2016-07-26 15:18:32 +03:00
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// vi: set ts=4 sw=4 :
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// vim: set tw=75 :
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// meta_eiface.h - wrapper for engine/dll interface
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/*
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* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
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*
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* This file is part of Metamod.
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*
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* Metamod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* Metamod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Metamod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game g_engine ("HL
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* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL g_engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef MM_META_EIFACE_H
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#define MM_META_EIFACE_H
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#include <extdll.h> // NEW_DLL_FUNCTIONS, enginefuncs_t
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#include <string.h> // memset()
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2016-07-26 07:22:47 +07:00
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// We use our own versions of the engine/dll interface structs. We add a
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// few dummy entries to the end and set them to 0. That way we are
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// protected from updates to the HL SDK adding new functions which would
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// cause a) the game dll copying arbitrary values from us and b) the game
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// dll overwriting our memory when using an old Metamod with a new game
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// dll.
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// --------------------------------------------------------------------
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// meta_new_dll_functions_t
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// --------------------------------------------------------------------
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struct meta_new_dll_functions_t : public NEW_DLL_FUNCTIONS
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{
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meta_new_dll_functions_t();
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meta_new_dll_functions_t(
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void (*pfnOnFreeEntPrivateData)(edict_t*),
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void (*pfnGameShutdown)(void),
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int (*pfnShouldCollide)(edict_t*, edict_t*),
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void (*pfnCvarValue)(const edict_t*, const char*),
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void (*pfnCvarValue2)(const edict_t*, int, const char*, const char*)
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);
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meta_new_dll_functions_t(const meta_new_dll_functions_t&);
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meta_new_dll_functions_t& operator=(const meta_new_dll_functions_t&);
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// Fill this object with pointers copied from a NEW_DLL_FUNCTIONS struct.
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void set_from(NEW_DLL_FUNCTIONS* pFuncs);
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// Copy the pointers from this object to a NEW_DLL_FUNCTIONS struct.
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void copy_to(NEW_DLL_FUNCTIONS* pFuncs);
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// return the engine's version of NEW_DLL_FUNCTIONS
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int version(void);
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private:
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// data :
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// The NEW_DLL_FUNCTIONS struct also changed, but the version
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// number did not change. That begs the question why to have
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// it versioned in the first place, but whaddaya know.
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// While the official version is left at 1, we internally
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// calculate a different version of the engine's NEW_DLL_FUNCTIONS
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// struct since we know that the engine lies to us about the
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// version that it uses.
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//
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// The default version is 1.
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//
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// With the enginefuncs interface version 156 the function
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// pfnCvarValue() was added, which we call version 2.
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//
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// With the enginefuncs interface version 157 the function
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// pfnCvarValue2() was added, which we call version 3.
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//
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// If Valve ever decides to change the version of the
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// NEW_DLL_FUNCTIONS interface in the future (haha),
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// we are in trouble and will need to change our
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// internal versions.
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static int sm_version;
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// functions :
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// Calculates our idea of the engine's version of the
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// NEW_DLL_FUNCTIONS interface. Stores this version for future
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// reference in m_version and returns it.
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static int determine_interface_version(void);
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// Comfort function to determine the size of the NEW_DLL_FUNCTIONS
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// struct for the different versions.
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// If passed a version number other than 0, the size for that
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// specific version is returned.
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// If passed 0 as version number (default) the size for the version
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// that was determined to be the version of the currently connected
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// engine's interface. Should that version have not yet been
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// determined (via the enginefuncs_t interface), 0 is returned to
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// indicated this error state.
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size_t get_size(int version = 0);
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};
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// Inline functions
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inline meta_new_dll_functions_t::meta_new_dll_functions_t()
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{
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memset(this, 0, sizeof(meta_new_dll_functions_t));
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}
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inline meta_new_dll_functions_t::meta_new_dll_functions_t(const meta_new_dll_functions_t& _rhs)
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{
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memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
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}
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inline meta_new_dll_functions_t& meta_new_dll_functions_t::operator=(const meta_new_dll_functions_t& _rhs)
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{
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memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
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return *this;
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}
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inline void meta_new_dll_functions_t::set_from(NEW_DLL_FUNCTIONS* _pFuncs)
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{
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memcpy(this, _pFuncs, sizeof(NEW_DLL_FUNCTIONS));
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}
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inline int meta_new_dll_functions_t::version(void)
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{
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return sm_version ? sm_version : determine_interface_version();
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}
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// No meta version of DLL_FUNCTIONS because that won't be changing anymore.
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// --------------------------------------------------------------------
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// meta_enginefuncs_t
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// --------------------------------------------------------------------
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// meta_enginefuncs_t
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struct meta_enginefuncs_t : public enginefuncs_t
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{
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meta_enginefuncs_t()
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{
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};
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meta_enginefuncs_t(enginefuncs_t* pFuncs)
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{
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set_from(pFuncs);
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};
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// Fill this object with pointers copied from an enginefuncs_t struct.
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void set_from(enginefuncs_t* pFuncs);
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// Copy the pointers from this object to an enginefuncs_t struct.
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void copy_to(enginefuncs_t* pFuncs);
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// The version of the engine functions interface. It is frozen at 138. But no one knows
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// when that was and what it looked like then. So we simply interprete it as the
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// number of functions that the enginefuncs struct contains.
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//
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// That means we get gaps inbetween versions and right now we can detect only
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// about five different versions anyway, but that suffices for the current itches
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// to get scratched.
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//
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// The default is hence 138.
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// A value of 0 means "not yet determined".
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// Other possible versions currently detectable:
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// 144: engine versions after 1.1.0.9 build 1996
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// 147: engine versions after build 2384 with pfnGetFileSize()
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// 155: all versions between build 2384 and the one
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// including pfnQueryClientCvarValue()
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// 156: includes pfnQueryClientCvarValue()
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// 157: includes pfnQueryClientCvarValue2()
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// 158: includes pfnCheckParm()
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static int sm_version;
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static int version(void);
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};
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//
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// Inline functions
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//
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inline void meta_enginefuncs_t::set_from(enginefuncs_t* _pFuncs)
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{
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memcpy(this, _pFuncs, sizeof(enginefuncs_t));
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}
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inline void meta_enginefuncs_t::copy_to(enginefuncs_t* _pFuncs)
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{
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memcpy(_pFuncs, this, sizeof(enginefuncs_t));
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}
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inline int meta_enginefuncs_t::version(void)
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{
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return sm_version;
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}
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// --------------------------------------------------------------------
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// HL_enginefuncs_t
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// --------------------------------------------------------------------
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2016-07-26 07:22:47 +07:00
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//
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// This is a specialisation of the meta_enginefuncs_t struct which is only
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// used for the initial copy of the engine functions, i.e. those we get
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// passed from the HL engine right at the beginning.
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// This specialisation does some extra initialisation when getting set up
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// like calculating the engine interface version and fixing up any invalid
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// pointers.
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// Since there is only one master copy of engine functions this could be
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// implemented as a singleton. This is left as an option for later.
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//
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struct HL_enginefuncs_t : public meta_enginefuncs_t
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{
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// functions :
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HL_enginefuncs_t()
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{
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};
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// Fill this object with pointers copied from an enginefuncs_t struct
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// and fixup the interface.
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// For this class this happens in the GiveFptrsToDll() function
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// with the pointers passed from the HL engine.
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void initialise_interface(enginefuncs_t* pFuncs);
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private:
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// functions :
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// Moving copy_to() and set_from() to the private space.
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void set_from(enginefuncs_t* pFuncs)
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{
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meta_enginefuncs_t::set_from(pFuncs);
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};
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void copy_to(enginefuncs_t* pFuncs)
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{
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meta_enginefuncs_t::copy_to(pFuncs);
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};
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// Determine the version of the engine interface from the
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// enginefuncs signature.
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void determine_engine_interface_version(void) const;
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// Fixup the enginefuncs pointers according to the determined
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// version as some pointers may be invalid.
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void fixup_engine_interface(void);
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};
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#endif /* META_EIFACE_H */
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