mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 07:05:38 +03:00
584 lines
14 KiB
C++
584 lines
14 KiB
C++
#include "precompiled.h"
|
|
|
|
ItemInfo itemInfo[] = {
|
|
DEFINE_ITEMINFO(ITEM_SHIELDGUN, "weapon_shield"),
|
|
DEFINE_ITEMINFO(ITEM_P228, "weapon_p228"),
|
|
DEFINE_ITEMINFO(ITEM_GLOCK, "weapon_glock"),
|
|
DEFINE_ITEMINFO(ITEM_SCOUT, "weapon_scout"),
|
|
DEFINE_ITEMINFO(ITEM_HEGRENADE, "weapon_hegrenade"),
|
|
DEFINE_ITEMINFO(ITEM_XM1014, "weapon_xm1014"),
|
|
DEFINE_ITEMINFO(ITEM_C4, "weapon_c4"),
|
|
DEFINE_ITEMINFO(ITEM_MAC10, "weapon_mac10"),
|
|
DEFINE_ITEMINFO(ITEM_AUG, "weapon_aug"),
|
|
DEFINE_ITEMINFO(ITEM_SMOKEGRENADE, "weapon_smokegrenade"),
|
|
DEFINE_ITEMINFO(ITEM_ELITE, "weapon_elite"),
|
|
DEFINE_ITEMINFO(ITEM_FIVESEVEN, "weapon_fiveseven"),
|
|
DEFINE_ITEMINFO(ITEM_UMP45, "weapon_ump45"),
|
|
DEFINE_ITEMINFO(ITEM_SG550, "weapon_sg550"),
|
|
DEFINE_ITEMINFO(ITEM_GALIL, "weapon_galil"),
|
|
DEFINE_ITEMINFO(ITEM_FAMAS, "weapon_famas"),
|
|
DEFINE_ITEMINFO(ITEM_USP, "weapon_usp"),
|
|
DEFINE_ITEMINFO(ITEM_GLOCK18, "weapon_glock18"),
|
|
DEFINE_ITEMINFO(ITEM_AWP, "weapon_awp"),
|
|
DEFINE_ITEMINFO(ITEM_MP5N, "weapon_mp5navy"),
|
|
DEFINE_ITEMINFO(ITEM_M249, "weapon_m249"),
|
|
DEFINE_ITEMINFO(ITEM_M3, "weapon_m3"),
|
|
DEFINE_ITEMINFO(ITEM_M4A1, "weapon_m4a1"),
|
|
DEFINE_ITEMINFO(ITEM_TMP, "weapon_tmp"),
|
|
DEFINE_ITEMINFO(ITEM_G3SG1, "weapon_g3sg1"),
|
|
DEFINE_ITEMINFO(ITEM_FLASHBANG, "weapon_flashbang"),
|
|
DEFINE_ITEMINFO(ITEM_DEAGLE, "weapon_deagle"),
|
|
DEFINE_ITEMINFO(ITEM_SG552, "weapon_sg552"),
|
|
DEFINE_ITEMINFO(ITEM_AK47, "weapon_ak47"),
|
|
DEFINE_ITEMINFO(ITEM_KNIFE, "weapon_knife"),
|
|
DEFINE_ITEMINFO(ITEM_P90, "weapon_p90"),
|
|
DEFINE_ITEMINFO(ITEM_NVG, ""),
|
|
DEFINE_ITEMINFO(ITEM_DEFUSEKIT, "item_thighpack"),
|
|
DEFINE_ITEMINFO(ITEM_KEVLAR, "item_kevlar"),
|
|
DEFINE_ITEMINFO(ITEM_ASSAULT, "item_assaultsuit"),
|
|
DEFINE_ITEMINFO(ITEM_LONGJUMP, "item_longjump"),
|
|
DEFINE_ITEMINFO(ITEM_HEALTHKIT, "item_healthkit"),
|
|
DEFINE_ITEMINFO(ITEM_ANTIDOTE, "item_antidote"),
|
|
DEFINE_ITEMINFO(ITEM_BATTERY, "item_battery"),
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS(world_items, CWorldItem, CCSWorldItem)
|
|
|
|
void CWorldItem::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
if (FStrEq(pkvd->szKeyName, "type"))
|
|
{
|
|
m_iType = Q_atoi(pkvd->szValue);
|
|
pkvd->fHandled = TRUE;
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity::KeyValue(pkvd);
|
|
}
|
|
}
|
|
|
|
void CWorldItem::Spawn()
|
|
{
|
|
CBaseEntity *pEntity = nullptr;
|
|
|
|
switch (m_iType)
|
|
{
|
|
case 41: // ITEM_HEALTHKIT
|
|
break;
|
|
case 42: // ITEM_ANTIDOTE
|
|
pEntity = CBaseEntity::Create("item_antidote", pev->origin, pev->angles);
|
|
break;
|
|
case 43: // ITEM_SECURITY
|
|
pEntity = CBaseEntity::Create("item_security", pev->origin, pev->angles);
|
|
break;
|
|
case 44: // ITEM_BATTERY
|
|
pEntity = CBaseEntity::Create("item_battery", pev->origin, pev->angles);
|
|
break;
|
|
case 45: // ITEM_SUIT
|
|
pEntity = CBaseEntity::Create("item_suit", pev->origin, pev->angles);
|
|
break;
|
|
}
|
|
|
|
if (pEntity)
|
|
{
|
|
pEntity->pev->target = pev->target;
|
|
pEntity->pev->targetname = pev->targetname;
|
|
pEntity->pev->spawnflags = pev->spawnflags;
|
|
}
|
|
|
|
REMOVE_ENTITY(edict());
|
|
}
|
|
|
|
void CItem::Spawn()
|
|
{
|
|
pev->movetype = MOVETYPE_TOSS;
|
|
pev->solid = SOLID_TRIGGER;
|
|
|
|
UTIL_SetOrigin(pev, pev->origin);
|
|
UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16));
|
|
|
|
SetTouch(&CItem::ItemTouch);
|
|
|
|
if (!DROP_TO_FLOOR(ENT(pev)))
|
|
{
|
|
UTIL_Remove(this);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void CItem::ItemTouch(CBaseEntity *pOther)
|
|
{
|
|
if (!pOther->IsPlayer() || pOther->pev->deadflag != DEAD_NO)
|
|
return;
|
|
|
|
CBasePlayer *pPlayer = static_cast<CBasePlayer *>(pOther);
|
|
|
|
if (!g_pGameRules->CanHaveItem(pPlayer, this))
|
|
return;
|
|
|
|
if (MyTouch(pPlayer))
|
|
{
|
|
SUB_UseTargets(pOther, USE_TOGGLE, 0);
|
|
SetTouch(nullptr);
|
|
g_pGameRules->PlayerGotItem(pPlayer, this);
|
|
|
|
if (g_pGameRules->ItemShouldRespawn(this) == GR_ITEM_RESPAWN_YES)
|
|
Respawn();
|
|
else
|
|
UTIL_Remove(this);
|
|
}
|
|
}
|
|
|
|
CBaseEntity *CItem::Respawn()
|
|
{
|
|
SetTouch(nullptr);
|
|
|
|
pev->effects |= EF_NODRAW;
|
|
|
|
// blip to whereever you should respawn.
|
|
UTIL_SetOrigin(pev, g_pGameRules->VecItemRespawnSpot(this));
|
|
|
|
SetThink(&CItem::Materialize);
|
|
pev->nextthink = g_pGameRules->FlItemRespawnTime(this);
|
|
|
|
return this;
|
|
}
|
|
|
|
void CItem::Materialize()
|
|
{
|
|
if (pev->effects & EF_NODRAW)
|
|
{
|
|
// changing from invisible state to visible.
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "items/suitchargeok1.wav", VOL_NORM, ATTN_NORM, 0, 150);
|
|
|
|
pev->effects &= ~EF_NODRAW;
|
|
pev->effects |= EF_MUZZLEFLASH;
|
|
}
|
|
|
|
SetTouch(&CItem::ItemTouch);
|
|
}
|
|
|
|
void CItemSuit::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_kevlar.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemSuit::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_kevlar.mdl");
|
|
PRECACHE_SOUND("items/tr_kevlar.wav");
|
|
}
|
|
|
|
BOOL CItemSuit::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
if (pPlayer->pev->weapons & (1 << WEAPON_SUIT))
|
|
return FALSE;
|
|
|
|
EMIT_SOUND(pPlayer->edict(), CHAN_VOICE, "items/tr_kevlar.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
pPlayer->pev->weapons |= (1 << WEAPON_SUIT);
|
|
pPlayer->m_iHideHUD &= ~(HIDEHUD_HEALTH | HIDEHUD_MONEY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_suit, CItemSuit, CCSItemSuit)
|
|
|
|
void CItemBattery::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_battery.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemBattery::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_battery.mdl");
|
|
PRECACHE_SOUND("items/gunpickup2.wav");
|
|
}
|
|
|
|
BOOL CItemBattery::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_BATTERY, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
#endif
|
|
|
|
if (pPlayer->pev->armorvalue < MAX_NORMAL_BATTERY && (pPlayer->pev->weapons & (1 << WEAPON_SUIT)))
|
|
{
|
|
auto armorValue = gSkillData.batteryCapacity;
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pev->armorvalue != 0.0f) {
|
|
armorValue = pev->armorvalue;
|
|
}
|
|
|
|
if (pPlayer->m_iKevlar == ARMOR_NONE)
|
|
pPlayer->m_iKevlar = ARMOR_KEVLAR;
|
|
#endif
|
|
|
|
pPlayer->pev->armorvalue += armorValue;
|
|
pPlayer->pev->armorvalue = Q_min(pPlayer->pev->armorvalue, MAX_NORMAL_BATTERY);
|
|
|
|
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, nullptr, pPlayer->pev);
|
|
WRITE_STRING(STRING(pev->classname));
|
|
MESSAGE_END();
|
|
|
|
// Suit reports new power level
|
|
// For some reason this wasn't working in release build -- round it.
|
|
int pct = int(float(pPlayer->pev->armorvalue * 100.0f) * (1.0f / MAX_NORMAL_BATTERY) + 0.5f);
|
|
pct = (pct / 5);
|
|
|
|
if (pct > 0)
|
|
pct--;
|
|
|
|
char szcharge[64];
|
|
Q_sprintf(szcharge, "!HEV_%1dP", pct);
|
|
pPlayer->SetSuitUpdate(szcharge, SUIT_SENTENCE, SUIT_NEXT_IN_30SEC);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery, CCSItemBattery)
|
|
|
|
void CItemAntidote::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_antidote.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemAntidote::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_antidote.mdl");
|
|
}
|
|
|
|
BOOL CItemAntidote::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_ANTIDOTE, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
#endif
|
|
|
|
pPlayer->SetSuitUpdate("!HEV_DET4", SUIT_SENTENCE, SUIT_NEXT_IN_1MIN);
|
|
pPlayer->m_rgItems[ITEM_ID_ANTIDOTE] += 1;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_antidote, CItemAntidote, CCSItemAntidote)
|
|
|
|
void CItemSecurity::Spawn()
|
|
{
|
|
Precache();
|
|
|
|
if (pev->model.IsNullOrEmpty())
|
|
{
|
|
// default model
|
|
SET_MODEL(ENT(pev), "models/w_security.mdl");
|
|
}
|
|
else
|
|
{
|
|
// custom model
|
|
SET_MODEL(ENT(pev), pev->model);
|
|
}
|
|
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemSecurity::Precache()
|
|
{
|
|
if (pev->model.IsNullOrEmpty())
|
|
{
|
|
// default model
|
|
PRECACHE_MODEL("models/w_security.mdl");
|
|
return;
|
|
}
|
|
|
|
// custom model
|
|
PRECACHE_MODEL(pev->model);
|
|
}
|
|
|
|
BOOL CItemSecurity::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
pPlayer->m_rgItems[ITEM_ID_SECURITY] += 1;
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_security, CItemSecurity, CCSItemSecurity)
|
|
|
|
void CItemLongJump::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_longjump.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemLongJump::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_longjump.mdl");
|
|
}
|
|
|
|
BOOL CItemLongJump::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_LONGJUMP, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
#endif
|
|
|
|
if (pPlayer->m_fLongJump)
|
|
return FALSE;
|
|
|
|
if (pPlayer->pev->weapons & (1 << WEAPON_SUIT))
|
|
{
|
|
// player now has longjump module
|
|
pPlayer->m_fLongJump = TRUE;
|
|
SET_PHYSICS_KEY_VALUE(pPlayer->edict(), "slj", "1");
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, nullptr, pPlayer->pev);
|
|
WRITE_STRING(STRING(pev->classname));
|
|
MESSAGE_END();
|
|
|
|
// Play the longjump sound UNDONE: Kelly? correct sound?
|
|
EMIT_SOUND_SUIT(pPlayer->edict(), "!HEV_A1");
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_longjump, CItemLongJump, CCSItemLongJump)
|
|
|
|
void CItemKevlar::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_kevlar.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemKevlar::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_kevlar.mdl");
|
|
}
|
|
|
|
BOOL CItemKevlar::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (!g_bItemCreatedByBuying && pPlayer->HasRestrictItem(ITEM_KEVLAR, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
|
|
g_bItemCreatedByBuying = false;
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pPlayer->m_iKevlar != ARMOR_NONE && pPlayer->pev->armorvalue >= MAX_NORMAL_BATTERY)
|
|
return FALSE;
|
|
#endif
|
|
|
|
if (pPlayer->m_iKevlar == ARMOR_NONE)
|
|
pPlayer->m_iKevlar = ARMOR_KEVLAR;
|
|
|
|
pPlayer->pev->armorvalue = MAX_NORMAL_BATTERY;
|
|
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/ammopickup2.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, nullptr, pPlayer->pev);
|
|
WRITE_STRING(STRING(pev->classname));
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, nullptr, pPlayer->pev);
|
|
#ifdef REGAMEDLL_FIXES
|
|
WRITE_BYTE(pPlayer->m_iKevlar == ARMOR_KEVLAR ? 0 : 1); // 0 = ARMOR_KEVLAR, 1 = ARMOR_VESTHELM
|
|
#else
|
|
WRITE_BYTE(0);
|
|
#endif
|
|
MESSAGE_END();
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_kevlar, CItemKevlar, CCSItemKevlar)
|
|
|
|
void CItemAssaultSuit::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_assault.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemAssaultSuit::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_assault.mdl");
|
|
}
|
|
|
|
BOOL CItemAssaultSuit::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
#ifdef REGAMEDLL_ADD
|
|
if (!g_bItemCreatedByBuying && pPlayer->HasRestrictItem(ITEM_ASSAULT, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
|
|
g_bItemCreatedByBuying = false;
|
|
#endif
|
|
|
|
#ifdef REGAMEDLL_FIXES
|
|
if (pPlayer->m_iKevlar == ARMOR_VESTHELM && pPlayer->pev->armorvalue >= MAX_NORMAL_BATTERY)
|
|
return FALSE;
|
|
#endif
|
|
|
|
pPlayer->m_iKevlar = ARMOR_VESTHELM;
|
|
pPlayer->pev->armorvalue = MAX_NORMAL_BATTERY;
|
|
|
|
EMIT_SOUND(pPlayer->edict(), CHAN_ITEM, "items/ammopickup2.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgItemPickup, nullptr, pPlayer->pev);
|
|
WRITE_STRING(STRING(pev->classname));
|
|
MESSAGE_END();
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, gmsgArmorType, nullptr, pPlayer->pev);
|
|
WRITE_BYTE(1); // 0 = ARMOR_KEVLAR, 1 = ARMOR_VESTHELM
|
|
MESSAGE_END();
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_assaultsuit, CItemAssaultSuit, CCSItemAssaultSuit)
|
|
|
|
void CItemThighPack::Spawn()
|
|
{
|
|
Precache();
|
|
SET_MODEL(ENT(pev), "models/w_thighpack.mdl");
|
|
CItem::Spawn();
|
|
}
|
|
|
|
void CItemThighPack::Precache()
|
|
{
|
|
PRECACHE_MODEL("models/w_thighpack.mdl");
|
|
}
|
|
|
|
BOOL CItemThighPack::MyTouch(CBasePlayer *pPlayer)
|
|
{
|
|
if (pPlayer->m_iTeam != CT || pPlayer->m_bHasDefuser)
|
|
return FALSE;
|
|
|
|
#ifdef REGAMEDLL_ADD
|
|
if (pPlayer->HasRestrictItem(ITEM_DEFUSEKIT, ITEM_TYPE_TOUCHED))
|
|
return FALSE;
|
|
#endif
|
|
|
|
pPlayer->GiveDefuser();
|
|
ClientPrint(pPlayer->pev, HUD_PRINTCENTER, "#Got_defuser");
|
|
|
|
EMIT_SOUND(pPlayer->edict(), CHAN_VOICE, "items/kevlar.wav", VOL_NORM, ATTN_NORM);
|
|
|
|
if (TheTutor)
|
|
{
|
|
TheTutor->OnEvent(EVENT_PLAYER_BOUGHT_SOMETHING, pPlayer);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(item_thighpack, CItemThighPack, CCSItemThighPack)
|
|
|
|
ItemID GetItemIdByName(const char *pszName)
|
|
{
|
|
for (auto& item : itemInfo) {
|
|
if (item.pszName[0] != '\0' && FStrEq(item.pszName, pszName))
|
|
return (ItemID)item.iId;
|
|
}
|
|
|
|
return ITEM_NONE;
|
|
}
|
|
|
|
ItemID GetItemIdByArmoury(ArmouryItemPack armoury)
|
|
{
|
|
switch (armoury)
|
|
{
|
|
case ARMOURY_MP5NAVY: return ITEM_MP5N;
|
|
case ARMOURY_TMP: return ITEM_TMP;
|
|
case ARMOURY_P90: return ITEM_P90;
|
|
case ARMOURY_MAC10: return ITEM_MAC10;
|
|
case ARMOURY_AK47: return ITEM_AK47;
|
|
case ARMOURY_SG552: return ITEM_SG552;
|
|
case ARMOURY_M4A1: return ITEM_M4A1;
|
|
case ARMOURY_AUG: return ITEM_AUG;
|
|
case ARMOURY_SCOUT: return ITEM_SCOUT;
|
|
case ARMOURY_G3SG1: return ITEM_G3SG1;
|
|
case ARMOURY_AWP: return ITEM_AWP;
|
|
case ARMOURY_M3: return ITEM_M3;
|
|
case ARMOURY_XM1014: return ITEM_XM1014;
|
|
case ARMOURY_M249: return ITEM_M249;
|
|
case ARMOURY_FLASHBANG: return ITEM_FLASHBANG;
|
|
case ARMOURY_HEGRENADE: return ITEM_HEGRENADE;
|
|
case ARMOURY_KEVLAR: return ITEM_KEVLAR;
|
|
case ARMOURY_ASSAULT: return ITEM_ASSAULT;
|
|
case ARMOURY_SMOKEGRENADE: return ITEM_SMOKEGRENADE;
|
|
case ARMOURY_SHIELD: return ITEM_SHIELDGUN;
|
|
case ARMOURY_GLOCK18: return ITEM_GLOCK18;
|
|
case ARMOURY_USP: return ITEM_USP;
|
|
case ARMOURY_ELITE: return ITEM_ELITE;
|
|
case ARMOURY_FIVESEVEN: return ITEM_FIVESEVEN;
|
|
case ARMOURY_P228: return ITEM_P228;
|
|
case ARMOURY_DEAGLE: return ITEM_DEAGLE;
|
|
case ARMOURY_FAMAS: return ITEM_FAMAS;
|
|
case ARMOURY_SG550: return ITEM_SG550;
|
|
case ARMOURY_GALIL: return ITEM_GALIL;
|
|
case ARMOURY_UMP45: return ITEM_UMP45;
|
|
default: return ITEM_NONE;
|
|
}
|
|
}
|
|
|
|
ItemID GetItemIdByWeaponId(int weaponId)
|
|
{
|
|
switch (static_cast<WeaponIdType>(weaponId))
|
|
{
|
|
case WEAPON_KNIFE: return ITEM_KNIFE;
|
|
case WEAPON_MP5N: return ITEM_MP5N;
|
|
case WEAPON_TMP: return ITEM_TMP;
|
|
case WEAPON_P90: return ITEM_P90;
|
|
case WEAPON_MAC10: return ITEM_MAC10;
|
|
case WEAPON_AK47: return ITEM_AK47;
|
|
case WEAPON_SG552: return ITEM_SG552;
|
|
case WEAPON_M4A1: return ITEM_M4A1;
|
|
case WEAPON_AUG: return ITEM_AUG;
|
|
case WEAPON_SCOUT: return ITEM_SCOUT;
|
|
case WEAPON_G3SG1: return ITEM_G3SG1;
|
|
case WEAPON_AWP: return ITEM_AWP;
|
|
case WEAPON_M3: return ITEM_M3;
|
|
case WEAPON_XM1014: return ITEM_XM1014;
|
|
case WEAPON_C4: return ITEM_C4;
|
|
case WEAPON_M249: return ITEM_M249;
|
|
case WEAPON_FLASHBANG: return ITEM_FLASHBANG;
|
|
case WEAPON_HEGRENADE: return ITEM_HEGRENADE;
|
|
case WEAPON_SMOKEGRENADE: return ITEM_SMOKEGRENADE;
|
|
case WEAPON_SHIELDGUN: return ITEM_SHIELDGUN;
|
|
case WEAPON_GLOCK18: return ITEM_GLOCK18;
|
|
case WEAPON_USP: return ITEM_USP;
|
|
case WEAPON_ELITE: return ITEM_ELITE;
|
|
case WEAPON_FIVESEVEN: return ITEM_FIVESEVEN;
|
|
case WEAPON_P228: return ITEM_P228;
|
|
case WEAPON_DEAGLE: return ITEM_DEAGLE;
|
|
case WEAPON_FAMAS: return ITEM_FAMAS;
|
|
case WEAPON_SG550: return ITEM_SG550;
|
|
case WEAPON_GALIL: return ITEM_GALIL;
|
|
case WEAPON_UMP45: return ITEM_UMP45;
|
|
default: return ITEM_NONE;
|
|
}
|
|
}
|