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add missing check penetfire
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e4aa2a9487
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@ -516,8 +516,12 @@ void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chai
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g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
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g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
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if (g_Config.GetPenetFire())
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{
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g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
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}
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g_pFunctionTable->pfnPM_Move = PM_Move;
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g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
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