ReGameDLL_CS/regamedll/hookers/hooker.h
s1lentq 2f82bb17ae Reversed some function from player.cpp
Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00

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439 B
C

#pragma once
#include "osconfig.h"
extern void printAddrRebase(size_t addr,const char *funcName);
extern FunctionHook *GetFunctionPtrByName(const char *funcName);
extern void *GetOriginalFuncAddrOrDie(const char *funcName);
extern void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def);
extern void *GetFuncRefAddrOrDie(const char *funcName);
extern void *GetFuncRefAddrOrDefault(const char *funcName, void *def);