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/***
*
* Copyright ( c ) 1996 - 2002 , Valve LLC . All rights reserved .
*
* This product contains software technology licensed from Id
* Software , Inc . ( " Id Technology " ) . Id Technology ( c ) 1996 Id Software , Inc .
* All Rights Reserved .
*
* Use , distribution , and modification of this source code and / or resulting
* object code is restricted to non - commercial enhancements to products from
* Valve LLC . All other use , distribution , or modification is prohibited
* without written permission from Valve LLC .
*
* * * */
# if !defined ( R_EFXH )
# define R_EFXH
# ifdef _WIN32
# pragma once
# endif
// particle_t
# if !defined( PARTICLEDEFH )
# include "particledef.h"
# endif
// BEAM
# if !defined( BEAMDEFH )
# include "beamdef.h"
# endif
// dlight_t
# if !defined ( DLIGHTH )
# include "dlight.h"
# endif
// cl_entity_t
# if !defined( CL_ENTITYH )
# include "cl_entity.h"
# endif
/*
// FOR REFERENCE, These are the built-in tracer colors. Note, color 4 is the one
// that uses the tracerred/tracergreen/tracerblue and traceralpha cvar settings
color24 gTracerColors [ ] =
{
{ 255 , 255 , 255 } , // White
{ 255 , 0 , 0 } , // Red
{ 0 , 255 , 0 } , // Green
{ 0 , 0 , 255 } , // Blue
{ 0 , 0 , 0 } , // Tracer default, filled in from cvars, etc.
{ 255 , 167 , 17 } , // Yellow-orange sparks
{ 255 , 130 , 90 } , // Yellowish streaks (garg)
{ 55 , 60 , 144 } , // Blue egon streak
{ 255 , 130 , 90 } , // More Yellowish streaks (garg)
{ 255 , 140 , 90 } , // More Yellowish streaks (garg)
{ 200 , 130 , 90 } , // More red streaks (garg)
{ 255 , 120 , 70 } , // Darker red streaks (garg)
} ;
*/
// Temporary entity array
# define TENTPRIORITY_LOW 0
# define TENTPRIORITY_HIGH 1
// TEMPENTITY flags
# define FTENT_NONE 0x00000000
# define FTENT_SINEWAVE 0x00000001
# define FTENT_GRAVITY 0x00000002
# define FTENT_ROTATE 0x00000004
# define FTENT_SLOWGRAVITY 0x00000008
# define FTENT_SMOKETRAIL 0x00000010
# define FTENT_COLLIDEWORLD 0x00000020
# define FTENT_FLICKER 0x00000040
# define FTENT_FADEOUT 0x00000080
# define FTENT_SPRANIMATE 0x00000100
# define FTENT_HITSOUND 0x00000200
# define FTENT_SPIRAL 0x00000400
# define FTENT_SPRCYCLE 0x00000800
# define FTENT_COLLIDEALL 0x00001000 // will collide with world and slideboxes
# define FTENT_PERSIST 0x00002000 // tent is not removed when unable to draw
# define FTENT_COLLIDEKILL 0x00004000 // tent is removed upon collision with anything
# define FTENT_PLYRATTACHMENT 0x00008000 // tent is attached to a player (owner)
# define FTENT_SPRANIMATELOOP 0x00010000 // animating sprite doesn't die when last frame is displayed
# define FTENT_SPARKSHOWER 0x00020000
# define FTENT_NOMODEL 0x00040000 // Doesn't have a model, never try to draw ( it just triggers other things )
# define FTENT_CLIENTCUSTOM 0x00080000 // Must specify callback. Callback function is responsible for killing tempent and updating fields ( unless other flags specify how to do things )
typedef struct tempent_s
{
int flags ;
float die ;
float frameMax ;
float x ;
float y ;
float z ;
float fadeSpeed ;
float bounceFactor ;
int hitSound ;
void ( * hitcallback ) ( struct tempent_s * ent , struct pmtrace_s * ptr ) ;
void ( * callback ) ( struct tempent_s * ent , float frametime , float currenttime ) ;
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struct tempent_s * next ;
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int priority ;
short clientIndex ; // if attached, this is the index of the client to stick to
// if COLLIDEALL, this is the index of the client to ignore
// TENTS with FTENT_PLYRATTACHMENT MUST set the clientindex!
vec3_t tentOffset ; // if attached, client origin + tentOffset = tent origin.
cl_entity_t entity ;
// baseline.origin - velocity
// baseline.renderamt - starting fadeout intensity
// baseline.angles - angle velocity
} TEMPENTITY ;
typedef struct efx_api_s efx_api_t ;
struct efx_api_s
{
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particle_t * ( * R_AllocParticle ) ( void ( * callback ) ( struct particle_s * particle , float frametime ) ) ;
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void ( * R_BlobExplosion ) ( float * org ) ;
void ( * R_Blood ) ( float * org , float * dir , int pcolor , int speed ) ;
void ( * R_BloodSprite ) ( float * org , int colorindex , int modelIndex , int modelIndex2 , float size ) ;
void ( * R_BloodStream ) ( float * org , float * dir , int pcolor , int speed ) ;
void ( * R_BreakModel ) ( float * pos , float * size , float * dir , float random , float life , int count , int modelIndex , char flags ) ;
void ( * R_Bubbles ) ( float * mins , float * maxs , float height , int modelIndex , int count , float speed ) ;
void ( * R_BubbleTrail ) ( float * start , float * end , float height , int modelIndex , int count , float speed ) ;
void ( * R_BulletImpactParticles ) ( float * pos ) ;
void ( * R_EntityParticles ) ( struct cl_entity_s * ent ) ;
void ( * R_Explosion ) ( float * pos , int model , float scale , float framerate , int flags ) ;
void ( * R_FizzEffect ) ( struct cl_entity_s * pent , int modelIndex , int density ) ;
void ( * R_FireField ) ( float * org , int radius , int modelIndex , int count , int flags , float life ) ;
void ( * R_FlickerParticles ) ( float * org ) ;
void ( * R_FunnelSprite ) ( float * org , int modelIndex , int reverse ) ;
void ( * R_Implosion ) ( float * end , float radius , int count , float life ) ;
void ( * R_LargeFunnel ) ( float * org , int reverse ) ;
void ( * R_LavaSplash ) ( float * org ) ;
void ( * R_MultiGunshot ) ( float * org , float * dir , float * noise , int count , int decalCount , int * decalIndices ) ;
void ( * R_MuzzleFlash ) ( float * pos1 , int type ) ;
void ( * R_ParticleBox ) ( float * mins , float * maxs , unsigned char r , unsigned char g , unsigned char b , float life ) ;
void ( * R_ParticleBurst ) ( float * pos , int size , int color , float life ) ;
void ( * R_ParticleExplosion ) ( float * org ) ;
void ( * R_ParticleExplosion2 ) ( float * org , int colorStart , int colorLength ) ;
void ( * R_ParticleLine ) ( float * start , float * end , unsigned char r , unsigned char g , unsigned char b , float life ) ;
void ( * R_PlayerSprites ) ( int client , int modelIndex , int count , int size ) ;
void ( * R_Projectile ) ( float * origin , float * velocity , int modelIndex , int life , int owner , void ( * hitcallback ) ( struct tempent_s * ent , struct pmtrace_s * ptr ) ) ;
void ( * R_RicochetSound ) ( float * pos ) ;
void ( * R_RicochetSprite ) ( float * pos , struct model_s * pmodel , float duration , float scale ) ;
void ( * R_RocketFlare ) ( float * pos ) ;
void ( * R_RocketTrail ) ( float * start , float * end , int type ) ;
void ( * R_RunParticleEffect ) ( float * org , float * dir , int color , int count ) ;
void ( * R_ShowLine ) ( float * start , float * end ) ;
void ( * R_SparkEffect ) ( float * pos , int count , int velocityMin , int velocityMax ) ;
void ( * R_SparkShower ) ( float * pos ) ;
void ( * R_SparkStreaks ) ( float * pos , int count , int velocityMin , int velocityMax ) ;
void ( * R_Spray ) ( float * pos , float * dir , int modelIndex , int count , int speed , int spread , int rendermode ) ;
void ( * R_Sprite_Explode ) ( TEMPENTITY * pTemp , float scale , int flags ) ;
void ( * R_Sprite_Smoke ) ( TEMPENTITY * pTemp , float scale ) ;
void ( * R_Sprite_Spray ) ( float * pos , float * dir , int modelIndex , int count , int speed , int iRand ) ;
void ( * R_Sprite_Trail ) ( int type , float * start , float * end , int modelIndex , int count , float life , float size , float amplitude , int renderamt , float speed ) ;
void ( * R_Sprite_WallPuff ) ( TEMPENTITY * pTemp , float scale ) ;
void ( * R_StreakSplash ) ( float * pos , float * dir , int color , int count , float speed , int velocityMin , int velocityMax ) ;
void ( * R_TracerEffect ) ( float * start , float * end ) ;
void ( * R_UserTracerParticle ) ( float * org , float * vel , float life , int colorIndex , float length , unsigned char deathcontext , void ( * deathfunc ) ( struct particle_s * particle ) ) ;
particle_t * ( * R_TracerParticles ) ( float * org , float * vel , float life ) ;
void ( * R_TeleportSplash ) ( float * org ) ;
void ( * R_TempSphereModel ) ( float * pos , float speed , float life , int count , int modelIndex ) ;
TEMPENTITY * ( * R_TempModel ) ( float * pos , float * dir , float * angles , float life , int modelIndex , int soundtype ) ;
TEMPENTITY * ( * R_DefaultSprite ) ( float * pos , int spriteIndex , float framerate ) ;
TEMPENTITY * ( * R_TempSprite ) ( float * pos , float * dir , float scale , int modelIndex , int rendermode , int renderfx , float a , float life , int flags ) ;
int ( * Draw_DecalIndex ) ( int id ) ;
int ( * Draw_DecalIndexFromName ) ( char * name ) ;
void ( * R_DecalShoot ) ( int textureIndex , int entity , int modelIndex , float * position , int flags ) ;
void ( * R_AttachTentToPlayer ) ( int client , int modelIndex , float zoffset , float life ) ;
void ( * R_KillAttachedTents ) ( int client ) ;
BEAM * ( * R_BeamCirclePoints ) ( int type , float * start , float * end , int modelIndex , float life , float width , float amplitude , float brightness , float speed , int startFrame , float framerate , float r , float g , float b ) ;
BEAM * ( * R_BeamEntPoint ) ( int startEnt , float * end , int modelIndex , float life , float width , float amplitude , float brightness , float speed , int startFrame , float framerate , float r , float g , float b ) ;
BEAM * ( * R_BeamEnts ) ( int startEnt , int endEnt , int modelIndex , float life , float width , float amplitude , float brightness , float speed , int startFrame , float framerate , float r , float g , float b ) ;
BEAM * ( * R_BeamFollow ) ( int startEnt , int modelIndex , float life , float width , float r , float g , float b , float brightness ) ;
void ( * R_BeamKill ) ( int deadEntity ) ;
BEAM * ( * R_BeamLightning ) ( float * start , float * end , int modelIndex , float life , float width , float amplitude , float brightness , float speed ) ;
BEAM * ( * R_BeamPoints ) ( float * start , float * end , int modelIndex , float life , float width , float amplitude , float brightness , float speed , int startFrame , float framerate , float r , float g , float b ) ;
BEAM * ( * R_BeamRing ) ( int startEnt , int endEnt , int modelIndex , float life , float width , float amplitude , float brightness , float speed , int startFrame , float framerate , float r , float g , float b ) ;
dlight_t * ( * CL_AllocDlight ) ( int key ) ;
dlight_t * ( * CL_AllocElight ) ( int key ) ;
TEMPENTITY * ( * CL_TempEntAlloc ) ( float * org , struct model_s * model ) ;
TEMPENTITY * ( * CL_TempEntAllocNoModel ) ( float * org ) ;
TEMPENTITY * ( * CL_TempEntAllocHigh ) ( float * org , struct model_s * model ) ;
TEMPENTITY * ( * CL_TentEntAllocCustom ) ( float * origin , struct model_s * model , int high , void ( * callback ) ( struct tempent_s * ent , float frametime , float currenttime ) ) ;
void ( * R_GetPackedColor ) ( short * packed , short color ) ;
short ( * R_LookupColor ) ( unsigned char r , unsigned char g , unsigned char b ) ;
void ( * R_DecalRemoveAll ) ( int textureIndex ) ; //textureIndex points to the decal index in the array, not the actual texture index.
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void ( * R_FireCustomDecal ) ( int textureIndex , int entity , int modelIndex , float * position , int flags , float scale ) ;
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} ;
extern efx_api_t efx ;
# endif