mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-27 23:25:41 +03:00
2f82bb17ae
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef REVERT_SAVED_H
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#define REVERT_SAVED_H
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#ifdef _WIN32
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#pragma once
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#endif
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/* <14f018> ../cstrike/dlls/player.cpp:9446 */
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class CRevertSaved: public CPointEntity
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{
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public:
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void KeyValue(KeyValueData *pkvd);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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int Save_(CSave &save);
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int Restore_(CRestore &restore);
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void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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#endif // HOOK_GAMEDLL
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public:
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void EXPORT MessageThink(void);
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void EXPORT LoadThink(void);
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public:
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inline float Duration(void)
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{
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return pev->dmg_take;
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}
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inline float HoldTime(void)
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{
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return pev->dmg_save;
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}
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inline float MessageTime(void)
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{
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return m_messageTime;
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}
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inline float LoadTime(void)
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{
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return m_loadTime;
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}
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inline void SetDuration(float duration)
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{
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pev->dmg_take = duration;
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}
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inline void SetHoldTime(float hold)
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{
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pev->dmg_save = hold;
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}
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inline void SetMessageTime(float time)
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{
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m_messageTime = time;
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}
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inline void SetLoadTime(float time)
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{
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m_loadTime = time;
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}
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
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public:
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float m_messageTime;
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float m_loadTime;
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};/* size: 160, cachelines: 3, members: 4 */
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#endif // REVERT_SAVED_H
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