ReGameDLL_CS/regamedll/dlls/addons/point_command.h

50 lines
1.6 KiB
C++

/*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#pragma once
const int MAX_POINT_CMDS = 16; // maximum number of commands a single point_[server/client]command entity may be assigned
class CPointBaseCommand: public CPointEntity {
public:
virtual void KeyValue(KeyValueData *pkvd);
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value) = 0;
protected:
size_t m_uiCommandsCount;
string_t m_iszCommands[MAX_POINT_CMDS];
};
// It issues commands to the client console
class CPointClientCommand: public CPointBaseCommand {
public:
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
private:
void Execute(edict_t *pEdict, const char *command);
};
// It issues commands to the server console
class CPointServerCommand: public CPointBaseCommand {
public:
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
private:
void Execute(const char *command);
};