Updated trigger_once (markdown)

s1lentq 2016-09-27 22:26:44 +07:00
parent 96c8b609c3
commit 97cce1528f

@ -25,7 +25,7 @@
<ul>The name of a multisource (or game_team_master) entity. A master must usually be active in order for the entity to work. Thus they act almost like an on/off switch, in their simplest form, and like an AND gate in the case of the multisource.</ul>
</blockquote>
</ul>
<h3>Entity spawnflags</h3>
<h3>Flags</h3>
<ul>
<li>1: "Monsters": If set, monsters can trigger this.</li>
<li>2: "No clients": If set, players won't be able to trigger this.</li>