mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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218 lines
6.3 KiB
C++
218 lines
6.3 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef FUNC_BREAK_H
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#define FUNC_BREAK_H
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#ifdef _WIN32
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#pragma once
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#endif
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// this many shards spawned when breakable objects break;
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#define NUM_SHARDS 6
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typedef enum
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{
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expRandom = 0,
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expDirected,
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} Explosions;
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typedef enum
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{
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matGlass = 0,
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matWood,
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matMetal,
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matFlesh,
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matCinderBlock,
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matCeilingTile,
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matComputer,
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matUnbreakableGlass,
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matRocks,
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matNone,
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matLastMaterial,
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} Materials;
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#ifdef HOOK_GAMEDLL
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#define pSoundsWood (*ppSoundsWood)
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#define pSoundsFlesh (*ppSoundsFlesh)
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#define pSoundsGlass (*ppSoundsGlass)
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#define pSoundsMetal (*ppSoundsMetal)
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#define pSoundsConcrete (*ppSoundsConcrete)
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#define pSpawnObjects (*ppSpawnObjects)
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#define m_soundNames (*pm_soundNames)
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#endif // HOOK_GAMEDLL
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/* <84d53> ../cstrike/dlls/func_break.h:23 */
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class CBreakable: public CBaseDelay
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{
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public:
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// basic functions
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Precache(void);
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NOBODY virtual void Restart(void);
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual int ObjectCaps(void)
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{
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return ObjectCaps_();
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}
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// To spark when hit
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NOBODY virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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// breakables use an overridden takedamage
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY virtual int DamageDecal(int bitsDamageType);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Precache_(void);
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void Restart_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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int ObjectCaps_(void)
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{
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return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);
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}
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void TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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int DamageDecal_(int bitsDamageType);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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NOBODY void EXPORT BreakTouch(CBaseEntity *pOther);
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NOBODY void DamageSound(void);
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NOBODY BOOL IsBreakable(void);
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NOBODY BOOL SparkWhenHit(void);
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NOBODY void EXPORT Die(void);
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inline BOOL Explodable(void)
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{
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return ExplosionMagnitude() > 0;
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}
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inline int ExplosionMagnitude(void)
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{
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return pev->impulse;
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}
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inline void ExplosionSetMagnitude(int magnitude)
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{
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pev->impulse = magnitude;
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}
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static void MaterialSoundPrecache(Materials precacheMaterial);
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static void MaterialSoundRandom(edict_t *pEdict, Materials soundMaterial, float volume);
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static const char **MaterialSoundList(Materials precacheMaterial, int &soundCount);
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static const char *pSoundsWood[3];
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static const char *pSoundsFlesh[6];
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static const char *pSoundsGlass[3];
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static const char *pSoundsMetal[3];
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static const char *pSoundsConcrete[3];
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static const char *pSpawnObjects[32];
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
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public:
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Materials m_Material;
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Explosions m_Explosion;
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int m_idShard;
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float m_angle;
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int m_iszGibModel;
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int m_iszSpawnObject;
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float m_flHealth;
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};/* size: 188, cachelines: 3, members: 15 */
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/* <84da0> ../cstrike/dlls/func_break.cpp:851 */
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class CPushable: public CBreakable
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{
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public:
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NOBODY virtual void Spawn(void);
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NOBODY virtual void Precache(void);
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual int Save(CSave &save);
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NOBODY virtual int Restore(CRestore &restore);
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NOBODY virtual int ObjectCaps(void)
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{
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return ObjectCaps_();
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}
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY virtual void Touch(CBaseEntity *pOther);
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NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void Spawn_(void);
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void Precache_(void);
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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int ObjectCaps_(void)
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{
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return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_CONTINUOUS_USE;
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}
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int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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void Touch_(CBaseEntity *pOther);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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NOBODY void Move(CBaseEntity *pMover, int push);
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NOBODY void EXPORT StopSound(void);
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inline float MaxSpeed(void)
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{
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return m_maxSpeed;
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}
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
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public:
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static char *m_soundNames[3];
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int m_lastSound;
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float m_maxSpeed;
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float m_soundTime;
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};/* size: 200, cachelines: 4, members: 6 */
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#endif // FUNC_BREAK_H
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