ReGameDLL_CS/regamedll/public/tier0/platform_win32.cpp

58 lines
1.8 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
bool Plat_IsInDebugSession()
{
return IsDebuggerPresent() != FALSE;
}
void Plat_OutputDebugStringRaw(const char *psz)
{
OutputDebugString(psz);
}
void Plat_OutputDebugString(const char *psz)
{
static char buf[4096];
int len = Q_snprintf(buf, sizeof(buf), "%s", psz);
Assert(len > 0);
OutputDebugString(buf);
}
void Plat_DebugString(const char *psz)
{
Plat_OutputDebugString(psz);
}
const char *Plat_GetCommandLine()
{
return GetCommandLineA();
}