ReGameDLL_CS/regamedll/common/usercmd.h
2019-09-23 04:09:58 +07:00

57 lines
2.0 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef USERCMD_H
#define USERCMD_H
#ifdef _WIN32
#pragma once
#endif
typedef struct usercmd_s
{
short lerp_msec; // Interpolation time on client
byte msec; // Duration in ms of command
vec3_t viewangles; // Command view angles.
// intended velocities
float forwardmove; // Forward velocity.
float sidemove; // Sideways velocity.
float upmove; // Upward velocity.
byte lightlevel; // Light level at spot where we are standing.
unsigned short buttons; // Attack buttons
byte impulse; // Impulse command issued.
byte weaponselect; // Current weapon id
// Experimental player impact stuff.
int impact_index;
vec3_t impact_position;
} usercmd_t;
#endif // USERCMD_H