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ReGameDLL_CS/regamedll
History
Francisco Muñoz fb9eb0db55
Fix excessive punchangle when getting shield shot (#919)
2024-01-31 19:38:35 +07:00
..
common
Support for secondary ammo and extra EF_ flags (#934)
2024-01-31 19:35:26 +07:00
dlls
Fix excessive punchangle when getting shield shot (#919)
2024-01-31 19:38:35 +07:00
engine
Improve dbg code to work Assertion properly
2023-12-14 02:50:32 +07:00
extra
Revert "New entity trigger_bomb_reset (#796)"
2023-03-11 11:23:30 +03:00
game_shared
Fixed m_looseBombArea assertion
2024-01-31 18:33:34 +07:00
lib
Add workflows/build.yml (Migrate to Github CI)
2021-04-13 04:16:21 +07:00
msvc
Fix windows build
2023-12-14 03:05:40 +07:00
pm_shared
PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting)
2024-01-31 17:52:38 +07:00
public
utlvector.h fix assert
2024-01-31 15:10:08 +07:00
regamedll
Enable assert mode
2023-12-14 03:18:04 +07:00
unittests
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
version
Implement PlayerDeathThink hook (#885)
2023-11-08 21:18:01 +07:00
CMakeLists.txt
Improve dbg code to work Assertion properly
2023-12-14 02:50:32 +07:00
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