Merge pull request #2 from Vaqtincha/refcatoring

Refcatoring and Fixes
This commit is contained in:
Dmitry Novikov 2024-05-19 05:07:40 +07:00 committed by GitHub
commit 6ddf1f4187
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@ -69,6 +69,20 @@ void CGameData::Init()
SetStartEdict(INDEXENT(0));
}
inline void ClearAllClients()
{
for (int i = 0; i < g_GameData.GetMaxClients(); i++)
{
CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
if (!pPlayer) {
continue;
}
pPlayer->Player_Clear();
}
}
void ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax)
{
bActivated = true;
@ -112,16 +126,7 @@ void ServerDeactivate_Post()
{
if (bActivated)
{
for (int i = 0; i < g_GameData.GetMaxClients(); i++)
{
CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
if (!pPlayer) {
continue;
}
pPlayer->Player_Clear();
}
ClearAllClients();
}
bInitialized = false;
@ -256,6 +261,20 @@ void CBasePlayer_Spawn(IReGameHook_CBasePlayer_Spawn *chain, CBasePlayer *pthis)
chain->callNext(pthis);
}
inline bool IsTeamAllowed(CBasePlayer *HostPlayer, CBasePlayer *EntPlayer)
{
auto hostTeam = HostPlayer->m_iTeam;
if (hostTeam == SPECTATOR || g_Config.GetTeam() == SC_TEAM_ALL)
return true;
if (g_Config.GetTeam() == SC_TEAM_TEAMMATE)
return (CSGameRules()->PlayerRelationship(HostPlayer, EntPlayer) == GR_TEAMMATE);
// SC_TEAM_T, SC_TEAM_CT
return (hostTeam == g_Config.GetTeam() && EntPlayer->m_iTeam == g_Config.GetTeam());
}
inline bool allowDontSolid(playermove_t *pm, edict_t *pHost, int host, int j)
{
pHost = EDICT(host);
@ -285,14 +304,10 @@ inline bool allowDontSolid(playermove_t *pm, edict_t *pHost, int host, int j)
int entTeamId = EntPlayer->m_iTeam;
*pPlayer->GetDiff(pObject) = GET_DISTANCE(hostOrigin, entOrigin);
*pPlayer->GetSolid(pObject) = (hostTeamId == SPECTATOR
|| ((g_Config.GetEffects()
|| *pPlayer->GetDiff(pObject) < g_Config.GetDistance())
&& ((g_Config.GetTeam() == SC_TEAM_ALL) ? 1
: (g_Config.GetTeam() == SC_TEAM_TEAMMATE) ? (CSGameRules()->PlayerRelationship(HostPlayer, EntPlayer) == GR_TEAMMATE)
: (hostTeamId == g_Config.GetTeam()
&& entTeamId == g_Config.GetTeam()))
&& !pObject->GetDont()));
*pPlayer->GetSolid(pObject) =
(
(g_Config.GetEffects() || *pPlayer->GetDiff(pObject) < g_Config.GetDistance()) && IsTeamAllowed(HostPlayer, EntPlayer) && !pObject->GetDont()
);
if (g_Config.GetCrouch() && pPlayer->GetSolid(IndexObject))
{
@ -428,10 +443,7 @@ void PM_Move(playermove_t *pm, int server)
continue;
}
if ((g_Config.GetTeam() == SC_TEAM_ALL) ? 1
: (g_Config.GetTeam() == SC_TEAM_TEAMMATE) ? (CSGameRules()->PlayerRelationship(pCBasePlayer, EntPlayer) == GR_TEAMMATE)
: (hostTeamId == g_Config.GetTeam()
&& EntPlayer->m_iTeam == g_Config.GetTeam()))
if (IsTeamAllowed(pCBasePlayer, EntPlayer))
{
bCollide = true;
}
@ -495,16 +507,7 @@ void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chai
{
chain->callNext();
for (int i = 0; i < g_GameData.GetMaxClients(); i++)
{
CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
if (!pPlayer) {
continue;
}
pPlayer->Player_Clear();
}
ClearAllClients();
g_Config.SetCount(gpGlobals->time + g_Config.GetTime());
@ -513,8 +516,12 @@ void CSGameRules_OnRoundFreezeEnd(IReGameHook_CSGameRules_OnRoundFreezeEnd *chai
g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
if (g_Config.GetPenetFire())
{
g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
}
g_pFunctionTable->pfnPM_Move = PM_Move;
g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
@ -551,34 +558,31 @@ void SVR_SemiclipOption()
}
else
{
if (!strcasecmp(argv, "time"))
if (!strcasecmp(argv, "semiclip"))
{
ClearAllClients();
g_RehldsHookchains->SV_CreatePacketEntities()->unregisterHook(&SV_CreatePacketEntities);
g_RehldsHookchains->SV_CreatePacketEntities()->registerHook(&SV_CreatePacketEntities, HC_PRIORITY_HIGH);
g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->unregisterHook(&CSGameRules_OnRoundFreezeEnd);
if (g_Config.GetPenetFire())
{
g_ReGameHookchains->CBasePlayer_TraceAttack()->unregisterHook(&CBasePlayer_TraceAttack);
g_ReGameHookchains->CBasePlayer_TraceAttack()->registerHook(&CBasePlayer_TraceAttack, HC_PRIORITY_DEFAULT + 1);
}
g_pFunctionTable->pfnPM_Move = PM_Move;
g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
}
else if (!strcasecmp(argv, "time"))
{
if (g_Config.GetTime()) {
g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->registerHook(&CSGameRules_OnRoundFreezeEnd, HC_PRIORITY_DEFAULT + 1);
}
else
{
for (int i = 0; i < g_GameData.GetMaxClients(); i++)
{
CGamePlayer *pPlayer = PLAYER_FOR_NUM(i);
if (!pPlayer) {
continue;
}
pPlayer->Player_Clear();
}
g_RehldsHookchains->SV_CreatePacketEntities()->unregisterHook(&SV_CreatePacketEntities);
g_RehldsHookchains->SV_CreatePacketEntities()->registerHook(&SV_CreatePacketEntities, HC_PRIORITY_HIGH);
g_ReGameHookchains->CBasePlayer_Spawn()->unregisterHook(&CBasePlayer_Spawn);
g_ReGameHookchains->CBasePlayer_Spawn()->registerHook(&CBasePlayer_Spawn, HC_PRIORITY_DEFAULT + 1);
g_ReGameHookchains->CSGameRules_OnRoundFreezeEnd()->unregisterHook(&CSGameRules_OnRoundFreezeEnd);
g_pFunctionTable->pfnPM_Move = PM_Move;
g_pNewFunctionTable->pfnShouldCollide = ShouldCollide;
}
}
else if (!strcasecmp(argv, "penetfire"))
{