mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
27b2a8c8c9
* Add API to set if player can hear another player
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "voice_common.h"
|
|
|
|
class CGameRules;
|
|
class CBasePlayer;
|
|
|
|
class IVoiceGameMgrHelper
|
|
{
|
|
public:
|
|
virtual ~IVoiceGameMgrHelper() {}
|
|
|
|
// Called each frame to determine which players are allowed to hear each other. This overrides
|
|
// whatever squelch settings players have.
|
|
virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker) = 0;
|
|
#ifdef REGAMEDLL_ADD
|
|
virtual void ResetCanHearPlayer(edict_t* pEdict) = 0;
|
|
virtual void SetCanHearPlayer(CBasePlayer* pListener, CBasePlayer* pSender, bool bCanHear) = 0;
|
|
virtual bool GetCanHearPlayer(CBasePlayer* pListener, CBasePlayer* pSender) = 0;
|
|
#endif
|
|
};
|
|
|
|
// CVoiceGameMgr manages which clients can hear which other clients.
|
|
class CVoiceGameMgr
|
|
{
|
|
public:
|
|
CVoiceGameMgr();
|
|
virtual ~CVoiceGameMgr();
|
|
|
|
bool Init(IVoiceGameMgrHelper *pHelper, int maxClients);
|
|
void SetHelper(IVoiceGameMgrHelper *pHelper);
|
|
|
|
// Updates which players can hear which other players.
|
|
// If gameplay mode is DM, then only players within the PVS can hear each other.
|
|
// If gameplay mode is teamplay, then only players on the same team can hear each other.
|
|
// Player masks are always applied.
|
|
void Update(double frametime);
|
|
|
|
// Called when a new client connects (unsquelches its entity for everyone).
|
|
void ClientConnected(edict_t *pEdict);
|
|
|
|
// Called on ClientCommand. Checks for the squelch and unsquelch commands.
|
|
// Returns true if it handled the command.
|
|
bool ClientCommand(CBasePlayer *pPlayer, const char *cmd);
|
|
|
|
// Called to determine if the Receiver has muted (blocked) the Sender
|
|
// Returns true if the receiver has blocked the sender
|
|
bool PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender);
|
|
|
|
private:
|
|
// Force it to update the client masks.
|
|
void UpdateMasks();
|
|
|
|
private:
|
|
int m_msgPlayerVoiceMask;
|
|
int m_msgRequestState;
|
|
IVoiceGameMgrHelper *m_pHelper;
|
|
int m_nMaxPlayers;
|
|
double m_UpdateInterval; // How long since the last update.
|
|
};
|
|
|
|
extern cvar_t sv_alltalk;
|
|
|
|
void VoiceGameMgr_RegisterCVars();
|
|
void VoiceServerDebug(const char *pFmt, ...);
|