ReGameDLL_CS/regamedll/hookers/regamedll_debug.cpp
s1lentq 0fc3351cb8 Cleanup.
Reversed functions: CBasePlayer::PickPrimaryCareerTaskWeapon, CBasePlayer::PickSecondaryCareerTaskWeapon.
Added comments to some parts of the code.
Fixed some bugs in CZ:Career.
2015-11-06 20:58:48 +06:00

106 lines
2.5 KiB
C++

#include "precompiled.h"
std::ofstream g_ReGameDLLDebugLog;
void Regamedll_Debug_logAlloc(size_t sz, void *ptr)
{
g_ReGameDLLDebugLog << "malloc(" << sz << ") => " << std::hex << (size_t)ptr << "\n";
g_ReGameDLLDebugLog.flush();
}
void Regamedll_Debug_logRealloc(size_t sz, void *oldPtr, void *newPtr)
{
g_ReGameDLLDebugLog << "realloc(" << std::hex << (size_t)oldPtr << ", " << sz << ") => " << std::hex << (size_t)newPtr << "\n";
g_ReGameDLLDebugLog.flush();
}
void Regamedll_Debug_logFree(void *ptr)
{
g_ReGameDLLDebugLog << "free(" << std::hex << (size_t)ptr << ")\n";
g_ReGameDLLDebugLog.flush();
}
void Regamedll_Debug_logStrDup(const char *s, void *ptr)
{
g_ReGameDLLDebugLog << "strdup(" << std::hex << (size_t)ptr << ") => " << s << "\n";
g_ReGameDLLDebugLog.flush();
}
void Regamedll_Debug_Init(void)
{
//g_ReGameDLLDebugLog.exceptions(std::ios::badbit | std::ios::failbit);
//g_ReGameDLLDebugLog.open("d:\\REGAME_SERVER\\regamedll_debug.log", std::ios::out | std::ios::binary);
}
void _print_chat(class CBasePlayer *pPlayer, const char *fmt, ...)
{
static char Dest[4096];
va_list ap;
va_start(ap, fmt);
vsnprintf(Dest, sizeof(Dest), fmt, ap);
va_end(ap);
if (Q_strlen(Dest) < sizeof(Dest) - 2)
Q_strcat(Dest, "\n");
else Dest[Q_strlen(Dest) - 1] = '\n';
UTIL_SayText(Dest, (class CBaseEntity *)pPlayer);
}
void _print_console(struct entvars_s *pev, const char *fmt, ...)
{
static char Dest[4096];
va_list ap;
va_start(ap, fmt);
vsnprintf(Dest, sizeof(Dest), fmt, ap);
va_end(ap);
if (Q_strlen(Dest) < sizeof(Dest) - 2)
Q_strcat(Dest, "\n");
else Dest[Q_strlen(Dest) - 1] = '\n';
ClientPrint(pev, HUD_PRINTCONSOLE, Dest);
}
void _printf2(const char *fmt, ...)
{
/*
* check is null, test the demo started before than searches pointer to refs
*/
if (&g_engfuncs == NULL || g_engfuncs.pfnServerPrint == NULL)
return;
static char Dest[4096];
va_list ap;
va_start(ap, fmt);
vsnprintf(Dest, sizeof(Dest), fmt, ap);
va_end(ap);
if (Q_strlen(Dest) < sizeof(Dest) - 2)
Q_strcat(Dest, "\n");
else Dest[Q_strlen(Dest) - 1] = '\n';
SERVER_PRINT(Dest);
}
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
extern int nCountHook;
void Regamedll_Game_Init(void)
{
#ifdef _WIN32
if (g_ReGameDLLRuntimeConfig.disableAllHooks)
return;
#endif // _WIN32
printf2("[Hooker]: The total number hooks of functions is - %d", nCountHook);
}
#endif // HOOK_GAMEDLL