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36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#pragma once
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#include <eiface.h>
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#ifndef DLLEXPORT
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#ifdef _WIN32
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#define DLLEXPORT __declspec(dllexport)
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// WINAPI should be provided in the windows compiler headers.
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// It's usually defined to something like "__stdcall".
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#else
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#define DLLEXPORT __attribute__((visibility("default")))
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#define WINAPI /**/
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#endif // _WIN32
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#endif // DLLEXPORT
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#ifndef C_DLLEXPORT
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#define C_DLLEXPORT extern "C" DLLEXPORT
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#endif
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typedef void (*FN_GAMEINIT)();
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// Typedefs for these are provided in SDK engine/eiface.h, but I didn't
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// like the names (APIFUNCTION, APIFUNCTION2, NEW_DLL_FUNCTIONS_FN).
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typedef int (*GETENTITYAPI_FN)(DLL_FUNCTIONS* pFunctionTable, int interfaceVersion);
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typedef int (*GETENTITYAPI2_FN)(DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);
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typedef int (*GETNEWDLLFUNCTIONS_FN)(NEW_DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);
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C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS* pFunctionTable, int interfaceVersion);
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C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS* pFunctionTable, int* interfaceVersion);
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C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS* pNewFunctionTable, int* interfaceVersion);
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#ifdef METAMOD_CORE
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void compile_gamedll_callbacks();
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void disable_clientcommand_fwd();
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#endif
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