mirror of
https://github.com/rehlds/metamod-r.git
synced 2024-12-31 00:55:47 +03:00
273 lines
16 KiB
XML
273 lines
16 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<PropertyGroup Label="Globals">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>12.0.30501.0</_ProjectFileVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LinkIncremental>true</LinkIncremental>
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<TargetName>$(ProjectName)_mm</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<LinkIncremental>false</LinkIncremental>
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<TargetName>$(ProjectName)_mm</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_DEPRECATE;__METAMOD_BUILD__;__BUILD_FAST_METAMOD__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader />
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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<PostBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Automatic deployment script</Message>
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</PostBuildEvent>
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<PreBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
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</PreBuildEvent>
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<PreBuildEvent>
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<Message>Setup version from Git revision</Message>
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</PreBuildEvent>
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<CustomBuildStep>
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<Command>echo Empty Action</Command>
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</CustomBuildStep>
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<CustomBuildStep>
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<Message>Force build to run Pre-Build event</Message>
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</CustomBuildStep>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_DEPRECATE;__METAMOD_BUILD__;__BUILD_FAST_METAMOD__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<TargetMachine>MachineX86</TargetMachine>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<CustomBuildStep>
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<Command>echo Empty Action</Command>
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</CustomBuildStep>
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<CustomBuildStep>
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<Message>Force build to run Pre-Build event</Message>
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</CustomBuildStep>
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<PostBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
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</PostBuildEvent>
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<PostBuildEvent>
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<Message>Automatic deployment script</Message>
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</PostBuildEvent>
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|||
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<PreBuildEvent>
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<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
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</PreBuildEvent>
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|||
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<PreBuildEvent>
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|||
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<Message>Setup version from Git revision</Message>
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</PreBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\src\api_hook.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\api_info.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\commands_meta.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\src\conf_meta.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\dllapi.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\engine_api.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\game_support.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\h_export.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\linkplug.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\log_meta.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\metamod.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\meta_eiface.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\mlist.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="..\src\mplayer.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<ClCompile Include="..\src\mplugin.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">precompiled.h</PrecompiledHeaderFile>
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<ClCompile Include="..\src\mreg.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
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