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<HTML>
<head>
<title>Using Metamod</title>
</head>
<body>
<h1>Using Metamod
</h1>
<a name=clientcommands>
<h2>Client Commands
</h2></a>
Similar to the <a href="#commands">server console interface</a>, clients
can also issue commands to Metamod, of the following form:
<ul>
<li> <b><tt>meta version</tt></b> - displays version information about the
Metamod instance currently running on the server, ie:
<p>
<tt>Metamod v1.21p37 2013/05/30 (5:13)
<br>by Will Day <willday@metamod.org>
<br>&nbsp;&nbsp;http://www.metamod.org/
<br>&nbsp;Patch: Metamod-P (mm-p) v37
<br>&nbsp;by Jussi Kivilinna
<br>&nbsp;&nbsp;&nbsp;http://koti.mbnet.fi/axh/
<br>compiled: Feb 18 2013, 11:53:27 EET (optimized)
</tt>
<p><li> <b><tt>meta list</tt></b> - displays information about the list of
currently running plugins, ie:
<p>
<tt>Currently running plugins:
<br>[ 1] Trace HLSDK API, v1.XX.93, 2003/02/17, by Will Day &lt;willday@metamod.org&gt;, see http://www.metamod.org/
<br>[ 2] Adminmod, v2.50.56 (MM), Jul 13 2003, by Alfred Reynolds &lt;alfred@valvesoftware.com&gt;, see http://www.adminmod.org/
<br>2 plugins
</tt>
</ul>
<a name=clientcvars>
<h2>Client Cvars
</h2></a>
Also available to client browser applications is a cvar
<b><tt>metamod_version</tt></b> that should report the version of Metamod
running on the server, ie:
<p>
<dd><tt>"metamod_version" is "1.21p37"</tt>
<a name=installation>
<h2>Installation
</h2></a>
<!--
If you have installed <a href="http://www.adminmod.org/">AdminMod</a> 2.50
or later, then the AM installer has already installed Metamod for you. If
you only want to upgrade your Metamod with a more recent version, simply
grab the <a href="http://metamod.org/dl/dlls/metamod.dll">metamod.dll</a> (win32) or <a
href="http://metamod.org/dl/dlls/metamod_i386.so">metamod_i386.so</a> (linux) file and
replace the file currently on your system.
<p>
-->
If you want to install Metamod by hand, here's what you have to do:
<ul>
<p><li> Install the Metamod library (.dll for win32, or .so for linux) to a
directory under your <b>game</b> directory. For instance, if you were
running Counter-Strike, under win32 you might want have:
<p><pre>
half-life/cstrike/addons/metamod/dlls/metamod.dll
</pre>
<p>If a directory you want doesn't exist, create it.
<p><li> Edit the "<tt>liblist.gam</tt>" file in your <b>game</b> directory,
replacing the game dll filename with the Metamod dll filename. For
instance with Counter-Strike, you would change:
<p><dl><tt>
<dd>gamedll "dlls/mp.dll"
<dd>gamedll_linux "dlls/cs.so"
</tt></dl>
to:
<dl><tt>
<dd>gamedll "addons/metamod/dlls/metamod.dll"
<dd>gamedll_linux "addons/metamod/dlls/metamod.so"
</tt></dl>
<p>Note that it's only really necessary to change the line corresponding
to your OS (win32 or linux); you can leave the other line unchanged, or you
can change it - it doesn't matter.
<p><li> To load plugins at game startup, you'll need to create a "<a
href="#plugins.ini">plugins.ini</a>" file containing a list of the plugins
you want to load.
</ul>
<p><br><a name=configuration>
<h2>Configuration
</h2></a>
Metamod has several ways to provide config options, partially because it
started with one method and then added other methods, but also because one
method can be more convenient than the other, varying with the situation.
<p>
Generally speaking, the two methods of providing configuration
information to Metamod are:
<ul>
<li> on the command line, via <a href="localinfo">+localinfo</a>
arguments to hlds.
<li> as the contents of some <b>file</b> that Metamod reads and parses.
</ul>
<p>
The confusing part can come when the <i>pathnames</i> to some of the config
files can be specified via command line options - or indeed, when the
pathnames to <i>some</i> config files can be specified in <i>other</i>
config files.
<p>
In any case, here are the various config options and config files Metamod
uses, (listed in order of priority), where "<tt><i>$gamedir</i></tt>"
indicates the game directory, ie "cstrike":
<ul>
<li> <tt>+<a href="#localinfo">localinfo</a> mm_configfile</tt>
<i>&lt;file&gt;</i>
<p>
<li> <tt>+<a href="#localinfo">localinfo</a> mm_pluginsfile</tt>
<i>&lt;file&gt;</i>
<li> <tt><a href="#config.ini">config.ini</a> option: plugins_file</tt>
<i>&lt;file&gt;</i>
<li> <tt><i>$gamedir</i>/addons/metamod/<a href="#plugins.ini">plugins.ini</a></tt>
<li> <tt><i>$gamedir</i>/metamod.ini</tt>
<p>
<li> <tt>$<a href="#localinfo">localinfo</a> mm_execcfg</tt>
<i>&lt;file&gt;</i>
<li> <tt><a href="#config.ini">config.ini</a> option: exec_cfg</tt>
<i>&lt;file&gt;</i>
<li> <tt><i>$gamedir</i>/addons/metamod/<a href="#exec.cfg">exec.cfg</a></tt>
<li> <tt><i>$gamedir</i>/metaexec.cfg</tt>
<p>
<li> <tt>$<a href="#localinfo">localinfo</a> mm_gamedll</tt>
<i>&lt;file&gt;</i>
<li> <tt><a href="#config.ini">config.ini</a> option: gamedll</tt>
<i>&lt;file&gt;</i>
<li> <tt><strike><i>$gamedir</i>/metagame.ini</strike></tt>
<i><b>-- No longer supported.</b></i>
</ul>
<p><br><a name=metamod.ini></a><a name=plugins.ini>
<h2>File: <tt>plugins.ini</tt>
</h2></a>
Default location: <b><i>$gamedir</i>/addons/metamod/plugins.ini</b>, ie
"cstrike/addons/metamod/plugins.ini".
<p>Plugins are described in a file "plugins.ini" and each line describes a
plugin to load:
<dl>
<dd> <i>&lt;platform&gt; &lt;filepath&gt; [&lt;description&gt;]</i>
</dl>
<p> Fields are whitespace delimited (tabs/spaces).
<ul>
<li><i>Platform</i> is a keyword, either <tt>"<b>linux</b>"</tt> or
<tt>"<b>win32</b>"</tt>.
<p><li><i>Filepath</i> is a path to the DLL/so file. Relative paths
are from the game dir; absolute paths are also valid. Paths should use
unix-style <b>forward</b> slashes (<b>/</b>) and not <b>backward</b>
slashes (<b>\</b>), even on windows platforms.
<p>Also, the filepath (once expanded to full path name) is expected to
be unique within the list of plugins. Thus, a plugin with a
fullpathname matching that of a previous plugin is considered a
duplicate, and is not loaded.
<p><li><i>Description</i> is an optional description of the plugin, used
in place of the plugin's internal name in log messages and console
output. Whitespace in the description <b><i>is</i></b> allowed;
quoting is unnecessary.
</ul>
Comments are recognized at <b><i>only</i></b> the beginning of a line, and
can be in either shell style ("<tt>#</tt>") or c++ style ("<tt>//</tt>").
<p> For instance, in <tt>"<b>cstrike/addons/metamod/plugins.ini</b>"</tt>
these are all valid lines:
<p><pre>
// linux dlls/mybot.so
# win32 dlls/mybot-old.dll Mybot old
win32 dlls/mybot.dll Mybot current
linux /tmp/stub_mm_i386.so
win32 /tmp/stub_mm_i386.dll
linux ../dlls/trace_mm_i386.so
win32 ../dlls/trace_mm_i386.dll
linux dlls/admin_MM_i386.so
win32 dlls/admin_MM_i386.dll
</pre>
<p> Note that order in the plugins.ini file <b><i>is</i></b> significant.
Plugins are loaded and accessed in the order specified, so ordering
<i>can</i> be important, depending on the plugin(s).
<p> The file is re-read at changelevel, as well as on demand (via
<tt>"<b>meta refresh</b>"</tt> console command; see below). When the file
is re-read, it will:
<ul>
<li> load any new plugins added to the file
<li> unload any plugins that have been deleted from the file. This is
only applicable to plugins loaded <b><i>from the inifile</i></b>. If the
plugin was loaded from the console, it will not be unloaded during a
refresh, whether it's in the inifile or not.
<li> reload any plugin whose file on disk has been updated since it was
loaded. Note this appears to be only useful under linux, as under Windows
you cannot rename or overwrite an open DLL, so it doesn't look a loaded
plugin could ever have a newer file on disk. Oh well.
</ul>
<p>The game dll is auto-detected, along the same lines AdminMod operated
(looking at the "gamedir"); see "mm_gamedll" below if you want to use a
"bot" DLL.
<p> You can override the name of this file by specifying it via the <a
href="#localinfo">+localinfo</a> field "<a
href="#mm_pluginsfile"><b>mm_pluginsfile</b></a>".
<p> For compatibility with previous versions, Metamod will also look for a
file "metamod.ini" under the gamedir, ie "<b>cstrike/metamod.ini</b>".
<p><br><a name=config.ini>
<h2>File: <tt>config.ini</tt>
</h2></a>
Default location: <b><i>$gamedir</i>/addons/metamod/config.ini</b>, ie
"cstrike/addons/metamod/config.ini".
<p>
This contains basic config information, at the moment duplicating most of
the <a href="#localinfo">+localinfo</a> variables, but allowing for more
flexible expansion of config options in the future. Also, it provides
somewhat more reliable options setting, since +localinfo munges some
argument values (in particular, pathnames with leading dots, ie
"../dlls/blah.dll").
<p>
Basic format is:
<dl>
<dd> <i>&lt;option&gt; &lt;value&gt;</i>
</dl>
<p> Fields are whitespace delimited (tabs/spaces). Comments are recognized
at <b><i>only</i></b> the beginning of a line, and can be in either shell
style ("<tt>#</tt>") or c++ style ("<tt>//</tt>").
The following is a list of currently recognized options, their defaults,
and examples of usage:
<ul>
<p><li> <tt><b>debuglevel</b> <i>&lt;number&gt;</i></tt>
<p> where &lt;number&gt; is an integer, 0 and up.
<br> Sets the initial debugging level for metamod (same as cvar
"meta_debug").
<br> Default is normally 0. If hlds is run with "-dev", default is 3.
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_debug">mm_debug</a> &lt;number&gt;
<br> Examples:
<br> <tt>debuglevel 0</tt>
<br> <tt>debuglevel 42</tt>
<p><li> <tt><b>gamedll</b> <i>&lt;path&gt;</i></tt>
<p> where &lt;path&gt; is an absolute path, or a path relative to
the gamedir.
<br> Overrides the auto-detected gamedll, in particular for bots.
<br> Default is empty, with gamedll being auto-recognized based on the
gamedir.
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_gamedll">mm_gamedll</a> &lt;number&gt;
<br> Examples:
<br> <tt>gamedll dlls/hl.dll</tt>
<br> <tt>gamedll ../podbot/podbot.dll</tt>
<br> <tt>gamedll /home/bots/dlls/mybot.dll</tt>
<p><li> <tt><b>plugins_file</b> <i>&lt;path&gt;</i></tt>
<p> where &lt;path&gt; is an absolute path, or a path relative to
the gamedir.
<br> Overrides the default filename containing the MM plugins to load.
<br> Default is "addons/metamod/<a href="#plugins.ini">plugins.ini</a>".
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_pluginsfile">mm_pluginsfile</a> &lt;number&gt;
<br> Examples:
<br> <tt>plugins_file cfg/clanmode.ini</tt>
<br> <tt>plugins_file ../private.ini</tt>
<br> <tt>plugins_file /home/half-life/testing.ini</tt>
<p><li> <tt><b>exec_cfg</b> <i>&lt;path&gt;</i></tt>
<p> where &lt;path&gt; is a path relative to the gamedir.
<b>NOTE!</b> This <i>cannot</i> be an absolute path, as hlds will
not "exec" absolute pathnames.
<br> Overrides the default filename containing hlds commands to run
just after loading Metamod.
<br> Default is "addons/metamod/<a href="#exec.cfg">exec.cfg</a>".
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_execcfg">mm_execcfg</a> &lt;number&gt;
<br> Examples:
<br> <tt>exec_cfg configs/debugging.cfg</tt>
<br> <tt>exec_cfg ../clan/match.cfg</tt>
<p><li> <tt><b>autodetect</b> <i>&lt;yes/no&gt;</i></tt>
<p> Setting to disable or enable autodetection of gamedll. Extra feature for Metamod+All-Mod-Support Patch.
<br> Default is "yes".
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_autodetect">mm_autodetect</a> &lt;yes/no&gt;
<p><li> <tt><b>clientmeta</b> <i>&lt;yes/no&gt;</i></tt>
<p> Setting to disable or enable Metamod's client commands, 'meta list' and 'meta version'. Extra setting for Metamod+All-Mod-Support Patch.
<br> Default is "yes".
<br> Overridden by: <a href="#localinfo">+localinfo</a> <a
href="#mm_clientmeta">mm_clientmeta</a> &lt;yes/no&gt;
</ul>
<p> You can override the name of this file by specifying it via the <a
href="#localinfo">+localinfo</a> field "<a
href="#mm_configfile"><b>mm_configfile</b></a>".
<p><br>
<a name=metaexec.cfg></a><a name=exec.cfg>
<h2>File: <tt>exec.cfg</tt>
</h2></a>
Default location: <b><i>$gamedir</i>/addons/metamod/exec.cfg</b>, ie
"cstrike/addons/metamod/exec.cfg".
<p.This is an optional file containing server commands or cvar settings, and
which is read by the server just after loading the initial plugins (from
plugins.ini).
<p>This is necessary for plugins that need to have settings specified prior
to early API routines like ServerActivate, since <tt>autoexec.cfg</tt> is
read too early and <tt>server.cfg</tt> is read to late. In particular, I
found this necessary for the Trace plugin, in order to trace routines like
<tt>RegUserMsg</tt> which are called during ServerActivate.
<p> You can override the name of this file by specifying it via the <a
href="#localinfo">+localinfo</a> field "<a
href="#mm_execcfg"><b>mm_execcfg</b></a>".
<p> For compatibility with previous versions, Metamod will also look for a
file "metaexec.cfg" under the gamedir, ie "<b>cstrike/metaexec.cfg</b>".
<p><br>
<a name=metagame.ini>
<h2><strike>file: <tt>metagame.ini</tt></strike>
</h2></a>
<b>NOTE! This file is no longer supported!</b> -- use instead the
<a href="#localinfo">+localinfo</a> field
"<a href="#mm_gamedll"><b>mm_gamedll</b></a>" or the <a
href="#config.ini">config.ini</a> option <b>gamedll</b>.
<p><br>
<a name=localinfo>
<h2>Commandline option: <tt>+localinfo</tt>
</h2></a>
Several of Metamod's configuration options can be specified by the
"+localinfo" facility on the hlds command line. This is similar to the
"setinfo" console command, where the syntax is:
<dl>
<dd><tt>+localinfo &lt;<i>field</i>&gt; &lt;<i>value</i>&gt;</tt>
</dl>
Current localinfo fields recognized by Metamod:
<ul>
<p><a name=mm_configfile><li><b>mm_configfile</b></a> Specifies the
file that lists config options, instead of using the file <a
href="#config.ini">config.ini</a>. The <tt>&lt;<i>value</i>&gt;</tt>
should be the pathname of the config file, either absolute path or
path relative to the gamedir.
<p><a name=mm_pluginsfile><li><b>mm_pluginsfile</b></a> Specifies a
file that lists the Metamod plugins to load, instead of using the file <a
href="#plugins.ini">plugins.ini</a>. The <tt>&lt;<i>value</i>&gt;</tt>
should be the pathname of the plugins file, either absolute path or
path relative to the gamedir.
<p><a name=mm_execcfg><li><b>mm_execcfg</b></a> Specifies a file
that contains cvar or other configs to be exec'd after loading the
plugins, instead of using the file <a href="#exec.cfg">exec.cfg</a>.
The <tt>&lt;<i>value</i>&gt;</tt> should be the pathname of the exec
file, either absolute path or path relative to the gamedir.
<p><a name=mm_autodetect><li><b>mm_autodetect</b></a> Specifies if 'autodetect of gamedll' should be enabled
or disabled. It's enabled by default. This is extra feature of
Metamod+All-Mod-Support Patch.
<p><a name=mm_clientmeta><li><b>mm_clientmeta</b></a> Specifies if Metamod's client commands should be enabled
or disabled. It's enabled by default. This is extra setting of
Metamod+All-Mod-Support Patch.
<p><a name=mm_gamedll><li><b>mm_gamedll</b></a> Specifies a game or Bot
DLL to be used instead of the normal gameDLL. The
<tt>&lt;<i>value</i>&gt;</tt> should be the pathname of the DLL,
either absolute path or path relative to the gamedir.
<p>This replaces using the <a href="#metagame.ini">metagame.ini</a>
file. With previous versions of AdminMod (2.10 and earlier), this same
functionality was provided by the file "admin.ini".
<p><a name=mm_debug><li><b>mm_debug</b></a> Specifies an initial
meta_debug value.
</ul>
<p>Note that each localinfo field can have only <b>one value</b>. If
specified more than once on the command line, only the <b>last</b> one will
be recognized. (In particular, trying to use mm_gamedll to load multiple
dll-style bots will <b>not</b> work. In a case like that, the multiple
dll's must be chained together).
<p>Some examples are:
<p><pre>
./hlds_run -game cstrike +localinfo mm_pluginsfile mylist.ini
./hlds_run -game cstrike +localinfo mm_execcfg mysettings.cfg
./hlds_run -game cstrike +localinfo mm_gamedll dlls/pod_bot.so
./hlds_run -game cstrike +localinfo mm_debug 7
</pre>
<p>Note, paths should use unix-style <b>forward</b> slashes (<b>/</b>) and
not <b>backward</b> slashes (<b>\</b>), even on windows platforms.
<p><br>
<a name=commands>
<h2>Commands
</h2></a>
<p>All console command functionality is provide by a single command "meta",
with multiple sub-commands:
<p><pre>
usage: meta &lt;command&gt; [&lt;arguments&gt;]
valid commands are:
version - display Metamod version info
list - list plugins currently loaded
cmds - list console cmds registered by plugins
cvars - list cvars registered by plugins
refresh - load/unload any new/deleted/updated plugins
config - show config info loaded from config.ini
load &lt;name&gt; - find and load a plugin with the given name
unload &lt;plugin&gt; - unload a loaded plugin
reload &lt;plugin&gt; - unload a plugin and load it again
info &lt;plugin&gt; - show all information about a plugin
pause &lt;plugin&gt; - pause a loaded, running plugin
unpause &lt;plugin&gt; - unpause a previously paused plugin
retry &lt;plugin&gt; - retry a plugin that previously failed its action
clear &lt;plugin&gt; - clear a failed plugin from the list
force_unload &lt;plugin&gt; - forcibly unload a loaded plugin
require &lt;plugin&gt; - exit server if plugin not loaded/running
</pre><p>
where <tt>&lt;plugin&gt;</tt> can be either the plugin index number, or a non-ambiguous prefix
string matching description or file.
<p>Also, a single cvar is available:
<pre>
meta_debug - set debugging level
</pre>
<p>For instance with:
<p><pre>
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
[ 3] stub RUN - mm_stub_i386.so v0.90 ini ANY Pause
2 plugins, 2 running
</pre><p>
<p>You could then do any of the following to unload the API Trace plugin:
<pre>
meta unload 1
meta unload trace
meta unload mm_trace
</pre>
<br>
<a name=plugin-loading>
<h2>Plugin Loading/Unloading Process
</h2></a>
Through the process of loading and unloading, a plugin can be in one of
several different states ('stat' column in the 'meta list' output):
<ul>
<li><b><tt>BADFILE</tt></b> - The plugin file couldn't be found, or it
doesn't appear to be a valid Metamod plugin.
<li><b><tt>OPENED</tt></b> - The plugin file was found, and is a valid
Metamod plugin, and is ready to be loaded.
<li><b><tt>FAILED</tt></b> - The plugin file attempted to load or unload,
but couldn't complete for some reason.
<li><b><tt>RUNNING</tt></b> - The plugin file was loaded and is active
and running.
<li><b><tt>PAUSED</tt></b> - The plugin file was loaded, but has been
temporarily disabled.
</ul>
Also through the operation process, a plugin can have a pending "action" to
next take (indicated by the 'pend' column in the 'meta list' output), and
can be one of:
<ul>
<li><b><tt>LOAD</tt></b> - Open and look at the plugin file.
<li><b><tt>ATTACH</tt></b> - Attach the plugin to the running game; ie
activate it
<li><b><tt>UNLOAD</tt></b> - Remove the plugin from the running game and
close the file
<li><b><tt>RELOAD</tt></b> - Unload/close and re-open/load the plugin,
for instance when the plugin file has changed.
</ul>
<br>
<a name=example-output>
<h2>Example Output
</h2></a>
<p>Here's some other example output:
<p><pre>
meta info admin
name: adminmod
desc: Adminmod
status: running
action: none
filename: dlls/admin_MM.so
file: admin_MM.so
pathname: /home/willday/test/cstrike/dlls/admin_MM.so
index: 3
source: ini file
loadable: at server startup
unloadable: at server startup
version: 2.11
date: 2001/02/04
author: Alfred Reynolds &lt;alfred@mazuma.net.au&gt;
url: http://www.adminmod.org/
logtag: ADMIN
last loaded: Mon Feb 5 02:06:34 2001
DLLAPI functions:
GameDLLInit
DispatchThink
ClientConnect
ClientCommand
ClientUserInfoChanged
ServerActivate
6 functions (dllapi)
No DLLAPI-Post functions.
No NEWAPI functions.
No NEWAPI-Post functions.
No Engine functions.
No Engine-Post functions.
Registered commands:
admin_command
1 commands
Registered cvars: float value string value
users_file 0.000000 users.ini
maps_file 0.000000 mapvote.txt
default_access 1.000000 1
ips_file 0.000000 0
reserve_slots 1.000000 1
reserve_slots_msg 0.000000 0
admin_debug 1.000000 1
password_field 0.000000 admin_password
alarm_message 0.000000 0
alarm_time 0.000000 0
use_regex 1.000000 1
models_password_field 0.000000 0
models_file 0.000000 models.ini
models_kick_msg 0.000000 Invalid model
script_file 0.000000 cstrike/dlls/admin.amx
help_file 0.000000 admin_help.txt
vote_freq 360.000000 360
encrypt_password 1.000000 1
pretty_say 1.000000 1
admin_mod_version 2.110000 2.11
reserve_type 1.000000 1
map_ratio 60.000000 60
kick_ratio 75.000000 75
words_file 0.000000 0
password_timeout 1800.000000 1800
file_access_read 0.000000 0
file_access_write 0.000000 0
public_slots_free 20.000000 20.000000
allow_client_exec 0.000000 0
admin_balance_teams 0.000000 0
30 cvars
meta cmds
Registered plugin commands:
plugin command
[ 1] API trace trace_version
[ 2] API trace trace
[ 3] API trace untrace
[ 4] API trace showtrace
[ 5] Adminmod admin_command
5 commands, 5 available
meta cvars
Registered plugin cvars:
plugin cvar float value string value
[ 1] API trace trace_debug 3.000000 3.000000
[ 2] API trace trace_dllapi 8.000000 8
[ 3] API trace trace_newapi 0.000000 0
[ 4] API trace trace_engine 8.000000 8
[ 5] Adminmod users_file 0.000000 users.ini
[ 6] Adminmod maps_file 0.000000 mapvote.txt
[ 7] Adminmod default_access 1.000000 1
[ 8] Adminmod ips_file 0.000000 0
[ 9] Adminmod reserve_slots 1.000000 1
[ 10] Adminmod reserve_slots_msg 0.000000 0
[ 11] Adminmod admin_debug 1.000000 1
[ 12] Adminmod password_field 0.000000 admin_password
[ 13] Adminmod alarm_message 0.000000 0
[ 14] Adminmod alarm_time 0.000000 0
[ 15] Adminmod use_regex 1.000000 1
[ 16] Adminmod models_password_fiel 0.000000 0
[ 17] Adminmod models_file 0.000000 models.ini
[ 18] Adminmod models_kick_msg 0.000000 Invalid model
[ 19] Adminmod script_file 0.000000 cstrike/dlls/admin.amx
[ 20] Adminmod help_file 0.000000 admin_help.txt
[ 21] Adminmod vote_freq 360.000000 360
[ 22] Adminmod encrypt_password 1.000000 1
[ 23] Adminmod pretty_say 1.000000 1
[ 24] Adminmod admin_mod_version 2.110000 2.11
[ 25] Adminmod reserve_type 1.000000 1
[ 26] Adminmod map_ratio 60.000000 60
[ 27] Adminmod kick_ratio 75.000000 75
[ 28] Adminmod words_file 0.000000 0
[ 29] Adminmod password_timeout 1800.000000 1800
[ 30] Adminmod file_access_read 0.000000 0
[ 31] Adminmod file_access_write 0.000000 0
[ 32] Adminmod public_slots_free 20.000000 20.000000
[ 33] Adminmod allow_client_exec 0.000000 0
[ 34] Adminmod admin_balance_teams 0.000000 0
34 cvars, 34 available
meta unload stub
Unloaded plugin 'Stub plugin'
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
2 plugins, 2 running
meta load stub
Loaded plugin 'stub' successfully
Currently loaded plugins:
description stat pend file vers src load unlod
[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
[ 3] stub RUN - mm_stub_i386.so v0.90 cmd ANY Pause
3 plugins, 3 running
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