mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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5bf6b21649
Implemented recovery a virtual table in GetClassPtr<BasClass> after linking of self class.
81 lines
3.4 KiB
C
81 lines
3.4 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef HLTV_H
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#define HLTV_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define TYPE_CLIENT 0 // client is a normal HL client (default)
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#define TYPE_PROXY 1 // client is another proxy
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#define TYPE_COMMENTATOR 3 // client is a commentator
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#define TYPE_DEMO 4 // client is a demo file
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// sub commands of svc_hltv:
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#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
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// director command types:
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#define DRC_CMD_NONE 0 // NULL director command
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#define DRC_CMD_START 1 // start director mode
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#define DRC_CMD_EVENT 2 // informs about director command
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#define DRC_CMD_MODE 3 // switches camera modes
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#define DRC_CMD_CAMERA 4 // set fixed camera
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#define DRC_CMD_TIMESCALE 5 // sets time scale
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#define DRC_CMD_MESSAGE 6 // send HUD centerprint
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#define DRC_CMD_SOUND 7 // plays a particular sound
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#define DRC_CMD_STATUS 8 // HLTV broadcast status
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#define DRC_CMD_BANNER 9 // set GUI banner
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#define DRC_CMD_STUFFTEXT 10 // like the normal svc_stufftext but as director command
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#define DRC_CMD_CHASE 11 // chase a certain player
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#define DRC_CMD_INEYE 12 // view player through own eyes
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#define DRC_CMD_MAP 13 // show overview map
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#define DRC_CMD_CAMPATH 14 // define camera waypoint
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#define DRC_CMD_WAYPOINTS 15 // start moving camera, inetranl message
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#define DRC_CMD_LAST 15
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// DRC_CMD_EVENT event flags
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#define DRC_FLAG_PRIO_MASK 0x0F // priorities between 0 and 15 (15 most important)
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#define DRC_FLAG_SIDE (1<<4) //
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#define DRC_FLAG_DRAMATIC (1<<5) // is a dramatic scene
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#define DRC_FLAG_SLOWMOTION (1<<6) // would look good in SloMo
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#define DRC_FLAG_FACEPLAYER (1<<7) // player is doning something (reload/defuse bomb etc)
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#define DRC_FLAG_INTRO (1<<8) // is a introduction scene
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#define DRC_FLAG_FINAL (1<<9) // is a final scene
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#define DRC_FLAG_NO_RANDOM (1<<10) // don't randomize event data
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// DRC_CMD_WAYPOINT flags
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#define DRC_FLAG_STARTPATH 1 // end with speed 0.0
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#define DRC_FLAG_SLOWSTART 2 // start with speed 0.0
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#define DRC_FLAG_SLOWEND 4 // end with speed 0.0
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#endif // HLTV_H
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