mirror of
https://github.com/rehlds/resemiclip.git
synced 2024-12-26 06:35:52 +03:00
commit
6ddf1f4187
120
src/main.cpp
120
src/main.cpp
@ -69,6 +69,20 @@ void CGameData::Init()
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SetStartEdict(INDEXENT(0));
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}
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inline void ClearAllClients()
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{
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for (int i = 0; i < g_GameData.GetMaxClients(); i++)
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{
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CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
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if (!pPlayer) {
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continue;
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}
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pPlayer->Player_Clear();
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}
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}
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void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
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{
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bActivated = true;
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@ -112,16 +126,7 @@ void ServerDeactivate_Post()
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{
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if (bActivated)
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{
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for (int i = 0; i < g_GameData.GetMaxClients(); i++)
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{
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CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
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if (!pPlayer) {
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continue;
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}
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pPlayer->Player_Clear();
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}
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ClearAllClients();
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}
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bInitialized = false;
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@ -256,6 +261,20 @@ void CBasePlayer_Spawn(IReGameHook_CBasePlayer_Spawn *chain, CBasePlayer *pthis)
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chain->callNext(pthis);
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}
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inline bool IsTeamAllowed(CBasePlayer *HostPlayer, CBasePlayer *EntPlayer)
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{
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auto hostTeam = HostPlayer->m_iTeam;
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if (hostTeam == SPECTATOR || g_Config.GetTeam() == SC_TEAM_ALL)
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return true;
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if (g_Config.GetTeam() == SC_TEAM_TEAMMATE)
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return (CSGameRules()->PlayerRelationship(HostPlayer, EntPlayer) == GR_TEAMMATE);
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// SC_TEAM_T, SC_TEAM_CT
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return (hostTeam == g_Config.GetTeam() && EntPlayer->m_iTeam == g_Config.GetTeam());
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}
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inline bool allowDontSolid(playermove_t *pm, edict_t *pHost, int host, int j)
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{
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pHost = EDICT(host);
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@ -285,14 +304,10 @@ inline bool allowDontSolid(playermove_t *pm, edict_t *pHost, int host, int j)
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int entTeamId = EntPlayer->m_iTeam;
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*pPlayer->GetDiff(pObject) = GET_DISTANCE(hostOrigin, entOrigin);
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*pPlayer->GetSolid(pObject) = (hostTeamId == SPECTATOR
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|| ((g_Config.GetEffects()
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|| *pPlayer->GetDiff(pObject) < g_Config.GetDistance())
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&& ((g_Config.GetTeam() == SC_TEAM_ALL) ? 1
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: (g_Config.GetTeam() == SC_TEAM_TEAMMATE) ? (CSGameRules()->PlayerRelationship(HostPlayer, EntPlayer) == GR_TEAMMATE)
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: (hostTeamId == g_Config.GetTeam()
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&& entTeamId == g_Config.GetTeam()))
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&& !pObject->GetDont()));
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*pPlayer->GetSolid(pObject) =
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(
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(g_Config.GetEffects() || *pPlayer->GetDiff(pObject) < g_Config.GetDistance()) && IsTeamAllowed(HostPlayer, EntPlayer) && !pObject->GetDont()
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);
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if (g_Config.GetCrouch() && pPlayer->GetSolid(IndexObject))
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{
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@ -428,10 +443,7 @@ void PM_Move(playermove_t *pm, int server)
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continue;
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}
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if ((g_Config.GetTeam() == SC_TEAM_ALL) ? 1
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: (g_Config.GetTeam() == SC_TEAM_TEAMMATE) ? (CSGameRules()->PlayerRelationship(pCBasePlayer, EntPlayer) == GR_TEAMMATE)
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: (hostTeamId == g_Config.GetTeam()
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&& EntPlayer->m_iTeam == g_Config.GetTeam()))
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if (IsTeamAllowed(pCBasePlayer, EntPlayer))
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{
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bCollide = true;
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}
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@ -495,16 +507,7 @@ void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chai
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{
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chain->callNext();
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for (int i = 0; i < g_GameData.GetMaxClients(); i++)
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{
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CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
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if (!pPlayer) {
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continue;
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}
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pPlayer->Player_Clear();
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}
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ClearAllClients();
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g_Config.SetCount(gpGlobals->time + g_Config.GetTime());
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@ -513,8 +516,12 @@ void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chai
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g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
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g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
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if (g_Config.GetPenetFire())
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{
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g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
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}
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g_pFunctionTable->pfnPM_Move = PM_Move;
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g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
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@ -551,34 +558,31 @@ void SVR_SemiclipOption()
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}
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else
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{
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if (!strcasecmp(argv, "time"))
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if (!strcasecmp(argv, "semiclip"))
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{
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ClearAllClients();
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g_RehldsHookchains->SV_CreatePacketEntities()->unregisterHook(&SV_CreatePacketEntities);
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g_RehldsHookchains->SV_CreatePacketEntities()->registerHook(&SV_CreatePacketEntities, HC_PRIORITY_HIGH);
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g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
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g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
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g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->unregisterHook(&CSGameRules_OnRoundFreezeEnd);
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if (g_Config.GetPenetFire())
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{
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g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
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g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
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}
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g_pFunctionTable->pfnPM_Move = PM_Move;
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g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
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}
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else if (!strcasecmp(argv, "time"))
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{
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if (g_Config.GetTime()) {
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g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->registerHook(&CSGameRules_OnRoundFreezeEnd, HC_PRIORITY_DEFAULT + 1);
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}
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else
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{
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for (int i = 0; i < g_GameData.GetMaxClients(); i++)
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{
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CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
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if (!pPlayer) {
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continue;
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}
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pPlayer->Player_Clear();
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}
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g_RehldsHookchains->SV_CreatePacketEntities()->unregisterHook(&SV_CreatePacketEntities);
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g_RehldsHookchains->SV_CreatePacketEntities()->registerHook(&SV_CreatePacketEntities, HC_PRIORITY_HIGH);
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g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
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g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
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g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->unregisterHook(&CSGameRules_OnRoundFreezeEnd);
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g_pFunctionTable->pfnPM_Move = PM_Move;
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g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
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}
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}
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else if (!strcasecmp(argv, "penetfire"))
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{
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