ReGameDLL_CS/regamedll/dlls/world.h
2015-08-20 17:24:18 +06:00

63 lines
2.2 KiB
C

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef WORLD_H
#define WORLD_H
#ifdef _WIN32
#pragma once
#endif
#define SF_DECAL_NOTINDEATHMATCH 2048
#ifdef HOOK_GAMEDLL
#define g_pBodyQueueHead (*pg_pBodyQueueHead)
#define gGlobalState (*pgGlobalState)
#define g_flWeaponCheat (*pg_flWeaponCheat)
#define gGlobalEntitySaveData (*pgGlobalEntitySaveData)
#endif // HOOK_GAMEDLL
void CopyToBodyQue(entvars_t *pev);
void ClearBodyQue(void);
void SaveGlobalState(SAVERESTOREDATA *pSaveData);
void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
void ResetGlobalState(void);
// linked object
C_DLLEXPORT void infodecal(entvars_t *pev);
C_DLLEXPORT void bodyque(entvars_t *pev);
C_DLLEXPORT void worldspawn(entvars_t *pev);
extern edict_t *g_pBodyQueueHead;
extern CGlobalState gGlobalState;
extern float g_flWeaponCheat;
extern TYPEDESCRIPTION gGlobalEntitySaveData[3];
#endif // WORLD_H