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Updated trigger_once (markdown)
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<ul>The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.</ul>
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<ul>The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.</ul>
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</blockquote>
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</blockquote>
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</ul>
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</ul>
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<h3>Entity spawnflags</h3>
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<h3>Flags</h3>
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<ul>
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<ul>
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<li>1: "Monsters": If set, monsters can trigger this.</li>
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<li>1: "Monsters": If set, monsters can trigger this.</li>
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<li>2: "No clients": If set, players won't be able to trigger this.</li>
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<li>2: "No clients": If set, players won't be able to trigger this.</li>
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