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https://github.com/s1lentq/ReGameDLL_CS.git
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63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef WORLD_H
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#define WORLD_H
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#ifdef _WIN32
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#pragma once
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#endif
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#define SF_DECAL_NOTINDEATHMATCH 2048
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#ifdef HOOK_GAMEDLL
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#define g_pBodyQueueHead (*pg_pBodyQueueHead)
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#define gGlobalState (*pgGlobalState)
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#define g_flWeaponCheat (*pg_flWeaponCheat)
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#define gGlobalEntitySaveData (*pgGlobalEntitySaveData)
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#endif // HOOK_GAMEDLL
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void CopyToBodyQue(entvars_t *pev);
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void ClearBodyQue(void);
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void SaveGlobalState(SAVERESTOREDATA *pSaveData);
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void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
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void ResetGlobalState(void);
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// linked object
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C_DLLEXPORT void infodecal(entvars_t *pev);
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C_DLLEXPORT void bodyque(entvars_t *pev);
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C_DLLEXPORT void worldspawn(entvars_t *pev);
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extern edict_t *g_pBodyQueueHead;
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extern CGlobalState gGlobalState;
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extern float g_flWeaponCheat;
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extern TYPEDESCRIPTION gGlobalEntitySaveData[3];
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#endif // WORLD_H
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