mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 15:15:39 +03:00
2196 lines
48 KiB
C++
2196 lines
48 KiB
C++
#include "precompiled.h"
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TYPEDESCRIPTION CBasePlatTrain::m_SaveData[] =
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{
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DEFINE_FIELD(CBasePlatTrain, m_bMoveSnd, FIELD_CHARACTER),
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DEFINE_FIELD(CBasePlatTrain, m_bStopSnd, FIELD_CHARACTER),
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DEFINE_FIELD(CBasePlatTrain, m_volume, FIELD_FLOAT),
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};
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IMPLEMENT_SAVERESTORE(CBasePlatTrain, CBaseToggle)
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void CBasePlatTrain::KeyValue(KeyValueData *pkvd)
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{
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if (FStrEq(pkvd->szKeyName, "lip"))
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{
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m_flLip = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "wait"))
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{
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m_flWait = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "height"))
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{
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m_flHeight = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "rotation"))
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{
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m_vecFinalAngle.x = Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "movesnd"))
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{
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m_bMoveSnd = (byte)Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "stopsnd"))
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{
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m_bStopSnd = (byte)Q_atof(pkvd->szValue);
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pkvd->fHandled = TRUE;
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}
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else if (FStrEq(pkvd->szKeyName, "volume"))
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{
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m_volume = Q_atof(pkvd->szValue);
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#ifdef REGAMEDLL_FIXES
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if (m_volume > 1.0)
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m_volume = 1.0;
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if (m_volume < 0.0)
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m_volume = 0.0;
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#endif
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pkvd->fHandled = TRUE;
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}
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else
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{
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CBaseToggle::KeyValue(pkvd);
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}
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}
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#define noiseMoving noise
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#define noiseArrived noise1
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void CBasePlatTrain::Precache()
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{
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// set the plat's "in-motion" sound
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switch (m_bMoveSnd)
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{
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case 0:
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pev->noiseMoving = MAKE_STRING("common/null.wav");
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break;
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case 1:
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PRECACHE_SOUND("plats/bigmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/bigmove1.wav");
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break;
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case 2:
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PRECACHE_SOUND("plats/bigmove2.wav");
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pev->noiseMoving = MAKE_STRING("plats/bigmove2.wav");
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break;
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case 3:
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PRECACHE_SOUND("plats/elevmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/elevmove1.wav");
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break;
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case 4:
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PRECACHE_SOUND("plats/elevmove2.wav");
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pev->noiseMoving = MAKE_STRING("plats/elevmove2.wav");
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break;
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case 5:
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PRECACHE_SOUND("plats/elevmove3.wav");
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pev->noiseMoving = MAKE_STRING("plats/elevmove3.wav");
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break;
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case 6:
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PRECACHE_SOUND("plats/freightmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/freightmove1.wav");
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break;
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case 7:
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PRECACHE_SOUND("plats/freightmove2.wav");
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pev->noiseMoving = MAKE_STRING("plats/freightmove2.wav");
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break;
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case 8:
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PRECACHE_SOUND("plats/heavymove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/heavymove1.wav");
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break;
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case 9:
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PRECACHE_SOUND("plats/rackmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/rackmove1.wav");
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break;
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case 10:
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PRECACHE_SOUND("plats/railmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/railmove1.wav");
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break;
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case 11:
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PRECACHE_SOUND("plats/squeekmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/squeekmove1.wav");
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break;
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case 12:
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PRECACHE_SOUND("plats/talkmove1.wav");
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pev->noiseMoving = MAKE_STRING("plats/talkmove1.wav");
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break;
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case 13:
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PRECACHE_SOUND("plats/talkmove2.wav");
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pev->noiseMoving = MAKE_STRING("plats/talkmove2.wav");
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break;
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default:
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pev->noiseMoving = MAKE_STRING("common/null.wav");
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break;
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}
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// set the plat's 'reached destination' stop sound
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switch (m_bStopSnd)
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{
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case 0:
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pev->noiseArrived = MAKE_STRING("common/null.wav");
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break;
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case 1:
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PRECACHE_SOUND("plats/bigstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/bigstop1.wav");
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break;
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case 2:
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PRECACHE_SOUND("plats/bigstop2.wav");
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pev->noiseArrived = MAKE_STRING("plats/bigstop2.wav");
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break;
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case 3:
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PRECACHE_SOUND("plats/freightstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/freightstop1.wav");
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break;
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case 4:
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PRECACHE_SOUND("plats/heavystop2.wav");
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pev->noiseArrived = MAKE_STRING("plats/heavystop2.wav");
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break;
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case 5:
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PRECACHE_SOUND("plats/rackstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/rackstop1.wav");
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break;
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case 6:
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PRECACHE_SOUND("plats/railstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/railstop1.wav");
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break;
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case 7:
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PRECACHE_SOUND("plats/squeekstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/squeekstop1.wav");
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break;
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case 8:
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PRECACHE_SOUND("plats/talkstop1.wav");
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pev->noiseArrived = MAKE_STRING("plats/talkstop1.wav");
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break;
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default:
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pev->noiseArrived = MAKE_STRING("common/null.wav");
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break;
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}
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}
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void CFuncPlat::CallGoDown()
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{
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GoDown();
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}
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void CFuncPlat::CallHitTop()
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{
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HitTop();
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}
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void CFuncPlat::CallHitBottom()
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{
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HitBottom();
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}
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LINK_ENTITY_TO_CLASS(func_plat, CFuncPlat, CCSFuncPlat)
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#define noiseMovement noise
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#define noiseStopMoving noise1
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// QUAKED func_plat (0 .5 .8) ? SF_PLAT_TOGGLE
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// speed default 150
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// Plats are always drawn in the extended position, so they will light correctly.
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// If the plat is the target of another trigger or button, it will start out disabled in
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// the extended position until it is trigger, when it will lower and become a normal plat.
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// If the "height" key is set, that will determine the amount the plat moves, instead of
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// being implicitly determined by the model's height.
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// Set "sounds" to one of the following:
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// 1) base fast
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// 2) chain slow
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void CFuncPlat::Setup()
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{
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if (m_flTLength == 0)
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m_flTLength = 80;
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if (m_flTWidth == 0)
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m_flTWidth = 10;
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pev->angles = g_vecZero;
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pev->solid = SOLID_BSP;
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pev->movetype = MOVETYPE_PUSH;
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// set size and link into world
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UTIL_SetOrigin(pev, pev->origin);
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UTIL_SetSize(pev, pev->mins, pev->maxs);
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SET_MODEL(ENT(pev), STRING(pev->model));
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// vecPosition1 is the top position, vecPosition2 is the bottom
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m_vecPosition1 = pev->origin;
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m_vecPosition2 = pev->origin;
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if (m_flHeight != 0)
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{
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m_vecPosition2.z = pev->origin.z - m_flHeight;
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}
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else
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{
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m_vecPosition2.z = pev->origin.z - pev->size.z + 8;
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}
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if (pev->speed == 0.0f)
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{
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pev->speed = 150.0f;
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}
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if (m_volume == 0.0f)
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{
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m_volume = 0.85f;
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}
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}
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void PlatSpawnInsideTrigger(entvars_t *pevPlatform)
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{
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GetClassPtr<CCSPlatTrigger>((CPlatTrigger *)nullptr)->SpawnInsideTrigger(GetClassPtr<CCSFuncPlat>((CFuncPlat *)pevPlatform));
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}
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void CFuncPlat::Precache()
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{
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CBasePlatTrain::Precache();
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if (!IsTogglePlat())
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{
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// The "start moving" trigger
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PlatSpawnInsideTrigger(pev);
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}
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}
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void CFuncPlat::Spawn()
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{
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Setup();
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Precache();
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// If this platform is the target of some button, it starts at the TOP position,
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// and is brought down by that button. Otherwise, it starts at BOTTOM.
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if (!FStringNull(pev->targetname))
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{
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UTIL_SetOrigin(pev, m_vecPosition1);
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m_toggle_state = TS_AT_TOP;
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SetUse(&CFuncPlat::PlatUse);
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}
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else
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{
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UTIL_SetOrigin(pev, m_vecPosition2);
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m_toggle_state = TS_AT_BOTTOM;
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}
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}
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// Create a trigger entity for a platform.
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void CPlatTrigger::SpawnInsideTrigger(CFuncPlat *pPlatform)
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{
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m_pPlatform = pPlatform;
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// Create trigger entity, "point" it at the owning platform, give it a touch method
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pev->solid = SOLID_TRIGGER;
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pev->movetype = MOVETYPE_NONE;
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pev->origin = pPlatform->pev->origin;
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// Establish the trigger field's size
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Vector vecTMin = m_pPlatform->pev->mins + Vector(25, 25, 0);
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Vector vecTMax = m_pPlatform->pev->maxs + Vector(25, 25, 8);
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vecTMin.z = vecTMax.z - (m_pPlatform->m_vecPosition1.z - m_pPlatform->m_vecPosition2.z + 8);
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if (m_pPlatform->pev->size.x <= 50)
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{
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vecTMin.x = (m_pPlatform->pev->mins.x + m_pPlatform->pev->maxs.x) / 2;
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vecTMax.x = vecTMin.x + 1;
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}
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if (m_pPlatform->pev->size.y <= 50)
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{
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vecTMin.y = (m_pPlatform->pev->mins.y + m_pPlatform->pev->maxs.y) / 2;
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vecTMax.y = vecTMin.y + 1;
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}
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UTIL_SetSize(pev, vecTMin, vecTMax);
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}
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void CPlatTrigger::Touch(CBaseEntity *pOther)
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{
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// Ignore touches by non-players
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entvars_t *pevToucher = pOther->pev;
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if (!FClassnameIs(pevToucher, "player"))
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{
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return;
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}
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// Ignore touches by corpses
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if (!pOther->IsAlive())
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return;
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// Make linked platform go up/down.
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if (m_pPlatform->m_toggle_state == TS_AT_BOTTOM)
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{
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m_pPlatform->GoUp();
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}
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else if (m_pPlatform->m_toggle_state == TS_AT_TOP)
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{
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// delay going down
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m_pPlatform->pev->nextthink = m_pPlatform->pev->ltime + 1.0f;
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}
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}
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// Used by SUB_UseTargets, when a platform is the target of a button.
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// Start bringing platform down.
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void CFuncPlat::PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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if (IsTogglePlat())
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{
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// Top is off, bottom is on
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BOOL on = (m_toggle_state == TS_AT_BOTTOM) ? TRUE : FALSE;
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if (!ShouldToggle(useType, on))
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return;
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if (m_toggle_state == TS_AT_TOP)
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{
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GoDown();
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}
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else if (m_toggle_state == TS_AT_BOTTOM)
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{
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GoUp();
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}
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}
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else
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{
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SetUse(nullptr);
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if (m_toggle_state == TS_AT_TOP)
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{
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GoDown();
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}
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}
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}
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// Platform is at top, now starts moving down.
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void CFuncPlat::GoDown()
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{
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if (pev->noiseMovement)
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{
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EMIT_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement), m_volume, ATTN_NORM);
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}
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DbgAssert(m_toggle_state == TS_AT_TOP || m_toggle_state == TS_GOING_UP);
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m_toggle_state = TS_GOING_DOWN;
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SetMoveDone(&CFuncPlat::CallHitBottom);
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LinearMove(m_vecPosition2, pev->speed);
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}
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// Platform has hit bottom. Stops and waits forever.
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void CFuncPlat::HitBottom()
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{
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if (pev->noiseMovement)
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{
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STOP_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
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}
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if (pev->noiseStopMoving)
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{
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
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}
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DbgAssert(m_toggle_state == TS_GOING_DOWN);
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m_toggle_state = TS_AT_BOTTOM;
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}
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// Platform is at bottom, now starts moving up
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void CFuncPlat::GoUp()
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{
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if (pev->noiseMovement)
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{
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EMIT_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement), m_volume, ATTN_NORM);
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}
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DbgAssert(m_toggle_state == TS_AT_BOTTOM || m_toggle_state == TS_GOING_DOWN);
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m_toggle_state = TS_GOING_UP;
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SetMoveDone(&CFuncPlat::CallHitTop);
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LinearMove(m_vecPosition1, pev->speed);
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}
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// Platform has hit top. Pauses, then starts back down again.
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void CFuncPlat::HitTop()
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{
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if (pev->noiseMovement)
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{
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STOP_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
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}
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if (pev->noiseStopMoving)
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{
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
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}
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DbgAssert(m_toggle_state == TS_GOING_UP);
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m_toggle_state = TS_AT_TOP;
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if (!IsTogglePlat())
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{
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// After a delay, the platform will automatically start going down again.
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SetThink(&CFuncPlat::CallGoDown);
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pev->nextthink = pev->ltime + 3.0f;
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}
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}
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void CFuncPlat::Blocked(CBaseEntity *pOther)
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{
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ALERT(at_aiconsole, "%s Blocked by %s\n", STRING(pev->classname), STRING(pOther->pev->classname));
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// Hurt the blocker a little
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pOther->TakeDamage(pev, pev, 1, DMG_CRUSH);
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if (pev->noiseMovement)
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{
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STOP_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
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}
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// Send the platform back where it came from
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DbgAssert(m_toggle_state == TS_GOING_UP || m_toggle_state == TS_GOING_DOWN);
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if (m_toggle_state == TS_GOING_UP)
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{
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GoDown();
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}
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else if (m_toggle_state == TS_GOING_DOWN)
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{
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GoUp();
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}
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}
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TYPEDESCRIPTION CFuncPlatRot::m_SaveData[] =
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{
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DEFINE_FIELD(CFuncPlatRot, m_end, FIELD_VECTOR),
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DEFINE_FIELD(CFuncPlatRot, m_start, FIELD_VECTOR),
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};
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LINK_ENTITY_TO_CLASS(func_platrot, CFuncPlatRot, CCSFuncPlatRot)
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IMPLEMENT_SAVERESTORE(CFuncPlatRot, CFuncPlat)
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void CFuncPlatRot::SetupRotation()
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{
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// This plat rotates too!
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if (m_vecFinalAngle.x != 0)
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{
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CBaseToggle::AxisDir(pev);
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m_start = pev->angles;
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m_end = pev->angles + pev->movedir * m_vecFinalAngle.x;
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}
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else
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{
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m_start = g_vecZero;
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m_end = g_vecZero;
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}
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// Start at top
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if (!FStringNull(pev->targetname))
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{
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pev->angles = m_end;
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}
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}
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void CFuncPlatRot::Spawn()
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{
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CFuncPlat::Spawn();
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SetupRotation();
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}
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void CFuncPlatRot::GoDown()
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{
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CFuncPlat::GoDown();
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RotMove(m_start, pev->nextthink - pev->ltime);
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}
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|
|
// Platform has hit bottom. Stops and waits forever.
|
|
void CFuncPlatRot::HitBottom()
|
|
{
|
|
CFuncPlat::HitBottom();
|
|
pev->avelocity = g_vecZero;
|
|
pev->angles = m_start;
|
|
}
|
|
|
|
// Platform is at bottom, now starts moving up
|
|
void CFuncPlatRot::GoUp()
|
|
{
|
|
CFuncPlat::GoUp();
|
|
RotMove(m_end, pev->nextthink - pev->ltime);
|
|
}
|
|
|
|
// Platform has hit top. Pauses, then starts back down again.
|
|
void CFuncPlatRot::HitTop()
|
|
{
|
|
CFuncPlat::HitTop();
|
|
pev->avelocity = g_vecZero;
|
|
pev->angles = m_end;
|
|
}
|
|
|
|
void CFuncPlatRot::RotMove(Vector &destAngle, float time)
|
|
{
|
|
// set destdelta to the vector needed to move
|
|
Vector vecDestDelta = destAngle - pev->angles;
|
|
|
|
// Travel time is so short, we're practically there already; so make it so.
|
|
if (time >= 0.1f)
|
|
{
|
|
pev->avelocity = vecDestDelta / time;
|
|
}
|
|
else
|
|
{
|
|
pev->avelocity = vecDestDelta;
|
|
pev->nextthink = pev->ltime + 1.0f;
|
|
}
|
|
}
|
|
|
|
TYPEDESCRIPTION CFuncTrain::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTrain, m_sounds, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTrain, m_pevCurrentTarget, FIELD_EVARS),
|
|
DEFINE_FIELD(CFuncTrain, m_activated, FIELD_BOOLEAN),
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_train, CFuncTrain, CCSFuncTrain)
|
|
IMPLEMENT_SAVERESTORE(CFuncTrain, CBasePlatTrain)
|
|
|
|
void CFuncTrain::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "sounds"))
|
|
{
|
|
m_sounds = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
CBasePlatTrain::KeyValue(pkvd);
|
|
}
|
|
}
|
|
|
|
void CFuncTrain::Blocked(CBaseEntity *pOther)
|
|
{
|
|
if (gpGlobals->time < m_flActivateFinished)
|
|
return;
|
|
|
|
m_flActivateFinished = gpGlobals->time + 0.5f;
|
|
pOther->TakeDamage(pev, pev, pev->dmg, DMG_CRUSH);
|
|
}
|
|
|
|
void CFuncTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER)
|
|
{
|
|
// Move toward my target
|
|
pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER;
|
|
Next();
|
|
}
|
|
else
|
|
{
|
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER;
|
|
// Pop back to last target if it's available
|
|
if (pev->enemy)
|
|
{
|
|
pev->target = pev->enemy->v.targetname;
|
|
}
|
|
|
|
pev->nextthink = 0;
|
|
pev->velocity = g_vecZero;
|
|
if (pev->noiseStopMoving)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFuncTrain::Wait()
|
|
{
|
|
if (m_pevCurrentTarget)
|
|
{
|
|
// Fire the pass target if there is one
|
|
if (m_pevCurrentTarget->message)
|
|
{
|
|
FireTargets(STRING(m_pevCurrentTarget->message), this, this, USE_TOGGLE, 0);
|
|
if (m_pevCurrentTarget->spawnflags & SF_CORNER_FIREONCE)
|
|
{
|
|
m_pevCurrentTarget->message = 0;
|
|
}
|
|
}
|
|
|
|
// need pointer to LAST target.
|
|
if ((m_pevCurrentTarget->spawnflags & SF_TRAIN_WAIT_RETRIGGER) || (pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER))
|
|
{
|
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER;
|
|
|
|
// clear the sound channel.
|
|
if (pev->noiseMovement)
|
|
{
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
|
|
}
|
|
if (pev->noiseStopMoving)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
|
|
}
|
|
|
|
pev->nextthink = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (m_flWait != 0)
|
|
{
|
|
// -1 wait will wait forever!
|
|
pev->nextthink = pev->ltime + m_flWait;
|
|
if (pev->noiseMovement)
|
|
{
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
|
|
}
|
|
if (pev->noiseStopMoving)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
|
|
}
|
|
SetThink(&CFuncTrain::Next);
|
|
}
|
|
else
|
|
{
|
|
// do it RIGHT now!
|
|
Next();
|
|
}
|
|
}
|
|
|
|
// Train next - path corner needs to change to next target
|
|
void CFuncTrain::Next()
|
|
{
|
|
CBaseEntity *pTarg;
|
|
|
|
// now find our next target
|
|
pTarg = GetNextTarget();
|
|
|
|
if (!pTarg)
|
|
{
|
|
if (pev->noiseMovement)
|
|
{
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
|
|
}
|
|
|
|
// Play stop sound
|
|
if (pev->noiseStopMoving)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Save last target in case we need to find it again
|
|
pev->message = pev->target;
|
|
pev->target = pTarg->pev->target;
|
|
m_flWait = pTarg->GetDelay();
|
|
|
|
if (m_pevCurrentTarget && m_pevCurrentTarget->speed != 0)
|
|
{
|
|
// don't copy speed from target if it is 0 (uninitialized)
|
|
pev->speed = m_pevCurrentTarget->speed;
|
|
ALERT(at_aiconsole, "Train %s speed to %4.2f\n", STRING(pev->targetname), pev->speed);
|
|
}
|
|
|
|
// keep track of this since path corners change our target for us.
|
|
m_pevCurrentTarget = pTarg->pev;
|
|
|
|
// hack
|
|
pev->enemy = pTarg->edict();
|
|
|
|
if (m_pevCurrentTarget->spawnflags & SF_CORNER_TELEPORT)
|
|
{
|
|
// Path corner has indicated a teleport to the next corner.
|
|
pev->effects |= EF_NOINTERP;
|
|
|
|
UTIL_SetOrigin(pev, pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5f);
|
|
|
|
// Get on with doing the next path corner.
|
|
Wait();
|
|
}
|
|
else
|
|
{
|
|
// Normal linear move.
|
|
// CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should
|
|
// use CHAN_STATIC for their movement sounds to prevent sound field problems.
|
|
// this is not a hack or temporary fix, this is how things should be. (sjb).
|
|
if (pev->noiseMovement)
|
|
{
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
|
|
}
|
|
if (pev->noiseMovement)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noiseMovement), m_volume, ATTN_NORM);
|
|
}
|
|
|
|
pev->effects &= ~EF_NOINTERP;
|
|
SetMoveDone(&CFuncTrain::Wait);
|
|
LinearMove(pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5, pev->speed);
|
|
}
|
|
}
|
|
|
|
void CFuncTrain::Activate()
|
|
{
|
|
// Not yet active, so teleport to first target
|
|
if (!m_activated)
|
|
{
|
|
m_activated = TRUE;
|
|
entvars_t *pevTarg = VARS(FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(pev->target)));
|
|
|
|
pev->target = pevTarg->target;
|
|
|
|
// keep track of this since path corners change our target for us.
|
|
m_pevCurrentTarget = pevTarg;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
m_pevFirstTarget = m_pevCurrentTarget;
|
|
#endif
|
|
UTIL_SetOrigin(pev, pevTarg->origin - (pev->mins + pev->maxs) * 0.5f);
|
|
|
|
if (FStringNull(pev->targetname))
|
|
{
|
|
// not triggered, so start immediately
|
|
pev->nextthink = pev->ltime + 0.1f;
|
|
SetThink(&CFuncTrain::Next);
|
|
}
|
|
else
|
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER;
|
|
}
|
|
}
|
|
|
|
// QUAKED func_train (0 .5 .8) ?
|
|
// Trains are moving platforms that players can ride.
|
|
// The targets origin specifies the min point of the train at each corner.
|
|
// The train spawns at the first target it is pointing at.
|
|
// If the train is the target of a button or trigger, it will not begin moving until activated.
|
|
// speed default 100
|
|
// dmg default 2
|
|
// sounds
|
|
// 1) ratchet metal
|
|
void CFuncTrain::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
if (pev->speed == 0)
|
|
pev->speed = 100;
|
|
|
|
if (FStringNull(pev->target))
|
|
{
|
|
ALERT(at_console, "FuncTrain with no target");
|
|
}
|
|
|
|
#ifndef REGAMEDLL_FIXES
|
|
// NOTE: useless, m_pevCurrentTarget always is NULL
|
|
m_pevFirstTarget = m_pevCurrentTarget;
|
|
#else
|
|
// keep track of this since path corners change our target for us.
|
|
m_pevFirstTarget = VARS(FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(pev->target)));
|
|
#endif
|
|
|
|
// TODO: brush-entity is always zero origin, use (mins+max)*0.5f
|
|
m_vStartPosition = pev->origin;
|
|
|
|
if (pev->dmg == 0)
|
|
pev->dmg = 2;
|
|
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
if (pev->spawnflags & SF_TRACKTRAIN_PASSABLE)
|
|
pev->solid = SOLID_NOT;
|
|
else
|
|
pev->solid = SOLID_BSP;
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
m_activated = FALSE;
|
|
|
|
if (m_volume == 0.0f)
|
|
m_volume = 0.85f;
|
|
}
|
|
|
|
void CFuncTrain::Restart()
|
|
{
|
|
if (pev->speed == 0)
|
|
pev->speed = 100;
|
|
|
|
if (pev->dmg == 0)
|
|
pev->dmg = 2;
|
|
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
m_pevCurrentTarget = m_pevFirstTarget;
|
|
|
|
UTIL_SetOrigin(pev, m_vStartPosition);
|
|
|
|
m_activated = FALSE;
|
|
|
|
if (m_volume == 0.0f)
|
|
m_volume = 0.85f;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
|
|
SetThink(nullptr);
|
|
pev->velocity = g_vecZero;
|
|
|
|
// restore of first target
|
|
if (m_pevFirstTarget)
|
|
{
|
|
pev->target = m_pevFirstTarget->targetname;
|
|
}
|
|
|
|
if (pev->noiseMovement)
|
|
{
|
|
STOP_SOUND(edict(), CHAN_STATIC, (char *)STRING(pev->noiseMovement));
|
|
}
|
|
if (pev->noiseStopMoving)
|
|
{
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, (char *)STRING(pev->noiseStopMoving), m_volume, ATTN_NORM);
|
|
}
|
|
|
|
Activate();
|
|
#endif
|
|
}
|
|
|
|
void CFuncTrain::Precache()
|
|
{
|
|
CBasePlatTrain::Precache();
|
|
}
|
|
|
|
void CFuncTrain::OverrideReset()
|
|
{
|
|
CBaseEntity *pTarg;
|
|
|
|
// Are we moving?
|
|
if (pev->velocity != g_vecZero && pev->nextthink != 0)
|
|
{
|
|
pev->target = pev->message;
|
|
|
|
// now find our next target
|
|
pTarg = GetNextTarget();
|
|
|
|
if (!pTarg)
|
|
{
|
|
pev->nextthink = 0;
|
|
pev->velocity = g_vecZero;
|
|
}
|
|
else // Keep moving for 0.1 secs, then find path_corner again and restart
|
|
{
|
|
SetThink(&CFuncTrain::Next);
|
|
pev->nextthink = pev->ltime + 0.1f;
|
|
}
|
|
}
|
|
}
|
|
|
|
TYPEDESCRIPTION CFuncTrackTrain::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CFuncTrackTrain, m_ppath, FIELD_CLASSPTR),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_length, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_height, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_speed, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_dir, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_startSpeed, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_controlMins, FIELD_VECTOR),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_controlMaxs, FIELD_VECTOR),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_sounds, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_flVolume, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_flBank, FIELD_FLOAT),
|
|
DEFINE_FIELD(CFuncTrackTrain, m_oldSpeed, FIELD_FLOAT),
|
|
};
|
|
|
|
IMPLEMENT_SAVERESTORE(CFuncTrackTrain, CBaseEntity)
|
|
LINK_ENTITY_TO_CLASS(func_tracktrain, CFuncTrackTrain, CCSFuncTrackTrain)
|
|
|
|
void CFuncTrackTrain::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "wheels"))
|
|
{
|
|
m_length = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "height"))
|
|
{
|
|
m_height = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "startspeed"))
|
|
{
|
|
m_startSpeed = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "sounds"))
|
|
{
|
|
m_sounds = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "volume"))
|
|
{
|
|
// rounding values to integer
|
|
m_flVolume = Q_atoi(pkvd->szValue);
|
|
m_flVolume *= 0.1f;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (m_flVolume > 1.0)
|
|
m_flVolume = 1.0;
|
|
|
|
if (m_flVolume < 0.0)
|
|
m_flVolume = 0.0;
|
|
#endif
|
|
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "bank"))
|
|
{
|
|
m_flBank = Q_atof(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
}
|
|
|
|
void CFuncTrackTrain::NextThink(float thinkTime, BOOL alwaysThink)
|
|
{
|
|
if (alwaysThink)
|
|
pev->flags |= FL_ALWAYSTHINK;
|
|
else
|
|
pev->flags &= ~FL_ALWAYSTHINK;
|
|
|
|
pev->nextthink = thinkTime;
|
|
}
|
|
|
|
void CFuncTrackTrain::Blocked(CBaseEntity *pOther)
|
|
{
|
|
entvars_t *pevOther = pOther->pev;
|
|
|
|
// Blocker is on-ground on the train
|
|
if ((pevOther->flags & FL_ONGROUND) && VARS(pevOther->groundentity) == pev)
|
|
{
|
|
real_t deltaSpeed = Q_fabs(real_t(pev->speed));
|
|
|
|
if (deltaSpeed > 50)
|
|
{
|
|
deltaSpeed = 50;
|
|
}
|
|
|
|
if (!pevOther->velocity.z)
|
|
{
|
|
pevOther->velocity.z += deltaSpeed;
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
pevOther->velocity = (pevOther->origin - pev->origin).Normalize() * pev->dmg;
|
|
|
|
ALERT(at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING(pev->targetname), STRING(pOther->pev->classname), pev->dmg);
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pev->dmg <= 0)
|
|
return;
|
|
|
|
// we can't hurt this thing, so we're not concerned with it
|
|
pOther->TakeDamage(pev, pev, pev->dmg, DMG_CRUSH);
|
|
#endif
|
|
}
|
|
|
|
void CFuncTrackTrain::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (useType != USE_SET)
|
|
{
|
|
if (!ShouldToggle(useType, (pev->speed != 0)))
|
|
return;
|
|
|
|
if (pev->speed == 0)
|
|
{
|
|
pev->speed = m_speed * m_dir;
|
|
Next();
|
|
}
|
|
else
|
|
{
|
|
pev->speed = 0;
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
StopSound();
|
|
SetThink(nullptr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
real_t delta = (int(pev->speed * 4.0f) / int(m_speed)) * 0.25 + 0.25 * value;
|
|
|
|
if (delta > 1)
|
|
delta = 1;
|
|
|
|
else if (delta < -1)
|
|
delta = -1;
|
|
|
|
if (pev->spawnflags & SF_TRACKTRAIN_FORWARDONLY)
|
|
{
|
|
if (delta < 0)
|
|
delta = 0;
|
|
}
|
|
|
|
pev->speed = m_speed * delta;
|
|
Next();
|
|
ALERT(at_aiconsole, "TRAIN(%s), speed to %.2f\n", STRING(pev->targetname), pev->speed);
|
|
}
|
|
}
|
|
|
|
void CFuncTrackTrain::StopSound()
|
|
{
|
|
// if sound playing, stop it
|
|
if (m_soundPlaying && pev->noise)
|
|
{
|
|
unsigned short us_encode;
|
|
unsigned short us_sound = ((unsigned short)(m_sounds) & 0x0007) << 12;
|
|
|
|
us_encode = us_sound;
|
|
|
|
PLAYBACK_EVENT_FULL(FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, us_encode, 0, 1, 0);
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_ITEM, "plats/ttrain_brake1.wav", m_flVolume, ATTN_NORM, 0, 100);
|
|
}
|
|
|
|
m_soundPlaying = 0;
|
|
}
|
|
|
|
void CFuncTrackTrain::UpdateSound()
|
|
{
|
|
if (!pev->noise)
|
|
return;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
float flpitch = TRAIN_STARTPITCH + (Q_abs(pev->speed) * (TRAIN_MAXPITCH - TRAIN_STARTPITCH) / TRAIN_MAXSPEED);
|
|
#else
|
|
float flpitch = TRAIN_STARTPITCH + (Q_abs(int(pev->speed)) * (TRAIN_MAXPITCH - TRAIN_STARTPITCH) / TRAIN_MAXSPEED);
|
|
#endif
|
|
|
|
if (!m_soundPlaying)
|
|
{
|
|
// play startup sound for train
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_ITEM, "plats/ttrain_start1.wav", m_flVolume, ATTN_NORM, 0, 100);
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noise), m_flVolume, ATTN_NORM, 0, int(flpitch));
|
|
m_soundPlaying = 1;
|
|
}
|
|
else
|
|
{
|
|
// update pitch
|
|
// EMIT_SOUND_DYN(ENT(pev), CHAN_STATIC, (char *)STRING(pev->noise), m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, int(flpitch));
|
|
|
|
// volume 0.0 - 1.0 - 6 bits
|
|
// m_sounds 3 bits
|
|
// flpitch = 6 bits
|
|
// 15 bits total
|
|
|
|
unsigned short us_encode;
|
|
unsigned short us_sound = ((unsigned short)(m_sounds) & 0x0007) << 12;
|
|
unsigned short us_pitch = ((unsigned short)(flpitch / 10.0) & 0x003f) << 6;
|
|
unsigned short us_volume = ((unsigned short)(m_flVolume * 40.0) & 0x003f);
|
|
|
|
us_encode = us_sound | us_pitch | us_volume;
|
|
|
|
PLAYBACK_EVENT_FULL(FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, us_encode, 0, 0, 0);
|
|
}
|
|
}
|
|
|
|
void CFuncTrackTrain::Next()
|
|
{
|
|
float time = 0.5f;
|
|
|
|
if (!pev->speed)
|
|
{
|
|
ALERT(at_aiconsole, "TRAIN(%s): Speed is 0\n", STRING(pev->targetname));
|
|
StopSound();
|
|
return;
|
|
}
|
|
|
|
if (!m_ppath)
|
|
{
|
|
ALERT(at_aiconsole, "TRAIN(%s): Lost path\n", STRING(pev->targetname));
|
|
StopSound();
|
|
return;
|
|
}
|
|
|
|
UpdateSound();
|
|
|
|
Vector nextPos = pev->origin;
|
|
|
|
nextPos.z -= m_height;
|
|
CPathTrack *pnext = m_ppath->LookAhead(&nextPos, pev->speed * 0.1, 1);
|
|
nextPos.z += m_height;
|
|
|
|
#ifndef PLAY_GAMEDLL
|
|
pev->velocity = (nextPos - pev->origin) * 10;
|
|
#else
|
|
// TODO: fix test demo
|
|
pev->velocity.x = (real_t(nextPos.x - pev->origin.x) * 10.0f);
|
|
pev->velocity.y = (real_t(nextPos.y - pev->origin.y) * 10.0f);
|
|
pev->velocity.z = ((nextPos.z - pev->origin.z) * 10.0f);
|
|
#endif
|
|
|
|
Vector nextFront = pev->origin;
|
|
nextFront.z -= m_height;
|
|
|
|
if (m_length > 0)
|
|
m_ppath->LookAhead(&nextFront, m_length, 0);
|
|
else
|
|
m_ppath->LookAhead(&nextFront, 100, 0);
|
|
|
|
nextFront.z += m_height;
|
|
|
|
Vector delta = nextFront - pev->origin;
|
|
Vector angles = UTIL_VecToAngles(delta);
|
|
|
|
#ifndef PLAY_GAMEDLL
|
|
// The train actually points west
|
|
angles.y += 180.0f;
|
|
|
|
// TODO: All of this crap has to be done to make the angles not wrap around, revisit this.
|
|
UTIL_FixupAngles(angles);
|
|
#else
|
|
real_t fixAngleY = angles.y + 180.0f;
|
|
|
|
angles.x = UTIL_FixupAngle(angles.x);
|
|
angles.y = UTIL_FixupAngle(fixAngleY); // TODO: fix test demo
|
|
angles.z = UTIL_FixupAngle(angles.z);
|
|
#endif
|
|
|
|
UTIL_FixupAngles(pev->angles);
|
|
if (!pnext || (delta.x == 0 && delta.y == 0))
|
|
angles = pev->angles;
|
|
|
|
float vy, vx;
|
|
if (!(pev->spawnflags & SF_TRACKTRAIN_NOPITCH))
|
|
vx = UTIL_AngleDistance(angles.x, pev->angles.x);
|
|
else
|
|
vx = 0;
|
|
|
|
vy = UTIL_AngleDistance(angles.y, pev->angles.y);
|
|
|
|
pev->avelocity.y = vy * 10;
|
|
pev->avelocity.x = vx * 10;
|
|
|
|
if (m_flBank != 0)
|
|
{
|
|
if (pev->avelocity.y < -5)
|
|
{
|
|
pev->avelocity.z = UTIL_AngleDistance(UTIL_ApproachAngle(-m_flBank, pev->angles.z, m_flBank * 2), pev->angles.z);
|
|
}
|
|
else if (pev->avelocity.y > 5)
|
|
{
|
|
pev->avelocity.z = UTIL_AngleDistance(UTIL_ApproachAngle(m_flBank, pev->angles.z, m_flBank * 2), pev->angles.z);
|
|
}
|
|
else
|
|
{
|
|
pev->avelocity.z = UTIL_AngleDistance(UTIL_ApproachAngle(0, pev->angles.z, m_flBank * 4), pev->angles.z) * 4;
|
|
}
|
|
}
|
|
|
|
if (pnext)
|
|
{
|
|
if (pnext != m_ppath)
|
|
{
|
|
CPathTrack *pFire;
|
|
if (pev->speed >= 0)
|
|
pFire = pnext;
|
|
else
|
|
pFire = m_ppath;
|
|
|
|
m_ppath = pnext;
|
|
|
|
// Fire the pass target if there is one
|
|
if (!FStringNull(pFire->pev->message))
|
|
{
|
|
FireTargets(STRING(pFire->pev->message), this, this, USE_TOGGLE, 0);
|
|
|
|
if (pFire->pev->spawnflags & SF_PATH_FIREONCE)
|
|
{
|
|
pFire->pev->message = 0;
|
|
}
|
|
}
|
|
|
|
if (pFire->pev->spawnflags & SF_PATH_DISABLE_TRAIN)
|
|
{
|
|
pev->spawnflags |= SF_TRACKTRAIN_NOCONTROL;
|
|
}
|
|
|
|
// Don't override speed if under user control
|
|
if (pev->spawnflags & SF_TRACKTRAIN_NOCONTROL)
|
|
{
|
|
if (pFire->pev->speed != 0)
|
|
{
|
|
// don't copy speed from target if it is 0 (uninitialized)
|
|
pev->speed = pFire->pev->speed;
|
|
ALERT(at_aiconsole, "TrackTrain %s speed to %4.2f\n", STRING(pev->targetname), pev->speed);
|
|
}
|
|
}
|
|
}
|
|
|
|
SetThink(&CFuncTrackTrain::Next);
|
|
NextThink(pev->ltime + time, TRUE);
|
|
}
|
|
else // end of path, stop
|
|
{
|
|
StopSound();
|
|
pev->velocity = (nextPos - pev->origin);
|
|
pev->avelocity = g_vecZero;
|
|
|
|
float distance = pev->velocity.Length();
|
|
m_oldSpeed = pev->speed;
|
|
pev->speed = 0;
|
|
|
|
// Move to the dead end
|
|
|
|
// Are we there yet?
|
|
if (distance > 0)
|
|
{
|
|
// no, how long to get there?
|
|
time = distance / m_oldSpeed;
|
|
pev->velocity = pev->velocity * (m_oldSpeed / distance);
|
|
SetThink(&CFuncTrackTrain::DeadEnd);
|
|
NextThink(pev->ltime + time, FALSE);
|
|
}
|
|
else
|
|
{
|
|
DeadEnd();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFuncTrackTrain::DeadEnd()
|
|
{
|
|
// Fire the dead-end target if there is one
|
|
CPathTrack *pTrack, *pNext;
|
|
|
|
pTrack = m_ppath;
|
|
|
|
ALERT(at_aiconsole, "TRAIN(%s): Dead end ", STRING(pev->targetname));
|
|
|
|
// Find the dead end path node
|
|
// HACKHACK -- This is bugly, but the train can actually stop moving at a different node depending on it's speed
|
|
// so we have to traverse the list to it's end.
|
|
if (pTrack)
|
|
{
|
|
if (m_oldSpeed < 0)
|
|
{
|
|
do
|
|
{
|
|
pNext = pTrack->ValidPath(pTrack->GetPrevious(), TRUE);
|
|
if (pNext)
|
|
{
|
|
pTrack = pNext;
|
|
}
|
|
}
|
|
while (pNext);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
pNext = pTrack->ValidPath(pTrack->GetNext(), TRUE);
|
|
if (pNext)
|
|
{
|
|
pTrack = pNext;
|
|
}
|
|
}
|
|
while (pNext);
|
|
}
|
|
}
|
|
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
|
|
if (pTrack)
|
|
{
|
|
ALERT(at_aiconsole, "at %s\n", STRING(pTrack->pev->targetname));
|
|
|
|
if (!FStringNull(pTrack->pev->netname))
|
|
{
|
|
FireTargets(STRING(pTrack->pev->netname), this, this, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
else
|
|
ALERT(at_aiconsole, "\n");
|
|
}
|
|
|
|
void CFuncTrackTrain::SetControls(entvars_t *pevControls)
|
|
{
|
|
Vector offset = pevControls->origin - pev->oldorigin;
|
|
|
|
m_controlMins = pevControls->mins + offset;
|
|
m_controlMaxs = pevControls->maxs + offset;
|
|
}
|
|
|
|
BOOL CFuncTrackTrain::OnControls(entvars_t *pevTest)
|
|
{
|
|
Vector offset = pevTest->origin - pev->origin;
|
|
|
|
if (pev->spawnflags & SF_TRACKTRAIN_NOCONTROL)
|
|
return FALSE;
|
|
|
|
// Transform offset into local coordinates
|
|
UTIL_MakeVectors(pev->angles);
|
|
Vector local;
|
|
|
|
local.x = DotProduct(offset, gpGlobals->v_forward);
|
|
local.y = -DotProduct(offset, gpGlobals->v_right);
|
|
local.z = DotProduct(offset, gpGlobals->v_up);
|
|
|
|
if (local.x >= m_controlMins.x
|
|
&& local.y >= m_controlMins.y
|
|
&& local.z >= m_controlMins.z
|
|
&& local.x <= m_controlMaxs.x
|
|
&& local.y <= m_controlMaxs.y
|
|
&& local.z <= m_controlMaxs.z)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CFuncTrackTrain::Find()
|
|
{
|
|
m_ppath = CPathTrack::Instance(FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(pev->target)));
|
|
|
|
if (!m_ppath)
|
|
{
|
|
return;
|
|
}
|
|
|
|
entvars_t *pevTarget = m_ppath->pev;
|
|
if (!FClassnameIs(pevTarget, "path_track"))
|
|
{
|
|
ALERT(at_error, "func_track_train must be on a path of path_track\n");
|
|
m_ppath = nullptr;
|
|
return;
|
|
}
|
|
|
|
Vector nextPos = pevTarget->origin;
|
|
nextPos.z += m_height;
|
|
|
|
Vector look = nextPos;
|
|
look.z -= m_height;
|
|
|
|
m_ppath->LookAhead(&look, m_length, 0);
|
|
look.z += m_height;
|
|
|
|
pev->angles = UTIL_VecToAngles(look - nextPos);
|
|
// The train actually points west
|
|
pev->angles.y += 180;
|
|
|
|
if (pev->spawnflags & SF_TRACKTRAIN_NOPITCH)
|
|
{
|
|
pev->angles.x = 0;
|
|
}
|
|
|
|
UTIL_SetOrigin(pev, nextPos);
|
|
NextThink(pev->ltime + 0.1f, FALSE);
|
|
SetThink(&CFuncTrackTrain::Next);
|
|
pev->speed = m_startSpeed;
|
|
|
|
UpdateSound();
|
|
}
|
|
|
|
void CFuncTrackTrain::NearestPath()
|
|
{
|
|
CPathTrack *pTrack = nullptr;
|
|
CPathTrack *pNearest = nullptr;
|
|
real_t dist;
|
|
float closest = 1024.0f;
|
|
|
|
while ((pTrack = UTIL_FindEntityInSphere(pTrack, pev->origin, 1024.0f)))
|
|
{
|
|
// filter out non-tracks
|
|
if (!(pTrack->pev->flags & (FL_CLIENT | FL_MONSTER)) && FClassnameIs(pTrack->pev, "path_track"))
|
|
{
|
|
dist = (pev->origin - pTrack->pev->origin).Length();
|
|
|
|
if (dist < closest)
|
|
{
|
|
closest = dist;
|
|
pNearest = pTrack;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!pNearest)
|
|
{
|
|
ALERT(at_console, "Can't find a nearby track !!!\n");
|
|
SetThink(nullptr);
|
|
return;
|
|
}
|
|
|
|
ALERT(at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING(pev->targetname), STRING(pNearest->pev->targetname));
|
|
|
|
// If I'm closer to the next path_track on this path, then it's my real path
|
|
pTrack = pNearest->GetNext();
|
|
|
|
if (pTrack)
|
|
{
|
|
if ((pev->origin - pTrack->pev->origin).Length() < (pev->origin - pNearest->pev->origin).Length())
|
|
{
|
|
pNearest = pTrack;
|
|
}
|
|
}
|
|
|
|
m_ppath = pNearest;
|
|
|
|
if (pev->speed != 0)
|
|
{
|
|
NextThink(pev->ltime + 0.1f, FALSE);
|
|
SetThink(&CFuncTrackTrain::Next);
|
|
}
|
|
}
|
|
|
|
void CFuncTrackTrain::OverrideReset()
|
|
{
|
|
NextThink(pev->ltime + 0.1f, FALSE);
|
|
SetThink(&CFuncTrackTrain::NearestPath);
|
|
}
|
|
|
|
CFuncTrackTrain *CFuncTrackTrain::Instance(edict_t *pEdict)
|
|
{
|
|
if (FClassnameIs(pEdict, "func_tracktrain"))
|
|
{
|
|
return GET_PRIVATE<CFuncTrackTrain>(pEdict);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void CFuncTrackTrain::Spawn()
|
|
{
|
|
if (pev->speed == 0)
|
|
m_speed = 165;
|
|
else
|
|
m_speed = pev->speed;
|
|
|
|
ALERT(at_console, "M_speed = %f\n", m_speed);
|
|
|
|
pev->speed = 0;
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
pev->impulse = int(m_speed);
|
|
m_dir = 1;
|
|
|
|
if (FStringNull(pev->target))
|
|
{
|
|
ALERT(at_console, "FuncTrain with no target");
|
|
}
|
|
|
|
if (pev->spawnflags & SF_TRACKTRAIN_PASSABLE)
|
|
pev->solid = SOLID_NOT;
|
|
else
|
|
pev->solid = SOLID_BSP;
|
|
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
// Cache off placed origin for train controls
|
|
pev->oldorigin = pev->origin;
|
|
|
|
m_controlMins = pev->mins;
|
|
m_controlMaxs = pev->maxs;
|
|
m_controlMaxs.z += 72;
|
|
|
|
// start trains on the next frame, to make sure their targets have had
|
|
// a chance to spawn/activate
|
|
NextThink(pev->ltime + 0.1f, FALSE);
|
|
SetThink(&CFuncTrackTrain::Find);
|
|
Precache();
|
|
}
|
|
|
|
void CFuncTrackTrain::Restart()
|
|
{
|
|
ALERT(at_console, "M_speed = %f\n", m_speed);
|
|
|
|
pev->speed = 0;
|
|
pev->velocity = g_vecZero;
|
|
pev->avelocity = g_vecZero;
|
|
pev->impulse = int(m_speed);
|
|
|
|
m_dir = 1;
|
|
|
|
if (FStringNull(pev->target))
|
|
{
|
|
ALERT(at_console, "FuncTrain with no target");
|
|
}
|
|
|
|
UTIL_SetOrigin(pev, pev->oldorigin);
|
|
|
|
NextThink(pev->ltime + 0.1f, FALSE);
|
|
SetThink(&CFuncTrackTrain::Find);
|
|
}
|
|
|
|
void CFuncTrackTrain::Precache()
|
|
{
|
|
if (m_flVolume == 0.0f)
|
|
m_flVolume = 1.0f;
|
|
|
|
switch (m_sounds)
|
|
{
|
|
default:
|
|
// no sound
|
|
pev->noise = 0;
|
|
break;
|
|
case 1: PRECACHE_SOUND("plats/ttrain1.wav"); pev->noise = MAKE_STRING("plats/ttrain1.wav"); break;
|
|
case 2: PRECACHE_SOUND("plats/ttrain2.wav"); pev->noise = MAKE_STRING("plats/ttrain2.wav"); break;
|
|
case 3: PRECACHE_SOUND("plats/ttrain3.wav"); pev->noise = MAKE_STRING("plats/ttrain3.wav"); break;
|
|
case 4: PRECACHE_SOUND("plats/ttrain4.wav"); pev->noise = MAKE_STRING("plats/ttrain4.wav"); break;
|
|
case 5: PRECACHE_SOUND("plats/ttrain6.wav"); pev->noise = MAKE_STRING("plats/ttrain6.wav"); break;
|
|
case 6: PRECACHE_SOUND("plats/ttrain7.wav"); pev->noise = MAKE_STRING("plats/ttrain7.wav"); break;
|
|
}
|
|
|
|
PRECACHE_SOUND("plats/ttrain_brake1.wav");
|
|
PRECACHE_SOUND("plats/ttrain_start1.wav");
|
|
|
|
m_usAdjustPitch = PRECACHE_EVENT(1, "events/train.sc");
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(func_traincontrols, CFuncTrainControls, CCSFuncTrainControls)
|
|
|
|
void CFuncTrainControls::Find()
|
|
{
|
|
CFuncTrackTrain *pTrain = nullptr;
|
|
while ((pTrain = UTIL_FindEntityByTargetname(pTrain, pev->target)))
|
|
{
|
|
if (FClassnameIs(pTrain->pev, "func_tracktrain"))
|
|
break;
|
|
}
|
|
|
|
if (FNullEnt(pTrain))
|
|
{
|
|
ALERT(at_console, "No train %s\n", STRING(pev->target));
|
|
return;
|
|
}
|
|
|
|
pTrain->SetControls(pev);
|
|
UTIL_Remove(this);
|
|
}
|
|
|
|
void CFuncTrainControls::Spawn()
|
|
{
|
|
pev->solid = SOLID_NOT;
|
|
pev->movetype = MOVETYPE_NONE;
|
|
SET_MODEL(ENT(pev), pev->model);
|
|
|
|
UTIL_SetSize(pev, pev->mins, pev->maxs);
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
|
|
SetThink(&CFuncTrainControls::Find);
|
|
pev->nextthink = gpGlobals->time;
|
|
}
|
|
|
|
TYPEDESCRIPTION CFuncTrackChange::m_SaveData[] =
|
|
{
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_trackTop, FIELD_CLASSPTR),
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_trackBottom, FIELD_CLASSPTR),
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_train, FIELD_CLASSPTR),
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_trackTopName, FIELD_STRING),
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_trackBottomName, FIELD_STRING),
|
|
DEFINE_GLOBAL_FIELD(CFuncTrackChange, m_trainName, FIELD_STRING),
|
|
DEFINE_FIELD(CFuncTrackChange, m_code, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTrackChange, m_targetState, FIELD_INTEGER),
|
|
DEFINE_FIELD(CFuncTrackChange, m_use, FIELD_INTEGER),
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_trackchange, CFuncTrackChange, CCSFuncTrackChange)
|
|
IMPLEMENT_SAVERESTORE(CFuncTrackChange, CFuncPlatRot)
|
|
|
|
void CFuncTrackChange::Spawn()
|
|
{
|
|
Setup();
|
|
if (pev->spawnflags & SF_TRACK_DONT_MOVE)
|
|
{
|
|
m_vecPosition2.z = pev->origin.z;
|
|
}
|
|
|
|
SetupRotation();
|
|
|
|
if (pev->spawnflags & SF_TRACK_STARTBOTTOM)
|
|
{
|
|
UTIL_SetOrigin(pev, m_vecPosition2);
|
|
m_toggle_state = TS_AT_BOTTOM;
|
|
pev->angles = m_start;
|
|
m_targetState = TS_AT_TOP;
|
|
}
|
|
else
|
|
{
|
|
UTIL_SetOrigin(pev, m_vecPosition1);
|
|
m_toggle_state = TS_AT_TOP;
|
|
pev->angles = m_end;
|
|
m_targetState = TS_AT_BOTTOM;
|
|
}
|
|
|
|
EnableUse();
|
|
pev->nextthink = pev->ltime + 2.0f;
|
|
SetThink(&CFuncTrackChange::Find);
|
|
Precache();
|
|
}
|
|
|
|
void CFuncTrackChange::Precache()
|
|
{
|
|
// Can't trigger sound
|
|
PRECACHE_SOUND("buttons/button11.wav");
|
|
|
|
CFuncPlatRot::Precache();
|
|
}
|
|
|
|
// UNDONE: Filter touches before re-evaluating the train.
|
|
void CFuncTrackChange::Touch(CBaseEntity *pOther)
|
|
{
|
|
#if 0
|
|
TRAIN_CODE code;
|
|
entvars_t *pevToucher = pOther->pev;
|
|
#endif
|
|
}
|
|
|
|
void CFuncTrackChange::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "train"))
|
|
{
|
|
m_trainName = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "toptrack"))
|
|
{
|
|
m_trackTopName = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else if (FStrEq(pkvd->szKeyName, "bottomtrack"))
|
|
{
|
|
m_trackBottomName = ALLOC_STRING(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
// Pass up to base class
|
|
CFuncPlatRot::KeyValue(pkvd);
|
|
}
|
|
}
|
|
|
|
void CFuncTrackChange::OverrideReset()
|
|
{
|
|
pev->nextthink = pev->ltime + 1.0f;
|
|
SetThink(&CFuncTrackChange::Find);
|
|
}
|
|
|
|
void CFuncTrackChange::Find()
|
|
{
|
|
// Find track entities
|
|
edict_t *pTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_trackTopName));
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
ALERT(at_error, "Can't find top track for track change! %s\n", STRING(m_trackTopName));
|
|
return;
|
|
}
|
|
|
|
m_trackTop = CPathTrack::Instance(pTarget);
|
|
pTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_trackBottomName));
|
|
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
ALERT(at_error, "Can't find bottom track for track change! %s\n", STRING(m_trackBottomName));
|
|
return;
|
|
}
|
|
|
|
m_trackBottom = CPathTrack::Instance(pTarget);
|
|
pTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_trainName));
|
|
|
|
if (FNullEnt(pTarget))
|
|
{
|
|
ALERT(at_error, "Can't find train for track change! %s\n", STRING(m_trainName));
|
|
|
|
// TODO: this call has no effect
|
|
// pTarget = FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_trainName));
|
|
return;
|
|
}
|
|
|
|
m_train = CFuncTrackTrain::Instance(FIND_ENTITY_BY_TARGETNAME(nullptr, STRING(m_trainName)));
|
|
|
|
if (!m_train)
|
|
{
|
|
ALERT(at_error, "Can't find train for track change! %s\n", STRING(m_trainName));
|
|
return;
|
|
}
|
|
|
|
Vector center = (pev->absmin + pev->absmax) * 0.5f;
|
|
m_trackBottom = m_trackBottom->Nearest(center);
|
|
m_trackTop = m_trackTop->Nearest(center);
|
|
UpdateAutoTargets(m_toggle_state);
|
|
SetThink(nullptr);
|
|
return;
|
|
}
|
|
|
|
TRAIN_CODE CFuncTrackChange::EvaluateTrain(CPathTrack *pcurrent)
|
|
{
|
|
// Go ahead and work, we don't have anything to switch, so just be an elevator
|
|
if (!pcurrent || !m_train)
|
|
return TRAIN_SAFE;
|
|
|
|
if (m_train->m_ppath == pcurrent
|
|
|| (pcurrent->m_pprevious && m_train->m_ppath == pcurrent->m_pprevious)
|
|
|| (pcurrent->m_pnext && m_train->m_ppath == pcurrent->m_pnext))
|
|
{
|
|
if (m_train->pev->speed != 0)
|
|
return TRAIN_BLOCKING;
|
|
|
|
Vector dist = pev->origin - m_train->pev->origin;
|
|
real_t length = dist.Length2D();
|
|
|
|
// Empirically determined close distance
|
|
if (length < m_train->m_length)
|
|
return TRAIN_FOLLOWING;
|
|
|
|
else if (length > (150 + m_train->m_length))
|
|
return TRAIN_SAFE;
|
|
|
|
return TRAIN_BLOCKING;
|
|
}
|
|
|
|
return TRAIN_SAFE;
|
|
|
|
}
|
|
|
|
void CFuncTrackChange::UpdateTrain(Vector &dest)
|
|
{
|
|
real_t time = (pev->nextthink - pev->ltime);
|
|
|
|
m_train->pev->velocity = pev->velocity;
|
|
m_train->pev->avelocity = pev->avelocity;
|
|
m_train->NextThink(m_train->pev->ltime + time, FALSE);
|
|
|
|
// Attempt at getting the train to rotate properly around the origin of the trackchange
|
|
if (time <= 0)
|
|
return;
|
|
|
|
Vector offset = m_train->pev->origin - pev->origin;
|
|
Vector delta = dest - pev->angles;
|
|
|
|
// Transform offset into local coordinates
|
|
UTIL_MakeInvVectors(delta, gpGlobals);
|
|
|
|
Vector local;
|
|
local.x = DotProduct(offset, gpGlobals->v_forward);
|
|
local.y = DotProduct(offset, gpGlobals->v_right);
|
|
local.z = DotProduct(offset, gpGlobals->v_up);
|
|
|
|
local = local - offset;
|
|
m_train->pev->velocity = pev->velocity + (local * (1.0 / time));
|
|
}
|
|
|
|
void CFuncTrackChange::GoDown()
|
|
{
|
|
if (m_code == TRAIN_BLOCKING)
|
|
return;
|
|
|
|
// HitBottom may get called during CFuncPlat::GoDown(), so set up for that
|
|
// before you call GoDown()
|
|
UpdateAutoTargets(TS_GOING_DOWN);
|
|
|
|
// If ROTMOVE, move & rotate
|
|
if (pev->spawnflags & SF_TRACK_DONT_MOVE)
|
|
{
|
|
SetMoveDone(&CFuncTrackChange::CallHitBottom);
|
|
m_toggle_state = TS_GOING_DOWN;
|
|
AngularMove(m_start, pev->speed);
|
|
}
|
|
else
|
|
{
|
|
CFuncPlat::GoDown();
|
|
SetMoveDone(&CFuncTrackChange::CallHitBottom);
|
|
RotMove(m_start, pev->nextthink - pev->ltime);
|
|
}
|
|
|
|
// Otherwise, rotate first, move second
|
|
// If the train is moving with the platform, update it
|
|
if (m_code == TRAIN_FOLLOWING)
|
|
{
|
|
UpdateTrain(m_start);
|
|
m_train->m_ppath = nullptr;
|
|
}
|
|
}
|
|
|
|
// Platform is at bottom, now starts moving up
|
|
void CFuncTrackChange::GoUp()
|
|
{
|
|
if (m_code == TRAIN_BLOCKING)
|
|
return;
|
|
|
|
// HitTop may get called during CFuncPlat::GoUp(), so set up for that
|
|
// before you call GoUp();
|
|
|
|
UpdateAutoTargets(TS_GOING_UP);
|
|
if (pev->spawnflags & SF_TRACK_DONT_MOVE)
|
|
{
|
|
m_toggle_state = TS_GOING_UP;
|
|
SetMoveDone(&CFuncTrackChange::CallHitTop);
|
|
AngularMove(m_end, pev->speed);
|
|
}
|
|
else
|
|
{
|
|
// If ROTMOVE, move & rotate
|
|
CFuncPlat::GoUp();
|
|
SetMoveDone(&CFuncTrackChange::CallHitTop);
|
|
RotMove(m_end, pev->nextthink - pev->ltime);
|
|
}
|
|
|
|
// Otherwise, move first, rotate second
|
|
|
|
// If the train is moving with the platform, update it
|
|
if (m_code == TRAIN_FOLLOWING)
|
|
{
|
|
UpdateTrain(m_end);
|
|
m_train->m_ppath = nullptr;
|
|
}
|
|
}
|
|
|
|
// Normal track change
|
|
void CFuncTrackChange::UpdateAutoTargets(int toggleState)
|
|
{
|
|
if (!m_trackTop || !m_trackBottom)
|
|
return;
|
|
|
|
if (toggleState == TS_AT_TOP)
|
|
m_trackTop->pev->spawnflags &= ~SF_PATH_DISABLED;
|
|
else
|
|
m_trackTop->pev->spawnflags |= SF_PATH_DISABLED;
|
|
|
|
if (toggleState == TS_AT_BOTTOM)
|
|
m_trackBottom->pev->spawnflags &= ~SF_PATH_DISABLED;
|
|
else
|
|
m_trackBottom->pev->spawnflags |= SF_PATH_DISABLED;
|
|
}
|
|
|
|
void CFuncTrackChange::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (m_toggle_state != TS_AT_TOP && m_toggle_state != TS_AT_BOTTOM)
|
|
return;
|
|
|
|
// If train is in "safe" area, but not on the elevator, play alarm sound
|
|
switch (m_toggle_state)
|
|
{
|
|
case TS_AT_TOP:
|
|
m_code = EvaluateTrain(m_trackTop);
|
|
break;
|
|
case TS_AT_BOTTOM:
|
|
m_code = EvaluateTrain(m_trackBottom);
|
|
break;
|
|
default:
|
|
m_code = TRAIN_BLOCKING;
|
|
break;
|
|
}
|
|
|
|
if (m_code == TRAIN_BLOCKING)
|
|
{
|
|
// Play alarm and return
|
|
EMIT_SOUND(ENT(pev), CHAN_VOICE, "buttons/button11.wav", VOL_NORM, ATTN_NORM);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, it's safe to move
|
|
// If at top, go down
|
|
// at bottom, go up
|
|
|
|
DisableUse();
|
|
if (m_toggle_state == TS_AT_TOP)
|
|
GoDown();
|
|
else
|
|
GoUp();
|
|
}
|
|
|
|
// Platform has hit bottom. Stops and waits forever.
|
|
void CFuncTrackChange::HitBottom()
|
|
{
|
|
CFuncPlatRot::HitBottom();
|
|
if (m_code == TRAIN_FOLLOWING)
|
|
{
|
|
//UpdateTrain();
|
|
m_train->SetTrack(m_trackBottom);
|
|
}
|
|
SetThink(nullptr);
|
|
pev->nextthink = -1;
|
|
|
|
UpdateAutoTargets(m_toggle_state);
|
|
EnableUse();
|
|
}
|
|
|
|
// Platform has hit bottom. Stops and waits forever.
|
|
void CFuncTrackChange::HitTop()
|
|
{
|
|
CFuncPlatRot::HitTop();
|
|
if (m_code == TRAIN_FOLLOWING)
|
|
{
|
|
//UpdateTrain();
|
|
m_train->SetTrack(m_trackTop);
|
|
}
|
|
|
|
// Don't let the plat go back down
|
|
SetThink(nullptr);
|
|
pev->nextthink = -1;
|
|
|
|
UpdateAutoTargets(m_toggle_state);
|
|
EnableUse();
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(func_trackautochange, CFuncTrackAuto, CCSFuncTrackAuto)
|
|
|
|
// Auto track change
|
|
void CFuncTrackAuto::UpdateAutoTargets(int toggleState)
|
|
{
|
|
CPathTrack *pTarget, *pNextTarget;
|
|
|
|
if (!m_trackTop || !m_trackBottom)
|
|
return;
|
|
|
|
if (m_targetState == TS_AT_TOP)
|
|
{
|
|
pTarget = m_trackTop->GetNext();
|
|
pNextTarget = m_trackBottom->GetNext();
|
|
}
|
|
else
|
|
{
|
|
pTarget = m_trackBottom->GetNext();
|
|
pNextTarget = m_trackTop->GetNext();
|
|
}
|
|
|
|
if (pTarget)
|
|
{
|
|
pTarget->pev->spawnflags &= ~SF_PATH_DISABLED;
|
|
|
|
if (m_code == TRAIN_FOLLOWING && m_train && m_train->pev->speed == 0)
|
|
{
|
|
m_train->Use(this, this, USE_ON, 0);
|
|
}
|
|
}
|
|
|
|
if (pNextTarget)
|
|
{
|
|
pNextTarget->pev->spawnflags |= SF_PATH_DISABLED;
|
|
}
|
|
}
|
|
|
|
void CFuncTrackAuto::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
CPathTrack *pTarget;
|
|
|
|
if (!UseEnabled())
|
|
return;
|
|
|
|
switch (m_toggle_state)
|
|
{
|
|
case TS_AT_TOP:
|
|
pTarget = m_trackTop;
|
|
break;
|
|
case TS_AT_BOTTOM:
|
|
pTarget = m_trackBottom;
|
|
break;
|
|
default:
|
|
pTarget = nullptr;
|
|
break;
|
|
}
|
|
|
|
if (FClassnameIs(pActivator->pev, "func_tracktrain"))
|
|
{
|
|
m_code = EvaluateTrain(pTarget);
|
|
|
|
// Safe to fire?
|
|
if (m_code == TRAIN_FOLLOWING && m_toggle_state != m_targetState)
|
|
{
|
|
DisableUse();
|
|
|
|
if (m_toggle_state == TS_AT_TOP)
|
|
GoDown();
|
|
else
|
|
GoUp();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pTarget)
|
|
{
|
|
pTarget = pTarget->GetNext();
|
|
}
|
|
|
|
if (pTarget && m_train->m_ppath != pTarget && ShouldToggle(useType, m_targetState))
|
|
{
|
|
if (m_targetState == TS_AT_TOP)
|
|
m_targetState = TS_AT_BOTTOM;
|
|
else
|
|
m_targetState = TS_AT_TOP;
|
|
}
|
|
|
|
UpdateAutoTargets(m_targetState);
|
|
}
|
|
}
|
|
|
|
TYPEDESCRIPTION CGunTarget::m_SaveData[] =
|
|
{
|
|
DEFINE_FIELD(CGunTarget, m_on, FIELD_BOOLEAN),
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(func_guntarget, CGunTarget, CCSGunTarget)
|
|
IMPLEMENT_SAVERESTORE(CGunTarget, CBaseMonster)
|
|
|
|
void CGunTarget::Spawn()
|
|
{
|
|
pev->solid = SOLID_BSP;
|
|
pev->movetype = MOVETYPE_PUSH;
|
|
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
SET_MODEL(ENT(pev), STRING(pev->model));
|
|
|
|
if (pev->speed == 0)
|
|
{
|
|
pev->speed = 100;
|
|
}
|
|
|
|
// Don't take damage until "on"
|
|
pev->takedamage = DAMAGE_NO;
|
|
pev->flags |= FL_MONSTER;
|
|
|
|
m_on = FALSE;
|
|
pev->max_health = pev->health;
|
|
|
|
if (pev->spawnflags & SF_GUNTARGET_START_ON)
|
|
{
|
|
SetThink(&CGunTarget::Start);
|
|
pev->nextthink = pev->ltime + 0.3f;
|
|
}
|
|
}
|
|
|
|
void CGunTarget::Activate()
|
|
{
|
|
CBaseEntity *pTarg;
|
|
|
|
// now find our next target
|
|
pTarg = GetNextTarget();
|
|
|
|
if (pTarg)
|
|
{
|
|
m_hTargetEnt = pTarg;
|
|
UTIL_SetOrigin(pev, pTarg->pev->origin - (pev->mins + pev->maxs) * 0.5f);
|
|
}
|
|
}
|
|
|
|
void CGunTarget::Start()
|
|
{
|
|
Use(this, this, USE_ON, 0);
|
|
}
|
|
|
|
void CGunTarget::Next()
|
|
{
|
|
SetThink(nullptr);
|
|
|
|
m_hTargetEnt = GetNextTarget();
|
|
CBaseEntity *pTarget = m_hTargetEnt;
|
|
|
|
if (!pTarget)
|
|
{
|
|
Stop();
|
|
return;
|
|
}
|
|
|
|
SetMoveDone(&CGunTarget::Wait);
|
|
LinearMove(pTarget->pev->origin - (pev->mins + pev->maxs) * 0.5, pev->speed);
|
|
}
|
|
|
|
void CGunTarget::Wait()
|
|
{
|
|
CBaseEntity *pTarget = m_hTargetEnt;
|
|
|
|
if (!pTarget)
|
|
{
|
|
Stop();
|
|
return;
|
|
}
|
|
|
|
// Fire the pass target if there is one
|
|
if (pTarget->pev->message)
|
|
{
|
|
FireTargets(STRING(pTarget->pev->message), this, this, USE_TOGGLE, 0);
|
|
|
|
if (pTarget->pev->spawnflags & SF_CORNER_FIREONCE)
|
|
{
|
|
pTarget->pev->message = 0;
|
|
}
|
|
}
|
|
|
|
m_flWait = pTarget->GetDelay();
|
|
pev->target = pTarget->pev->target;
|
|
SetThink(&CGunTarget::Next);
|
|
|
|
if (m_flWait != 0)
|
|
{
|
|
// -1 wait will wait forever!
|
|
pev->nextthink = pev->ltime + m_flWait;
|
|
}
|
|
else
|
|
{
|
|
// do it RIGHT now!
|
|
Next();
|
|
}
|
|
}
|
|
|
|
void CGunTarget::Stop()
|
|
{
|
|
pev->velocity = g_vecZero;
|
|
pev->nextthink = 0;
|
|
pev->takedamage = DAMAGE_NO;
|
|
}
|
|
|
|
BOOL CGunTarget::TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType)
|
|
{
|
|
if (pev->health > 0)
|
|
{
|
|
pev->health -= flDamage;
|
|
|
|
if (pev->health <= 0)
|
|
{
|
|
pev->health = 0;
|
|
Stop();
|
|
|
|
if (!FStringNull(pev->message))
|
|
{
|
|
FireTargets(STRING(pev->message), this, this, USE_TOGGLE, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void CGunTarget::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
if (!ShouldToggle(useType, m_on))
|
|
return;
|
|
|
|
if (m_on)
|
|
{
|
|
Stop();
|
|
}
|
|
else
|
|
{
|
|
pev->takedamage = DAMAGE_AIM;
|
|
m_hTargetEnt = GetNextTarget();
|
|
if (!m_hTargetEnt)
|
|
return;
|
|
|
|
pev->health = pev->max_health;
|
|
Next();
|
|
}
|
|
}
|