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569 lines
22 KiB
Plaintext
569 lines
22 KiB
Plaintext
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Using Metamod
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=-=-=-=-=-=-=
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Client Commands
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===============
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Similar to the server console interface, clients can also issue commands
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to Metamod, of the following form:
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- meta version - displays version information about the Metamod instance
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currently running on the server, ie:
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Metamod v1.21p37 2013/05/30 (5:13)
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by Will Day
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http://www.metamod.org/
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Patch: Metamod-P (mm-p) v37
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by Jussi Kivilinna
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http://koti.mbnet.fi/axh/
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compiled: Feb 18 2013, 11:53:27 EET (optimized)
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- meta list - displays information about the list of currently running
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plugins, ie:
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Currently running plugins:
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[ 1] Trace HLSDK API, v1.XX.93, 2003/02/17, by Will Day
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<willday@metamod.org>, see http://www.metamod.org/
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[ 2] Adminmod, v2.50.56 (MM), Jul 13 2003, by Alfred Reynolds
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<alfred@valvesoftware.com>, see http://www.adminmod.org/
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2 plugins
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Client Cvars
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============
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Also available to client browser applications is a cvar metamod_version
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that should report the version of Metamod running on the server, ie:
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"metamod_version" is "1.21p37"
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Installation
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============
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If you want to install Metamod by hand, here's what you have to do:
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- Install the Metamod library (.dll for win32, or .so for linux) to a
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directory under your game directory. For instance, if you were running
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Counter-Strike, under win32 you might want have:
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half-life/cstrike/addons/metamod/dlls/metamod.dll
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If a directory you want doesn't exist, create it.
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- Edit the "liblist.gam" file in your game directory, replacing the game
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dll filename with the Metamod dll filename. For instance with
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Counter-Strike, you would change:
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gamedll "dlls/mp.dll"
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gamedll_linux "dlls/cs.so"
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to:
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gamedll "addons/metamod/dlls/metamod.dll"
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gamedll_linux "addons/metamod/dlls/metamod.so"
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Note that it's only really necessary to change the line corresponding
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to your OS (win32 or linux); you can leave the other line unchanged,
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or you can change it - it doesn't matter.
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- To load plugins at game startup, you'll need to create a "plugins.ini"
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file containing a list of the plugins you want to load.
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Configuration
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=============
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Metamod has several ways to provide config options, partially because it
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started with one method and then added other methods, but also because one
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method can be more convenient than the other, varying with the situation.
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Generally speaking, the two methods of providing configuration information
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to Metamod are:
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- on the command line, via +localinfo arguments to hlds.
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- as the contents of some file that Metamod reads and parses.
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The confusing part can come when the pathnames to some of the config files
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can be specified via command line options - or indeed, when the pathnames
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to some config files can be specified in other config files.
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In any case, here are the various config options and config files Metamod
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uses, (listed in order of priority), where "$gamedir" indicates the game
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directory, ie "cstrike":
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- +localinfo mm_configfile <file>
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- +localinfo mm_pluginsfile <file>
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- config.ini option: plugins_file <file>
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- $gamedir/addons/metamod/plugins.ini
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- $gamedir/metamod.ini
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- $localinfo mm_execcfg <file>
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- config.ini option: exec_cfg <file>
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- $gamedir/addons/metamod/exec.cfg
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- $gamedir/metaexec.cfg
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- $localinfo mm_gamedll <file>
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- config.ini option: gamedll <file>
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- [DEL]$gamedir/metagame.ini[DEL] -- NO LONGER SUPPORTED.
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File: plugins.ini
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=====
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Default location: _$gamedir/addons/metamod/plugins.ini, ie "cstrike/addons
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/metamod/plugins.ini".
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Plugins are described in a file "plugins.ini" and each line describes a
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plugin to load:
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<platform> <filepath> [<description>]
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Fields are whitespace delimited (tabs/spaces).
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- Platform is a keyword, either "linux" or "win32".
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- Filepath is a path to the DLL/so file. Relative paths are from the
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game dir; absolute paths are also valid. Paths should use unix-style
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forward slashes (/) and not backward slashes (\), even on windows
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platforms.
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Also, the filepath (once expanded to full path name) is expected to be
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unique within the list of plugins. Thus, a plugin with a fullpathname
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matching that of a previous plugin is considered a duplicate, and is
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not loaded.
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- Description is an optional description of the plugin, used in place of
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the plugin's internal name in log messages and console output.
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Whitespace in the description _is_ allowed; quoting is unnecessary.
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Comments are recognized at _only_ the beginning of a line, and can be in
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either shell style ("#") or c++ style ("//").
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For instance, in "cstrike/addons/metamod/plugins.ini" these are all valid
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lines:
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// linux dlls/mybot.so
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# win32 dlls/mybot-old.dll Mybot old
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win32 dlls/mybot.dll Mybot current
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linux /tmp/stub_mm_i386.so
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win32 /tmp/stub_mm_i386.dll
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linux ../dlls/trace_mm_i386.so
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win32 ../dlls/trace_mm_i386.dll
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linux dlls/admin_MM_i386.so
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win32 dlls/admin_MM_i386.dll
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Note that order in the plugins.ini file _is_ significant. Plugins are
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loaded and accessed in the order specified, so ordering can be important,
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depending on the plugin(s).
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The file is re-read at changelevel, as well as on demand (via "meta
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refresh" console command; see below). When the file is re-read, it will:
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- load any new plugins added to the file
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- unload any plugins that have been deleted from the file. This is only
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applicable to plugins loaded _from the inifile_. If the plugin was
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loaded from the console, it will not be unloaded during a refresh,
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whether it's in the inifile or not.
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- reload any plugin whose file on disk has been updated since it was
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loaded. Note this appears to be only useful under linux, as under
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Windows you cannot rename or overwrite an open DLL, so it doesn't look
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a loaded plugin could ever have a newer file on disk. Oh well.
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The game dll is auto-detected, along the same lines AdminMod operated
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(looking at the "gamedir"); see "mm_gamedll" below if you want to use a
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"bot" DLL.
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You can override the name of this file by specifying it via the +localinfo
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field "mm_pluginsfile".
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For compatibility with previous versions, Metamod will also look for a
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file "metamod.ini" under the gamedir, ie "cstrike/metamod.ini".
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File: config.ini
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=====
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Default location: _$gamedir/addons/metamod/config.ini, ie "cstrike/addons/
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metamod/config.ini".
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This contains basic config information, at the moment duplicating most of
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the +localinfo variables, but allowing for more flexible expansion of
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config options in the future. Also, it provides somewhat more reliable
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options setting, since +localinfo munges some argument values (in
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particular, pathnames with leading dots, ie "../dlls/blah.dll").
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Basic format is:
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<option> <value>
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Fields are whitespace delimited (tabs/spaces). Comments are recognized at
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_only_ the beginning of a line, and can be in either shell style ("#") or
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c++ style ("//"). The following is a list of currently recognized options,
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their defaults, and examples of usage:
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- debuglevel <number>
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where <number> is an integer, 0 and up.
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Sets the initial debugging level for metamod (same as cvar
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"meta_debug").
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Default is normally 0. If hlds is run with "-dev", default is 3.
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Overridden by: +localinfo mm_debug <number>
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Examples:
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debuglevel 0
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debuglevel 42
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- gamedll <path>
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where <path> is an absolute path, or a path relative to the gamedir.
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Overrides the auto-detected gamedll, in particular for bots.
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Default is empty, with gamedll being auto-recognized based on the
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gamedir.
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Overridden by: +localinfo mm_gamedll <number>
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Examples:
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gamedll dlls/hl.dll
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gamedll ../podbot/podbot.dll
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gamedll /home/bots/dlls/mybot.dll
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- plugins_file <path>
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where <path> is an absolute path, or a path relative to the gamedir.
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Overrides the default filename containing the MM plugins to load.
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Default is "addons/metamod/plugins.ini".
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Overridden by: +localinfo mm_pluginsfile <number>
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Examples:
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plugins_file cfg/clanmode.ini
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plugins_file ../private.ini
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plugins_file /home/half-life/testing.ini
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- exec_cfg <path>
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where <path> is a path relative to the gamedir. NOTE! This cannot be
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an absolute path, as hlds will not "exec" absolute pathnames.
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Overrides the default filename containing hlds commands to run just
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after loading Metamod.
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Default is "addons/metamod/exec.cfg".
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Overridden by: +localinfo mm_execcfg <number>
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Examples:
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exec_cfg configs/debugging.cfg
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exec_cfg ../clan/match.cfg
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- autodetect <yes/no>
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Setting to disable or enable autodetection of gamedll.
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Extra feature for Metamod+All-Mod-Support Patch.
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Default is "yes".
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Overridden by: +localinfo mm_autodetect <yes/no>
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- clientmeta <yes/no>
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Setting to disable or enable Metamod's client commands, 'meta list' and
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'meta version'.
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Extra setting for Metamod+All-Mod-Support Patch.
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Default is "yes".
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Overridden by: +localinfo mm_clientmeta <yes/no>
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You can override the name of this file by specifying it via the +localinfo
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field "mm_configfile".
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File: exec.cfg
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=====
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Default location: _$gamedir/addons/metamod/exec.cfg, ie "cstrike/addons/
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metamod/exec.cfg". This is necessary for plugins that need to have
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settings specified prior to early API routines like ServerActivate, since
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autoexec.cfg is read too early and server.cfg is read to late. In
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particular, I found this necessary for the Trace plugin, in order to trace
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routines like RegUserMsg which are called during ServerActivate.
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You can override the name of this file by specifying it via the +localinfo
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field "mm_execcfg".
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For compatibility with previous versions, Metamod will also look for a
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file "metaexec.cfg" under the gamedir, ie "cstrike/metaexec.cfg".
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[DEL]file: metagame.ini[DEL]
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=========
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NOTE! This file is no longer supported! -- use instead the +localinfo
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field "mm_gamedll" or the config.ini option gamedll.
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Commandline option: +localinfo
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===================
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Several of Metamod's configuration options can be specified by the
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"+localinfo" facility on the hlds command line. This is similar to the
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"setinfo" console command, where the syntax is:
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+localinfo <field> <value>
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Current localinfo fields recognized by Metamod:
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- mm_configfile Specifies the file that lists config options, instead of
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using the file config.ini. The <value> should be the pathname of the
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config file, either absolute path or path relative to the gamedir.
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- mm_pluginsfile Specifies a file that lists the Metamod plugins to
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load, instead of using the file plugins.ini. The <value> should be the
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pathname of the plugins file, either absolute path or path relative to
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the gamedir.
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- mm_execcfg Specifies a file that contains cvar or other configs to be
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exec'd after loading the plugins, instead of using the file exec.cfg.
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The <value> should be the pathname of the exec file, either absolute
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path or path relative to the gamedir.
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- mm_autodetect Specifies if 'autodetect of gamedll' should be enabled
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or disabled. It's enabled by default. This is extra feature of
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Metamod+All-Mod-Support Patch.
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- mm_clientmeta Specifies if Metamod's client commands should be enabled
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or disabled. It's enabled by default. This is extra setting of
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Metamod+All-Mod-Support Patch.
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- mm_gamedll Specifies a game or Bot DLL to be used instead of the
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normal gameDLL. The <value> should be the pathname of the DLL, either
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absolute path or path relative to the gamedir.
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This replaces using the metagame.ini file. With previous versions of
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AdminMod (2.10 and earlier), this same functionality was provided by
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the file "admin.ini".
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- mm_debug Specifies an initial meta_debug value.
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Note that each localinfo field can have only one value. If specified more
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than once on the command line, only the last one will be recognized. (In
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particular, trying to use mm_gamedll to load multiple dll-style bots will
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not work. In a case like that, the multiple dll's must be chained
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together).
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Some examples are:
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./hlds_run -game cstrike +localinfo mm_pluginsfile mylist.ini
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./hlds_run -game cstrike +localinfo mm_execcfg mysettings.cfg
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./hlds_run -game cstrike +localinfo mm_gamedll dlls/pod_bot.so
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./hlds_run -game cstrike +localinfo mm_debug 7
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Note, paths should use unix-style forward slashes (/) and not backward
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slashes (\), even on windows platforms.
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Commands
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========
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All console command functionality is provide by a single command "meta",
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with multiple sub-commands:
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usage: meta <command> [<arguments>]
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valid commands are:
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version - display Metamod version info
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list - list plugins currently loaded
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cmds - list console cmds registered by plugins
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cvars - list cvars registered by plugins
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refresh - load/unload any new/deleted/updated plugins
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config - show config info loaded from config.ini
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load <name> - find and load a plugin with the given name
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unload <plugin> - unload a loaded plugin
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reload <plugin> - unload a plugin and load it again
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info <plugin> - show all information about a plugin
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pause <plugin> - pause a loaded, running plugin
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unpause <plugin> - unpause a previously paused plugin
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retry <plugin> - retry a plugin that previously failed its action
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clear <plugin> - clear a failed plugin from the list
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force_unload <plugin> - forcibly unload a loaded plugin
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require <plugin> - exit server if plugin not loaded/running
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where <plugin> can be either the plugin index number, or a non-ambiguous
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prefix string matching description or file.
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Also, a single cvar is available:
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meta_debug - set debugging level
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For instance with:
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Currently loaded plugins:
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description stat pend file vers src load unlod
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[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
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[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
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[ 3] stub RUN - mm_stub_i386.so v0.90 ini ANY Pause
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2 plugins, 2 running
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You could then do any of the following to unload the API Trace plugin:
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meta unload 1
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meta unload trace
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meta unload mm_trace
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Plugin Loading/Unloading Process
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================================
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Through the process of loading and unloading, a plugin can be in one of
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several different states ('stat' column in the 'meta list' output):
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- BADFILE - The plugin file couldn't be found, or it doesn't appear to
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be a valid Metamod plugin.
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- OPENED - The plugin file was found, and is a valid Metamod plugin, and
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is ready to be loaded.
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- FAILED - The plugin file attempted to load or unload, but couldn't
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complete for some reason.
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- RUNNING - The plugin file was loaded and is active and running.
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- PAUSED - The plugin file was loaded, but has been temporarily
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disabled.
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||
|
Also through the operation process, a plugin can have a pending "action"
|
||
|
to next take (indicated by the 'pend' column in the 'meta list' output),
|
||
|
and can be one of:
|
||
|
|
||
|
- LOAD - Open and look at the plugin file.
|
||
|
- ATTACH - Attach the plugin to the running game; ie activate it
|
||
|
- UNLOAD - Remove the plugin from the running game and close the file
|
||
|
- RELOAD - Unload/close and re-open/load the plugin, for instance when
|
||
|
the plugin file has changed.
|
||
|
|
||
|
|
||
|
Example Output
|
||
|
==============
|
||
|
|
||
|
Here's some other example output:
|
||
|
|
||
|
meta info admin
|
||
|
name: adminmod
|
||
|
desc: Adminmod
|
||
|
status: running
|
||
|
action: none
|
||
|
filename: dlls/admin_MM.so
|
||
|
file: admin_MM.so
|
||
|
pathname: /home/willday/test/cstrike/dlls/admin_MM.so
|
||
|
index: 3
|
||
|
source: ini file
|
||
|
loadable: at server startup
|
||
|
unloadable: at server startup
|
||
|
version: 2.11
|
||
|
date: 2001/02/04
|
||
|
author: Alfred Reynolds <alfred@mazuma.net.au>
|
||
|
url: http://www.adminmod.org/
|
||
|
logtag: ADMIN
|
||
|
last loaded: Mon Feb 5 02:06:34 2001
|
||
|
DLLAPI functions:
|
||
|
GameDLLInit
|
||
|
DispatchThink
|
||
|
ClientConnect
|
||
|
ClientCommand
|
||
|
ClientUserInfoChanged
|
||
|
ServerActivate
|
||
|
6 functions (dllapi)
|
||
|
No DLLAPI-Post functions.
|
||
|
No NEWAPI functions.
|
||
|
No NEWAPI-Post functions.
|
||
|
No Engine functions.
|
||
|
No Engine-Post functions.
|
||
|
Registered commands:
|
||
|
admin_command
|
||
|
1 commands
|
||
|
Registered cvars: float value string value
|
||
|
users_file 0.000000 users.ini
|
||
|
maps_file 0.000000 mapvote.txt
|
||
|
default_access 1.000000 1
|
||
|
ips_file 0.000000 0
|
||
|
reserve_slots 1.000000 1
|
||
|
reserve_slots_msg 0.000000 0
|
||
|
admin_debug 1.000000 1
|
||
|
password_field 0.000000 admin_password
|
||
|
alarm_message 0.000000 0
|
||
|
alarm_time 0.000000 0
|
||
|
use_regex 1.000000 1
|
||
|
models_password_field 0.000000 0
|
||
|
models_file 0.000000 models.ini
|
||
|
models_kick_msg 0.000000 Invalid model
|
||
|
script_file 0.000000 cstrike/dlls/admin.amx
|
||
|
help_file 0.000000 admin_help.txt
|
||
|
vote_freq 360.000000 360
|
||
|
encrypt_password 1.000000 1
|
||
|
pretty_say 1.000000 1
|
||
|
admin_mod_version 2.110000 2.11
|
||
|
reserve_type 1.000000 1
|
||
|
map_ratio 60.000000 60
|
||
|
kick_ratio 75.000000 75
|
||
|
words_file 0.000000 0
|
||
|
password_timeout 1800.000000 1800
|
||
|
file_access_read 0.000000 0
|
||
|
file_access_write 0.000000 0
|
||
|
public_slots_free 20.000000 20.000000
|
||
|
allow_client_exec 0.000000 0
|
||
|
admin_balance_teams 0.000000 0
|
||
|
30 cvars
|
||
|
No child plugins.
|
||
|
|
||
|
meta cmds
|
||
|
Registered plugin commands:
|
||
|
plugin command
|
||
|
[ 1] API trace trace_version
|
||
|
[ 2] API trace trace
|
||
|
[ 3] API trace untrace
|
||
|
[ 4] API trace showtrace
|
||
|
[ 5] Adminmod admin_command
|
||
|
5 commands, 5 available
|
||
|
|
||
|
meta cvars
|
||
|
Registered plugin cvars:
|
||
|
plugin cvar float value string value
|
||
|
[ 1] API trace trace_debug 3.000000 3.000000
|
||
|
[ 2] API trace trace_dllapi 8.000000 8
|
||
|
[ 3] API trace trace_newapi 0.000000 0
|
||
|
[ 4] API trace trace_engine 8.000000 8
|
||
|
[ 5] Adminmod users_file 0.000000 users.ini
|
||
|
[ 6] Adminmod maps_file 0.000000 mapvote.txt
|
||
|
[ 7] Adminmod default_access 1.000000 1
|
||
|
[ 8] Adminmod ips_file 0.000000 0
|
||
|
[ 9] Adminmod reserve_slots 1.000000 1
|
||
|
[ 10] Adminmod reserve_slots_msg 0.000000 0
|
||
|
[ 11] Adminmod admin_debug 1.000000 1
|
||
|
[ 12] Adminmod password_field 0.000000 admin_password
|
||
|
[ 13] Adminmod alarm_message 0.000000 0
|
||
|
[ 14] Adminmod alarm_time 0.000000 0
|
||
|
[ 15] Adminmod use_regex 1.000000 1
|
||
|
[ 16] Adminmod models_password_fiel 0.000000 0
|
||
|
[ 17] Adminmod models_file 0.000000 models.ini
|
||
|
[ 18] Adminmod models_kick_msg 0.000000 Invalid model
|
||
|
[ 19] Adminmod script_file 0.000000 cstrike/dlls/admin.amx
|
||
|
[ 20] Adminmod help_file 0.000000 admin_help.txt
|
||
|
[ 21] Adminmod vote_freq 360.000000 360
|
||
|
[ 22] Adminmod encrypt_password 1.000000 1
|
||
|
[ 23] Adminmod pretty_say 1.000000 1
|
||
|
[ 24] Adminmod admin_mod_version 2.110000 2.11
|
||
|
[ 25] Adminmod reserve_type 1.000000 1
|
||
|
[ 26] Adminmod map_ratio 60.000000 60
|
||
|
[ 27] Adminmod kick_ratio 75.000000 75
|
||
|
[ 28] Adminmod words_file 0.000000 0
|
||
|
[ 29] Adminmod password_timeout 1800.000000 1800
|
||
|
[ 30] Adminmod file_access_read 0.000000 0
|
||
|
[ 31] Adminmod file_access_write 0.000000 0
|
||
|
[ 32] Adminmod public_slots_free 20.000000 20.000000
|
||
|
[ 33] Adminmod allow_client_exec 0.000000 0
|
||
|
[ 34] Adminmod admin_balance_teams 0.000000 0
|
||
|
34 cvars, 34 available
|
||
|
|
||
|
meta unload stub
|
||
|
Unloaded plugin 'Stub plugin'
|
||
|
Currently loaded plugins:
|
||
|
description stat pend file vers src load unlod
|
||
|
[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
|
||
|
[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
|
||
|
2 plugins, 2 running
|
||
|
|
||
|
meta load stub
|
||
|
Loaded plugin 'stub' successfully
|
||
|
Currently loaded plugins:
|
||
|
description stat pend file vers src load unlod
|
||
|
[ 1] Trace HLSDK API RUN - mm_trace_i386.so v0.90 ini ANY Pause
|
||
|
[ 2] adminmod RUN - admin_MM.so v2.11 ini Start Start
|
||
|
[ 3] stub RUN - mm_stub_i386.so v0.90 cmd ANY Pause
|
||
|
3 plugins, 3 running
|
||
|
|
||
|
--------------------------------------------------------------------------
|