mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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237 lines
6.8 KiB
C++
237 lines
6.8 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "precompiled.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include "windows.h"
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#endif // _WIN32
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// InterfaceReg
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InterfaceReg *InterfaceReg::s_pInterfaceRegs = nullptr;
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InterfaceReg::InterfaceReg(InstantiateInterfaceFn fn, const char *pName) : m_pName(pName)
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{
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m_CreateFn = fn;
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m_pNext = s_pInterfaceRegs;
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s_pInterfaceRegs = this;
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}
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// This is the primary exported function by a dll, referenced by name via dynamic binding
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// that exposes an opqaue function pointer to the interface.
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//
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// We have the Internal variant so Sys_GetFactoryThis() returns the correct internal
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// symbol under GCC/Linux/Mac as CreateInterface is DLL_EXPORT so its global so the loaders
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// on those OS's pick exactly 1 of the CreateInterface symbols to be the one that is process wide and
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// all Sys_GetFactoryThis() calls find that one, which doesn't work. Using the internal walkthrough here
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// makes sure Sys_GetFactoryThis() has the dll specific symbol and GetProcAddress() returns the module specific
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// function for CreateInterface again getting the dll specific symbol we need.
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EXPORT_FUNCTION IBaseInterface *CreateInterface(const char *pName, int *pReturnCode)
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{
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InterfaceReg *pCur;
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for (pCur = InterfaceReg::s_pInterfaceRegs; pCur; pCur = pCur->m_pNext)
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{
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if (strcmp(pCur->m_pName, pName) == 0)
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{
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if (pReturnCode)
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{
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*pReturnCode = IFACE_OK;
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}
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return pCur->m_CreateFn();
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}
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}
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if (pReturnCode)
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{
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*pReturnCode = IFACE_FAILED;
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}
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return nullptr;
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}
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#ifndef _WIN32
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// Linux doesn't have this function so this emulates its functionality
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void *GetModuleHandle(const char *name)
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{
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void *handle;
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if (name == nullptr)
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{
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// hmm, how can this be handled under linux....
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// is it even needed?
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return nullptr;
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}
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if ((handle = dlopen(name, RTLD_NOW)) == nullptr)
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{
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//printf("Error:%s\n",dlerror());
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// couldn't open this file
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return nullptr;
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}
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// read "man dlopen" for details
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// in short dlopen() inc a ref count
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// so dec the ref count by performing the close
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dlclose(handle);
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return handle;
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}
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#endif // _WIN32
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// Purpose: returns a pointer to a function, given a module
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// Input : pModuleName - module name
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// *pName - proc name
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//static hlds_run wants to use this function
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void *Sys_GetProcAddress(const char *pModuleName, const char *pName)
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{
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return GetProcAddress(GetModuleHandle(pModuleName), pName);
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}
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// Purpose: returns a pointer to a function, given a module
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// Input : pModuleName - module name
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// *pName - proc name
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// hlds_run wants to use this function
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void *Sys_GetProcAddress(void *pModuleHandle, const char *pName)
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{
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return GetProcAddress((HMODULE)pModuleHandle, pName);
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}
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// Purpose: Loads a DLL/component from disk and returns a handle to it
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// Input : *pModuleName - filename of the component
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// Output : opaque handle to the module (hides system dependency)
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CSysModule *Sys_LoadModule(const char *pModuleName)
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{
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#ifdef _WIN32
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HMODULE hDLL = LoadLibrary(pModuleName);
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#else
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HMODULE hDLL = nullptr;
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char szAbsoluteModuleName[1024];
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if (pModuleName[0] != '/')
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{
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char szCwd[1024];
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getcwd(szCwd, sizeof(szCwd));
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if (szCwd[strlen(szCwd) - 1] == '/')
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szCwd[strlen(szCwd) - 1] = '\0';
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_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s/%s", szCwd, pModuleName);
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hDLL = dlopen(szAbsoluteModuleName, RTLD_NOW);
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}
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else
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{
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_snprintf(szAbsoluteModuleName, sizeof(szAbsoluteModuleName), "%s", pModuleName);
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hDLL = dlopen(pModuleName, RTLD_NOW);
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}
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#endif // _WIN32
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if (!hDLL)
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{
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char str[512];
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#if defined(_WIN32)
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_snprintf(str, sizeof(str), "%s.dll", pModuleName);
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hDLL = LoadLibrary(str);
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#elif defined(OSX)
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printf("Error: %s\n", dlerror());
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_snprintf(str, sizeof(str), "%s.dylib", szAbsoluteModuleName);
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hDLL = dlopen(str, RTLD_NOW);
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#else
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printf("Error: %s\n", dlerror());
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_snprintf(str, sizeof(str), "%s.so", szAbsoluteModuleName);
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hDLL = dlopen(str, RTLD_NOW);
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#endif
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}
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return reinterpret_cast<CSysModule *>(hDLL);
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}
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// Purpose: Unloads a DLL/component from
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// Input : *pModuleName - filename of the component
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// Output : opaque handle to the module (hides system dependency)
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void Sys_UnloadModule(CSysModule *pModule)
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{
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if (!pModule)
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return;
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HMODULE hDLL = reinterpret_cast<HMODULE>(pModule);
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#ifdef _WIN32
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FreeLibrary(hDLL);
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#else
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dlclose(hDLL);
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#endif // _WIN32
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}
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// Purpose: returns a pointer to a function, given a module
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// Input : module - windows HMODULE from Sys_LoadModule()
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// *pName - proc name
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// Output : factory for this module
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CreateInterfaceFn Sys_GetFactory(CSysModule *pModule)
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{
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if (!pModule)
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return nullptr;
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return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModule, CREATEINTERFACE_PROCNAME));
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}
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// Purpose: returns the instance of this module
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// Output : CreateInterfaceFn
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CreateInterfaceFn Sys_GetFactoryThis()
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{
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return CreateInterface;
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}
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// Purpose: returns the instance of the named module
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// Input : *pModuleName - name of the module
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// Output : CreateInterfaceFn - instance of that module
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CreateInterfaceFn Sys_GetFactory(const char *pModuleName)
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{
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return reinterpret_cast<CreateInterfaceFn>(Sys_GetProcAddress(pModuleName, CREATEINTERFACE_PROCNAME));
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}
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// Purpose: finds a particular interface in the factory set
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void *InitializeInterface(char const *interfaceName, CreateInterfaceFn *factoryList, int numFactories)
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{
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void *retval;
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for (int i = 0; i < numFactories; i++)
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{
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CreateInterfaceFn factory = factoryList[i];
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if (!factory)
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continue;
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retval = factory(interfaceName, nullptr);
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if (retval)
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return retval;
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}
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// No provider for requested interface!!!
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// Assert(!"No provider for requested interface!!!");
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return nullptr;
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}
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