mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 15:15:39 +03:00
d8208f0884
Added support clang compiler Fixed some compiler warnings Update README.md
193 lines
6.7 KiB
C++
193 lines
6.7 KiB
C++
/*
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at
|
|
* your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* In addition, as a special exception, the author gives permission to
|
|
* link the code of this program with the Half-Life Game Engine ("HL
|
|
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
|
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
|
* respects for all of the code used other than the HL Engine and MODs
|
|
* from Valve. If you modify this file, you may extend this exception
|
|
* to your version of the file, but you are not obligated to do so. If
|
|
* you do not wish to do so, delete this exception statement from your
|
|
* version.
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
const int MAX_SENTENCE_NAME = 16;
|
|
const int MAX_SENTENCE_VOXFILE = 1536; // Max number of sentences in game. NOTE: this must match CVOXFILESENTENCEMAX in engine\sound.h
|
|
|
|
const int MAX_SENTENCE_GROUPS = 200; // Max number of sentence groups
|
|
const int MAX_SENTENCE_LRU = 32; // Max number of elements per sentence group
|
|
const int MAX_SENTENCE_DPV_RESET = 27; // Max number of dynamic pitch volumes
|
|
|
|
const float MAX_ANNOUNCE_MINS = 2.25f;
|
|
const float MIN_ANNOUNCE_MINS = 0.25f;
|
|
|
|
enum
|
|
{
|
|
LFO_OFF = 0,
|
|
LFO_SQUARE, // Square
|
|
LFO_TRIANGLE, // Triangle
|
|
LFO_RANDOM, // Random
|
|
};
|
|
|
|
// group of related sentences
|
|
struct sentenceg
|
|
{
|
|
char szgroupname[16];
|
|
int count;
|
|
unsigned char rgblru[MAX_SENTENCE_LRU];
|
|
};
|
|
|
|
// runtime pitch shift and volume fadein/out structure
|
|
|
|
// NOTE: IF YOU CHANGE THIS STRUCT YOU MUST CHANGE THE SAVE/RESTORE VERSION NUMBER
|
|
// SEE BELOW (in the typedescription for the class)
|
|
typedef struct dynpitchvol
|
|
{
|
|
// NOTE: do not change the order of these parameters
|
|
// NOTE: unless you also change order of rgdpvpreset array elements!
|
|
int preset;
|
|
|
|
int pitchrun; // Pitch shift % when sound is running 0 - 255
|
|
int pitchstart; // Pitch shift % when sound stops or starts 0 - 255
|
|
int spinup; // Spinup time 0 - 100
|
|
int spindown; // Spindown time 0 - 100
|
|
|
|
int volrun; // Volume change % when sound is running 0 - 10
|
|
int volstart; // Volume change % when sound stops or starts 0 - 10
|
|
int fadein; // Volume fade in time 0 - 100
|
|
int fadeout; // Volume fade out time 0 - 100
|
|
|
|
// Low Frequency Oscillator
|
|
int lfotype; // 0) off 1) square 2) triangle 3) random
|
|
int lforate; // 0 - 1000, how fast lfo osciallates
|
|
|
|
int lfomodpitch; // 0-100 mod of current pitch. 0 is off.
|
|
int lfomodvol; // 0-100 mod of current volume. 0 is off.
|
|
|
|
int cspinup; // Each trigger hit increments counter and spinup pitch
|
|
|
|
int cspincount;
|
|
int pitch;
|
|
int spinupsav;
|
|
int spindownsav;
|
|
int pitchfrac;
|
|
int vol;
|
|
int fadeinsav;
|
|
int fadeoutsav;
|
|
int volfrac;
|
|
int lfofrac;
|
|
int lfomult;
|
|
|
|
} dynpitchvol_t;
|
|
|
|
#define SF_AMBIENT_SOUND_STATIC 0 // Medium radius attenuation
|
|
#define SF_AMBIENT_SOUND_EVERYWHERE BIT(0)
|
|
#define SF_AMBIENT_SOUND_SMALLRADIUS BIT(1)
|
|
#define SF_AMBIENT_SOUND_MEDIUMRADIUS BIT(2)
|
|
#define SF_AMBIENT_SOUND_LARGERADIUS BIT(3)
|
|
#define SF_AMBIENT_SOUND_START_SILENT BIT(4)
|
|
#define SF_AMBIENT_SOUND_NOT_LOOPING BIT(5)
|
|
|
|
class CAmbientGeneric: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn();
|
|
virtual void Precache();
|
|
virtual void Restart();
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
|
|
|
public:
|
|
void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
void EXPORT RampThink();
|
|
void InitModulationParms();
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flAttenuation; // Attenuation value
|
|
dynpitchvol_t m_dpv;
|
|
BOOL m_fActive; // Only TRUE when the entity is playing a looping sound
|
|
BOOL m_fLooping; // TRUE when the sound played will loop
|
|
};
|
|
|
|
class CEnvSound: public CPointEntity
|
|
{
|
|
public:
|
|
virtual void Spawn();
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual void Think();
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
float m_flRadius;
|
|
float m_flRoomtype;
|
|
};
|
|
|
|
#define SF_SPEAKER_START_SILENT BIT(0) // Wait for trigger 'on' to start announcements
|
|
|
|
class CSpeaker: public CBaseEntity
|
|
{
|
|
public:
|
|
virtual void Spawn();
|
|
virtual void Precache();
|
|
virtual void KeyValue(KeyValueData *pkvd);
|
|
virtual int Save(CSave &save);
|
|
virtual int Restore(CRestore &restore);
|
|
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); }
|
|
|
|
public:
|
|
void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
|
void EXPORT SpeakerThink();
|
|
|
|
public:
|
|
static TYPEDESCRIPTION m_SaveData[];
|
|
|
|
int m_preset; // Preset number
|
|
};
|
|
|
|
BOOL FEnvSoundInRange(entvars_t *pev, entvars_t *pevTarget, float *pflRange);
|
|
void USENTENCEG_InitLRU(unsigned char *plru, int count);
|
|
int USENTENCEG_PickSequential(int isentenceg, char *szfound, int ipick, int freset);
|
|
int USENTENCEG_Pick(int isentenceg, char *szfound);
|
|
int SENTENCEG_GetIndex(const char *szgroupname);
|
|
int SENTENCEG_PlayRndI(edict_t *entity, int isentenceg, float volume, float attenuation, int flags, int pitch);
|
|
int SENTENCEG_PlayRndSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch);
|
|
int SENTENCEG_PlaySequentialSz(edict_t *entity, const char *szgroupname, float volume, float attenuation, int flags, int pitch, int ipick, int freset);
|
|
void SENTENCEG_Stop(edict_t *entity, int isentenceg, int ipick);
|
|
void SENTENCEG_Init();
|
|
int SENTENCEG_Lookup(const char *sample, char *sentencenum);
|
|
void EMIT_SOUND_DYN(edict_t *entity, int channel, const char *sample, float volume, float attenuation, int flags, int pitch);
|
|
void EMIT_SOUND_SUIT(edict_t *entity, const char *sample);
|
|
void EMIT_GROUPID_SUIT(edict_t *entity, int isentenceg);
|
|
void EMIT_GROUPNAME_SUIT(edict_t *entity, const char *groupname);
|
|
char *memfgets(byte *pMemFile, int fileSize, int &filePos, char *pBuffer, int bufferSize);
|
|
void TEXTURETYPE_Init();
|
|
char TEXTURETYPE_Find(char *name);
|
|
float TEXTURETYPE_PlaySound(TraceResult *ptr, Vector vecSrc, Vector vecEnd, int iBulletType);
|
|
|
|
extern char gszallsentencenames[MAX_SENTENCE_VOXFILE][MAX_SENTENCE_NAME];
|
|
extern int gcTextures;
|