mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
3d252fe527
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other) Added command line option `-bots` to run bots in CS 1.6 Removed the tests demo record/player from myself the project and also dependency of the steam library. Fixed the progress bar when generating a nav file.
194 lines
7.3 KiB
C
194 lines
7.3 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CLIENT_H
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#define CLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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// custom enum
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enum ChooseTeamMenuSlot
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{
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MENU_SLOT_TEAM_UNDEFINED = -1,
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MENU_SLOT_TEAM_TERRORIST = 1,
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MENU_SLOT_TEAM_CT,
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MENU_SLOT_TEAM_VIP,
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MENU_SLOT_TEAM_RANDOM = 5,
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MENU_SLOT_TEAM_SPECT
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};
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// custom enum
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enum BuyItemMenuSlot
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{
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MENU_SLOT_ITEM_VEST = 1,
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MENU_SLOT_ITEM_VESTHELM,
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MENU_SLOT_ITEM_FLASHGREN,
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MENU_SLOT_ITEM_HEGREN,
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MENU_SLOT_ITEM_SMOKEGREN,
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MENU_SLOT_ITEM_NVG,
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MENU_SLOT_ITEM_DEFUSEKIT,
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MENU_SLOT_ITEM_SHIELD,
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};
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#define CS_NUM_SKIN 4
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#define CZ_NUM_SKIN 5
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#define FIELD_ORIGIN0 0
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#define FIELD_ORIGIN1 1
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#define FIELD_ORIGIN2 2
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#define FIELD_ANGLES0 3
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#define FIELD_ANGLES1 4
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#define FIELD_ANGLES2 5
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#define CUSTOMFIELD_ORIGIN0 0
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#define CUSTOMFIELD_ORIGIN1 1
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#define CUSTOMFIELD_ORIGIN2 2
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#define CUSTOMFIELD_ANGLES0 3
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#define CUSTOMFIELD_ANGLES1 4
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#define CUSTOMFIELD_ANGLES2 5
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#define CUSTOMFIELD_SKIN 6
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#define CUSTOMFIELD_SEQUENCE 7
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#define CUSTOMFIELD_ANIMTIME 8
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typedef struct
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{
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float m_fTimeEnteredPVS;
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} ENTITYPVSSTATUS;
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struct PLAYERPVSSTATUS
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{
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ENTITYPVSSTATUS m_Status[1380];
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int headnode;
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int num_leafs;
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short int leafnums[ MAX_ENT_LEAFS ];
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};
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struct entity_field_alias_t
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{
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char name[32];
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int field;
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};
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C_DLLEXPORT float g_flTimeLimit;
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C_DLLEXPORT int CountTeams();
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C_DLLEXPORT int CountTeamPlayers(int iTeam);
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extern float g_flResetTime;
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extern bool g_skipCareerInitialSpawn;
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extern unsigned short m_usResetDecals;
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extern unsigned short g_iShadowSprite;
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int CMD_ARGC_();
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const char *CMD_ARGV_(int i);
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void set_suicide_frame(entvars_t *pev);
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void TeamChangeUpdate(CBasePlayer *player, int team_id);
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void BlinkAccount(CBasePlayer *player, int numBlinks);
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BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *szRejectReason);
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void ClientDisconnect(edict_t *pEntity);
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void respawn(entvars_t *pev, BOOL fCopyCorpse = FALSE);
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void ClientKill(edict_t *pEntity);
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void ShowMenu(CBasePlayer *pPlayer, int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, char *pszText);
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void ShowVGUIMenu(CBasePlayer *pPlayer, int MenuType, int BitMask, char *szOldMenu);
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void ListPlayers(CBasePlayer *current);
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void ProcessKickVote(CBasePlayer *pVotingPlayer, CBasePlayer *pKickPlayer);
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TeamName SelectDefaultTeam();
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void CheckStartMoney();
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void ClientPutInServer(edict_t *pEntity);
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int Q_strlen_(const char *str);
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void Host_Say(edict_t *pEntity, int teamonly);
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void DropSecondary(CBasePlayer *pPlayer);
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void DropPrimary(CBasePlayer *pPlayer);
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bool CanBuyThis(CBasePlayer *pPlayer, int iWeapon);
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void BuyPistol(CBasePlayer *pPlayer, int iSlot);
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void BuyShotgun(CBasePlayer *pPlayer, int iSlot);
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void BuySubMachineGun(CBasePlayer *pPlayer, int iSlot);
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void BuyWeaponByWeaponID(CBasePlayer *pPlayer, WeaponIdType weaponID);
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void BuyRifle(CBasePlayer *pPlayer, int iSlot);
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void BuyMachineGun(CBasePlayer *pPlayer, int iSlot);
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void BuyItem(CBasePlayer *pPlayer, int iSlot);
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void HandleMenu_ChooseAppearance(CBasePlayer *player, int slot);
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BOOL HandleMenu_ChooseTeam(CBasePlayer *player, int slot);
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void Radio1(CBasePlayer *player, int slot);
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void Radio2(CBasePlayer *player, int slot);
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void Radio3(CBasePlayer *player, int slot);
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bool BuyGunAmmo(CBasePlayer *player, CBasePlayerItem *weapon, bool bBlinkMoney);
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bool BuyAmmo(CBasePlayer *player, int nSlot, bool bBlinkMoney);
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CBaseEntity *EntityFromUserID(int userID);
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int CountPlayersInServer();
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BOOL HandleBuyAliasCommands(CBasePlayer *pPlayer, const char *pszCommand);
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BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszCommand);
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void ClientCommand(edict_t *pEntity);
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void ClientUserInfoChanged(edict_t *pEntity, char *infobuffer);
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void ServerDeactivate();
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void ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
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void PlayerPreThink(edict_t *pEntity);
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void PlayerPostThink(edict_t *pEntity);
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void ParmsNewLevel();
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void ParmsChangeLevel();
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void StartFrame();
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void ClientPrecache();
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const char *GetGameDescription();
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void Sys_Error(const char *error_string);
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void PlayerCustomization(edict_t *pEntity, customization_t *pCust);
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void SpectatorConnect(edict_t *pEntity);
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void SpectatorDisconnect(edict_t *pEntity);
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void SpectatorThink(edict_t *pEntity);
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void SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
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void ResetPlayerPVS(edict_t *client, int clientnum);
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bool CheckPlayerPVSLeafChanged(edict_t *client, int clientnum);
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void MarkEntityInPVS(int clientnum, int entitynum, float time, bool inpvs);
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bool CheckEntityRecentlyInPVS(int clientnum, int entitynum, float currenttime);
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int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
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void CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, Vector player_mins, Vector player_maxs);
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void Entity_FieldInit(struct delta_s *pFields);
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void Entity_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to);
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void Player_FieldInit(struct delta_s *pFields);
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void Player_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to);
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void Custom_Entity_FieldInit(delta_s *pFields);
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void Custom_Encode(struct delta_s *pFields, const unsigned char *from, const unsigned char *to);
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void RegisterEncoders();
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int GetWeaponData(edict_s *player, struct weapon_data_s *info);
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void UpdateClientData(const edict_s *ent, int sendweapons, struct clientdata_s *cd);
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void CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
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void CmdEnd(const edict_t *player);
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int ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
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int GetHullBounds(int hullnumber, float *mins, float *maxs);
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void CreateInstancedBaselines();
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int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message);
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int AllowLagCompensation();
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#endif // CLIENT_H
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