ReGameDLL_CS/regamedll/dlls/plats.h
s1lentq 25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00

353 lines
9.1 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PLATS_H
#define PLATS_H
#ifdef _WIN32
#pragma once
#endif
#define SF_PLAT_TOGGLE 0x0001
#define TRAIN_STARTPITCH 60
#define TRAIN_MAXPITCH 200
#define TRAIN_MAXSPEED 1000
#define SF_TRACK_ACTIVATETRAIN 0x00000001
#define SF_TRACK_RELINK 0x00000002
#define SF_TRACK_ROTMOVE 0x00000004
#define SF_TRACK_STARTBOTTOM 0x00000008
#define SF_TRACK_DONT_MOVE 0x00000010
#define FGUNTARGET_START_ON 0x0001
/* <12c817> ../cstrike/dlls/plats.cpp:33 */
class CBasePlatTrain: public CBaseToggle
{
public:
virtual void Precache();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
// This is done to fix spawn flag collisions between this class and a derived class
virtual BOOL IsTogglePlat() { return (pev->spawnflags & SF_PLAT_TOGGLE) != 0; }
#ifdef HOOK_GAMEDLL
void Precache_();
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
#endif // HOOK_GAMEDLL
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[3];
BYTE m_bMoveSnd;
BYTE m_bStopSnd;
float m_volume;
};
/* <12c853> ../cstrike/dlls/plats.cpp:223 */
class CFuncPlat: public CBasePlatTrain
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Blocked(CBaseEntity *pOther);
virtual void GoUp();
virtual void GoDown();
virtual void HitTop();
virtual void HitBottom();
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
void Blocked_(CBaseEntity *pOther);
void GoUp_();
void GoDown_();
void HitTop_();
void HitBottom_();
#endif // HOOK_GAMEDLL
public:
void Setup();
void EXPORT PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void EXPORT CallGoDown();
void EXPORT CallHitTop();
void EXPORT CallHitBottom();
};
/* <12c86e> ../cstrike/dlls/plats.cpp:248 */
class CPlatTrigger: public CBaseEntity
{
public:
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; }
virtual void Touch(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Touch_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
void SpawnInsideTrigger(CFuncPlat *pPlatform);
CFuncPlat *m_pPlatform;
};
/* <12c8ee> ../cstrike/dlls/plats.cpp:515 */
class CFuncPlatRot: public CFuncPlat
{
public:
virtual void Spawn();
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void GoUp();
virtual void GoDown();
virtual void HitTop();
virtual void HitBottom();
#ifdef HOOK_GAMEDLL
void Spawn_();
int Save_(CSave &save);
int Restore_(CRestore &restore);
void GoUp_();
void GoDown_();
void HitTop_();
void HitBottom_();
#endif // HOOK_GAMEDLL
public:
void SetupRotation();
void RotMove(Vector &destAngle, float time);
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[2];
Vector m_end;
Vector m_start;
};
/* <12c93c> ../cstrike/dlls/plats.cpp:628 */
class CFuncTrain: public CBasePlatTrain
{
public:
virtual void Spawn();
virtual void Precache();
virtual void Restart();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void Activate();
virtual void OverrideReset();
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void Blocked(CBaseEntity *pOther);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
void Restart_();
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_();
void OverrideReset_();
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void Blocked_(CBaseEntity *pOther);
#endif // HOOK_GAMEDLL
public:
void EXPORT Wait();
void EXPORT Next();
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[3];
Vector m_vStartPosition;
entvars_t *m_pevFirstTarget;
entvars_t *m_pevCurrentTarget;
int m_sounds;
BOOL m_activated;
};
/* <12c9d7> ../cstrike/dlls/plats.cpp:1588 */
class CFuncTrainControls: public CBaseEntity
{
public:
virtual void Spawn();
virtual int ObjectCaps() { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; }
#ifdef HOOK_GAMEDLL
void Spawn_();
#endif // HOOK_GAMEDLL
public:
void EXPORT Find();
};
/* <12ca2a> ../cstrike/dlls/plats.cpp:1654 */
class CFuncTrackChange: public CFuncPlatRot
{
public:
virtual void Spawn();
virtual void Precache();
virtual void KeyValue(KeyValueData *pkvd);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual void OverrideReset();
virtual void Touch(CBaseEntity *pOther);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual BOOL IsTogglePlat();
virtual void EXPORT GoUp();
virtual void EXPORT GoDown();
virtual void HitBottom();
virtual void HitTop();
virtual void UpdateAutoTargets(int toggleState);
#ifdef HOOK_GAMEDLL
void Spawn_();
void Precache_();
void KeyValue_(KeyValueData *pkvd);
int Save_(CSave &save);
int Restore_(CRestore &restore);
void OverrideReset_();
void Touch_(CBaseEntity *pOther);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
BOOL IsTogglePlat_();
void GoUp_();
void GoDown_();
void HitBottom_();
void HitTop_();
void UpdateAutoTargets_(int toggleState);
#endif // HOOK_GAMEDLL
public:
void EXPORT Find();
TRAIN_CODE EvaluateTrain(CPathTrack *pcurrent);
void UpdateTrain(Vector &dest);
void DisableUse() { m_use = 0; }
void EnableUse() { m_use = 1; }
int UseEnabled() const { return m_use; }
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[9];
CPathTrack *m_trackTop;
CPathTrack *m_trackBottom;
CFuncTrackTrain *m_train;
int m_trackTopName;
int m_trackBottomName;
int m_trainName;
TRAIN_CODE m_code;
int m_targetState;
int m_use;
};
/* <12ca78> ../cstrike/dlls/plats.cpp:2043 */
class CFuncTrackAuto: public CFuncTrackChange
{
public:
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual void UpdateAutoTargets(int toggleState);
#ifdef HOOK_GAMEDLL
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
void UpdateAutoTargets_(int toggleState);
#endif // HOOK_GAMEDLL
};
/* <12caec> ../cstrike/dlls/plats.cpp:2136 */
class CGunTarget: public CBaseMonster
{
public:
virtual void Spawn();
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
virtual int ObjectCaps() { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION);}
virtual void Activate();
virtual int Classify() { return CLASS_MACHINE; }
virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
virtual int BloodColor() { return DONT_BLEED; }
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
virtual Vector BodyTarget(const Vector &posSrc) { return pev->origin; }
#ifdef HOOK_GAMEDLL
void Spawn_();
int Save_(CSave &save);
int Restore_(CRestore &restore);
void Activate_();
int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
void Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
#endif // HOOK_GAMEDLL
public:
void EXPORT Next();
void EXPORT Start();
void EXPORT Wait();
void Stop();
public:
static TYPEDESCRIPTION IMPL(m_SaveData)[1];
private:
BOOL m_on;
};
void PlatSpawnInsideTrigger(entvars_t *pevPlatform);
//float Fix(float angle);
void FixupAngles(Vector &v);
#endif // PLATS_H