mirror of
https://github.com/rehlds/metamod-r.git
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37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
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# vi: set ts=4 sw=4 :
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# vim: set tw=75 :
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- event notification and log-parsing interface for plugins
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- interaction between plugins
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- rename trace functions to "tr_*" for easier debug breakpoints
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- add meta console command to debug indiv functions, like mm_trace can
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- catch register cmds/cvars from gameDLL and list then in "meta game"
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- in win32, doesn't report parsed plugin line properly; says only:
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[META] ini: Read plugin config for:
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- use scanf for file parsing ?
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- "meta cancel" command
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- more documentation info
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- don't refresh_ini on "quit"
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- test more bot support for metagame.ini
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- track "messages" for plugins and provide READ_* functions (usermsg.cpp)
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- provide other "engine" functions to plugins
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- is_connected
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- is_ingame
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x fix stat()-related code for linux only
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x remake MSVC project
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x use resources
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x doublecheck DLLEXPORT and stuff
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x txt files in "dos" format?
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x separate zip/tgz files
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x compat support for "admin.ini"
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x support dir-specific "metamod.ini" files, similar to servercfgfile
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x more documentation info: engineapi_info.txt
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x html view of source
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x handle RegUserMsg and allow lists of registered messages to be queried
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by bot plugins or other plugins that want to catch these things, and to
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allow these plugins to be loaded during a map (since after mapstart, the
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plugin can't catch RegUserMsg calls, since they've all already been made).
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x find some way to generally allow plugins to use LINK_ENTITY_TO_CLASS,
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without requiring explicit support in metamod
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