mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 15:15:39 +03:00
49965644c3
* unused cheat impulses. * nadedrop fixes * close equipmenu (VGUIMenus) when the player left the purchase area * disable flashlight on kill * don't handle cmd "become_vip" if map not have scenario assassination VIP. * unreachable code item_thighpack * remove "gEvilImpulse101" * remove "giPrecacheGrunt" * remove unused entitys (from hl) * weapon HUD fixes * don't remove level(map) item_thighpack * hostage "far use" fix * reset player basevelocity on spawn * code style fix
235 lines
4.6 KiB
C++
235 lines
4.6 KiB
C++
#include "precompiled.h"
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void CBasePlayerAmmo::Spawn()
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{
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pev->movetype = MOVETYPE_TOSS;
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pev->solid = SOLID_TRIGGER;
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
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UTIL_SetOrigin(pev, pev->origin);
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SetTouch(&CBasePlayerAmmo::DefaultTouch);
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if (g_pGameRules->IsMultiplayer())
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{
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SetThink(&CBaseEntity::SUB_Remove);
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pev->nextthink = gpGlobals->time + 2.0f;
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}
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}
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BOOL CBasePlayerAmmo::AddAmmo(CBaseEntity *pOther)
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{
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auto ammoInfo = GetAmmoInfo(pev->classname);
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if (pOther->GiveAmmo(ammoInfo->buyClipSize, ammoInfo->ammoName2) == -1)
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{
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return FALSE;
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}
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", VOL_NORM, ATTN_NORM);
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return TRUE;
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}
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CBaseEntity *CBasePlayerAmmo::Respawn()
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{
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pev->effects |= EF_NODRAW;
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SetTouch(nullptr);
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// move to wherever I'm supposed to repawn.
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UTIL_SetOrigin(pev, g_pGameRules->VecAmmoRespawnSpot(this));
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SetThink(&CBasePlayerAmmo::Materialize);
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pev->nextthink = g_pGameRules->FlAmmoRespawnTime(this);
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return this;
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}
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void CBasePlayerAmmo::Materialize()
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{
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if (pev->effects & EF_NODRAW)
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{
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// changing from invisible state to visible.
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if (g_pGameRules->IsMultiplayer())
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{
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/suitchargeok1.wav", VOL_NORM, ATTN_NORM, 0, 150);
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}
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pev->effects &= ~EF_NODRAW;
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pev->effects |= EF_MUZZLEFLASH;
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}
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SetTouch(&CBasePlayerAmmo::DefaultTouch);
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}
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void CBasePlayerAmmo::DefaultTouch(CBaseEntity *pOther)
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{
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if (!pOther->IsPlayer())
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return;
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if (AddAmmo(pOther))
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{
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if (g_pGameRules->AmmoShouldRespawn(this) == GR_AMMO_RESPAWN_YES)
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{
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Respawn();
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}
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else
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{
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SetTouch(nullptr);
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SetThink(&CBaseEntity::SUB_Remove);
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pev->nextthink = gpGlobals->time + 0.1f;
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#ifdef REGAMEDLL_FIXES
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pev->owner = ENT(pOther->pev);
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#endif
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}
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}
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}
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void C9MMAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C9MMAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_9mm, C9MMAmmo, CCS9MMAmmo)
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void CBuckShotAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_shotbox.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void CBuckShotAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_shotbox.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_buckshot, CBuckShotAmmo, CCSBuckShotAmmo)
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void C556NatoAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C556NatoAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_556nato, C556NatoAmmo, CCS556NatoAmmo)
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void C556NatoBoxAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C556NatoBoxAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_556natobox, C556NatoBoxAmmo, CCS556NatoBoxAmmo)
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void C762NatoAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C762NatoAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_762nato, C762NatoAmmo, CCS762NatoAmmo)
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void C45ACPAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C45ACPAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_45acp, C45ACPAmmo, CCS45ACPAmmo)
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void C50AEAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C50AEAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_50ae, C50AEAmmo, CCS50AEAmmo)
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void C338MagnumAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C338MagnumAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_338magnum, C338MagnumAmmo, CCS338MagnumAmmo)
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void C57MMAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C57MMAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_57mm, C57MMAmmo, CCS57MMAmmo)
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void C357SIGAmmo::Spawn()
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{
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Precache();
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SET_MODEL(ENT(pev), "models/w_9mmclip.mdl");
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CBasePlayerAmmo::Spawn();
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}
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void C357SIGAmmo::Precache()
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{
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PRECACHE_MODEL("models/w_9mmclip.mdl");
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PRECACHE_SOUND("items/9mmclip1.wav");
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}
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LINK_ENTITY_TO_CLASS(ammo_357sig, C357SIGAmmo, CCS357SIGAmmo)
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