mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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240 lines
5.2 KiB
C++
240 lines
5.2 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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// Safe way to point to CBaseEntities who may die between frames.
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template <typename T = CBaseEntity>
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class EntityHandle
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{
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public:
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EntityHandle() : m_edict(nullptr), m_serialnumber(0) {}
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EntityHandle(const EntityHandle<T> &other);
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EntityHandle(const T *pEntity);
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EntityHandle(const edict_t *pEdict);
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// cast to base class
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// NOTE: this is a unsafe method
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template <typename R>
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R *Get() const;
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edict_t *Get() const;
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edict_t *Set(edict_t *pEdict);
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void Remove();
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bool IsValid() const;
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int GetSerialNumber() const;
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bool operator==(T *pEntity) const;
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operator bool() const;
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operator T *() const;
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T *operator=(T *pEntity);
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T *operator->();
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// Copy the ehandle.
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EntityHandle<T>& operator=(const EntityHandle<T> &other);
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private:
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edict_t *m_edict;
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int m_serialnumber;
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};
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// Short alias
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using EHandle = EntityHandle<>;
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using EHANDLE = EHandle;
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// Inlines
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template <typename T>
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inline bool FNullEnt(EntityHandle<T> &hent)
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{
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return (!hent || FNullEnt(OFFSET(hent.Get())));
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}
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// Copy constructor
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template <typename T>
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EntityHandle<T>::EntityHandle(const EntityHandle<T> &other)
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{
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m_edict = other.m_edict;
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m_serialnumber = other.m_serialnumber;
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}
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template <typename T>
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EntityHandle<T>::EntityHandle(const T *pEntity)
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{
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if (pEntity)
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{
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Set(ENT(pEntity->pev));
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}
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else
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{
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m_edict = nullptr;
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m_serialnumber = 0;
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}
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}
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template <typename T>
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EntityHandle<T>::EntityHandle(const edict_t *pEdict)
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{
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Set(const_cast<edict_t *>(pEdict));
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}
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template <typename T>
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template <typename R>
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inline R *EntityHandle<T>::Get() const
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{
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return GET_PRIVATE<R>(Get());
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}
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template <typename T>
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inline edict_t *EntityHandle<T>::Get() const
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{
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if (!m_edict || m_edict->serialnumber != m_serialnumber || m_edict->free)
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{
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return nullptr;
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}
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return m_edict;
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}
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template <typename T>
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inline edict_t *EntityHandle<T>::Set(edict_t *pEdict)
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{
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m_edict = pEdict;
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if (pEdict)
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{
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m_serialnumber = pEdict->serialnumber;
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}
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return pEdict;
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}
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template <typename T>
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void EntityHandle<T>::Remove()
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{
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if (IsValid())
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{
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UTIL_Remove(*this);
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}
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m_edict = nullptr;
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m_serialnumber = 0;
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}
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// Returns whether this handle is valid.
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template <typename T>
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inline bool EntityHandle<T>::IsValid() const
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{
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edict_t *pEdict = Get();
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if (!pEdict)
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{
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return false;
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}
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CBaseEntity *pEntity = GET_PRIVATE<CBaseEntity>(pEdict);
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if (!pEntity)
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{
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return false;
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}
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return true;
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}
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// CBaseEntity serial number.
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// Used to determine if the entity is still valid.
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template <typename T>
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inline int EntityHandle<T>::GetSerialNumber() const
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{
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return m_serialnumber;
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}
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template <typename T>
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inline bool EntityHandle<T>::operator==(T *pEntity) const
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{
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DbgAssertMsg(pEntity != nullptr, "EntityHandle<T>::operator==: got a nullptr pointer!");
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if (m_serialnumber != pEntity->edict()->serialnumber)
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{
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return false;
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}
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return m_edict == pEntity->edict();
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}
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template <typename T>
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inline EntityHandle<T>::operator bool() const
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{
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return IsValid();
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}
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// Gets the Entity this handle refers to.
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// Returns null if invalid.
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template <typename T>
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inline EntityHandle<T>::operator T *() const
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{
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return GET_PRIVATE<T>(Get());
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}
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// Assigns the given entity to this handle.
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template <typename T>
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inline T *EntityHandle<T>::operator=(T *pEntity)
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{
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if (pEntity)
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{
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Set(ENT(pEntity->pev));
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}
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else
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{
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m_edict = nullptr;
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m_serialnumber = 0;
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}
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return static_cast<T *>(pEntity);
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}
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template <typename T>
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inline T *EntityHandle<T>::operator->()
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{
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edict_t *pEdict = Get();
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DbgAssertMsg(pEdict != nullptr, "EntityHandle<T>::operator->: pointer is nullptr!");
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T *pEntity = GET_PRIVATE<T>(pEdict);
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DbgAssertMsg(pEntity != nullptr, "EntityHandle<T>::operator->: pvPrivateData is nullptr!");
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return pEntity;
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}
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// Makes this handle refer to the same entity as the given handle.
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template <typename T>
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inline EntityHandle<T>& EntityHandle<T>::operator=(const EntityHandle<T> &other)
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{
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m_edict = other.m_edict;
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m_serialnumber = other.m_serialnumber;
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return (*this);
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}
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