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* Unexpected behavior with mp_forcerespawn leading to a possible exploit
Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.
Thanks https://github.com/metita for helping me with this
Co-Authored-By: metita <33007491+metita@users.noreply.github.com>
* Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"
This reverts commit
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.. | ||
states | ||
cs_bot_chatter.cpp | ||
cs_bot_chatter.h | ||
cs_bot_event.cpp | ||
cs_bot_init.cpp | ||
cs_bot_init.h | ||
cs_bot_learn.cpp | ||
cs_bot_listen.cpp | ||
cs_bot_manager.cpp | ||
cs_bot_manager.h | ||
cs_bot_nav.cpp | ||
cs_bot_pathfind.cpp | ||
cs_bot_radio.cpp | ||
cs_bot_statemachine.cpp | ||
cs_bot_update.cpp | ||
cs_bot_vision.cpp | ||
cs_bot_weapon.cpp | ||
cs_bot.cpp | ||
cs_bot.h | ||
cs_gamestate.cpp | ||
cs_gamestate.h |