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64 lines
1.9 KiB
C
64 lines
1.9 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef WEAPONINFO_H
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#define WEAPONINFO_H
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#ifdef _WIN32
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#pragma once
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#endif
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// Info about weapons player might have in his/her possession
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typedef struct weapon_data_s
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{
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int m_iId;
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int m_iClip;
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float m_flNextPrimaryAttack;
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float m_flNextSecondaryAttack;
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float m_flTimeWeaponIdle;
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int m_fInReload;
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int m_fInSpecialReload;
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float m_flNextReload;
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float m_flPumpTime;
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float m_fReloadTime;
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float m_fAimedDamage;
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float m_fNextAimBonus;
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int m_fInZoom;
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int m_iWeaponState;
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int iuser1;
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int iuser2;
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int iuser3;
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int iuser4;
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float fuser1;
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float fuser2;
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float fuser3;
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float fuser4;
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} weapon_data_t;
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#endif // WEAPONINFO_H
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