mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
562 lines
15 KiB
C++
562 lines
15 KiB
C++
#include "precompiled.h"
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/*
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* Globals initialization
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*/
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#ifndef HOOK_GAMEDLL
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TYPEDESCRIPTION CRuleEntity::m_SaveData[] =
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{
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DEFINE_FIELD(CRuleEntity, m_iszMaster, FIELD_STRING),
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};
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TYPEDESCRIPTION CGameText::m_SaveData[] =
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{
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DEFINE_ARRAY(CGameText, m_textParms, FIELD_CHARACTER, sizeof(hudtextparms_t)),
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};
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TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
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{
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DEFINE_FIELD(CGamePlayerZone, m_iszInTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutTarget, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszInCount, FIELD_STRING),
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DEFINE_FIELD(CGamePlayerZone, m_iszOutCount, FIELD_STRING),
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};
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#else
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TYPEDESCRIPTION (*CRuleEntity::pm_SaveData)[1];
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TYPEDESCRIPTION (*CGameText::pm_SaveData)[1];
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TYPEDESCRIPTION (*CGamePlayerZone::pm_SaveData)[4];
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#endif // HOOK_GAMEDLL
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/* <eef33> ../cstrike/dlls/maprules.cpp:57 */
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IMPLEMENT_SAVERESTORE(CRuleEntity, CBaseEntity);
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/* <eed18> ../cstrike/dlls/maprules.cpp:60 */
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NOBODY void CRuleEntity::__MAKE_VHOOK(Spawn)(void)
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{
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}
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/* <eeff6> ../cstrike/dlls/maprules.cpp:68 */
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NOBODY void CRuleEntity::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 70
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// KeyValue(CBaseEntity *const this,
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// KeyValueData *pkvd); // 76
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// KeyValue(CRuleEntity *const this,
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// KeyValueData *pkvd); // 68
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}
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/* <f0955> ../cstrike/dlls/maprules.cpp:79 */
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NOBODY BOOL CRuleEntity::CanFireForActivator(CBaseEntity *pActivator)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 79
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}
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/* <eed39> ../cstrike/dlls/maprules.cpp:101 */
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NOBODY void CRulePointEntity::__MAKE_VHOOK(Spawn)(void)
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{
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// Spawn(CRuleEntity *const this); // 103
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}
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/* <eed72> ../cstrike/dlls/maprules.cpp:120 */
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NOBODY void CRuleBrushEntity::__MAKE_VHOOK(Spawn)(void)
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{
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// Spawn(CRuleEntity *const this); // 123
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}
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/* <f099d> ../cstrike/dlls/maprules.cpp:151 */
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LINK_ENTITY_TO_CLASS(game_score, CGameScore);
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/* <eedb1> ../cstrike/dlls/maprules.cpp:154 */
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NOBODY void CGameScore::__MAKE_VHOOK(Spawn)(void)
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{
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// Spawn(CRulePointEntity *const this); // 156
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}
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/* <efc68> ../cstrike/dlls/maprules.cpp:160 */
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NOBODY void CGameScore::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 162
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// KeyValue(CRuleEntity *const this,
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// KeyValueData *pkvd); // 168
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// KeyValue(CGameScore *const this,
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// KeyValueData *pkvd); // 160
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}
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/* <ef54c> ../cstrike/dlls/maprules.cpp:173 */
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NOBODY void CGameScore::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 175
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// Use(CGameScore *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 173
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// AwardToTeam(CGameScore *const this); // 181
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// AllowNegativeScore(CGameScore *const this); // 187
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// Points(CGameScore *const this); // 187
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}
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/* <f0a68> ../cstrike/dlls/maprules.cpp:202 */
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LINK_ENTITY_TO_CLASS(game_end, CGameEnd);
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/* <f0b33> ../cstrike/dlls/maprules.cpp:242 */
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LINK_ENTITY_TO_CLASS(game_text, CGameText);
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/* <ef497> ../cstrike/dlls/maprules.cpp:205 */
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NOBODY void CGameEnd::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 207
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// Use(CGameEnd *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 205
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}
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/* <ef252> ../cstrike/dlls/maprules.cpp:251 */
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IMPLEMENT_SAVERESTORE(CGameText, CRulePointEntity);
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/* <f00dd> ../cstrike/dlls/maprules.cpp:254 */
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NOBODY void CGameText::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// {
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// int color; // 278
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// }
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// {
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// int color; // 288
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// }
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// FStrEq(const char *sz1,
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// const char *sz2); // 256
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// FStrEq(const char *sz1,
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// const char *sz2); // 261
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// atof(const char *__nptr); // 263
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// atoi(const char *__nptr); // 258
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// KeyValue(CGameText *const this,
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// KeyValueData *pkvd); // 254
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}
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/* <ef655> ../cstrike/dlls/maprules.cpp:321 */
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NOBODY void CGameText::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 323
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// MessageGet(CGameText *const this); // 328
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// Use(CGameText *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 321
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}
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/* <f0bfe> ../cstrike/dlls/maprules.cpp:371 */
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LINK_ENTITY_TO_CLASS(game_team_master, CGameTeamMaster);
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/* <eff4f> ../cstrike/dlls/maprules.cpp:373 */
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NOBODY void CGameTeamMaster::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 375
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// FStrEq(const char *sz1,
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// const char *sz2); // 380
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// KeyValue(CRuleEntity *const this,
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// KeyValueData *pkvd); // 398
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// {
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// int type; // 382
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// atoi(const char *__nptr); // 382
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// }
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// KeyValue(CGameTeamMaster *const this,
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// KeyValueData *pkvd); // 373
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}
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/* <f0474> ../cstrike/dlls/maprules.cpp:402 */
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void CGameTeamMaster::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 404
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// TeamMatch(CGameTeamMaster *const this,
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// class CBaseEntity *pActivator); // 420
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// Use(CGameTeamMaster *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 402
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}
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/* <ef2e0> ../cstrike/dlls/maprules.cpp:429 */
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BOOL CGameTeamMaster::__MAKE_VHOOK(IsTriggered)(CBaseEntity *pActivator)
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{
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// TeamMatch(CGameTeamMaster *const this,
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// class CBaseEntity *pActivator); // 431
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}
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/* <eeeaf> ../cstrike/dlls/maprules.cpp:435 */
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const char *CGameTeamMaster::__MAKE_VHOOK(TeamID)(void)
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{
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// TeamID(CGameTeamMaster *const this); // 435
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}
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/* <f0ccd> ../cstrike/dlls/maprules.cpp:444 */
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BOOL CGameTeamMaster::TeamMatch(CBaseEntity *pActivator)
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{
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// TeamMatch(CGameTeamMaster *const this,
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// class CBaseEntity *pActivator); // 444
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// AnyTeam(CGameTeamMaster *const this); // 446
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}
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/* <f0d2e> ../cstrike/dlls/maprules.cpp:474 */
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LINK_ENTITY_TO_CLASS(game_team_set, CGameTeamSet);
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/* <ef735> ../cstrike/dlls/maprules.cpp:477 */
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void CGameTeamSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 479
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// Use(CGameTeamSet *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 477
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}
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/* <f0dfd> ../cstrike/dlls/maprules.cpp:519 */
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LINK_ENTITY_TO_CLASS(game_zone_player, CGamePlayerZone);
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/* <ef0a2> ../cstrike/dlls/maprules.cpp:528 */
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IMPLEMENT_SAVERESTORE(CGamePlayerZone, CRuleBrushEntity);
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/* <efdbc> ../cstrike/dlls/maprules.cpp:530 */
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void CGamePlayerZone::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// FStrEq(const char *sz1,
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// const char *sz2); // 532
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// FStrEq(const char *sz1,
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// const char *sz2); // 537
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// KeyValue(CGamePlayerZone *const this,
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// KeyValueData *pkvd); // 530
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}
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/* <ef36e> ../cstrike/dlls/maprules.cpp:556 */
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void CGamePlayerZone::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// {
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// int playersInCount; // 558
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// int playersOutCount; // 559
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// class CBaseEntity *pPlayer; // 564
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// {
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// int i; // 566
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// {
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// TraceResult trace; // 571
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// int hullNumber; // 572
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// }
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// }
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 561
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// }
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// Use(CGamePlayerZone *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 556
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}
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/* <f0ecc> ../cstrike/dlls/maprules.cpp:628 */
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LINK_ENTITY_TO_CLASS(game_player_hurt, CGamePlayerHurt);
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/* <ef815> ../cstrike/dlls/maprules.cpp:631 */
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void CGamePlayerHurt::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 633
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// Use(CGamePlayerHurt *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 631
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}
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/* <f0f9b> ../cstrike/dlls/maprules.cpp:684 */
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LINK_ENTITY_TO_CLASS(game_counter, CGameCounter);
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/* <eee2d> ../cstrike/dlls/maprules.cpp:686 */
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void CGameCounter::__MAKE_VHOOK(Spawn)(void)
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{
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// CountValue(CGameCounter *const this); // 689
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// SetInitialValue(CGameCounter *const this,
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// int value); // 689
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// Spawn(CRulePointEntity *const this); // 690
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}
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/* <ef8ef> ../cstrike/dlls/maprules.cpp:694 */
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void CGameCounter::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 696
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// Use(CGameCounter *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 694
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}
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/* <f106a> ../cstrike/dlls/maprules.cpp:747 */
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LINK_ENTITY_TO_CLASS(game_counter_set, CGameCounterSet);
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/* <efa65> ../cstrike/dlls/maprules.cpp:750 */
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void CGameCounterSet::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 752
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// Use(CGameCounterSet *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 750
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}
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/* <f1139> ../cstrike/dlls/maprules.cpp:788 */
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LINK_ENTITY_TO_CLASS(game_player_equip, CGamePlayerEquip);
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/* <ed81f> ../cstrike/dlls/maprules.cpp:791 */
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void CGamePlayerEquip::__MAKE_VHOOK(KeyValue)(KeyValueData *pkvd)
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{
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// {
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// int i; // 797
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// {
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// char tmp; // 801
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// }
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// }
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// KeyValue(CRuleEntity *const this,
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// KeyValueData *pkvd); // 793
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// KeyValue(CGamePlayerEquip *const this,
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// KeyValueData *pkvd); // 791
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}
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/* <f06ad> ../cstrike/dlls/maprules.cpp:816 */
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void CGamePlayerEquip::__MAKE_VHOOK(Touch)(CBaseEntity *pOther)
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{
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 818
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// Touch(CGamePlayerEquip *const this,
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// class CBaseEntity *pOther); // 816
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}
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/* <f1208> ../cstrike/dlls/maprules.cpp:827 */
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void CGamePlayerEquip::EquipPlayer(CBaseEntity *pEntity)
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{
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// {
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// class CBasePlayer *pPlayer; // 829
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// {
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// int i; // 839
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// {
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// int j; // 843
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// }
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// }
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// }
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}
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/* <f05f3> ../cstrike/dlls/maprules.cpp:851 */
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void CGamePlayerEquip::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// EquipPlayer(CGamePlayerEquip *const this,
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// class CBaseEntity *pEntity); // 853
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}
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/* <f1268> ../cstrike/dlls/maprules.cpp:881 */
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LINK_ENTITY_TO_CLASS(game_player_team, CGamePlayerTeam);
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/* <f1337> ../cstrike/dlls/maprules.cpp:884 */
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const char *CGamePlayerTeam::TargetTeamName(const char *pszTargetName)
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{
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// {
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// class CBaseEntity *pTeamEntity; // 886
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// FClassnameIs(entvars_t *pev,
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// const char *szClassname); // 890
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// }
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}
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/* <f07df> ../cstrike/dlls/maprules.cpp:898 */
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void CGamePlayerTeam::__MAKE_VHOOK(Use)(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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// {
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// const char *pszTargetTeam; // 905
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// {
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// class CBasePlayer *pPlayer; // 908
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// }
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// }
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// CanFireForActivator(CRuleEntity *const this,
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// class CBaseEntity *pActivator); // 900
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// Use(CGamePlayerTeam *const this,
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// class CBaseEntity *pActivator,
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// class CBaseEntity *pCaller,
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// USE_TYPE useType,
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// float value); // 898
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}
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#ifdef HOOK_GAMEDLL
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void CRuleEntity::Spawn(void)
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{
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Spawn_();
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}
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void CRuleEntity::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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int CRuleEntity::Save(CSave &save)
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{
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return Save_(save);
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}
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int CRuleEntity::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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void CRulePointEntity::Spawn(void)
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{
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Spawn_();
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}
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void CRuleBrushEntity::Spawn(void)
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{
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Spawn_();
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}
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void CGameScore::Spawn(void)
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{
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Spawn_();
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}
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void CGameScore::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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void CGameScore::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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Use_(pActivator, pCaller, useType, value);
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}
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void CGameEnd::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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Use_(pActivator, pCaller, useType, value);
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}
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void CGameText::KeyValue(KeyValueData *pkvd)
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{
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KeyValue_(pkvd);
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}
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int CGameText::Save(CSave &save)
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{
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return Save_(save);
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}
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int CGameText::Restore(CRestore &restore)
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{
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return Restore_(restore);
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}
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void CGameText::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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Use_(pActivator, pCaller, useType, value);
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}
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void CGameTeamMaster::KeyValue(KeyValueData *pkvd)
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{
|
|
KeyValue_(pkvd);
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|
}
|
|
|
|
BOOL CGameTeamMaster::IsTriggered(CBaseEntity *pActivator)
|
|
{
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|
return IsTriggered_(pActivator);
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|
}
|
|
|
|
const char *CGameTeamMaster::TeamID(void)
|
|
{
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|
return TeamID_();
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|
}
|
|
|
|
void CGameTeamMaster::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
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|
Use_(pActivator, pCaller, useType, value);
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|
}
|
|
|
|
void CGameTeamSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerZone::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
int CGamePlayerZone::Save(CSave &save)
|
|
{
|
|
return Save_(save);
|
|
}
|
|
|
|
int CGamePlayerZone::Restore(CRestore &restore)
|
|
{
|
|
return Restore_(restore);
|
|
}
|
|
|
|
void CGamePlayerZone::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerHurt::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameCounter::Spawn(void)
|
|
{
|
|
Spawn_();
|
|
}
|
|
|
|
void CGameCounter::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGameCounterSet::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerEquip::KeyValue(KeyValueData *pkvd)
|
|
{
|
|
KeyValue_(pkvd);
|
|
}
|
|
|
|
void CGamePlayerEquip::Touch(CBaseEntity *pOther)
|
|
{
|
|
Touch_(pOther);
|
|
}
|
|
|
|
void CGamePlayerEquip::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
void CGamePlayerTeam::Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
|
{
|
|
Use_(pActivator, pCaller, useType, value);
|
|
}
|
|
|
|
#endif // HOOK_GAMEDLL
|