# Reunion [![C/C++ CI](https://github.com/s1lentq/reunion/actions/workflows/build.yml/badge.svg)](https://github.com/s1lentq/reunion/actions/workflows/build.yml) [![GitHub release (by tag)](https://img.shields.io/github/downloads/s1lentq/reunion/latest/total)](https://github.com/s1lentq/reunion/releases/latest) ![GitHub all releases](https://img.shields.io/github/downloads/s1lentq/reunion/total) [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/reunion.svg)](http://isitmaintained.com/project/s1lentq/reunion "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0)
Reunion is a continuation of the DProto project adapted for ReHLDS.<br/>
You can try playing on one of many servers that are using Reunion: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=reu_version)
*`Q` I configured `SteamIdHashSalt` as well as in the dproto, but players get a different steamids. Why?<br/>
`A` Reunion uses an another hashing algorythm with improved security. Knowing of someones's steamid before enabling `SteamIdHashSalt` doesn't help to get same id after hashing.
`A` No, idchangers generates a correct authorization tickets and it's impossible on serverside identify that steamid was changed. You can only set a `SteamIdHashSalt` option to prevent a substitution to specific steamid of another player.
*`Q` Why some server monitorings can't receive the players list from server?<br/>
`A` They use an incorrect query format and must be rewritten using latest <ahref="https://github.com/xPaw/PHP-Source-Query">PHP-Source-Query</a> script or equivalent.
*`Q` In dproto was option Game_Name, but in reunion it has not. How to change the game name?<br/>
* [@Crock](https://github.com/theCrock), [@Lev](https://github.com/LevShisterov), and other people such as [@PRoSToTeM@](https://github.com/WPMGPRoSToTeMa) who participated or helped with the development of [DProto](https://cs.rin.ru/forum/viewtopic.php?f=29&t=55986)