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https://github.com/s1lentq/ReGameDLL_CS.git
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2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
11 lines
439 B
C
11 lines
439 B
C
#pragma once
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#include "osconfig.h"
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extern void printAddrRebase(size_t addr,const char *funcName);
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extern FunctionHook *GetFunctionPtrByName(const char *funcName);
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extern void *GetOriginalFuncAddrOrDie(const char *funcName);
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extern void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def);
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extern void *GetFuncRefAddrOrDie(const char *funcName);
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extern void *GetFuncRefAddrOrDefault(const char *funcName, void *def);
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