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63 lines
1.5 KiB
HTML
63 lines
1.5 KiB
HTML
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<!-- vi: set ts=4 sw=4 : -->
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<!-- vim: set tw=75 : -->
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<HTML>
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<head>
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<title>HLSDK NEWAPI Notes</title>
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</head>
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<body>
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<h1>HLSDK NEWAPI Notes
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</h1>
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<hr>
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<ul>
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<li><a href=#OnFreeEntPrivateData>OnFreeEntPrivateData</a>
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<li><a href=#GameShutdown>GameShutdown</a>
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<li><a href=#ShouldCollide>ShouldCollide</a>
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</ul>
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<b>NOTE</b>: No examples of these found in SDK...
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<p>
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<hr><h3><tt><a name="OnFreeEntPrivateData">OnFreeEntPrivateData</a></tt></h3>
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<dd><tt>void OnFreeEntPrivateData(edict_t pEnt);</tt><p>
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<i>from engine/eiface.h:</i><br>
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<blockquote><tt>
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Called right before the object's memory is freed. Calls its destructor.
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</tt></blockquote>
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<p><i>comments:</i><br>
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<blockquote>
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See also <a
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href="http://list.valvesoftware.com/pipermail/hlcoders/2002-January/001397.html"
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>Ken Birdwell on constructors</a>, from the HLCoders list.
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<br>Added in SDK 2.0.
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</blockquote>
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<hr><h3><tt><a name="GameShutdown">GameShutdown</a></tt></h3>
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<dd><tt>void GameShutdown(void);</tt><p>
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<p><i>comments:</i><br>
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<blockquote>
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Added in SDK 2.0.
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</blockquote>
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<hr><h3><tt><a name="ShouldCollide">ShouldCollide</a></tt></h3>
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<dd><tt>int ShouldCollide(edict_t *pentTouched, edict_t *pentOther);</tt><p>
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<i>from kenb@valvesoftware.com, via HLCoders:</i><br>
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<blockquote><tt>
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..a hook that can override if any two entities should collide
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when they try to pass through each other.
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</tt></blockquote>
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<p><i>comments:</i><br>
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<blockquote>
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Mugsy from DoD indicates that the return value for normal operation is 1.
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<br>Added in SDK 2.0.
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</blockquote>
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<p>
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<hr>
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</body>
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</HTML>
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