mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-31 00:55:51 +03:00
94f0fdb8a6
Reducing allowable money limit cuz a HUD can't draw more than 999k
216 lines
5.5 KiB
INI
216 lines
5.5 KiB
INI
// The style of gameplay where there aren't any teams (FFA mode)
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_freeforall 0
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// Auto balancing of teams
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// 0 - disabled
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// 1 - on after next round (default behaviour)
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// 2 - on next round
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//
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// Default value: "1"
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mp_autoteambalance 1
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// Designate the desired amount of buy time for each round. (in minutes)
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// -1 - means no time limit
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// 0 - disable buy
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//
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// Default value: "1.5"
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mp_buytime 0.25
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// The maximum allowable amount of money in the game
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// NOTE: Allowable money limit is 999999
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//
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// Default value: "16000"
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mp_maxmoney 16000
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// Disable round end by game scenario
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// 0 - disabled (default behaviour)
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// 1 - enabled (never end round)
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//
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// Flags for fine grained control (choose as many as needed)
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// a - block round time round end check
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// b - block needed players round end check
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// c - block VIP assassination/success round end check
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// d - block prison escape round end check
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// e - block bomb round end check
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// f - block team extermination round end check
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// g - block hostage rescue round end check
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//
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// Example setting: "ae" - blocks round time and bomb round end checks
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// Default value: "0"
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mp_round_infinite 0
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// The round by expired time will be over, if on a map it does not have the scenario of the game.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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// Default value: "0"
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mp_roundover 0
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// Number of seconds to delay before restarting a round after a win.
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// Default value: "5"
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mp_round_restart_delay 5
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// Disable grenade damage through walls
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// 0 - disabled
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// 1 - enabled
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// Default value: "0"
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mp_hegrenade_penetration 0
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// Drop a grenade after player death
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// 0 - disabled
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// 1 - drop one the grenade
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// 2 - drop an everyone grenades
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// Default value: "0"
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mp_nadedrops 0
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// Player cannot respawn until next round
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// if more than N seconds has elapsed since the beginning round
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//
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// Default value: "20"
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mp_roundrespawn_time 20
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// Automatically reload each weapon on player spawn
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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mp_auto_reload_weapons "0"
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// Refill amount of backpack ammo up to the max
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// 0 - disabled (default behaviour)
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// 1 - refill backpack ammo on player spawn
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// 2 - refill backpack ammo on player spawn and on the purchase of the item
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// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
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//
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// Default value: "0"
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mp_refill_bpammo_weapons 0
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// Automatically joins the team
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// 0 - disabled
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// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
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//
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// Default value: "0"
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mp_auto_join_team 0
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// Maximum number of allowed teamkills before autokick.
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// Used when enabled mp_autokick.
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// 0 - disabled
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//
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// Default value: "3"
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mp_max_teamkills 3
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// If set to something other than 0,
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// when anybody’s scored reaches mp_fraglimit the server changes map.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_fraglimit 0
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// Period between map rotations.
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// 0 - means no limit
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//
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// Default value: "0"
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mp_timelimit 20
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// Players will automatically respawn when killed.
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// 0 - disabled
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// >0.00001 - time delay to respawn
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//
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// Default value: "0"
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mp_forcerespawn 0
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// The hostages can take damage.
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// 0 - disabled
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// 1 - from any team (default behaviour)
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// 2 - only from CT
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// 3 - only from T
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mp_hostage_hurtable 1
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// Show radio icon.
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// 0 - disabled
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// 1 - enabled (default behavior)
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mp_show_radioicon 1
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// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
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// 0 - disabled (default behavior)
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// 1 - enabled
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//
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// Default value: "1"
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mp_old_bomb_defused_sound 1
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// Set's the mode for the zBot
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// 0 - disabled
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// 1 - enable mode Deathmatch and not allow to do the scenario
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//
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// Default value: "0"
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bot_deathmatch 0
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// Determines the type of quota.
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// normal - default behaviour
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// fill - the server will adjust bots to keep N players in the game, where N is bot_quota
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//
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// Default value: "normal"
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bot_quota_mode "normal"
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// Debug cvar shows triggers.
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// 0 - disabled (default behaviour)
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// 1 - enabled
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//
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// Default value: "0"
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showtriggers 0
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// When players can hear each other.
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// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
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// 0 - dead don't hear alive
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// 1 - no restrictions
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// 2 - teammates hear each other
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// 3 - same as 2, but spectators hear everybody
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// 4 - alive hear alive, dead hear dead and alive.
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//
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// Default value: "0"
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sv_alltalk 0
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// Time to remove item that have been dropped from the players. (in seconds)
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//
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// Default value: "300"
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mp_item_staytime 300
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// Legacy func_bomb_target touch. New one is more strict.
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// 0 - New behavior
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// 1 - Legacy behavior
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//
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// Default value: "1"
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mp_legacy_bombtarget_touch "1"
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// Specifies the players defense time after respawn. (in seconds).
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// 0 - disabled
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// >0.00001 - time delay to remove protection
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//
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// Default value: "0"
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mp_respawn_immunitytime "0"
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// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
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// Only disable this if you have semiclip or other plugins that prevents stucking
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// 0 - disabled
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// 1 - enabled
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//
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// Default value: "1"
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mp_kill_filled_spawn "1"
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// Allow use of point_servercommand entities in map.
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// NOTE: Potentially dangerous for untrusted maps.
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// 0 - disallow
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// 1 - allow
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//
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// Default value: "0"
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mp_allow_point_servercommand "0"
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// Sets mins/maxs hull bounds for the player.
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// 0 - disabled (default behaviour, sets engine)
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// 1 - enabled (sets gamedll)
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// Default value: "1"
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mp_hullbounds_sets "1"
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