pkvd);
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}
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}
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bool CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
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{
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if (!FStringNull(m_iszMaster))
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{
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return UTIL_IsMasterTriggered(m_iszMaster, pActivator);
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}
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return true;
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}
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void CRulePointEntity::Spawn()
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{
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CRuleEntity::Spawn();
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pev->frame = 0;
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pev->model = 0;
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}
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void CRuleBrushEntity::Spawn()
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{
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SET_MODEL(edict(), STRING(pev->model));
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CRuleEntity::Spawn();
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}
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LINK_ENTITY_TO_CLASS(game_score, CGameScore, CCSGameScore)
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void CGameScore::Spawn()
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{
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CRulePointEntity::Spawn();
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}
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void CGameScore::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "points"))
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{
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SetPoints(Q_atoi(pkvd->szValue));
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pkvd->fHandled = TRUE;
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}
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else
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{
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CRulePointEntity::KeyValue(pkvd);
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}
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}
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void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!pActivator || !CanFireForActivator(pActivator))
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return;
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// Only players can use this
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if (pActivator->IsPlayer())
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{
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if (AwardToTeam())
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{
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pActivator->AddPointsToTeam(Points(), AllowNegativeScore());
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}
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else
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{
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pActivator->AddPoints(Points(), AllowNegativeScore());
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}
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}
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}
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LINK_ENTITY_TO_CLASS(game_end, CGameEnd, CCSGameEnd)
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void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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g_pGameRules->EndMultiplayerGame();
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}
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// Save parms as a block. Will break save/restore if the structure changes, but this entity didn't ship with Half-Life, so
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// it can't impact saved Half-Life games.
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TYPEDESCRIPTION CGameText::m_SaveData[] =
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{
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DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)),
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};
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LINK_ENTITY_TO_CLASS(game_text, CGameText, CCSGameText)
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IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity)
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void CGameText::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "channel"))
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{
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m_textParms.channel = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "x"))
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{
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m_textParms.x = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "y"))
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{
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m_textParms.y = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "effect"))
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{
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m_textParms.effect = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "color"))
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{
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int color[4];
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UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
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m_textParms.r1 = color[0];
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m_textParms.g1 = color[1];
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m_textParms.b1 = color[2];
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m_textParms.a1 = color[3];
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "color2"))
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{
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int color[4];
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UTIL_StringToIntArray(color, ARRAYSIZE(color), pkvd->szValue);
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m_textParms.r2 = color[0];
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m_textParms.g2 = color[1];
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m_textParms.b2 = color[2];
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m_textParms.a2 = color[3];
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fadein"))
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{
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m_textParms.fadeinTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fadeout"))
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{
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m_textParms.fadeoutTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "holdtime"))
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{
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m_textParms.holdTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "fxtime"))
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{
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m_textParms.fxTime = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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{
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CRulePointEntity::KeyValue(pkvd);
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}
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}
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void CGameText::Spawn()
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{
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#ifdef REGAMEDLL_FIXES
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// Don't allow entity triggering itself
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if (FStrEq(pev->target, pev->targetname))
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{
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ALERT(at_warning, "%s \"%s\" the target applies to itself.\n", STRING(pev->classname), STRING(pev->targetname));
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pev->target = iStringNull;
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}
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#endif
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}
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void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (MessageToAll())
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{
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UTIL_HudMessageAll(m_textParms, MessageGet());
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ALERT(at_aiconsole, "HUD-MSG to all: \"%s\"\n", MessageGet());
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}
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else
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{
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#ifdef REGAMEDLL_FIXES
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if (FNullEnt(pActivator))
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{
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ALERT(at_console, "Game_text \"%s\" got no activator for activator-only message.\n", STRING(pev->targetname));
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}
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else
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#endif
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if (pActivator->IsNetClient())
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{
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UTIL_HudMessage(pActivator, m_textParms, MessageGet());
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ALERT(at_aiconsole, "HUD-MSG to \"%s\": \"%s\"\n", STRING(pActivator->pev->netname), MessageGet());
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}
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}
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#ifdef REGAMEDLL_FIXES
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SUB_UseTargets(pActivator, USE_TOGGLE, 0);
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#endif
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}
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LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster, CCSGameTeamMaster)
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void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "teamindex"))
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{
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m_teamIndex = Q_atoi(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "triggerstate"))
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{
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int type = Q_atoi(pkvd->szValue);
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switch (type)
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{
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case 0:
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m_triggerType = USE_OFF;
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break;
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case 2:
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m_triggerType = USE_TOGGLE;
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break;
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default:
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m_triggerType = USE_ON;
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break;
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}
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pkvd->fHandled = TRUE;
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}
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else
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{
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CRulePointEntity::KeyValue(pkvd);
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}
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}
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void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!pActivator || !CanFireForActivator(pActivator))
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return;
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if (useType == USE_SET)
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{
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if (value < 0)
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{
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m_teamIndex = -1;
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}
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else
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{
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#ifdef REGAMEDLL_FIXES
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if (pActivator->IsPlayer())
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m_teamIndex = ((CBasePlayer *)pActivator)->m_iTeam;
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else
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m_teamIndex = -1;
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#else
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m_teamIndex = g_pGameRules->GetTeamIndex(pActivator->TeamID());
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#endif
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}
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return;
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}
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if (TeamMatch(pActivator))
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{
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SUB_UseTargets(pActivator, m_triggerType, value);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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}
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BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator)
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{
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return TeamMatch(pActivator);
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}
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const char *CGameTeamMaster::TeamID()
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{
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// Currently set to "no team"
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if (m_teamIndex < 0)
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{
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return "";
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}
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// UNDONE: Fill this in with the team from the "teamlist"
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#ifdef REGAMEDLL_FIXES
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return GetTeamName(m_teamIndex);
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#else
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return g_pGameRules->GetIndexedTeamName(m_teamIndex);
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#endif
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}
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bool CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
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{
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if (m_teamIndex < 0 && AnyTeam())
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return true;
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if (!pActivator)
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return false;
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#ifdef REGAMEDLL_FIXES
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CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
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if (!pPlayer->IsPlayer())
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return false;
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return pPlayer->m_iTeam == m_teamIndex;
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#else
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return UTIL_TeamsMatch(pActivator->TeamID(), TeamID());
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#endif
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}
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LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet, CCSGameTeamSet)
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void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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if (ShouldClearTeam())
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{
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// clear the team of our target
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SUB_UseTargets(pActivator, USE_SET, -1);
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}
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else
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{
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// set the team of our target to our activator's team
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SUB_UseTargets(pActivator, USE_SET, 0);
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}
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
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{
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DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING),
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};
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LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone, CCSGamePlayerZone)
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IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity)
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void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "intarget"))
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{
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m_iszInTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "outtarget"))
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{
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m_iszOutTarget = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "incount"))
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{
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m_iszInCount = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "outcount"))
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{
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m_iszOutCount = ALLOC_STRING(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else
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{
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CRuleBrushEntity::KeyValue(pkvd);
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}
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}
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class CGameZonePlayerVolumeListener: public CPlayerInVolumeAdapter
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{
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public:
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CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value);
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void PlayerDetected(const bool fInVolume, CBasePlayer *pPlayer) override
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{
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string_t targetName = fInVolume ? m_iszInTarget : m_iszOutTarget;
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if (FStringNull(targetName))
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return;
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FireTargets(STRING(targetName), pPlayer, m_hActivator, m_useType, m_value);
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}
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private:
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string_t m_iszInTarget;
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string_t m_iszOutTarget;
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EHANDLE m_hActivator;
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USE_TYPE m_useType;
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float m_value;
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};
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CGameZonePlayerVolumeListener::CGameZonePlayerVolumeListener(CGamePlayerZone *pBrushEntity, CBaseEntity *pActivator, USE_TYPE useType, float value)
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{
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m_iszInTarget = pBrushEntity->m_iszInTarget;
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m_iszOutTarget = pBrushEntity->m_iszOutTarget;
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m_hActivator = pActivator;
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m_useType = useType;
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m_value = value;
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}
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void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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int playersInCount = 0;
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int playersOutCount = 0;
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if (!CanFireForActivator(pActivator))
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return;
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CGameZonePlayerVolumeListener adapter(this, pActivator, useType, value);
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UTIL_CountPlayersInBrushVolume(HasOnlyAlive(), this, playersInCount, playersOutCount, &adapter);
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if (!FStringNull(m_iszInCount))
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{
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FireTargets(STRING(m_iszInCount), pActivator, this, USE_SET, playersInCount);
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}
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if (!FStringNull(m_iszOutCount))
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{
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FireTargets(STRING(m_iszOutCount), pActivator, this, USE_SET, playersOutCount);
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}
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}
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LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt, CCSGamePlayerHurt)
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void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!pActivator || !CanFireForActivator(pActivator))
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return;
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if (pActivator->IsPlayer())
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{
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if (pev->dmg < 0)
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pActivator->TakeHealth(-pev->dmg, DMG_GENERIC);
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else
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pActivator->TakeDamage(pev, pev, pev->dmg, DMG_GENERIC);
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}
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SUB_UseTargets(pActivator, useType, value);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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LINK_ENTITY_TO_CLASS(game_counter, CGameCounter, CCSGameCounter)
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void CGameCounter::Spawn()
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{
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// Save off the initial count
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SetInitialValue(CountValue());
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CRulePointEntity::Spawn();
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}
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void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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switch (useType)
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{
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case USE_ON:
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case USE_TOGGLE:
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CountUp();
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break;
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case USE_OFF:
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CountDown();
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break;
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case USE_SET:
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SetCountValue(int(value));
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break;
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}
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if (HitLimit())
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{
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SUB_UseTargets(pActivator, USE_TOGGLE, 0);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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if (ResetOnFire())
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{
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ResetCount();
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}
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}
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}
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LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet, CCSGameCounterSet)
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void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (!CanFireForActivator(pActivator))
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return;
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SUB_UseTargets(pActivator, USE_SET, pev->frags);
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if (RemoveOnFire())
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{
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UTIL_Remove(this);
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}
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}
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LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip, CCSGamePlayerEquip)
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void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
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{
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CRulePointEntity::KeyValue(pkvd);
|
|
|
|
if (!pkvd->fHandled)
|
|
{
|
|
for (int i = 0; i < MAX_EQUIP; i++)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
{
|
|
char tmp[128];
|
|
UTIL_StripToken(pkvd->szKeyName, tmp);
|
|
|
|
m_weaponNames[i] = ALLOC_STRING(tmp);
|
|
m_weaponCount[i] = Q_atoi(pkvd->szValue);
|
|
m_weaponCount[i] = Q_max(1, m_weaponCount[i]);
|
|
|
|
pkvd->fHandled = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
|
|
{
|
|
if (CanEquipOverTouch(pOther))
|
|
{
|
|
EquipPlayer(pOther);
|
|
}
|
|
}
|
|
|
|
void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
|
|
{
|
|
if (!pEntity || !pEntity->IsPlayer())
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pEntity);
|
|
|
|
if (RemoveWeapons())
|
|
{
|
|
pPlayer->RemoveAllItems(FALSE);
|
|
}
|
|
|
|
for (int i = 0; i < MAX_EQUIP; i++)
|
|
{
|
|
if (FStringNull(m_weaponNames[i]))
|
|
break;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
auto itemid = GetItemIdByName(STRING(m_weaponNames[i]));
|
|
if (itemid != ITEM_NONE && pPlayer->HasRestrictItem(itemid, ITEM_TYPE_EQUIPPED))
|
|
continue;
|
|
#endif
|
|
|
|
for (int j = 0; j < m_weaponCount[i]; j++)
|
|
{
|
|
pPlayer->GiveNamedItemEx(STRING(m_weaponNames[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
EquipPlayer(pActivator);
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam, CCSGamePlayerTeam)
|
|
|
|
const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
|
|
{
|
|
CBaseEntity *pTeamEntity = nullptr;
|
|
while ((pTeamEntity = UTIL_FindEntityByTargetname(pTeamEntity, pszTargetName)))
|
|
{
|
|
if (FClassnameIs(pTeamEntity->pev, "game_team_master"))
|
|
return pTeamEntity->TeamID();
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!CanFireForActivator(pActivator))
|
|
return;
|
|
|
|
if (pActivator->IsPlayer())
|
|
{
|
|
const char *pszTargetTeam = TargetTeamName(STRING(pev->target));
|
|
if (pszTargetTeam)
|
|
{
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pActivator);
|
|
g_pGameRules->ChangePlayerTeam(pPlayer, pszTargetTeam, ShouldKillPlayer(), ShouldGibPlayer());
|
|
}
|
|
}
|
|
|
|
if (RemoveOnFire())
|
|
{
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|