2023-12-14 03:18:04 +07:00

68 lines
2.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#pragma once
#include "version/appversion.h"
#include "osconfig.h"
#include "basetypes.h"
#include "archtypes.h"
#ifdef HAVE_SSE
#include "sse_mathfun.h"
#endif
#include "asmlib.h"
#include "MemPool.h"
#include "engine.h"
// Valve libs stuff
#include "tier0/platform.h"
// Asserts are always compiled in pre-released or nightly builds
#if !defined(_RELEASEPROD)
#define DBGFLAG_ASSERT // Turns Assert on or off
#define DBGFLAG_ASSERTFATAL // Turns AssertFatal on or off
#define DBGFLAG_ASSERTDLG // Turns assert dialogs on or off and debug breaks on or off when not under the debugger
// (Dialogs will always be on when process is being debugged.)
#endif
#include "tier0/dbg.h"
#include "dlls.h"
#include "interface.h"
#include "hookchains_impl.h"
#include "regamedll.h"
#include "FileSystem.h"
// API
#include "API/CSInterfaces.h"
#include "API/CAPI_Impl.h"