mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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255 lines
7.0 KiB
C
255 lines
7.0 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef MODEL_H
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#define MODEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "maintypes.h"
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#include "const.h"
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#include "bspfile.h"
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//#include "quakedef.h"
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#include "crc.h"
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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#define SURF_PLANEBACK 2
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#define SURF_DRAWSKY 4
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#define SURF_DRAWSPRITE 8
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#define SURF_DRAWTURB 0x10
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#define SURF_DRAWTILED 0x20
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#define SURF_DRAWBACKGROUND 0x40
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#define MAX_MODEL_NAME 64
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#define MIPLEVELS 4
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#define NUM_AMBIENTS 4
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#define MAXLIGHTMAPS 4
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#define MAX_KNOWN_MODELS 1024
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typedef enum
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{
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ST_SYNC = 0,
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ST_RAND
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} synctype_t;
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/* <6816> ../engine/model.h:27 */
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typedef struct mvertex_s
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{
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vec3_t position;
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} mvertex_t;
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/* <6838> ../engine/model.h:39 */
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typedef struct mplane_s
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{
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vec3_t normal; // surface normal
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float dist; // closest appoach to origin
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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/* <68a6> ../engine/model.h:48 */
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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unsigned paloffset;
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} texture_t;
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/* <6950> ../engine/model.h:71 */
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typedef struct medge_s
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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/* <697e> ../engine/model.h:78 */
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typedef struct mtexinfo_s
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{
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float vecs[2][4]; // [s/t] unit vectors in world space.
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float mipadjust; // ?? mipmap limits for very small surfaces
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texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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/* <69d0> ../engine/model.h:91 */
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typedef struct msurface_s msurface_t;
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/* <1db66> ../engine/model.h:92 */
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typedef struct decal_s decal_t;
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// JAY: Compress this as much as possible
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/* <1db71> ../engine/model.h:96 */
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struct decal_s
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{
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
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short dy;
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short texture; // Decal texture
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byte scale; // Pixel scale
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byte flags; // Decal flags
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short entityIndex; // Entity this is attached to
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};
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/* <69db> ../engine/model.h:118 */
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struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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// surface generation data
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struct surfcache_s *cachespots[MIPLEVELS];
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo;
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
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// no one surface can be effected by more than 4
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// animated lights.
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color24 *samples;
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decal_t *pdecals;
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};
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/* <6b6c> ../engine/model.h:149 */
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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/* <1dcd4> ../engine/model.h:169 */
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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/* <1ddbe> ../engine/model.h:190 */
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typedef struct hull_s
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{
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dclipnode_t *clipnodes;
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins, clip_maxs;
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} hull_t;
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/* <1de30> ../engine/model.h:315 */
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typedef enum modtype_e
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{
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mod_brush,
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mod_sprite,
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mod_alias,
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mod_studio,
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} modtype_t;
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/* <1de5e> ../engine/model.h:331 */
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typedef struct model_s
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{
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char name[MAX_MODEL_NAME];
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qboolean needload;
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modtype_t type;
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int numframes;
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synctype_t synctype;
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int flags;
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vec3_t mins, maxs;
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float radius;
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int firstmodelsurface;
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int nummodelsurfaces;
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int numsubmodels;
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dmodel_t *submodels;
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int numplanes;
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mplane_t *planes;
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int numleafs;
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struct mleaf_s *leafs;
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int numvertexes;
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mvertex_t *vertexes;
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int numedges;
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medge_t *edges;
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int numnodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int *surfedges;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int nummarksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t **textures;
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byte *visdata;
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color24 *lightdata;
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char *entities;
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cache_user_t cache;
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} model_t;
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typedef struct mod_known_info_s
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{
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qboolean shouldCRC;
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qboolean firstCRCDone;
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CRC32_t initialCRC;
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} mod_known_info_t;
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#endif // MODEL_H
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