2
0
mirror of https://github.com/rehlds/metamod-r.git synced 2024-12-27 07:05:34 +03:00

Refactoring

This commit is contained in:
s1lentq 2016-07-26 23:31:47 +07:00
parent 05067b28b5
commit 2e4a5b7c9e
58 changed files with 4059 additions and 6375 deletions

View File

@ -39,7 +39,7 @@ void setupToolchain(NativeBinarySpec b)
{
ToolchainConfig cfg = rootProject.createToolchainConfig(b)
cfg.projectInclude(project, '', '/src', '/include/common', '/include/dlls', '/include/engine', '/include/game_shared', '/include/pm_shared', '/include/public')
cfg.singleDefines '__METAMOD_BUILD__', '__BUILD_FAST_METAMOD__';
cfg.singleDefines 'METAMOD_CORE';
if (cfg instanceof MsvcToolchainConfig) {
cfg.compilerOptions.pchConfig = new MsvcToolchainConfig.PrecompiledHeadersConfig(
@ -59,8 +59,12 @@ void setupToolchain(NativeBinarySpec b)
'_strnicmp': 'strncasecmp',
'_strdup': 'strdup',
'_unlink': 'unlink',
'_write' : 'write',
'_close' : 'close',
'_getcwd' : 'getcwd',
'_vsnprintf': 'vsnprintf',
'_vsnwprintf' : 'vswprintf',
'_vsnwprintf': 'vswprintf',
'_snprintf': 'snprintf'
])
cfg.compilerOptions.args '-Qoption,cpp,--treat_func_as_string_literal_cpp', '-msse2', '-fomit-frame-pointer', '-inline-forceinline', '-fvisibility=default', '-fvisibility-inlines-hidden', '-fno-rtti', '-g0', '-s'
@ -114,12 +118,6 @@ model {
srcDir "version"
include "**/*.cpp"
if (GradleCppUtils.windows) {
exclude "osdep_linkent_linux.cpp"
} else {
exclude "osdep_linkent_win32.cpp"
}
exclude "precompiled.cpp"
}

View File

@ -44,6 +44,12 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)_mm</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_mm</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
@ -51,9 +57,9 @@
<PreprocessorDefinitions>METAMOD_CORE;WIN32;_DEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\debug/metamod.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\debug/asm/</AssemblerListingLocation>
<ObjectFileName>.\debug/obj/</ObjectFileName>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>.\debug/inf/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
@ -63,14 +69,15 @@
<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<OutputFile>.\debug/metamod.dll</OutputFile>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\metamod.def</ModuleDefinitionFile>
<ModuleDefinitionFile>metamod.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>.\debug/inf/metamod.pdb</ProgramDatabaseFile>
<ImportLibrary>.\debug/metamod.lib</ImportLibrary>
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -85,6 +92,24 @@
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -96,9 +121,9 @@
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderOutputFile>.\release/metamod.pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>.\release/</AssemblerListingLocation>
<ObjectFileName>.\release/obj/</ObjectFileName>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>.\release/inf/</ProgramDataBaseFileName>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
@ -110,10 +135,11 @@
<OutputFile>.\release/metamod.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\metamod.def</ModuleDefinitionFile>
<ProgramDatabaseFile>.\release/inf/metamod.pdb</ProgramDatabaseFile>
<ImportLibrary>.\release/metamod.lib</ImportLibrary>
<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -128,6 +154,24 @@
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\api_info.cpp" />
@ -157,7 +201,6 @@
<ClCompile Include="..\src\studioapi.cpp" />
<ClCompile Include="..\src\support_meta.cpp" />
<ClCompile Include="..\src\utils.cpp" />
<ClCompile Include="..\src\vdate.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\api_info.h" />
@ -191,8 +234,12 @@
<ClInclude Include="..\src\support_meta.h" />
<ClInclude Include="..\src\types_meta.h" />
<ClInclude Include="..\src\utils.h" />
<ClInclude Include="..\src\vdate.h" />
<ClInclude Include="..\src\vers_meta.h" />
</ItemGroup>
<ItemGroup>
<None Include="metamod.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="metamod.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -83,9 +83,6 @@
<ClCompile Include="..\src\utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\vdate.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\api_info.h">
@ -181,11 +178,15 @@
<ClInclude Include="..\src\utils.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\vdate.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\vers_meta.h">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="metamod.def">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="metamod.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,272 +1,234 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// api_info.cpp - info for api routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// trace flag, loglevel, name
dllapi_info_t dllapi_info = {
{ mFALSE, 3, "GameDLLInit" }, // pfnGameInit
{ mFALSE, 10, "DispatchSpawn" }, // pfnSpawn
{ mFALSE, 16, "DispatchThink" }, // pfnThink
{ mFALSE, 9, "DispatchUse" }, // pfnUse
{ mFALSE, 11, "DispatchTouch" }, // pfnTouch
{ mFALSE, 9, "DispatchBlocked" }, // pfnBlocked
{ mFALSE, 10, "DispatchKeyValue" }, // pfnKeyValue
{ mFALSE, 9, "DispatchSave" }, // pfnSave
{ mFALSE, 9, "DispatchRestore" }, // pfnRestore
{ mFALSE, 20, "DispatchObjectCollsionBox" }, // pfnSetAbsBox
{ mFALSE, 9, "SaveWriteFields" }, // pfnSaveWriteFields
{ mFALSE, 9, "SaveReadFields" }, // pfnSaveReadFields
{ mFALSE, 9, "SaveGlobalState" }, // pfnSaveGlobalState
{ mFALSE, 9, "RestoreGlobalState" }, // pfnRestoreGlobalState
{ mFALSE, 9, "ResetGlobalState" }, // pfnResetGlobalState
{ mFALSE, 3, "ClientConnect" }, // pfnClientConnect
{ mFALSE, 3, "ClientDisconnect" }, // pfnClientDisconnect
{ mFALSE, 3, "ClientKill" }, // pfnClientKill
{ mFALSE, 3, "ClientPutInServer" }, // pfnClientPutInServer
{ mFALSE, 9, "ClientCommand" }, // pfnClientCommand
{ mFALSE, 11, "ClientUserInfoChanged" }, // pfnClientUserInfoChanged
{ mFALSE, 3, "ServerActivate" }, // pfnServerActivate
{ mFALSE, 3, "ServerDeactivate" }, // pfnServerDeactivate
{ mFALSE, 14, "PlayerPreThink" }, // pfnPlayerPreThink
{ mFALSE, 14, "PlayerPostThink" }, // pfnPlayerPostThink
{ mFALSE, 18, "StartFrame" }, // pfnStartFrame
{ mFALSE, 9, "ParmsNewLevel" }, // pfnParmsNewLevel
{ mFALSE, 9, "ParmsChangeLevel" }, // pfnParmsChangeLevel
{ mFALSE, 9, "GetGameDescription" }, // pfnGetGameDescription
{ mFALSE, 9, "PlayerCustomization" }, // pfnPlayerCustomization
{ mFALSE, 9, "SpectatorConnect" }, // pfnSpectatorConnect
{ mFALSE, 9, "SpectatorDisconnect" }, // pfnSpectatorDisconnect
{ mFALSE, 9, "SpectatorThink" }, // pfnSpectatorThink
{ mFALSE, 3, "Sys_Error" }, // pfnSys_Error
{ mFALSE, 13, "PM_Move" }, // pfnPM_Move
{ mFALSE, 9, "PM_Init" }, // pfnPM_Init
{ mFALSE, 9, "PM_FindTextureType" }, // pfnPM_FindTextureType
{ mFALSE, 12, "SetupVisibility" }, // pfnSetupVisibility
{ mFALSE, 12, "UpdateClientData" }, // pfnUpdateClientData
{ mFALSE, 16, "AddToFullPack" }, // pfnAddToFullPack
{ mFALSE, 9, "CreateBaseline" }, // pfnCreateBaseline
{ mFALSE, 9, "RegisterEncoders" }, // pfnRegisterEncoders
{ mFALSE, 9, "GetWeaponData" }, // pfnGetWeaponData
{ mFALSE, 15, "CmdStart" }, // pfnCmdStart
{ mFALSE, 15, "CmdEnd" }, // pfnCmdEnd
{ mFALSE, 9, "ConnectionlessPacket" }, // pfnConnectionlessPacket
{ mFALSE, 9, "GetHullBounds" }, // pfnGetHullBounds
{ mFALSE, 9, "CreateInstancedBaselines" }, // pfnCreateInstancedBaselines
{ mFALSE, 3, "InconsistentFile" }, // pfnInconsistentFile
{ mFALSE, 20, "AllowLagCompensation" }, // pfnAllowLagCompensation
{ mFALSE, 0, NULL },
{ mFALSE, 3, "GameDLLInit" }, // pfnGameInit
{ mFALSE, 10, "DispatchSpawn" }, // pfnSpawn
{ mFALSE, 16, "DispatchThink" }, // pfnThink
{ mFALSE, 9, "DispatchUse" }, // pfnUse
{ mFALSE, 11, "DispatchTouch" }, // pfnTouch
{ mFALSE, 9, "DispatchBlocked" }, // pfnBlocked
{ mFALSE, 10, "DispatchKeyValue" }, // pfnKeyValue
{ mFALSE, 9, "DispatchSave" }, // pfnSave
{ mFALSE, 9, "DispatchRestore" }, // pfnRestore
{ mFALSE, 20, "DispatchObjectCollsionBox" }, // pfnSetAbsBox
{ mFALSE, 9, "SaveWriteFields" }, // pfnSaveWriteFields
{ mFALSE, 9, "SaveReadFields" }, // pfnSaveReadFields
{ mFALSE, 9, "SaveGlobalState" }, // pfnSaveGlobalState
{ mFALSE, 9, "RestoreGlobalState" }, // pfnRestoreGlobalState
{ mFALSE, 9, "ResetGlobalState" }, // pfnResetGlobalState
{ mFALSE, 3, "ClientConnect" }, // pfnClientConnect
{ mFALSE, 3, "ClientDisconnect" }, // pfnClientDisconnect
{ mFALSE, 3, "ClientKill" }, // pfnClientKill
{ mFALSE, 3, "ClientPutInServer" }, // pfnClientPutInServer
{ mFALSE, 9, "ClientCommand" }, // pfnClientCommand
{ mFALSE, 11, "ClientUserInfoChanged" }, // pfnClientUserInfoChanged
{ mFALSE, 3, "ServerActivate" }, // pfnServerActivate
{ mFALSE, 3, "ServerDeactivate" }, // pfnServerDeactivate
{ mFALSE, 14, "PlayerPreThink" }, // pfnPlayerPreThink
{ mFALSE, 14, "PlayerPostThink" }, // pfnPlayerPostThink
{ mFALSE, 18, "StartFrame" }, // pfnStartFrame
{ mFALSE, 9, "ParmsNewLevel" }, // pfnParmsNewLevel
{ mFALSE, 9, "ParmsChangeLevel" }, // pfnParmsChangeLevel
{ mFALSE, 9, "GetGameDescription" }, // pfnGetGameDescription
{ mFALSE, 9, "PlayerCustomization" }, // pfnPlayerCustomization
{ mFALSE, 9, "SpectatorConnect" }, // pfnSpectatorConnect
{ mFALSE, 9, "SpectatorDisconnect" }, // pfnSpectatorDisconnect
{ mFALSE, 9, "SpectatorThink" }, // pfnSpectatorThink
{ mFALSE, 3, "Sys_Error" }, // pfnSys_Error
{ mFALSE, 13, "PM_Move" }, // pfnPM_Move
{ mFALSE, 9, "PM_Init" }, // pfnPM_Init
{ mFALSE, 9, "PM_FindTextureType" }, // pfnPM_FindTextureType
{ mFALSE, 12, "SetupVisibility" }, // pfnSetupVisibility
{ mFALSE, 12, "UpdateClientData" }, // pfnUpdateClientData
{ mFALSE, 16, "AddToFullPack" }, // pfnAddToFullPack
{ mFALSE, 9, "CreateBaseline" }, // pfnCreateBaseline
{ mFALSE, 9, "RegisterEncoders" }, // pfnRegisterEncoders
{ mFALSE, 9, "GetWeaponData" }, // pfnGetWeaponData
{ mFALSE, 15, "CmdStart" }, // pfnCmdStart
{ mFALSE, 15, "CmdEnd" }, // pfnCmdEnd
{ mFALSE, 9, "ConnectionlessPacket" }, // pfnConnectionlessPacket
{ mFALSE, 9, "GetHullBounds" }, // pfnGetHullBounds
{ mFALSE, 9, "CreateInstancedBaselines" }, // pfnCreateInstancedBaselines
{ mFALSE, 3, "InconsistentFile" }, // pfnInconsistentFile
{ mFALSE, 20, "AllowLagCompensation" }, // pfnAllowLagCompensation
{ mFALSE, 0, nullptr },
};
newapi_info_t newapi_info = {
{ mFALSE, 16, "OnFreeEntPrivateData" }, // pfnOnFreeEntPrivateData
{ mFALSE, 3, "GameShutdown" }, // pfnGameShutdown
{ mFALSE, 14, "ShouldCollide" }, // pfnShouldCollide
// Added 2005-08-11 (no SDK update)
{ mFALSE, 3, "CvarValue" }, // pfnCvarValue
// Added 2005-11-22 (no SDK update)
{ mFALSE, 3, "CvarValue2" }, // pfnCvarValue2
{ mFALSE, 0, NULL },
{ mFALSE, 16, "OnFreeEntPrivateData" }, // pfnOnFreeEntPrivateData
{ mFALSE, 3, "GameShutdown" }, // pfnGameShutdown
{ mFALSE, 14, "ShouldCollide" }, // pfnShouldCollide
{ mFALSE, 3, "CvarValue" }, // pfnCvarValue
{ mFALSE, 3, "CvarValue2" }, // pfnCvarValue2
{ mFALSE, 0, nullptr },
};
engine_info_t engine_info = {
{ mFALSE, 13, "PrecacheModel" }, // pfnPrecacheModel
{ mFALSE, 13, "PrecacheSound" }, // pfnPrecacheSound
{ mFALSE, 18, "SetModel" }, // pfnSetModel
{ mFALSE, 34, "ModelIndex" }, // pfnModelIndex
{ mFALSE, 10, "ModelFrames" }, // pfnModelFrames
{ mFALSE, 14, "SetSize" }, // pfnSetSize
{ mFALSE, 9, "ChangeLevel" }, // pfnChangeLevel
{ mFALSE, 9, "GetSpawnParms" }, // pfnGetSpawnParms
{ mFALSE, 9, "SaveSpawnParms" }, // pfnSaveSpawnParms
{ mFALSE, 9, "VecToYaw" }, // pfnVecToYaw
{ mFALSE, 14, "VecToAngles" }, // pfnVecToAngles
{ mFALSE, 9, "MoveToOrigin" }, // pfnMoveToOrigin
{ mFALSE, 9, "ChangeYaw" }, // pfnChangeYaw
{ mFALSE, 9, "ChangePitch" }, // pfnChangePitch
{ mFALSE, 32, "FindEntityByString" }, // pfnFindEntityByString
{ mFALSE, 9, "GetEntityIllum" }, // pfnGetEntityIllum
{ mFALSE, 9, "FindEntityInSphere" }, // pfnFindEntityInSphere
{ mFALSE, 19, "FindClientInPVS" }, // pfnFindClientInPVS
{ mFALSE, 9, "EntitiesInPVS" }, // pfnEntitiesInPVS
{ mFALSE, 40, "MakeVectors" }, // pfnMakeVectors
{ mFALSE, 9, "AngleVectors" }, // pfnAngleVectors
{ mFALSE, 13, "CreateEntity" }, // pfnCreateEntity
{ mFALSE, 13, "RemoveEntity" }, // pfnRemoveEntity
{ mFALSE, 13, "CreateNamedEntity" }, // pfnCreateNamedEntity
{ mFALSE, 9, "MakeStatic" }, // pfnMakeStatic
{ mFALSE, 9, "EntIsOnFloor" }, // pfnEntIsOnFloor
{ mFALSE, 9, "DropToFloor" }, // pfnDropToFloor
{ mFALSE, 9, "WalkMove" }, // pfnWalkMove
{ mFALSE, 14, "SetOrigin" }, // pfnSetOrigin
{ mFALSE, 12, "EmitSound" }, // pfnEmitSound
{ mFALSE, 12, "EmitAmbientSound" }, // pfnEmitAmbientSound
{ mFALSE, 20, "TraceLine" }, // pfnTraceLine
{ mFALSE, 9, "TraceToss" }, // pfnTraceToss
{ mFALSE, 9, "TraceMonsterHull" }, // pfnTraceMonsterHull
{ mFALSE, 9, "TraceHull" }, // pfnTraceHull
{ mFALSE, 9, "TraceModel" }, // pfnTraceModel
{ mFALSE, 15, "TraceTexture" }, // pfnTraceTexture // CS: when moving
{ mFALSE, 9, "TraceSphere" }, // pfnTraceSphere
{ mFALSE, 9, "GetAimVector" }, // pfnGetAimVector
{ mFALSE, 9, "ServerCommand" }, // pfnServerCommand
{ mFALSE, 9, "ServerExecute" }, // pfnServerExecute
{ mFALSE, 11, "engClientCommand" }, // pfnClientCommand // d'oh, ClientCommand in dllapi too
{ mFALSE, 9, "ParticleEffect" }, // pfnParticleEffect
{ mFALSE, 9, "LightStyle" }, // pfnLightStyle
{ mFALSE, 9, "DecalIndex" }, // pfnDecalIndex
{ mFALSE, 15, "PointContents" }, // pfnPointContents // CS: when moving
{ mFALSE, 22, "MessageBegin" }, // pfnMessageBegin
{ mFALSE, 22, "MessageEnd" }, // pfnMessageEnd
{ mFALSE, 30, "WriteByte" }, // pfnWriteByte
{ mFALSE, 23, "WriteChar" }, // pfnWriteChar
{ mFALSE, 24, "WriteShort" }, // pfnWriteShort
{ mFALSE, 23, "WriteLong" }, // pfnWriteLong
{ mFALSE, 23, "WriteAngle" }, // pfnWriteAngle
{ mFALSE, 23, "WriteCoord" }, // pfnWriteCoord
{ mFALSE, 25, "WriteString" }, // pfnWriteString
{ mFALSE, 23, "WriteEntity" }, // pfnWriteEntity
{ mFALSE, 9, "CVarRegister" }, // pfnCVarRegister
{ mFALSE, 21, "CVarGetFloat" }, // pfnCVarGetFloat
{ mFALSE, 9, "CVarGetString" }, // pfnCVarGetString
{ mFALSE, 10, "CVarSetFloat" }, // pfnCVarSetFloat
{ mFALSE, 9, "CVarSetString" }, // pfnCVarSetString
{ mFALSE, 15, "AlertMessage" }, // pfnAlertMessage
{ mFALSE, 17, "EngineFprintf" }, // pfnEngineFprintf
{ mFALSE, 14, "PvAllocEntPrivateData" }, // pfnPvAllocEntPrivateData
{ mFALSE, 9, "PvEntPrivateData" }, // pfnPvEntPrivateData
{ mFALSE, 9, "FreeEntPrivateData" }, // pfnFreeEntPrivateData
{ mFALSE, 9, "SzFromIndex" }, // pfnSzFromIndex
{ mFALSE, 10, "AllocString" }, // pfnAllocString
{ mFALSE, 9, "GetVarsOfEnt" }, // pfnGetVarsOfEnt
{ mFALSE, 14, "PEntityOfEntOffset" }, // pfnPEntityOfEntOffset
{ mFALSE, 19, "EntOffsetOfPEntity" }, // pfnEntOffsetOfPEntity
{ mFALSE, 14, "IndexOfEdict" }, // pfnIndexOfEdict
{ mFALSE, 17, "PEntityOfEntIndex" }, // pfnPEntityOfEntIndex
{ mFALSE, 9, "FindEntityByVars" }, // pfnFindEntityByVars
{ mFALSE, 14, "GetModelPtr" }, // pfnGetModelPtr
{ mFALSE, 9, "RegUserMsg" }, // pfnRegUserMsg
{ mFALSE, 9, "AnimationAutomove" }, // pfnAnimationAutomove
{ mFALSE, 9, "GetBonePosition" }, // pfnGetBonePosition
{ mFALSE, 9, "FunctionFromName" }, // pfnFunctionFromName
{ mFALSE, 9, "NameForFunction" }, // pfnNameForFunction
{ mFALSE, 9, "ClientPrintf" }, // pfnClientPrintf
{ mFALSE, 9, "ServerPrint" }, // pfnServerPrint
{ mFALSE, 13, "Cmd_Args" }, // pfnCmd_Args
{ mFALSE, 13, "Cmd_Argv" }, // pfnCmd_Argv
{ mFALSE, 13, "Cmd_Argc" }, // pfnCmd_Argc
{ mFALSE, 9, "GetAttachment" }, // pfnGetAttachment
{ mFALSE, 9, "CRC32_Init" }, // pfnCRC32_Init
{ mFALSE, 9, "CRC32_ProcessBuffer" }, // pfnCRC32_ProcessBuffer
{ mFALSE, 9, "CRC32_ProcessByte" }, // pfnCRC32_ProcessByte
{ mFALSE, 9, "CRC32_Final" }, // pfnCRC32_Final
{ mFALSE, 16, "RandomLong" }, // pfnRandomLong
{ mFALSE, 14, "RandomFloat" }, // pfnRandomFloat // CS: when firing
{ mFALSE, 14, "SetView" }, // pfnSetView
{ mFALSE, 9, "Time" }, // pfnTime
{ mFALSE, 9, "CrosshairAngle" }, // pfnCrosshairAngle
{ mFALSE, 10, "LoadFileForMe" }, // pfnLoadFileForMe
{ mFALSE, 10, "FreeFile" }, // pfnFreeFile
{ mFALSE, 9, "EndSection" }, // pfnEndSection
{ mFALSE, 9, "CompareFileTime" }, // pfnCompareFileTime
{ mFALSE, 9, "GetGameDir" }, // pfnGetGameDir
{ mFALSE, 9, "Cvar_RegisterVariable" }, // pfnCvar_RegisterVariable
{ mFALSE, 9, "FadeClientVolume" }, // pfnFadeClientVolume
{ mFALSE, 14, "SetClientMaxspeed" }, // pfnSetClientMaxspeed
{ mFALSE, 9, "CreateFakeClient" }, // pfnCreateFakeClient
{ mFALSE, 9, "RunPlayerMove" }, // pfnRunPlayerMove
{ mFALSE, 9, "NumberOfEntities" }, // pfnNumberOfEntities
{ mFALSE, 17, "GetInfoKeyBuffer" }, // pfnGetInfoKeyBuffer
{ mFALSE, 13, "InfoKeyValue" }, // pfnInfoKeyValue
{ mFALSE, 9, "SetKeyValue" }, // pfnSetKeyValue
{ mFALSE, 12, "SetClientKeyValue" }, // pfnSetClientKeyValue
{ mFALSE, 9, "IsMapValid" }, // pfnIsMapValid
{ mFALSE, 9, "StaticDecal" }, // pfnStaticDecal
{ mFALSE, 9, "PrecacheGeneric" }, // pfnPrecacheGeneric
{ mFALSE, 10, "GetPlayerUserId" }, // pfnGetPlayerUserId
{ mFALSE, 9, "BuildSoundMsg" }, // pfnBuildSoundMsg
{ mFALSE, 9, "IsDedicatedServer" }, // pfnIsDedicatedServer
{ mFALSE, 9, "CVarGetPointer" }, // pfnCVarGetPointer
{ mFALSE, 9, "GetPlayerWONId" }, // pfnGetPlayerWONId
{ mFALSE, 9, "Info_RemoveKey" }, // pfnInfo_RemoveKey
{ mFALSE, 15, "GetPhysicsKeyValue" }, // pfnGetPhysicsKeyValue
{ mFALSE, 14, "SetPhysicsKeyValue" }, // pfnSetPhysicsKeyValue
{ mFALSE, 15, "GetPhysicsInfoString" }, // pfnGetPhysicsInfoString
{ mFALSE, 13, "PrecacheEvent" }, // pfnPrecacheEvent
{ mFALSE, 9, "PlaybackEvent" }, // pfnPlaybackEvent
{ mFALSE, 31, "SetFatPVS" }, // pfnSetFatPVS
{ mFALSE, 31, "SetFatPAS" }, // pfnSetFatPAS
{ mFALSE, 50, "CheckVisibility" }, // pfnCheckVisibility
{ mFALSE, 37, "DeltaSetField" }, // pfnDeltaSetField
{ mFALSE, 38, "DeltaUnsetField" }, // pfnDeltaUnsetField
{ mFALSE, 9, "DeltaAddEncoder" }, // pfnDeltaAddEncoder
{ mFALSE, 45, "GetCurrentPlayer" }, // pfnGetCurrentPlayer
{ mFALSE, 14, "CanSkipPlayer" }, // pfnCanSkipPlayer
{ mFALSE, 9, "DeltaFindField" }, // pfnDeltaFindField
{ mFALSE, 37, "DeltaSetFieldByIndex" }, // pfnDeltaSetFieldByIndex
{ mFALSE, 38, "DeltaUnsetFieldByIndex" }, // pfnDeltaUnsetFieldByIndex
{ mFALSE, 9, "SetGroupMask" }, // pfnSetGroupMask
{ mFALSE, 9, "engCreateInstancedBaseline" }, // pfnCreateInstancedBaseline // d'oh, CreateInstancedBaseline in dllapi too
{ mFALSE, 9, "Cvar_DirectSet" }, // pfnCvar_DirectSet
{ mFALSE, 9, "ForceUnmodified" }, // pfnForceUnmodified
{ mFALSE, 9, "GetPlayerStats" }, // pfnGetPlayerStats
{ mFALSE, 3, "AddServerCommand" }, // pfnAddServerCommand
// Added in SDK 2.2:
{ mFALSE, 9, "Voice_GetClientListening" }, // Voice_GetClientListening
{ mFALSE, 9, "Voice_SetClientListening" }, // Voice_SetClientListening
// Added for HL 1109 (no SDK update):
{ mFALSE, 9, "GetPlayerAuthId" }, // pfnGetPlayerAuthId
// Added 2003-11-10 (no SDK update):
{ mFALSE, 30, "SequenceGet" }, // pfnSequenceGet
{ mFALSE, 30, "SequencePickSentence" }, // pfnSequencePickSentence
{ mFALSE, 30, "GetFileSize" }, // pfnGetFileSize
{ mFALSE, 30, "GetApproxWavePlayLen" }, // pfnGetApproxWavePlayLen
{ mFALSE, 30, "IsCareerMatch" }, // pfnIsCareerMatch
{ mFALSE, 30, "GetLocalizedStringLength" }, // pfnGetLocalizedStringLength
{ mFALSE, 30, "RegisterTutorMessageShown" }, // pfnRegisterTutorMessageShown
{ mFALSE, 30, "GetTimesTutorMessageShown" }, // pfnGetTimesTutorMessageShown
{ mFALSE, 30, "ProcessTutorMessageDecayBuffer" }, // pfnProcessTutorMessageDecayBuffer
{ mFALSE, 30, "ConstructTutorMessageDecayBuffer" }, // pfnConstructTutorMessageDecayBuffer
{ mFALSE, 9, "ResetTutorMessageDecayData" }, // pfnResetTutorMessageDecayData
// Added 2005-08-11 (no SDK update)
{ mFALSE, 3, "QueryClientCvarValue" }, //pfnQueryClientCvarValue
// Added 2005-11-22 (no SDK update)
{ mFALSE, 3, "QueryClientCvarValue2" }, //pfnQueryClientCvarValue2
// Added 2009-06-17 (no SDK update)
{ mFALSE, 8, "CheckParm" }, //pfnCheckParm
{ mFALSE, 13, "PrecacheModel" }, // pfnPrecacheModel
{ mFALSE, 13, "PrecacheSound" }, // pfnPrecacheSound
{ mFALSE, 18, "SetModel" }, // pfnSetModel
{ mFALSE, 34, "ModelIndex" }, // pfnModelIndex
{ mFALSE, 10, "ModelFrames" }, // pfnModelFrames
{ mFALSE, 14, "SetSize" }, // pfnSetSize
{ mFALSE, 9, "ChangeLevel" }, // pfnChangeLevel
{ mFALSE, 9, "GetSpawnParms" }, // pfnGetSpawnParms
{ mFALSE, 9, "SaveSpawnParms" }, // pfnSaveSpawnParms
{ mFALSE, 9, "VecToYaw" }, // pfnVecToYaw
{ mFALSE, 14, "VecToAngles" }, // pfnVecToAngles
{ mFALSE, 9, "MoveToOrigin" }, // pfnMoveToOrigin
{ mFALSE, 9, "ChangeYaw" }, // pfnChangeYaw
{ mFALSE, 9, "ChangePitch" }, // pfnChangePitch
{ mFALSE, 32, "FindEntityByString" }, // pfnFindEntityByString
{ mFALSE, 9, "GetEntityIllum" }, // pfnGetEntityIllum
{ mFALSE, 9, "FindEntityInSphere" }, // pfnFindEntityInSphere
{ mFALSE, 19, "FindClientInPVS" }, // pfnFindClientInPVS
{ mFALSE, 9, "EntitiesInPVS" }, // pfnEntitiesInPVS
{ mFALSE, 40, "MakeVectors" }, // pfnMakeVectors
{ mFALSE, 9, "AngleVectors" }, // pfnAngleVectors
{ mFALSE, 13, "CreateEntity" }, // pfnCreateEntity
{ mFALSE, 13, "RemoveEntity" }, // pfnRemoveEntity
{ mFALSE, 13, "CreateNamedEntity" }, // pfnCreateNamedEntity
{ mFALSE, 9, "MakeStatic" }, // pfnMakeStatic
{ mFALSE, 9, "EntIsOnFloor" }, // pfnEntIsOnFloor
{ mFALSE, 9, "DropToFloor" }, // pfnDropToFloor
{ mFALSE, 9, "WalkMove" }, // pfnWalkMove
{ mFALSE, 14, "SetOrigin" }, // pfnSetOrigin
{ mFALSE, 12, "EmitSound" }, // pfnEmitSound
{ mFALSE, 12, "EmitAmbientSound" }, // pfnEmitAmbientSound
{ mFALSE, 20, "TraceLine" }, // pfnTraceLine
{ mFALSE, 9, "TraceToss" }, // pfnTraceToss
{ mFALSE, 9, "TraceMonsterHull" }, // pfnTraceMonsterHull
{ mFALSE, 9, "TraceHull" }, // pfnTraceHull
{ mFALSE, 9, "TraceModel" }, // pfnTraceModel
{ mFALSE, 15, "TraceTexture" }, // pfnTraceTexture // CS: when moving
{ mFALSE, 9, "TraceSphere" }, // pfnTraceSphere
{ mFALSE, 9, "GetAimVector" }, // pfnGetAimVector
{ mFALSE, 9, "ServerCommand" }, // pfnServerCommand
{ mFALSE, 9, "ServerExecute" }, // pfnServerExecute
{ mFALSE, 11, "engClientCommand" }, // pfnClientCommand // d'oh, ClientCommand in dllapi too
{ mFALSE, 9, "ParticleEffect" }, // pfnParticleEffect
{ mFALSE, 9, "LightStyle" }, // pfnLightStyle
{ mFALSE, 9, "DecalIndex" }, // pfnDecalIndex
{ mFALSE, 15, "PointContents" }, // pfnPointContents // CS: when moving
{ mFALSE, 22, "MessageBegin" }, // pfnMessageBegin
{ mFALSE, 22, "MessageEnd" }, // pfnMessageEnd
{ mFALSE, 30, "WriteByte" }, // pfnWriteByte
{ mFALSE, 23, "WriteChar" }, // pfnWriteChar
{ mFALSE, 24, "WriteShort" }, // pfnWriteShort
{ mFALSE, 23, "WriteLong" }, // pfnWriteLong
{ mFALSE, 23, "WriteAngle" }, // pfnWriteAngle
{ mFALSE, 23, "WriteCoord" }, // pfnWriteCoord
{ mFALSE, 25, "WriteString" }, // pfnWriteString
{ mFALSE, 23, "WriteEntity" }, // pfnWriteEntity
{ mFALSE, 9, "CVarRegister" }, // pfnCVarRegister
{ mFALSE, 21, "CVarGetFloat" }, // pfnCVarGetFloat
{ mFALSE, 9, "CVarGetString" }, // pfnCVarGetString
{ mFALSE, 10, "CVarSetFloat" }, // pfnCVarSetFloat
{ mFALSE, 9, "CVarSetString" }, // pfnCVarSetString
{ mFALSE, 15, "AlertMessage" }, // pfnAlertMessage
{ mFALSE, 17, "EngineFprintf" }, // pfnEngineFprintf
{ mFALSE, 14, "PvAllocEntPrivateData" }, // pfnPvAllocEntPrivateData
{ mFALSE, 9, "PvEntPrivateData" }, // pfnPvEntPrivateData
{ mFALSE, 9, "FreeEntPrivateData" }, // pfnFreeEntPrivateData
{ mFALSE, 9, "SzFromIndex" }, // pfnSzFromIndex
{ mFALSE, 10, "AllocString" }, // pfnAllocString
{ mFALSE, 9, "GetVarsOfEnt" }, // pfnGetVarsOfEnt
{ mFALSE, 14, "PEntityOfEntOffset" }, // pfnPEntityOfEntOffset
{ mFALSE, 19, "EntOffsetOfPEntity" }, // pfnEntOffsetOfPEntity
{ mFALSE, 14, "IndexOfEdict" }, // pfnIndexOfEdict
{ mFALSE, 17, "PEntityOfEntIndex" }, // pfnPEntityOfEntIndex
{ mFALSE, 9, "FindEntityByVars" }, // pfnFindEntityByVars
{ mFALSE, 14, "GetModelPtr" }, // pfnGetModelPtr
{ mFALSE, 9, "RegUserMsg" }, // pfnRegUserMsg
{ mFALSE, 9, "AnimationAutomove" }, // pfnAnimationAutomove
{ mFALSE, 9, "GetBonePosition" }, // pfnGetBonePosition
{ mFALSE, 9, "FunctionFromName" }, // pfnFunctionFromName
{ mFALSE, 9, "NameForFunction" }, // pfnNameForFunction
{ mFALSE, 9, "ClientPrintf" }, // pfnClientPrintf
{ mFALSE, 9, "ServerPrint" }, // pfnServerPrint
{ mFALSE, 13, "Cmd_Args" }, // pfnCmd_Args
{ mFALSE, 13, "Cmd_Argv" }, // pfnCmd_Argv
{ mFALSE, 13, "Cmd_Argc" }, // pfnCmd_Argc
{ mFALSE, 9, "GetAttachment" }, // pfnGetAttachment
{ mFALSE, 9, "CRC32_Init" }, // pfnCRC32_Init
{ mFALSE, 9, "CRC32_ProcessBuffer" }, // pfnCRC32_ProcessBuffer
{ mFALSE, 9, "CRC32_ProcessByte" }, // pfnCRC32_ProcessByte
{ mFALSE, 9, "CRC32_Final" }, // pfnCRC32_Final
{ mFALSE, 16, "RandomLong" }, // pfnRandomLong
{ mFALSE, 14, "RandomFloat" }, // pfnRandomFloat // CS: when firing
{ mFALSE, 14, "SetView" }, // pfnSetView
{ mFALSE, 9, "Time" }, // pfnTime
{ mFALSE, 9, "CrosshairAngle" }, // pfnCrosshairAngle
{ mFALSE, 10, "LoadFileForMe" }, // pfnLoadFileForMe
{ mFALSE, 10, "FreeFile" }, // pfnFreeFile
{ mFALSE, 9, "EndSection" }, // pfnEndSection
{ mFALSE, 9, "CompareFileTime" }, // pfnCompareFileTime
{ mFALSE, 9, "GetGameDir" }, // pfnGetGameDir
{ mFALSE, 9, "Cvar_RegisterVariable" }, // pfnCvar_RegisterVariable
{ mFALSE, 9, "FadeClientVolume" }, // pfnFadeClientVolume
{ mFALSE, 14, "SetClientMaxspeed" }, // pfnSetClientMaxspeed
{ mFALSE, 9, "CreateFakeClient" }, // pfnCreateFakeClient
{ mFALSE, 9, "RunPlayerMove" }, // pfnRunPlayerMove
{ mFALSE, 9, "NumberOfEntities" }, // pfnNumberOfEntities
{ mFALSE, 17, "GetInfoKeyBuffer" }, // pfnGetInfoKeyBuffer
{ mFALSE, 13, "InfoKeyValue" }, // pfnInfoKeyValue
{ mFALSE, 9, "SetKeyValue" }, // pfnSetKeyValue
{ mFALSE, 12, "SetClientKeyValue" }, // pfnSetClientKeyValue
{ mFALSE, 9, "IsMapValid" }, // pfnIsMapValid
{ mFALSE, 9, "StaticDecal" }, // pfnStaticDecal
{ mFALSE, 9, "PrecacheGeneric" }, // pfnPrecacheGeneric
{ mFALSE, 10, "GetPlayerUserId" }, // pfnGetPlayerUserId
{ mFALSE, 9, "BuildSoundMsg" }, // pfnBuildSoundMsg
{ mFALSE, 9, "IsDedicatedServer" }, // pfnIsDedicatedServer
{ mFALSE, 9, "CVarGetPointer" }, // pfnCVarGetPointer
{ mFALSE, 9, "GetPlayerWONId" }, // pfnGetPlayerWONId
{ mFALSE, 9, "Info_RemoveKey" }, // pfnInfo_RemoveKey
{ mFALSE, 15, "GetPhysicsKeyValue" }, // pfnGetPhysicsKeyValue
{ mFALSE, 14, "SetPhysicsKeyValue" }, // pfnSetPhysicsKeyValue
{ mFALSE, 15, "GetPhysicsInfoString" }, // pfnGetPhysicsInfoString
{ mFALSE, 13, "PrecacheEvent" }, // pfnPrecacheEvent
{ mFALSE, 9, "PlaybackEvent" }, // pfnPlaybackEvent
{ mFALSE, 31, "SetFatPVS" }, // pfnSetFatPVS
{ mFALSE, 31, "SetFatPAS" }, // pfnSetFatPAS
{ mFALSE, 50, "CheckVisibility" }, // pfnCheckVisibility
{ mFALSE, 37, "DeltaSetField" }, // pfnDeltaSetField
{ mFALSE, 38, "DeltaUnsetField" }, // pfnDeltaUnsetField
{ mFALSE, 9, "DeltaAddEncoder" }, // pfnDeltaAddEncoder
{ mFALSE, 45, "GetCurrentPlayer" }, // pfnGetCurrentPlayer
{ mFALSE, 14, "CanSkipPlayer" }, // pfnCanSkipPlayer
{ mFALSE, 9, "DeltaFindField" }, // pfnDeltaFindField
{ mFALSE, 37, "DeltaSetFieldByIndex" }, // pfnDeltaSetFieldByIndex
{ mFALSE, 38, "DeltaUnsetFieldByIndex" }, // pfnDeltaUnsetFieldByIndex
{ mFALSE, 9, "SetGroupMask" }, // pfnSetGroupMask
{ mFALSE, 9, "engCreateInstancedBaseline" }, // pfnCreateInstancedBaseline // d'oh, CreateInstancedBaseline in dllapi too
{ mFALSE, 9, "Cvar_DirectSet" }, // pfnCvar_DirectSet
{ mFALSE, 9, "ForceUnmodified" }, // pfnForceUnmodified
{ mFALSE, 9, "GetPlayerStats" }, // pfnGetPlayerStats
{ mFALSE, 3, "AddServerCommand" }, // pfnAddServerCommand
{ mFALSE, 9, "Voice_GetClientListening" }, // Voice_GetClientListening
{ mFALSE, 9, "Voice_SetClientListening" }, // Voice_SetClientListening
{ mFALSE, 9, "GetPlayerAuthId" }, // pfnGetPlayerAuthId
{ mFALSE, 30, "SequenceGet" }, // pfnSequenceGet
{ mFALSE, 30, "SequencePickSentence" }, // pfnSequencePickSentence
{ mFALSE, 30, "GetFileSize" }, // pfnGetFileSize
{ mFALSE, 30, "GetApproxWavePlayLen" }, // pfnGetApproxWavePlayLen
{ mFALSE, 30, "IsCareerMatch" }, // pfnIsCareerMatch
{ mFALSE, 30, "GetLocalizedStringLength" }, // pfnGetLocalizedStringLength
{ mFALSE, 30, "RegisterTutorMessageShown" }, // pfnRegisterTutorMessageShown
{ mFALSE, 30, "GetTimesTutorMessageShown" }, // pfnGetTimesTutorMessageShown
{ mFALSE, 30, "ProcessTutorMessageDecayBuffer" }, // pfnProcessTutorMessageDecayBuffer
{ mFALSE, 30, "ConstructTutorMessageDecayBuffer" }, // pfnConstructTutorMessageDecayBuffer
{ mFALSE, 9, "ResetTutorMessageDecayData" }, // pfnResetTutorMessageDecayData
{ mFALSE, 3, "QueryClientCvarValue" }, //pfnQueryClientCvarValue
{ mFALSE, 3, "QueryClientCvarValue2" }, //pfnQueryClientCvarValue2
{ mFALSE, 8, "CheckParm" }, //pfnCheckParm
// end
{ mFALSE, 0, NULL },
{ mFALSE, 0, NULL },
};

View File

@ -1,58 +1,20 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// api_info.h - structures to store info about api routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef API_INFO_H
#define API_INFO_H
#include "types_meta.h" // mBOOL
#pragma once
#include "types_meta.h"
#define P_PRE 0 // plugin function called before gamedll
#define P_POST 1 // plugin function called after gamedll
typedef struct api_info_s {
struct api_info_t
{
mBOOL trace; // if true, log info about this function
int loglevel; // level at which to log info about this function
const char *name; // string representation of function name
} api_info_t;
};
// DLL api functions
typedef struct dllapi_info_s {
struct dllapi_info_t
{
api_info_t pfnGameInit;
api_info_t pfnSpawn;
api_info_t pfnThink;
@ -103,25 +65,27 @@ typedef struct dllapi_info_s {
api_info_t pfnCreateInstancedBaselines;
api_info_t pfnInconsistentFile;
api_info_t pfnAllowLagCompensation;
api_info_t END;
} dllapi_info_t;
// end
api_info_t END;
};
// "New" api functions
typedef struct newapi_info_s {
struct newapi_info_t
{
api_info_t pfnOnFreeEntPrivateData;
api_info_t pfnGameShutdown;
api_info_t pfnShouldCollide;
// Added 2005/08/11 (no SDK update)
api_info_t pfnCvarValue;
// Added 2005/11/22 (no SDK update)
api_info_t pfnCvarValue2;
api_info_t END;
} newapi_info_t;
// end
api_info_t END;
};
// g_engine functions
typedef struct engine_info_s {
struct engine_info_t
{
api_info_t pfnPrecacheModel;
api_info_t pfnPrecacheSound;
api_info_t pfnSetModel;
@ -263,12 +227,9 @@ typedef struct engine_info_s {
api_info_t pfnForceUnmodified;
api_info_t pfnGetPlayerStats;
api_info_t pfnAddServerCommand;
// Added in SDK 2.2:
api_info_t pfnVoice_GetClientListening;
api_info_t pfnVoice_SetClientListening;
// Added for HL 1109 (no SDK update):
api_info_t pfnGetPlayerAuthId;
// Added 2003/11/10 (no SDK update):
api_info_t pfnSequenceGet;
api_info_t pfnSequencePickSentence;
api_info_t pfnGetFileSize;
@ -280,19 +241,14 @@ typedef struct engine_info_s {
api_info_t pfnProcessTutorMessageDecayBuffer;
api_info_t pfnConstructTutorMessageDecayBuffer;
api_info_t pfnResetTutorMessageDecayData;
// Added 2005/08/11 (no SDK update)
api_info_t pfnQueryClientCvarValue;
// Added 2005/11/22 (no SDK update)
api_info_t pfnQueryClientCvarValue2;
// Added 2009/06/17 (no SDK update)
api_info_t pfnEngCheckParm;
// end
api_info_t END;
} engine_info_t;
};
extern dllapi_info_t dllapi_info;
extern newapi_info_t newapi_info;
extern engine_info_t engine_info;
#endif /* API_INFO_H */

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// commands_meta.cpp - implementation of various console commands
/*
* Copyright (c) 2001-2004 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
struct metacmd_t
@ -44,26 +8,28 @@ struct metacmd_t
metacmd_t g_meta_cmds[] =
{
{"version", cmd_meta_version},
{"gpl", cmd_meta_gpl},
{"refresh", cmd_meta_refresh},
{"list", cmd_meta_pluginlist},
{"cmds", cmd_meta_cmdlist},
{"cvars", cmd_meta_cvarlist},
{"game", cmd_meta_game},
{"config", cmd_meta_config},
{"version", cmd_meta_version},
{"gpl", cmd_meta_gpl},
{"refresh", cmd_meta_refresh},
{"list", cmd_meta_pluginlist},
{"cmds", cmd_meta_cmdlist},
{"cvars", cmd_meta_cvarlist},
{"game", cmd_meta_game},
{"config", cmd_meta_config},
// arguments: existing plugin(s)
{"pause", []() { cmd_doplug(PC_PAUSE); }},
{"unpause", []() { cmd_doplug(PC_UNPAUSE); }},
{"unload", []() { cmd_doplug(PC_UNLOAD); }},
{"force_unload", []() { cmd_doplug(PC_FORCE_UNLOAD); }},
{"reload", []() { cmd_doplug(PC_RELOAD); }},
{"retry", []() { cmd_doplug(PC_RETRY); }},
{"clear", []() { cmd_doplug(PC_CLEAR); }},
{"info", []() { cmd_doplug(PC_INFO); }},
{"require", []() { cmd_doplug(PC_REQUIRE); }},
{"pause", []() { cmd_doplug(PC_PAUSE); }},
{"unpause", []() { cmd_doplug(PC_UNPAUSE); }},
{"unload", []() { cmd_doplug(PC_UNLOAD); }},
{"force_unload", []() { cmd_doplug(PC_FORCE_UNLOAD); }},
{"reload", []() { cmd_doplug(PC_RELOAD); }},
{"retry", []() { cmd_doplug(PC_RETRY); }},
{"clear", []() { cmd_doplug(PC_CLEAR); }},
{"info", []() { cmd_doplug(PC_INFO); }},
{"require", []() { cmd_doplug(PC_REQUIRE); }},
// arguments: filename, description
{"load", cmd_meta_load},
{"load", cmd_meta_load},
};
// Register commands and cvars.
@ -75,12 +41,14 @@ void meta_register_cmdcvar()
}
// Parse "meta" console command.
void server_meta(void)
void server_meta()
{
const char* cmd = CMD_ARGV(1);
const char *cmd = CMD_ARGV(1);
for (auto& meta_cmd : g_meta_cmds) {
if (!strcmp(cmd, meta_cmd.name)) {
for (auto& meta_cmd : g_meta_cmds)
{
if (!Q_strcmp(cmd, meta_cmd.name))
{
meta_cmd.handler();
return;
}
@ -93,24 +61,25 @@ void server_meta(void)
// Parse "meta" client command.
void client_meta(edict_t* pEntity)
{
const char* cmd = CMD_ARGV(1);
const char *cmd = CMD_ARGV(1);
META_LOG("ClientCommand 'meta %s' from player '%s'", CMD_ARGS(), STRING(pEntity->v.netname));
// arguments: none
if (!strcmp(cmd, "version"))
if (!Q_strcmp(cmd, "version"))
client_meta_version(pEntity);
else if (!strcmp(cmd, "list"))
else if (!Q_strcmp(cmd, "list"))
client_meta_pluginlist(pEntity);
// unrecognized
else {
else
{
META_CLIENT(pEntity, "Unrecognized meta command: %s", cmd);
client_meta_usage(pEntity);
return;
}
}
// Print usage for "meta" console command.
void cmd_meta_usage(void)
void cmd_meta_usage()
{
META_CONS("usage: meta <command> [<arguments>]");
META_CONS("valid commands are:");
@ -134,7 +103,7 @@ void cmd_meta_usage(void)
}
// Print usage for "meta" client command.
void client_meta_usage(edict_t* pEntity)
void client_meta_usage(edict_t *pEntity)
{
META_CLIENT(pEntity, "usage: meta <command> [<arguments>]");
META_CLIENT(pEntity, "valid commands are:");
@ -143,37 +112,38 @@ void client_meta_usage(edict_t* pEntity)
}
// "meta version" console command.
void cmd_meta_version(void)
void cmd_meta_version()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta version");
return;
}
META_CONS("%s v%s %s (%s)", VNAME, VVERSION, VDATE, META_INTERFACE_VERSION);
META_CONS("by %s", VAUTHOR);
META_CONS(" %s", VURL);
META_CONS("compiled: %s %s (%s)", COMPILE_TIME, COMPILE_TZONE, OPT_TYPE);
META_CONS("Metamod v%s, API (%s)", APP_VERSION_STRD, META_INTERFACE_VERSION);
META_CONS("Metamod build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")");
META_CONS("Metamod from: " APP_COMMITS_URL APP_COMMIT_ID " " APP_COMMIT_AUTHOR "");
}
// "meta version" client command.
void client_meta_version(edict_t* pEntity)
void client_meta_version(edict_t *pEntity)
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CLIENT(pEntity, "usage: meta version");
return;
}
META_CLIENT(pEntity, "%s v%s %s (%s)", VNAME, VVERSION, VDATE, META_INTERFACE_VERSION);
META_CLIENT(pEntity, "by %s", VAUTHOR);
META_CLIENT(pEntity, " %s", VURL);
META_CLIENT(pEntity, "compiled: %s %s (%s)", COMPILE_TIME, COMPILE_TZONE, OPT_TYPE);
META_CLIENT(pEntity, "ifvers: %s", META_INTERFACE_VERSION);
META_CONS("Metamod v%s, API (%s)", APP_VERSION_STRD, META_INTERFACE_VERSION);
META_CONS("Metamod build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")");
META_CONS("Metamod from: " APP_COMMITS_URL APP_COMMIT_ID " " APP_COMMIT_AUTHOR "");
}
// "meta gpl" console command.
void cmd_meta_gpl(void)
void cmd_meta_gpl()
{
META_CONS("%s version %s %s", VNAME, VVERSION, VDATE);
META_CONS("Copyright (c) 2001-%s Will Day <willday@hpgx.net>", COPYRIGHT_YEAR);
META_CONS("Metamod version " __TIME__ " " __DATE__);
META_CONS("Copyright (c) 2001-2016 Will Day (modification ReHLDS Team)");
META_CONS("");
META_CONS(" Metamod is free software; you can redistribute it and/or");
META_CONS(" modify it under the terms of the GNU General Public License");
@ -193,10 +163,10 @@ void cmd_meta_gpl(void)
META_CONS(" ");
META_CONS(" In addition, as a special exception, the author gives");
META_CONS(" permission to link the code of this program with the");
META_CONS(" Half-Life Game g_engine (\"HL g_engine\") and Modified Game");
META_CONS(" Half-Life Game Engine (\"HL Engine\") and Modified Game");
META_CONS(" Libraries (\"MODs\") developed by Valve, L.L.C (\"Valve\").");
META_CONS(" You must obey the GNU General Public License in all");
META_CONS(" respects for all of the code used other than the HL g_engine");
META_CONS(" respects for all of the code used other than the HL Engine");
META_CONS(" and MODs from Valve. If you modify this file, you may");
META_CONS(" extend this exception to your version of the file, but you");
META_CONS(" are not obligated to do so. If you do not wish to do so,");
@ -204,12 +174,14 @@ void cmd_meta_gpl(void)
}
// "meta game" console command.
void cmd_meta_game(void)
void cmd_meta_game()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta game");
return;
}
META_CONS("GameDLL info:");
META_CONS(" name: %s", GameDLL.name);
META_CONS(" desc: %s", GameDLL.desc);
@ -220,67 +192,78 @@ void cmd_meta_game(void)
}
// "meta refresh" console command.
void cmd_meta_refresh(void)
void cmd_meta_refresh()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta refresh");
return;
}
META_LOG("Refreshing the plugins on demand...");
if (g_plugins->refresh(PT_ANYTIME) != mTRUE) {
if (g_plugins->refresh(PT_ANYTIME) != mTRUE)
{
META_LOG("Refresh failed.");
}
}
// "meta list" console command.
void cmd_meta_pluginlist(void)
void cmd_meta_pluginlist()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta list");
return;
}
g_plugins->show(0);
}
// "meta list" client command.
void client_meta_pluginlist(edict_t* pEntity)
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CLIENT(pEntity, "usage: meta list");
return;
}
g_plugins->show_client(pEntity);
}
// "meta cmds" console command.
void cmd_meta_cmdlist(void)
void cmd_meta_cmdlist()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta cmds");
return;
}
g_regCmds->show();
}
// "meta cvars" console command.
void cmd_meta_cvarlist(void)
void cmd_meta_cvarlist()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta cvars");
return;
}
g_regCvars->show();
}
// "meta config" console command.
void cmd_meta_config(void)
void cmd_meta_config()
{
if (CMD_ARGC() != 2) {
if (CMD_ARGC() != 2)
{
META_CONS("usage: meta cvars");
return;
}
g_config->show();
}
@ -297,31 +280,26 @@ void cmd_meta_config(void)
// path_i386.so, path_i486.so, etc
// "meta load" console command.
void cmd_meta_load(void)
void cmd_meta_load()
{
int argc = CMD_ARGC();
if (argc < 3) {
if (argc < 3)
{
META_CONS("usage: meta load <name> [<description>]");
META_CONS(" where <name> is an identifier used to locate the plugin file.");
META_CONS(" The system will look for a number of files based on this name, including:");
META_CONS(" name");
#ifdef linux
#ifdef _WIN32
META_CONS(" name.dll");
META_CONS(" name_mm.dll");
META_CONS(" mm_name.dll");
#else
META_CONS(" name.so");
META_CONS(" name_mm.so");
META_CONS(" name_MM.so");
META_CONS(" mm_name.so");
META_CONS(" name_i386.so");
META_CONS(" name_i686.so");
#elif defined(__APPLE__)
META_CONS(" name.dylib");
META_CONS(" name_mm.dylib");
META_CONS(" mm_name.dylib");
#elif defined(_WIN32)
META_CONS(" name.dll");
META_CONS(" name_mm.dll");
META_CONS(" mm_name.dll");
#endif /* linux */
#endif
META_CONS(" in a number of directories, including:");
META_CONS(" <gamedir>");
META_CONS(" <gamedir>/dlls");
@ -329,7 +307,7 @@ void cmd_meta_load(void)
return;
}
const char* args = CMD_ARGS();
const char *args = CMD_ARGS();
// cmd_addload() handles all the feedback to the console..
g_plugins->cmd_addload(args);
}
@ -338,24 +316,29 @@ void cmd_meta_load(void)
void cmd_doplug(PLUG_CMD pcmd)
{
int argc = CMD_ARGC();
const char* cmd = CMD_ARGV(1);
const char *cmd = CMD_ARGV(1);
if (argc < 3) {
if (argc < 3)
{
META_CONS("usage: meta %s <plugin> [<plugin> ...]", cmd);
META_CONS(" where <plugin> can be either the plugin index #");
META_CONS(" or a non-ambiguous prefix string matching name, desc, file, or logtag");
return;
}
// i=2 to skip first arg, as that's the "cmd"
for (int i = 2; i < argc; i++) {
const char* arg = CMD_ARGV(i);
MPlugin* findp;
char* endptr;
// i = 2 to skip first arg, as that's the "cmd"
for (int i = 2; i < argc; i++)
{
const char *arg = CMD_ARGV(i);
MPlugin *findp;
char *endptr;
// try to match plugin id first
long pindex = strtol(arg, &endptr, 10);
if (*arg != '\0' && *endptr == '\0')
int pindex = strtol(arg, &endptr, 10);
if (*arg && !*endptr)
findp = g_plugins->find(pindex);
// else try to match some string (prefix)
else
findp = g_plugins->find_match(arg);
@ -364,40 +347,37 @@ void cmd_doplug(PLUG_CMD pcmd)
// - specified plugin was found in the list of current plugins
// - plugin successfully loaded and began running
// Otherwise, print error and exit.
if (pcmd == PC_REQUIRE) {
if (findp && findp->status >= PL_RUNNING) {
if (pcmd == PC_REQUIRE)
{
if (findp && findp->status >= PL_RUNNING)
{
META_DEBUG(3, ("Required plugin '%s' found loaded and running.", arg));
return;
}
// Output to both places, because we don't want the admin
// to miss this..
if (!findp && meta_errno == ME_NOTUNIQ) {
if (!findp && meta_errno == ME_NOTUNIQ)
{
META_ERROR("Unique match for required plugin '%s' was not found! Exiting.", arg);
META_CONS("\nERROR: Unique match for required plugin '%s' was not found! Exiting.\n", arg);
}
else if (!findp) {
else if (!findp)
{
META_ERROR("Required plugin '%s' was not found! Exiting.", arg);
META_CONS("\nERROR: Required plugin '%s' was not found! Exiting.\n", arg);
}
else {
else
{
META_ERROR("Required plugin '%s' did not load successfully! (status=%s) Exiting.", arg, findp->str_status(ST_SIMPLE));
META_CONS("\nERROR: Required plugin '%s' did not load successfully! (status=%s) Exiting.\n", arg, findp->str_status(ST_SIMPLE));
}
// Allow chance to read the message, before any window closes.
sleep(1);
#ifdef linux
// Argh, "quit" appears to segfault the server under linux; I
// was unable to determine why.
exit(1);
#else
// Argh, and exit() appears to generate an "Application Error"
// under MSVC. Interestingly, both seem to work fine with
// mingw32.
SERVER_COMMAND("quit\n");
#endif /* not linux */
do_exit(1);
}
if (!findp) {
if (!findp)
{
if (meta_errno == ME_NOTUNIQ)
META_CONS("Couldn't find unique plugin matching '%s'", arg);
else
@ -405,39 +385,48 @@ void cmd_doplug(PLUG_CMD pcmd)
return;
}
if (pcmd == PC_PAUSE) {
switch (pcmd)
{
case PC_PAUSE:
if (findp->pause())
META_CONS("Paused plugin '%s'", findp->desc);
else
META_CONS("Pause failed for plugin '%s'", findp->desc);
}
else if (pcmd == PC_UNPAUSE) {
break;
case PC_UNPAUSE:
if (findp->unpause())
META_CONS("Unpaused plugin '%s'", findp->desc);
else
META_CONS("Unpause failed for plugin '%s'", findp->desc);
}
else if (pcmd == PC_UNLOAD) {
break;
case PC_UNLOAD:
{
findp->action = PA_UNLOAD;
if (findp->unload(PT_ANYTIME, PNL_COMMAND, PNL_COMMAND)) {
if (findp->unload(PT_ANYTIME, PNL_COMMAND, PNL_COMMAND))
{
META_CONS("Unloaded plugin '%s'", findp->desc);
g_plugins->show(0);
g_plugins->show();
}
else if (meta_errno == ME_DELAYED)
META_CONS("Unload delayed for plugin '%s'", findp->desc);
else
META_CONS("Unload failed for plugin '%s'", findp->desc);
break;
}
else if (pcmd == PC_FORCE_UNLOAD) {
case PC_FORCE_UNLOAD:
{
findp->action = PA_UNLOAD;
if (findp->unload(PT_ANYTIME, PNL_CMD_FORCED, PNL_CMD_FORCED)) {
if (findp->unload(PT_ANYTIME, PNL_CMD_FORCED, PNL_CMD_FORCED))
{
META_CONS("Forced unload plugin '%s'", findp->desc);
g_plugins->show(0);
g_plugins->show();
}
else
META_CONS("Forced unload failed for plugin '%s'", findp->desc);
break;
}
else if (pcmd == PC_RELOAD) {
case PC_RELOAD:
{
findp->action = PA_RELOAD;
if (findp->reload(PT_ANYTIME, PNL_COMMAND))
META_CONS("Reloaded plugin '%s'", findp->desc);
@ -447,26 +436,31 @@ void cmd_doplug(PLUG_CMD pcmd)
META_CONS("Reload not allowed for plugin '%s' now, only allowed %s", findp->desc, findp->str_loadable(SL_ALLOWED));
else
META_CONS("Reload failed for plugin '%s'", findp->desc);
break;
}
else if (pcmd == PC_RETRY) {
case PC_RETRY:
if (findp->retry(PT_ANYTIME, PNL_COMMAND))
META_CONS("Retry succeeded for plugin '%s'", findp->desc);
else
META_CONS("Retry failed for plugin '%s'", findp->desc);
}
else if (pcmd == PC_CLEAR) {
if (findp->clear()) {
META_CONS("Cleared failed plugin '%s' from list", findp->desc);
g_plugins->show(0);
}
else
break;
case PC_CLEAR:
if (!findp->clear())
{
META_CONS("Clear failed for plugin '%s'", findp->desc);
}
else if (pcmd == PC_INFO)
return;
}
META_CONS("Cleared failed plugin '%s' from list", findp->desc);
g_plugins->show();
break;
case PC_INFO:
findp->show();
else {
META_ERROR("Unexpected plug_cmd: %d", pcmd);
break;
default:
META_WARNING("Unexpected plug_cmd: %d", pcmd);
META_CONS("Command failed; see log");
break;
}
}
}

View File

@ -1,47 +1,11 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// commands_meta.h - prototypes for console commands
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef COMMANDS_META_H
#define COMMANDS_META_H
#include "types_meta.h" // mBOOL
#include "types_meta.h"
// Flags to use for meta_cmd_doplug(), to operate on existing plugins; note
// "load" operates on a non-existing plugin thus isn't included here.
typedef enum {
enum PLUG_CMD
{
PC_NULL = 0,
PC_PAUSE, // pause the plugin
PC_UNPAUSE, // unpause the plugin
@ -52,24 +16,24 @@ typedef enum {
PC_CLEAR, // remove a failed plugin from the list
PC_FORCE_UNLOAD, // forcibly unload the plugin
PC_REQUIRE, // require that this plugin is loaded/running
} PLUG_CMD;
};
void meta_register_cmdcvar();
void server_meta(void);
void server_meta();
void cmd_meta_usage(void);
void cmd_meta_version(void);
void cmd_meta_gpl(void);
void cmd_meta_usage();
void cmd_meta_version();
void cmd_meta_gpl();
void cmd_meta_game(void);
void cmd_meta_refresh(void);
void cmd_meta_load(void);
void cmd_meta_game();
void cmd_meta_refresh();
void cmd_meta_load();
void cmd_meta_pluginlist(void);
void cmd_meta_cmdlist(void);
void cmd_meta_cvarlist(void);
void cmd_meta_config(void);
void cmd_meta_pluginlist();
void cmd_meta_cmdlist();
void cmd_meta_cvarlist();
void cmd_meta_config();
void cmd_doplug(PLUG_CMD pcmd);
@ -77,5 +41,3 @@ void client_meta(edict_t *pEntity);
void client_meta_usage(edict_t *pEntity);
void client_meta_version(edict_t *pEntity);
void client_meta_pluginlist(edict_t *pEntity);
#endif /* COMMANDS_META_H */

View File

@ -1,42 +1,8 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// conf_meta.cpp - configfile reading routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
MConfig::MConfig() : list(NULL), filename(NULL), debuglevel(0), gamedll(NULL), plugins_file(NULL), exec_cfg(NULL)
MConfig::MConfig()
: list(nullptr), filename(nullptr), debuglevel(0),
plugins_file(nullptr), exec_cfg(nullptr)
{
}
@ -49,20 +15,21 @@ void MConfig::init(option_t* global_options)
set(optp, optp->init);
}
option_t* MConfig::find(const char* lookup) const
option_t *MConfig::find(const char* lookup) const
{
for (auto optp = list; optp->name; optp++)
if (!strcmp(optp->name, lookup)) {
{
if (!Q_strcmp(optp->name, lookup)) {
return optp;
}
}
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
mBOOL MConfig::set(const char* key, const char* value)
{
option_t* optp = find(key);
if (optp)
return set(optp, value);
@ -80,23 +47,28 @@ mBOOL MConfig::set(option_t* setp, const char* setstr)
if (!setstr)
return mTRUE;
switch (setp->type) {
switch (setp->type)
{
case CF_INT:
if (!isdigit(setstr[0])) {
if (!isdigit(setstr[0]))
{
META_ERROR("option '%s' invalid format '%s'", setp->name, setstr);
RETURN_ERRNO(mFALSE, ME_FORMAT);
}
*optval = atoi(setstr);
*optval = Q_atoi(setstr);
META_DEBUG(3, ("set config int: %s = %d", setp->name, *optval));
break;
case CF_BOOL:
if (is_yes(setstr)) {
if (is_yes(setstr))
{
*optval = TRUE;
}
else if (is_no(setstr)) {
else if (is_no(setstr))
{
*optval = FALSE;
}
else {
else
{
META_ERROR("option '%s' invalid format '%s'", setp->name,
setstr);
RETURN_ERRNO(mFALSE, ME_FORMAT);
@ -105,33 +77,23 @@ mBOOL MConfig::set(option_t* setp, const char* setstr)
break;
case CF_STR:
if (*optstr)
free(*optstr);
*optstr = _strdup(setstr);
Q_free(*optstr);
*optstr = Q_strdup(setstr);
META_DEBUG(3, ("set config string: %s = %s", setp->name, *optstr));
break;
case CF_PATH:
if (*optstr)
free(*optstr);
Q_free(*optstr);
full_gamedir_path(setstr, pathbuf);
*optstr = _strdup(pathbuf);
*optstr = Q_strdup(pathbuf);
META_DEBUG(3, ("set config path: %s = %s", setp->name, *optstr));
break;
#if 0
case CF_CVAR:
CVAR_SET_STRING(optcvar->name, setstr);
META_DEBUG(3, ("set config cvar: %s = %s", optcvar->name, setstr));
break;
case CF_CMD:
optcmd(setp->name, setstr);
META_DEBUG(3, ("set config command: %s, %s",
optcvar->name, setstr));
break;
#endif
default:
META_ERROR("unrecognized config type '%d'", setp->type);
RETURN_ERRNO(mFALSE, ME_ARGUMENT);
}
return (mTRUE);
return mTRUE;
}
mBOOL MConfig::load(const char* fn)
@ -148,58 +110,61 @@ mBOOL MConfig::load(const char* fn)
full_gamedir_path(fn, loadfile);
fp = fopen(loadfile, "r");
if (!fp) {
META_ERROR("unable to open config file '%s': %s", loadfile,
strerror(errno));
if (!fp)
{
META_ERROR("unable to open config file '%s': %s", loadfile, strerror(errno));
RETURN_ERRNO(mFALSE, ME_NOFILE);
}
META_DEBUG(2, ("Loading from config file: %s", loadfile));
for (ln = 1; !feof(fp) && fgets(line, sizeof(line), fp); ln++) {
if (line[0] == '#')
for (ln = 1; !feof(fp) && fgets(line, sizeof(line), fp); ln++)
{
if (line[0] == '#' || line[0] == ';' || !Q_strncmp(line, "//", 2))
continue;
if (line[0] == ';')
continue;
if (strnmatch(line, "//", 2))
continue;
if (!(optname = strtok(line, " \t\r\n"))) {
META_ERROR("'%s' line %d: bad config format: missing option",
loadfile, ln);
if (!(optname = strtok(line, " \t\r\n")))
{
META_ERROR("'%s' line %d: bad config format: missing option", loadfile, ln);
continue;
}
if (!(optval = strtok(NULL, "\r\n"))) {
META_ERROR("'%s' line %d: bad config format: missing value",
loadfile, ln);
if (!(optval = strtok(NULL, "\r\n")))
{
META_ERROR("'%s' line %d: bad config format: missing value", loadfile, ln);
continue;
}
if (!(optp = find(optname))) {
META_ERROR("'%s' line %d: unknown option name '%s'",
loadfile, ln, optname);
if (!(optp = find(optname)))
{
META_ERROR("'%s' line %d: unknown option name '%s'", loadfile, ln, optname);
continue;
}
if (!set(optp, optval)) {
META_ERROR("'%s' line %d: unable to set option '%s' value '%s'",
loadfile, ln, optname, optval);
if (!set(optp, optval))
{
META_ERROR("'%s' line %d: unable to set option '%s' value '%s'", loadfile, ln, optname, optval);
continue;
}
}
filename = _strdup(loadfile);
filename = Q_strdup(loadfile);
fclose(fp);
return (mTRUE);
return mTRUE;
}
void MConfig::show(void) const
void MConfig::show() const
{
META_CONS("Config options from localinfo and %s:", filename);
for (auto optp = list; optp->name; optp++) {
int* optval = (int *) optp->dest;
char** optstr = (char **) optp->dest;
for (auto optp = list; optp->name; optp++)
{
int *optval = (int *)optp->dest;
char **optstr = (char **)optp->dest;
// cvar_t *optcvar = (cvar_t *) optp->dest;
// SETOPT_FN optcmd = (SETOPT_FN) optp->dest;
switch (optp->type) {
switch (optp->type)
{
case CF_INT:
printf(" %-20s\t%d\n", optp->name, *optval);
break;
@ -210,14 +175,6 @@ void MConfig::show(void) const
case CF_PATH:
printf(" %-20s\t%s\n", optp->name, *optstr ? *optstr : "");
break;
#if 0
case CF_CVAR:
printf(" %-20s\tstores in: %s\n", optp->name, optcvar->name);
break;
case CF_CMD:
printf(" %-20s\tparsed by: %d\n", optp->name, (int) optcmd);
break;
#endif
case CF_NONE:
break;
}

View File

@ -1,96 +1,49 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// conf_meta.h - configfile reading
// Modeled after mutt/init.[ch].
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CONF_META_H
#define CONF_META_H
#include "types_meta.h" // mBOOL
#include "types_meta.h"
// Max length of line in config file.
#define MAX_CONF_LEN 1024
// Supported config value-types.
typedef enum {
CF_NONE=0,
enum cf_type_t
{
CF_NONE = 0,
CF_INT,
CF_BOOL,
CF_STR,
CF_PATH,
#if 0
CF_CVAR,
CF_CMD,
#endif
} cf_type_t;
typedef mBOOL (*SETOPT_FN) (char *key, char *value);
typedef struct option_s {
const char *name; // option name
cf_type_t type; // option type
void *dest; // addr of destination variable, or handler function
const char *init; // initial value, as a string, just as config file would
} option_t;
class MConfig {
private:
// data
option_t *list;
char *filename;
// functions
option_t *find(const char *lookup) const;
static mBOOL set(option_t *setp, const char *value);
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MConfig &src);
MConfig(const MConfig &src);
public:
// contructor
MConfig(void);
// data
int debuglevel; // to use for meta_debug
char *gamedll; // string if specified in config.ini
char *plugins_file; // ie metamod.ini, plugins.ini
char *exec_cfg; // ie metaexec.cfg, exec.cfg
// functions
void init(option_t *global_options);
mBOOL load(const char *filename);
mBOOL set(const char *key, const char *value);
void show(void) const;
};
#endif /* CONF_META_H */
struct option_t
{
char *name; // option name
cf_type_t type; // option type
void *dest; // addr of destination variable, or handler function
char *init; // initial value, as a string, just as config file would
};
class MConfig {
public:
MConfig();
int debuglevel; // to use for meta_debug
char *plugins_file; // ie metamod.ini, plugins.ini
char *exec_cfg; // ie metaexec.cfg, exec.cfg
void init(option_t *global_options);
mBOOL load(const char *filename);
mBOOL set(const char *key, const char *value);
void show() const;
private:
option_t *list;
char *filename;
option_t *find(const char *lookup) const;
static mBOOL set(option_t *setp, const char *value);
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MConfig &src);
MConfig(const MConfig &src);
};

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// dllapi.cpp - implementation of Half-Life DLL routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Original DLL routines, functions returning "void".
@ -65,113 +29,152 @@
CALL_GAME_API(pfnName, pfn_args, newapi_table); \
CALL_PLUGIN_API(P_POST, ret_init, pfnName, pfn_args, MRES_OVERRIDE, newapi_post_table);
// From SDK dlls/game.cpp:
void mm_GameDLLInit(void) {
void mm_GameDLLInit(void)
{
META_DLLAPI_HANDLE_void(FN_GAMEINIT, pfnGameInit, ());
RETURN_API_void();
}
// From SDK dlls/cbase.cpp:
int mm_DispatchSpawn(edict_t *pent) {
// 0==Success, -1==Failure ?
int mm_DispatchSpawn(edict_t *pent)
{
// Success == 0, Failure == -1 ?
META_DLLAPI_HANDLE(int, 0, FN_DISPATCHSPAWN, pfnSpawn, (pent));
RETURN_API();
}
void mm_DispatchThink(edict_t *pent) {
void mm_DispatchThink(edict_t *pent)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHTHINK, pfnThink, (pent));
RETURN_API_void();
}
void mm_DispatchUse(edict_t *pentUsed, edict_t *pentOther) {
void mm_DispatchUse(edict_t *pentUsed, edict_t *pentOther)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHUSE, pfnUse, (pentUsed, pentOther));
RETURN_API_void();
}
void mm_DispatchTouch(edict_t *pentTouched, edict_t *pentOther) {
void mm_DispatchTouch(edict_t *pentTouched, edict_t *pentOther)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHTOUCH, pfnTouch, (pentTouched, pentOther));
RETURN_API_void();
}
void mm_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) {
void mm_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHBLOCKED, pfnBlocked, (pentBlocked, pentOther));
RETURN_API_void();
}
void mm_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) {
void mm_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHKEYVALUE, pfnKeyValue, (pentKeyvalue, pkvd));
RETURN_API_void();
}
void mm_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) {
void mm_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHSAVE, pfnSave, (pent, pSaveData));
RETURN_API_void();
}
int mm_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) {
// 0==Success, -1==Failure ?
int mm_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity)
{
// Success == 0, Failure == -1 ?
META_DLLAPI_HANDLE(int, 0, FN_DISPATCHRESTORE, pfnRestore, (pent, pSaveData, globalEntity));
RETURN_API();
}
void mm_DispatchObjectCollsionBox(edict_t *pent) {
void mm_DispatchObjectCollsionBox(edict_t *pent)
{
META_DLLAPI_HANDLE_void(FN_DISPATCHOBJECTCOLLISIONBOX, pfnSetAbsBox, (pent));
RETURN_API_void();
}
void mm_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {
void mm_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
META_DLLAPI_HANDLE_void(FN_SAVEWRITEFIELDS, pfnSaveWriteFields, (pSaveData, pname, pBaseData, pFields, fieldCount));
RETURN_API_void();
}
void mm_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {
void mm_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount)
{
META_DLLAPI_HANDLE_void(FN_SAVEREADFIELDS, pfnSaveReadFields, (pSaveData, pname, pBaseData, pFields, fieldCount));
RETURN_API_void();
}
// From SDK dlls/world.cpp:
void mm_SaveGlobalState(SAVERESTOREDATA *pSaveData) {
void mm_SaveGlobalState(SAVERESTOREDATA *pSaveData)
{
META_DLLAPI_HANDLE_void(FN_SAVEGLOBALSTATE, pfnSaveGlobalState, (pSaveData));
RETURN_API_void();
}
void mm_RestoreGlobalState(SAVERESTOREDATA *pSaveData) {
void mm_RestoreGlobalState(SAVERESTOREDATA *pSaveData)
{
META_DLLAPI_HANDLE_void(FN_RESTOREGLOBALSTATE, pfnRestoreGlobalState, (pSaveData));
RETURN_API_void();
}
void mm_ResetGlobalState(void) {
void mm_ResetGlobalState(void)
{
META_DLLAPI_HANDLE_void(FN_RESETGLOBALSTATE, pfnResetGlobalState, ());
RETURN_API_void();
}
// From SDK dlls/client.cpp:
BOOL mm_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) {
BOOL mm_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
g_Players.clear_player_cvar_query(pEntity);
META_DLLAPI_HANDLE(BOOL, TRUE, FN_CLIENTCONNECT, pfnClientConnect, (pEntity, pszName, pszAddress, szRejectReason));
RETURN_API();
}
void mm_ClientDisconnect(edict_t *pEntity) {
void mm_ClientDisconnect(edict_t *pEntity)
{
g_Players.clear_player_cvar_query(pEntity);
META_DLLAPI_HANDLE_void(FN_CLIENTDISCONNECT, pfnClientDisconnect, (pEntity));
RETURN_API_void();
}
void mm_ClientKill(edict_t *pEntity) {
void mm_ClientKill(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_CLIENTKILL, pfnClientKill, (pEntity));
RETURN_API_void();
}
void mm_ClientPutInServer(edict_t *pEntity) {
void mm_ClientPutInServer(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_CLIENTPUTINSERVER, pfnClientPutInServer, (pEntity));
RETURN_API_void();
}
void mm_ClientCommand(edict_t *pEntity) {
if(!strcmp(CMD_ARGV(0), "meta")) {
void mm_ClientCommand(edict_t *pEntity)
{
if (!Q_strcmp(CMD_ARGV(0), "meta"))
{
client_meta(pEntity);
}
META_DLLAPI_HANDLE_void(FN_CLIENTCOMMAND, pfnClientCommand, (pEntity));
RETURN_API_void();
}
void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {
void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer)
{
META_DLLAPI_HANDLE_void(FN_CLIENTUSERINFOCHANGED, pfnClientUserInfoChanged, (pEntity, infobuffer));
RETURN_API_void();
}
void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) {
void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
META_DLLAPI_HANDLE_void(FN_SERVERACTIVATE, pfnServerActivate, (pEdictList, edictCount, clientMax));
RETURN_API_void();
}
void mm_ServerDeactivate(void) {
void mm_ServerDeactivate(void)
{
META_DLLAPI_HANDLE_void(FN_SERVERDEACTIVATE, pfnServerDeactivate, ());
// Update loaded plugins. Look for new plugins in inifile, as well as
// any plugins waiting for a changelevel to load.
// any plugins waiting for a changelevel to load.
//
// This is done in ServerDeactivate rather than Activate, as the latter
// isn't actually the first routine to be called on a new map. In
@ -190,217 +193,269 @@ void mm_ServerDeactivate(void) {
requestid_counter = 0;
RETURN_API_void();
}
void mm_PlayerPreThink(edict_t *pEntity) {
void mm_PlayerPreThink(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_PLAYERPRETHINK, pfnPlayerPreThink, (pEntity));
RETURN_API_void();
}
void mm_PlayerPostThink(edict_t *pEntity) {
void mm_PlayerPostThink(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_PLAYERPOSTTHINK, pfnPlayerPostThink, (pEntity));
RETURN_API_void();
}
void mm_StartFrame(void) {
void mm_StartFrame(void)
{
META_DLLAPI_HANDLE_void(FN_STARTFRAME, pfnStartFrame, ());
RETURN_API_void();
}
void mm_ParmsNewLevel(void) {
void mm_ParmsNewLevel(void)
{
META_DLLAPI_HANDLE_void(FN_PARMSNEWLEVEL, pfnParmsNewLevel, ());
RETURN_API_void();
}
void mm_ParmsChangeLevel(void) {
void mm_ParmsChangeLevel(void)
{
META_DLLAPI_HANDLE_void(FN_PARMSCHANGELEVEL, pfnParmsChangeLevel, ());
RETURN_API_void();
}
const char *mm_GetGameDescription(void) {
const char *mm_GetGameDescription(void)
{
META_DLLAPI_HANDLE(const char *, NULL, FN_GETGAMEDESCRIPTION, pfnGetGameDescription, ());
RETURN_API();
}
void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust) {
void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust)
{
META_DLLAPI_HANDLE_void(FN_PLAYERCUSTOMIZATION, pfnPlayerCustomization, (pEntity, pCust));
RETURN_API_void();
}
void mm_SpectatorConnect(edict_t *pEntity) {
void mm_SpectatorConnect(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_SPECTATORCONNECT, pfnSpectatorConnect, (pEntity));
RETURN_API_void();
}
void mm_SpectatorDisconnect(edict_t *pEntity) {
void mm_SpectatorDisconnect(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_SPECTATORDISCONNECT, pfnSpectatorDisconnect, (pEntity));
RETURN_API_void();
}
void mm_SpectatorThink(edict_t *pEntity) {
void mm_SpectatorThink(edict_t *pEntity)
{
META_DLLAPI_HANDLE_void(FN_SPECTATORTHINK, pfnSpectatorThink, (pEntity));
RETURN_API_void();
}
void mm_Sys_Error(const char *error_string) {
void mm_Sys_Error(const char *error_string)
{
META_DLLAPI_HANDLE_void(FN_SYS_ERROR, pfnSys_Error, (error_string));
RETURN_API_void();
}
// From SDK pm_shared/pm_shared.c:
void mm_PM_Move (struct playermove_s *ppmove, int server) {
void mm_PM_Move (struct playermove_s *ppmove, int server)
{
META_DLLAPI_HANDLE_void(FN_PM_MOVE, pfnPM_Move, (ppmove, server));
RETURN_API_void();
}
void mm_PM_Init(struct playermove_s *ppmove) {
void mm_PM_Init(struct playermove_s *ppmove)
{
META_DLLAPI_HANDLE_void(FN_PM_INIT, pfnPM_Init, (ppmove));
RETURN_API_void();
}
char mm_PM_FindTextureType(char *name) {
char mm_PM_FindTextureType(char *name)
{
META_DLLAPI_HANDLE(char, '\0', FN_PM_FINDTEXTURETYPE, pfnPM_FindTextureType, (name));
RETURN_API();
}
// From SDK dlls/client.cpp:
void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas) {
void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas)
{
META_DLLAPI_HANDLE_void(FN_SETUPVISIBILITY, pfnSetupVisibility, (pViewEntity, pClient, pvs, pas));
RETURN_API_void();
}
void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd) {
void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd)
{
META_DLLAPI_HANDLE_void(FN_UPDATECLIENTDATA, pfnUpdateClientData, (ent, sendweapons, cd));
RETURN_API_void();
}
int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) {
int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
META_DLLAPI_HANDLE(int, 0, FN_ADDTOFULLPACK, pfnAddToFullPack, (state, e, ent, host, hostflags, player, pSet));
RETURN_API();
}
void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs) {
void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs)
{
META_DLLAPI_HANDLE_void(FN_CREATEBASELINE, pfnCreateBaseline, (player, eindex, baseline, entity, playermodelindex, player_mins, player_maxs));
RETURN_API_void();
}
void mm_RegisterEncoders(void) {
void mm_RegisterEncoders(void)
{
META_DLLAPI_HANDLE_void(FN_REGISTERENCODERS, pfnRegisterEncoders, ());
RETURN_API_void();
}
int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info) {
int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info)
{
META_DLLAPI_HANDLE(int, 0, FN_GETWEAPONDATA, pfnGetWeaponData, (player, info));
RETURN_API();
}
void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed) {
void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed)
{
META_DLLAPI_HANDLE_void(FN_CMDSTART, pfnCmdStart, (player, cmd, random_seed));
RETURN_API_void();
}
void mm_CmdEnd (const edict_t *player) {
void mm_CmdEnd (const edict_t *player)
{
META_DLLAPI_HANDLE_void(FN_CMDEND, pfnCmdEnd, (player));
RETURN_API_void();
}
int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) {
int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size)
{
META_DLLAPI_HANDLE(int, 0, FN_CONNECTIONLESSPACKET, pfnConnectionlessPacket, (net_from, args, response_buffer, response_buffer_size));
RETURN_API();
}
int mm_GetHullBounds(int hullnumber, float *mins, float *maxs) {
int mm_GetHullBounds(int hullnumber, float *mins, float *maxs)
{
META_DLLAPI_HANDLE(int, 0, FN_GETHULLBOUNDS, pfnGetHullBounds, (hullnumber, mins, maxs));
RETURN_API();
}
void mm_CreateInstancedBaselines (void) {
void mm_CreateInstancedBaselines (void)
{
META_DLLAPI_HANDLE_void(FN_CREATEINSTANCEDBASELINES, pfnCreateInstancedBaselines, ());
RETURN_API_void();
}
int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) {
int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message)
{
META_DLLAPI_HANDLE(int, 0, FN_INCONSISTENTFILE, pfnInconsistentFile, (player, filename, disconnect_message));
RETURN_API();
}
int mm_AllowLagCompensation(void) {
int mm_AllowLagCompensation(void)
{
META_DLLAPI_HANDLE(int, 0, FN_ALLOWLAGCOMPENSATION, pfnAllowLagCompensation, ());
RETURN_API();
}
// New API functions
// From SDK ?
void mm_OnFreeEntPrivateData(edict_t *pEnt) {
void mm_OnFreeEntPrivateData(edict_t *pEnt)
{
META_NEWAPI_HANDLE_void(FN_ONFREEENTPRIVATEDATA, pfnOnFreeEntPrivateData, (pEnt));
RETURN_API_void();
}
void mm_GameShutdown(void) {
void mm_GameShutdown(void)
{
META_NEWAPI_HANDLE_void(FN_GAMESHUTDOWN, pfnGameShutdown, ());
RETURN_API_void();
}
int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther) {
int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther)
{
META_NEWAPI_HANDLE(int, 1, FN_SHOULDCOLLIDE, pfnShouldCollide, (pentTouched, pentOther));
RETURN_API();
}
// Added 2005-08-11 (no SDK update)
void mm_CvarValue(const edict_t *pEdict, const char *value) {
void mm_CvarValue(const edict_t *pEdict, const char *value)
{
g_Players.clear_player_cvar_query(pEdict);
META_NEWAPI_HANDLE_void(FN_CVARVALUE, pfnCvarValue, (pEdict, value));
RETURN_API_void();
}
//Added 2005-11-22 (no SDK update)
void mm_CvarValue2(const edict_t *pEdict, int requestID, const char *cvarName, const char *value) {
void mm_CvarValue2(const edict_t *pEdict, int requestID, const char *cvarName, const char *value)
{
META_NEWAPI_HANDLE_void(FN_CVARVALUE2, pfnCvarValue2, (pEdict, requestID, cvarName, value));
RETURN_API_void();
}
// From SDK dlls/cbase.cpp:
// "(wd)" indicates my comments on the functions
static DLL_FUNCTIONS sFunctionTable =
DLL_FUNCTIONS sFunctionTable =
{
mm_GameDLLInit, //! pfnGameInit() Initialize the game (one-time call after loading of game .dll)
mm_DispatchSpawn, //! pfnSpawn()
mm_DispatchThink, //! pfnThink()
mm_DispatchUse, //! pfnUse()
mm_DispatchTouch, //! pfnTouch()
mm_DispatchBlocked, //! pfnBlocked()
mm_DispatchKeyValue, //! pfnKeyValue()
mm_DispatchSave, //! pfnSave()
mm_DispatchRestore, //! pfnRestore()
mm_DispatchObjectCollsionBox, //! pfnSetAbsBox()
mm_GameDLLInit, // pfnGameInit() Initialize the game (one-time call after loading of game .dll)
mm_DispatchSpawn, // pfnSpawn()
mm_DispatchThink, // pfnThink()
mm_DispatchUse, // pfnUse()
mm_DispatchTouch, // pfnTouch()
mm_DispatchBlocked, // pfnBlocked()
mm_DispatchKeyValue, // pfnKeyValue()
mm_DispatchSave, // pfnSave()
mm_DispatchRestore, // pfnRestore()
mm_DispatchObjectCollsionBox, // pfnSetAbsBox()
mm_SaveWriteFields, //! pfnSaveWriteFields()
mm_SaveReadFields, //! pfnSaveReadFields()
mm_SaveWriteFields, // pfnSaveWriteFields()
mm_SaveReadFields, // pfnSaveReadFields()
mm_SaveGlobalState, //! pfnSaveGlobalState()
mm_RestoreGlobalState, //! pfnRestoreGlobalState()
mm_ResetGlobalState, //! pfnResetGlobalState()
mm_SaveGlobalState, // pfnSaveGlobalState()
mm_RestoreGlobalState, // pfnRestoreGlobalState()
mm_ResetGlobalState, // pfnResetGlobalState()
mm_ClientConnect, //! pfnClientConnect() (wd) Client has connected
mm_ClientDisconnect, //! pfnClientDisconnect() (wd) Player has left the game
mm_ClientKill, //! pfnClientKill() (wd) Player has typed "kill"
mm_ClientPutInServer, //! pfnClientPutInServer() (wd) Client is entering the game
mm_ClientCommand, //! pfnClientCommand() (wd) Player has sent a command (typed, or from a bind)
mm_ClientUserInfoChanged, //! pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure
mm_ServerActivate, //! pfnServerActivate() (wd) Server is starting a new map
mm_ServerDeactivate, //! pfnServerDeactivate() (wd) Server is leaving the map (shutdown, or changelevel); SDK2
mm_ClientConnect, // pfnClientConnect() (wd) Client has connected
mm_ClientDisconnect, // pfnClientDisconnect() (wd) Player has left the game
mm_ClientKill, // pfnClientKill() (wd) Player has typed "kill"
mm_ClientPutInServer, // pfnClientPutInServer() (wd) Client is entering the game
mm_ClientCommand, // pfnClientCommand() (wd) Player has sent a command (typed, or from a bind)
mm_ClientUserInfoChanged, // pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure
mm_ServerActivate, // pfnServerActivate() (wd) Server is starting a new map
mm_ServerDeactivate, // pfnServerDeactivate() (wd) Server is leaving the map (shutdown, or changelevel); SDK2
mm_PlayerPreThink, //! pfnPlayerPreThink()
mm_PlayerPostThink, //! pfnPlayerPostThink()
mm_PlayerPreThink, // pfnPlayerPreThink()
mm_PlayerPostThink, // pfnPlayerPostThink()
mm_StartFrame, //! pfnStartFrame()
mm_ParmsNewLevel, //! pfnParmsNewLevel()
mm_ParmsChangeLevel, //! pfnParmsChangeLevel()
mm_StartFrame, // pfnStartFrame()
mm_ParmsNewLevel, // pfnParmsNewLevel()
mm_ParmsChangeLevel, // pfnParmsChangeLevel()
mm_GetGameDescription, //! pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2", "Half-Life"
mm_PlayerCustomization, //! pfnPlayerCustomization() Notifies .dll of new customization for player.
mm_GetGameDescription, // pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2", "Half-Life"
mm_PlayerCustomization, // pfnPlayerCustomization() Notifies .dll of new customization for player.
mm_SpectatorConnect, //! pfnSpectatorConnect() Called when spectator joins server
mm_SpectatorDisconnect, //! pfnSpectatorDisconnect() Called when spectator leaves the server
mm_SpectatorThink, //! pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t)
mm_SpectatorConnect, // pfnSpectatorConnect() Called when spectator joins server
mm_SpectatorDisconnect, // pfnSpectatorDisconnect() Called when spectator leaves the server
mm_SpectatorThink, // pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t)
mm_Sys_Error, //! pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2
mm_Sys_Error, // pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2
mm_PM_Move, //! pfnPM_Move() (wd) SDK2
mm_PM_Init, //! pfnPM_Init() Server version of player movement initialization; (wd) SDK2
mm_PM_FindTextureType, //! pfnPM_FindTextureType() (wd) SDK2
mm_PM_Move, // pfnPM_Move() (wd) SDK2
mm_PM_Init, // pfnPM_Init() Server version of player movement initialization; (wd) SDK2
mm_PM_FindTextureType, // pfnPM_FindTextureType() (wd) SDK2
mm_SetupVisibility, //! pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2
mm_UpdateClientData, //! pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2
mm_AddToFullPack, //! pfnAddToFullPack() (wd) SDK2
mm_CreateBaseline, //! pfnCreateBaseline() Tweak entity baseline for network encoding, allows setup of player baselines, too.; (wd) SDK2
mm_RegisterEncoders, //! pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2
mm_GetWeaponData, //! pfnGetWeaponData() (wd) SDK2
mm_CmdStart, //! pfnCmdStart() (wd) SDK2
mm_CmdEnd, //! pfnCmdEnd() (wd) SDK2
mm_ConnectionlessPacket, //! pfnConnectionlessPacket() (wd) SDK2
mm_GetHullBounds, //! pfnGetHullBounds() (wd) SDK2
mm_CreateInstancedBaselines, //! pfnCreateInstancedBaselines() (wd) SDK2
mm_InconsistentFile, //! pfnInconsistentFile() (wd) SDK2
mm_AllowLagCompensation, //! pfnAllowLagCompensation() (wd) SDK2
mm_SetupVisibility, // pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2
mm_UpdateClientData, // pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2
mm_AddToFullPack, // pfnAddToFullPack() (wd) SDK2
mm_CreateBaseline, // pfnCreateBaseline() Tweak entity baseline for network encoding, allows setup of player baselines, too.; (wd) SDK2
mm_RegisterEncoders, // pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2
mm_GetWeaponData, // pfnGetWeaponData() (wd) SDK2
mm_CmdStart, // pfnCmdStart() (wd) SDK2
mm_CmdEnd, // pfnCmdEnd() (wd) SDK2
mm_ConnectionlessPacket, // pfnConnectionlessPacket() (wd) SDK2
mm_GetHullBounds, // pfnGetHullBounds() (wd) SDK2
mm_CreateInstancedBaselines, // pfnCreateInstancedBaselines() (wd) SDK2
mm_InconsistentFile, // pfnInconsistentFile() (wd) SDK2
mm_AllowLagCompensation, // pfnAllowLagCompensation() (wd) SDK2
};
DLL_FUNCTIONS *pHookedDllFunctions = &sFunctionTable;
// It's not clear what the difference is between GetAPI and GetAPI2; they
// both appear to return the exact same function table.
// both appear to return the exact same function table.
//
// Only one of them appears to be ever called, though. If the DLL provides
// GetAPI2, the engine/hlds will call that, and will not call GetAPI. If
@ -414,52 +469,48 @@ DLL_FUNCTIONS *pHookedDllFunctions = &sFunctionTable;
//
// It's unclear whether a DLL coded under SDK2 needs to provide the older
// GetAPI or not..
C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
{
META_DEBUG(3, ("called: GetEntityAPI; version=%d", interfaceVersion));
if(!pFunctionTable) {
if (!pFunctionTable)
{
META_ERROR("GetEntityAPI called with null pFunctionTable");
return(FALSE);
return FALSE;
}
else if(interfaceVersion != INTERFACE_VERSION) {
else if (interfaceVersion != INTERFACE_VERSION)
{
META_ERROR("GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION);
return(FALSE);
return FALSE;
}
memcpy(pFunctionTable, &sFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
Q_memcpy(pFunctionTable, &sFunctionTable, sizeof(DLL_FUNCTIONS));
return TRUE;
}
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
META_DEBUG(3, ("called: GetEntityAPI2; version=%d", *interfaceVersion));
if(!pFunctionTable) {
if (!pFunctionTable)
{
META_ERROR("GetEntityAPI2 called with null pFunctionTable");
return(FALSE);
return FALSE;
}
else if(*interfaceVersion != INTERFACE_VERSION) {
else if (*interfaceVersion != INTERFACE_VERSION)
{
META_ERROR("GetEntityAPI2 version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION);
//! Tell engine what version we had, so it can figure out who is out of date.
*interfaceVersion = INTERFACE_VERSION;
return(FALSE);
return FALSE;
}
memcpy(pFunctionTable, &sFunctionTable, sizeof(DLL_FUNCTIONS));
return(TRUE);
Q_memcpy(pFunctionTable, &sFunctionTable, sizeof(DLL_FUNCTIONS));
return TRUE;
}
// I could find _no_ documentation or examples for the intended use of
// NEW_DLL_FUNCTIONS. I wouldn't have even _known_ about the
// GetNewDLLFunctions() function except for the reference in Adminmod.. It
// NEW_DLL_FUNCTIONS. I wouldn't have even _known_ about the
// GetNewDLLFunctions() function except for the reference in Adminmod.. It
// appears to be new with SDK 2.0.
//
// Obviously, it seems to provide additional functions to the engine, but
@ -468,46 +519,42 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
//
// Interestingly, it appears to be called by the engine _before_ GetAPI.
static meta_new_dll_functions_t sNewFunctionTable (
&mm_OnFreeEntPrivateData, //! pfnOnFreeEntPrivateData() Called right before the object's memory is freed. Calls its destructor.
&mm_GameShutdown, //! pfnGameShutdown()
&mm_ShouldCollide, //! pfnShouldCollide()
// Added 2005-08-11 (no SDK update)
&mm_CvarValue, //! pfnCvarValue() (fz) Obsolete! Use mm_CvarValue2 instead
// Added 2005-11-22 (no SDK update)
&mm_CvarValue2 //! pfnCvarValue2() (fz) When pfnQueryClientCvarValue2() completes it will call
//! pfnCvarValue2() with the request ID supplied earlier, the name of
//! the cvar requested and the value of that cvar.
);
meta_new_dll_functions_t sNewFunctionTable (
&mm_OnFreeEntPrivateData, // pfnOnFreeEntPrivateData() Called right before the object's memory is freed. Calls its destructor.
&mm_GameShutdown, // pfnGameShutdown()
&mm_ShouldCollide, // pfnShouldCollide()
&mm_CvarValue, // pfnCvarValue() (fz) Use mm_CvarValue2 instead
&mm_CvarValue2 // pfnCvarValue2() (fz) When pfnQueryClientCvarValue2() completes it will call
// pfnCvarValue2() with the request ID supplied earlier, the name of the cvar requested and the value of that cvar.
);
NEW_DLL_FUNCTIONS *pHookedNewDllFunctions = &sNewFunctionTable;
C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion)
C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion)
{
META_DEBUG(6, ("called: GetNewDLLFunctions; version=%d", *interfaceVersion));
#if 0 // ~dvander - but then you can't use cvar querying on many mods...
// Don't provide these functions to engine if gamedll doesn't provide
// them. Otherwise, we're in the position of having to provide answers
// them. Otherwise, we're in the position of having to provide answers
// we can't necessarily provide (for instance, ShouldCollide())...
if(!GameDLL.funcs.newapi_table)
return(FALSE);
if (!GameDLL.funcs.newapi_table)
return FALSE;
#endif
if(!pNewFunctionTable) {
if (!pNewFunctionTable)
{
META_ERROR("GetNewDLLFunctions called with null pNewFunctionTable");
return(FALSE);
return FALSE;
}
else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) {
else if (*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION)
{
META_ERROR("GetNewDLLFunctions version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION);
//! Tell engine what version we had, so it can figure out who is out of date.
*interfaceVersion = NEW_DLL_FUNCTIONS_VERSION;
return(FALSE);
return FALSE;
}
sNewFunctionTable.copy_to(pNewFunctionTable);
return(TRUE);
return TRUE;
}

View File

@ -1,192 +1,126 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// dllapi.h - prototypes and typedefs for Half-Life DLL API routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef DLLAPI_H
#define DLLAPI_H
#include "sdk_util.h" // BOOL
#include "osdep.h" // DLLEXPORT, etc
#include "sdk_util.h"
#include "osdep.h"
// Typedefs for these are provided in SDK engine/eiface.h, but I didn't
// like the names (APIFUNCTION, APIFUNCTION2, NEW_DLL_FUNCTIONS_FN).
typedef int (*GETENTITYAPI_FN) (DLL_FUNCTIONS *pFunctionTable, int interfaceVersion);
typedef int (*GETENTITYAPI2_FN) (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
typedef int (*GETNEWDLLFUNCTIONS_FN) (NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
typedef int (*GETENTITYAPI_FN)(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion);
typedef int (*GETENTITYAPI2_FN)(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
typedef int (*GETNEWDLLFUNCTIONS_FN)(NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
// From SDK dlls/cbase.h:
C_DLLEXPORT int GetEntityAPI( DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
C_DLLEXPORT int GetEntityAPI2( DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion);
C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);
C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion);
// No example in SDK..
// From Adminmod dll.cpp:
C_DLLEXPORT int GetNewDLLFunctions( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion );
// From SDK dlls/game.h:
extern void mm_GameDLLInit( void );
// From SDK dlls/cbase.h:
extern int mm_DispatchSpawn( edict_t *pent );
extern void mm_DispatchThink( edict_t *pent );
extern void mm_DispatchUse( edict_t *pentUsed, edict_t *pentOther );
extern void mm_DispatchTouch( edict_t *pentTouched, edict_t *pentOther );
extern void mm_DispatchBlocked( edict_t *pentBlocked, edict_t *pentOther );
extern void mm_DispatchKeyValue( edict_t *pentKeyvalue, KeyValueData *pkvd );
extern void mm_DispatchSave( edict_t *pent, SAVERESTOREDATA *pSaveData );
extern int mm_DispatchRestore( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
extern void mm_DispatchObjectCollisionBox( edict_t *pent );
extern void mm_SaveWriteFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
extern void mm_SaveReadFields( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
extern void mm_SaveGlobalState( SAVERESTOREDATA *pSaveData );
extern void mm_RestoreGlobalState( SAVERESTOREDATA *pSaveData );
extern void mm_ResetGlobalState( void );
// From SDK dlls/client.h:
extern BOOL mm_ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
extern void mm_ClientDisconnect( edict_t *pEntity );
extern void mm_ClientKill( edict_t *pEntity );
extern void mm_ClientPutInServer( edict_t *pEntity );
extern void mm_ClientCommand( edict_t *pEntity );
extern void mm_ClientUserInfoChanged( edict_t *pEntity, char *infobuffer );
extern void mm_ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
extern void mm_ServerDeactivate( void );
extern void mm_PlayerPreThink( edict_t *pEntity );
extern void mm_PlayerPostThink( edict_t *pEntity );
extern void mm_StartFrame( void );
extern void mm_ParmsNewLevel( void );
extern void mm_ParmsChangeLevel( void );
extern const char *mm_GetGameDescription( void );
extern void mm_PlayerCustomization( edict_t *pEntity, customization_t *pCust );
extern void mm_SpectatorConnect ( edict_t *pEntity );
extern void mm_SpectatorDisconnect ( edict_t *pEntity );
extern void mm_SpectatorThink ( edict_t *pEntity );
extern void mm_Sys_Error( const char *error_string );
// From SDK pm_shared/pm_shared.h:
extern void mm_PM_Move ( struct playermove_s *ppmove, int server );
extern void mm_PM_Init ( struct playermove_s *ppmove );
extern char mm_PM_FindTextureType ( const char *name );
// From SDK dlls/client.h:
extern void mm_SetupVisibility( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );
extern void mm_UpdateClientData ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
extern int mm_AddToFullPack( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
extern void mm_CreateBaseline( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
extern void mm_RegisterEncoders( void );
extern int mm_GetWeaponData( struct edict_s *player, struct weapon_data_s *info );
extern void mm_CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
extern void mm_CmdEnd ( const edict_t *player );
extern int mm_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
extern int mm_GetHullBounds( int hullnumber, float *mins, float *maxs );
extern void mm_CreateInstancedBaselines ( void );
extern int mm_InconsistentFile( const edict_t *player, const char *filename, char *disconnect_message );
extern int mm_AllowLagCompensation( void );
// No example from SDK...
extern void mm_GameDLLInit();
extern int mm_DispatchSpawn(edict_t *pent);
extern void mm_DispatchThink(edict_t *pent);
extern void mm_DispatchUse(edict_t *pentUsed, edict_t *pentOther);
extern void mm_DispatchTouch(edict_t *pentTouched, edict_t *pentOther);
extern void mm_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther);
extern void mm_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd);
extern void mm_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData);
extern int mm_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity);
extern void mm_DispatchObjectCollisionBox(edict_t *pent);
extern void mm_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
extern void mm_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
extern void mm_SaveGlobalState(SAVERESTOREDATA *pSaveData);
extern void mm_RestoreGlobalState(SAVERESTOREDATA *pSaveData);
extern void mm_ResetGlobalState();
extern BOOL mm_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]);
extern void mm_ClientDisconnect(edict_t *pEntity);
extern void mm_ClientKill(edict_t *pEntity);
extern void mm_ClientPutInServer(edict_t *pEntity);
extern void mm_ClientCommand(edict_t *pEntity);
extern void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer);
extern void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
extern void mm_ServerDeactivate();
extern void mm_PlayerPreThink(edict_t *pEntity);
extern void mm_PlayerPostThink(edict_t *pEntity);
extern void mm_StartFrame();
extern void mm_ParmsNewLevel();
extern void mm_ParmsChangeLevel();
extern const char *mm_GetGameDescription();
extern void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust);
extern void mm_SpectatorConnect (edict_t *pEntity);
extern void mm_SpectatorDisconnect (edict_t *pEntity);
extern void mm_SpectatorThink (edict_t *pEntity);
extern void mm_Sys_Error(const char *error_string);
extern void mm_PM_Move(struct playermove_s *ppmove, int server);
extern void mm_PM_Init(struct playermove_s *ppmove);
extern char mm_PM_FindTextureType (const char *name);
extern void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
extern void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
extern int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
extern void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
extern void mm_RegisterEncoders();
extern int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info);
extern void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
extern void mm_CmdEnd (const edict_t *player);
extern int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
extern int mm_GetHullBounds(int hullnumber, float *mins, float *maxs);
extern void mm_CreateInstancedBaselines ();
extern int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message);
extern int mm_AllowLagCompensation();
extern void mm_OnFreeEntPrivateData(edict_t pEnt);
extern void mm_GameShutdown(void);
extern void mm_GameShutdown();
extern int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther);
//Added 2005-08-11 (no SDK update)
extern void mm_CvarValue(const edict_t *pEnt, const char *value); //! Obsolete! Use mm_CvarValue2 instead
//Added 2005-11-22 (no SDK update)
extern void mm_CvarValue(const edict_t *pEnt, const char *value);
extern void mm_CvarValue2(const edict_t *pEnt, int requestID, const char *cvarName, const char *value);
// Typedefs for the above functions:
typedef void (*FN_GAMEINIT) ( void );
typedef int (*FN_DISPATCHSPAWN) ( edict_t *pent );
typedef void (*FN_DISPATCHTHINK) ( edict_t *pent );
typedef void (*FN_DISPATCHUSE) ( edict_t *pentUsed, edict_t *pentOther );
typedef void (*FN_DISPATCHTOUCH) ( edict_t *pentTouched, edict_t *pentOther );
typedef void (*FN_DISPATCHBLOCKED) ( edict_t *pentBlocked, edict_t *pentOther );
typedef void (*FN_DISPATCHKEYVALUE) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
typedef void (*FN_DISPATCHSAVE) ( edict_t *pent, SAVERESTOREDATA *pSaveData );
typedef int (*FN_DISPATCHRESTORE) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );
typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX) ( edict_t *pent );
typedef void (*FN_SAVEWRITEFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
typedef void (*FN_SAVEREADFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );
typedef void (*FN_SAVEGLOBALSTATE) ( SAVERESTOREDATA *pSaveData );
typedef void (*FN_RESTOREGLOBALSTATE) ( SAVERESTOREDATA *pSaveData );
typedef void (*FN_RESETGLOBALSTATE) ( void );
typedef BOOL (*FN_CLIENTCONNECT) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
typedef void (*FN_CLIENTDISCONNECT) ( edict_t *pEntity );
typedef void (*FN_CLIENTKILL) ( edict_t *pEntity );
typedef void (*FN_CLIENTPUTINSERVER) ( edict_t *pEntity );
typedef void (*FN_CLIENTCOMMAND) ( edict_t *pEntity );
typedef void (*FN_CLIENTUSERINFOCHANGED) ( edict_t *pEntity, char *infobuffer );
typedef void (*FN_SERVERACTIVATE) ( edict_t *pEdictList, int edictCount, int clientMax );
typedef void (*FN_SERVERDEACTIVATE) ( void );
typedef void (*FN_PLAYERPRETHINK) ( edict_t *pEntity );
typedef void (*FN_PLAYERPOSTTHINK) ( edict_t *pEntity );
typedef void (*FN_STARTFRAME) ( void );
typedef void (*FN_PARMSNEWLEVEL) ( void );
typedef void (*FN_PARMSCHANGELEVEL) ( void );
typedef const char *(*FN_GETGAMEDESCRIPTION) ( void );
typedef void (*FN_PLAYERCUSTOMIZATION) ( edict_t *pEntity, customization_t *pCust );
typedef void (*FN_SPECTATORCONNECT) ( edict_t *pEntity );
typedef void (*FN_SPECTATORDISCONNECT) ( edict_t *pEntity );
typedef void (*FN_SPECTATORTHINK) ( edict_t *pEntity );
typedef void (*FN_SYS_ERROR) ( const char *error_string );
typedef void (*FN_PM_MOVE) ( struct playermove_s *ppmove, int server );
typedef void (*FN_PM_INIT) ( struct playermove_s *ppmove );
typedef char (*FN_PM_FINDTEXTURETYPE) ( char *name );
typedef void (*FN_SETUPVISIBILITY) ( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );
typedef void (*FN_UPDATECLIENTDATA) ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );
typedef int (*FN_ADDTOFULLPACK) ( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );
typedef void (*FN_CREATEBASELINE) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );
typedef void (*FN_REGISTERENCODERS) ( void );
typedef int (*FN_GETWEAPONDATA) ( struct edict_s *player, struct weapon_data_s *info );
typedef void (*FN_CMDSTART) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );
typedef void (*FN_CMDEND) ( const edict_t *player );
typedef int (*FN_CONNECTIONLESSPACKET) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );
typedef int (*FN_GETHULLBOUNDS) ( int hullnumber, float *mins, float *maxs );
typedef void (*FN_CREATEINSTANCEDBASELINES) ( void );
typedef int (*FN_INCONSISTENTFILE) ( const edict_t *player, const char *filename, char *disconnect_message );
typedef int (*FN_ALLOWLAGCOMPENSATION) ( void );
typedef void (*FN_ONFREEENTPRIVATEDATA) (edict_t *pEnt);
typedef void (*FN_GAMESHUTDOWN) (void);
typedef int (*FN_SHOULDCOLLIDE) (edict_t *pentTouched, edict_t *pentOther);
//Added 2005-08-11 (no SDK update)
typedef void (*FN_GAMEINIT)();
typedef int (*FN_DISPATCHSPAWN)(edict_t *pent);
typedef void (*FN_DISPATCHTHINK)(edict_t *pent);
typedef void (*FN_DISPATCHUSE)(edict_t *pentUsed, edict_t *pentOther);
typedef void (*FN_DISPATCHTOUCH)(edict_t *pentTouched, edict_t *pentOther);
typedef void (*FN_DISPATCHBLOCKED)(edict_t *pentBlocked, edict_t *pentOther);
typedef void (*FN_DISPATCHKEYVALUE)(edict_t *pentKeyvalue, KeyValueData *pkvd);
typedef void (*FN_DISPATCHSAVE)(edict_t *pent, SAVERESTOREDATA *pSaveData);
typedef int (*FN_DISPATCHRESTORE)(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity);
typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX)(edict_t *pent);
typedef void (*FN_SAVEWRITEFIELDS)(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
typedef void (*FN_SAVEREADFIELDS)(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount);
typedef void (*FN_SAVEGLOBALSTATE)(SAVERESTOREDATA *pSaveData);
typedef void (*FN_RESTOREGLOBALSTATE)(SAVERESTOREDATA *pSaveData);
typedef void (*FN_RESETGLOBALSTATE)();
typedef BOOL (*FN_CLIENTCONNECT)(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]);
typedef void (*FN_CLIENTDISCONNECT)(edict_t *pEntity);
typedef void (*FN_CLIENTKILL)(edict_t *pEntity);
typedef void (*FN_CLIENTPUTINSERVER)(edict_t *pEntity);
typedef void (*FN_CLIENTCOMMAND)(edict_t *pEntity);
typedef void (*FN_CLIENTUSERINFOCHANGED)(edict_t *pEntity, char *infobuffer);
typedef void (*FN_SERVERACTIVATE)(edict_t *pEdictList, int edictCount, int clientMax);
typedef void (*FN_SERVERDEACTIVATE)();
typedef void (*FN_PLAYERPRETHINK)(edict_t *pEntity);
typedef void (*FN_PLAYERPOSTTHINK)(edict_t *pEntity);
typedef void (*FN_STARTFRAME)();
typedef void (*FN_PARMSNEWLEVEL)();
typedef void (*FN_PARMSCHANGELEVEL)();
typedef const char *(*FN_GETGAMEDESCRIPTION)();
typedef void (*FN_PLAYERCUSTOMIZATION)(edict_t *pEntity, customization_t *pCust);
typedef void (*FN_SPECTATORCONNECT) (edict_t *pEntity);
typedef void (*FN_SPECTATORDISCONNECT) (edict_t *pEntity);
typedef void (*FN_SPECTATORTHINK) (edict_t *pEntity);
typedef void (*FN_SYS_ERROR)(const char *error_string);
typedef void (*FN_PM_MOVE)(struct playermove_s *ppmove, int server);
typedef void (*FN_PM_INIT)(struct playermove_s *ppmove);
typedef char (*FN_PM_FINDTEXTURETYPE)(char *name);
typedef void (*FN_SETUPVISIBILITY)(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas);
typedef void (*FN_UPDATECLIENTDATA) (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd);
typedef int (*FN_ADDTOFULLPACK)(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet);
typedef void (*FN_CREATEBASELINE)(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs);
typedef void (*FN_REGISTERENCODERS)();
typedef int (*FN_GETWEAPONDATA)(struct edict_s *player, struct weapon_data_s *info);
typedef void (*FN_CMDSTART)(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed);
typedef void (*FN_CMDEND) (const edict_t *player);
typedef int (*FN_CONNECTIONLESSPACKET)(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size);
typedef int (*FN_GETHULLBOUNDS)(int hullnumber, float *mins, float *maxs);
typedef void (*FN_CREATEINSTANCEDBASELINES) ();
typedef int (*FN_INCONSISTENTFILE)(const edict_t *player, const char *filename, char *disconnect_message);
typedef int (*FN_ALLOWLAGCOMPENSATION)();
typedef void (*FN_ONFREEENTPRIVATEDATA)(edict_t *pEnt);
typedef void (*FN_GAMESHUTDOWN)();
typedef int (*FN_SHOULDCOLLIDE)(edict_t *pentTouched, edict_t *pentOther);
typedef void (*FN_CVARVALUE)(const edict_t *pEnt, const char *value); //! Obsolete! Use FN_CVARVALUE2 instead
//Added 2005-11-22 (no SDK update)
typedef void (*FN_CVARVALUE2)(const edict_t *pEnt, int requestID, const char *cvarName, const char *value);
#endif /* DLLAPI_H */

File diff suppressed because it is too large Load Diff

View File

@ -1,62 +1,23 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// engine_api.h - prototypes and typedefs for Half-Life engine functions
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef ENGINE_API_H
#define ENGINE_API_H
#pragma once
#include <archtypes.h>
// Plugin's GetEngineFunctions, called by metamod.
typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
typedef int (*GET_ENGINE_FUNCTIONS_FN)(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
// According to SDK engine/eiface.h:
//! enginefuncs_t
//! ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 138
#define ENGINE_INTERFACE_VERSION 138
// Protect against other projects which use this include file but use the
// normal enginefuncs_t type for their meta_engfuncs.
#ifdef METAMOD_CORE
# include "meta_eiface.h" // meta_enginefuncs_t
extern meta_enginefuncs_t meta_engfuncs;
#include "meta_eiface.h" // meta_enginefuncs_t
extern meta_enginefuncs_t meta_engfuncs;
#else
extern enginefuncs_t meta_engfuncs;
extern enginefuncs_t meta_engfuncs;
#endif
// From SDK engine/eiface.h:
extern int mm_PrecacheModel(const char *s);
extern int mm_PrecacheSound(const char *s);
extern void mm_SetModel(edict_t *e, const char *m);
@ -83,7 +44,7 @@ extern edict_t *mm_EntitiesInPVS(edict_t *pplayer);
extern void mm_MakeVectors(const float *rgflVector);
extern void mm_AngleVectors(const float *rgflVector, float *forward, float *right, float *up);
extern edict_t *mm_CreateEntity(void);
extern edict_t *mm_CreateEntity();
extern void mm_RemoveEntity(edict_t *e);
extern edict_t *mm_CreateNamedEntity(int className);
@ -102,12 +63,12 @@ extern void mm_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr)
extern int mm_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
extern void mm_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
extern void mm_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
extern const char *mm_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 );
extern const char *mm_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2);
extern void mm_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
extern void mm_GetAimVector(edict_t *ent, float speed, float *rgflReturn);
extern void mm_ServerCommand(const char *str);
extern void mm_ServerExecute(void);
extern void mm_ServerExecute();
extern void ClientCommand(edict_t *pEdict, const char *szFmt, ...);
extern void mm_ParticleEffect(const float *org, const float *dir, float color, float count);
@ -116,7 +77,7 @@ extern int mm_DecalIndex(const char *name);
extern int mm_PointContents(const float *rgflVector);
extern void mm_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
extern void mm_MessageEnd(void);
extern void mm_MessageEnd();
extern void mm_WriteByte(int iValue);
extern void mm_WriteChar(int iValue);
@ -129,22 +90,13 @@ extern void mm_WriteEntity(int iValue);
extern void mm_CVarRegister(cvar_t *pCvar);
extern float mm_CVarGetFloat(const char *szVarName);
extern const char* mm_CVarGetString(const char *szVarName);
extern const char *mm_CVarGetString(const char *szVarName);
extern void mm_CVarSetFloat(const char *szVarName, float flValue);
extern void mm_CVarSetString(const char *szVarName, const char *szValue);
extern void mm_AlertMessage(ALERT_TYPE atype, const char *szFmt, ...);
#ifdef HLSDK_3_2_OLD_EIFACE
extern void mm_EngineFprintf(FILE *pfile, const char *szFmt, ...);
#else
extern void mm_EngineFprintf(void *pfile, const char *szFmt, ...);
#endif
#ifdef HLSDK_3_2_OLD_EIFACE
extern void *mm_PvAllocEntPrivateData(edict_t *pEdict, long cb);
#else
extern void *mm_PvAllocEntPrivateData(edict_t *pEdict, int32 cb);
#endif
extern void *mm_PvEntPrivateData(edict_t *pEdict);
extern void mm_FreeEntPrivateData(edict_t *pEdict);
@ -162,42 +114,33 @@ extern void *mm_GetModelPtr(edict_t *pEdict);
extern int mm_RegUserMsg(const char *pszName, int iSize);
extern void mm_AnimationAutomove(const edict_t *pEdict, float flTime);
extern void mm_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
extern void mm_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
#ifdef HLSDK_3_2_OLD_EIFACE
extern unsigned long mm_FunctionFromName( const char *pName );
extern const char *mm_NameForFunction( unsigned long function );
#else
extern uint32 mm_FunctionFromName( const char *pName );
extern const char *mm_NameForFunction( uint32 function );
#endif
extern uint32 mm_FunctionFromName(const char *pName);
extern const char *mm_NameForFunction(uint32 function);
extern void mm_ClientPrintf( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg ); //! JOHN: engine callbacks so game DLL can print messages to individual clients
extern void mm_ServerPrint( const char *szMsg );
extern void mm_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); //! JOHN: engine callbacks so game DLL can print messages to individual clients
extern void mm_ServerPrint(const char *szMsg);
extern const char *mm_Cmd_Args( void ); //! these 3 added
extern const char *mm_Cmd_Argv( int argc ); //! so game DLL can easily
extern int mm_Cmd_Argc( void ); //! access client 'cmd' strings
extern const char *mm_Cmd_Args(); //! these 3 added
extern const char *mm_Cmd_Argv(int argc); //! so game DLL can easily
extern int mm_Cmd_Argc(); //! access client 'cmd' strings
extern void mm_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
extern void mm_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles);
extern void mm_CRC32_Init(CRC32_t *pulCRC);
extern void mm_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len);
extern void mm_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch);
extern CRC32_t mm_CRC32_Final(CRC32_t pulCRC);
#ifdef HLSDK_3_2_OLD_EIFACE
extern long mm_RandomLong(long lLow, long lHigh);
#else
extern int32 mm_RandomLong(int32 lLow, int32 lHigh);
#endif
extern float mm_RandomFloat(float flLow, float flHigh);
extern void mm_SetView(const edict_t *pClient, const edict_t *pViewent );
extern float mm_Time( void );
extern void mm_SetView(const edict_t *pClient, const edict_t *pViewent);
extern float mm_Time();
extern void mm_CrosshairAngle(const edict_t *pClient, float pitch, float yaw);
extern byte * mm_LoadFileForMe(const char *filename, int *pLength);
extern byte *mm_LoadFileForMe(const char *filename, int *pLength);
extern void mm_FreeFile(void *buffer);
extern void mm_EndSection(const char *pszSectionName); //! trigger_endsection
@ -206,9 +149,9 @@ extern void mm_GetGameDir(char *szGetGameDir);
extern void mm_Cvar_RegisterVariable(cvar_t *variable);
extern void mm_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
extern void mm_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed);
extern edict_t * mm_CreateFakeClient(const char *netname); //! returns NULL if fake client can't be created
extern void mm_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
extern int mm_NumberOfEntities(void);
extern edict_t *mm_CreateFakeClient(const char *netname); //! returns NULL if fake client can't be created
extern void mm_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
extern int mm_NumberOfEntities();
extern char *mm_GetInfoKeyBuffer(edict_t *e); //! passing in NULL gets the serverinfo
extern char *mm_InfoKeyValue(char *infobuffer, const char *key);
@ -216,253 +159,218 @@ extern void mm_SetKeyValue(char *infobuffer, const char *key, const char *value)
extern void mm_SetClientKeyValue(int clientIndex, char *infobuffer, const char *key, const char *value);
extern int mm_IsMapValid(char *filename);
extern void mm_StaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex );
extern void mm_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex);
extern int mm_PrecacheGeneric(const char *s);
extern int mm_GetPlayerUserId(edict_t *e ); //! returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
extern int mm_GetPlayerUserId(edict_t *e); //! returns the server assigned userid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
extern void mm_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
extern int mm_IsDedicatedServer(void);//! is this a dedicated server?
extern int mm_IsDedicatedServer();//! is this a dedicated server?
extern cvar_t *mm_CVarGetPointer(const char *szVarName);
extern unsigned int mm_GetPlayerWONId(edict_t *e); //! returns the server assigned WONid for this player. useful for logging frags, etc. returns -1 if the edict couldn't be found in the list of clients
//! YWB 8/1/99 TFF Physics additions
extern void mm_Info_RemoveKey( char *s, const char *key );
extern const char *mm_GetPhysicsKeyValue( const edict_t *pClient, const char *key );
extern void mm_SetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value );
extern const char *mm_GetPhysicsInfoString( const edict_t *pClient );
extern unsigned short mm_PrecacheEvent( int type, const char *psz );
extern void mm_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
// 8/1/99 TFF Physics additions
extern void mm_Info_RemoveKey(char *s, const char *key);
extern const char *mm_GetPhysicsKeyValue(const edict_t *pClient, const char *key);
extern void mm_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value);
extern const char *mm_GetPhysicsInfoString(const edict_t *pClient);
extern unsigned short mm_PrecacheEvent(int type, const char *psz);
extern void mm_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
extern unsigned char *mm_SetFatPVS(float *org);
extern unsigned char *mm_SetFatPAS(float *org);
extern int mm_CheckVisibility(edict_t *entity, unsigned char *pset);
extern unsigned char *mm_SetFatPVS( float *org );
extern unsigned char *mm_SetFatPAS( float *org );
extern void mm_DeltaSetField(struct delta_s *pFields, const char *fieldname);
extern void mm_DeltaUnsetField(struct delta_s *pFields, const char *fieldname);
extern void mm_DeltaAddEncoder(const char *name, void (*conditionalencode)(struct delta_s *pFields, const unsigned char *from, const unsigned char *to));
extern int mm_GetCurrentPlayer();
extern int mm_CanSkipPlayer(const edict_t *player);
extern int mm_DeltaFindField(struct delta_s *pFields, const char *fieldname);
extern void mm_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber);
extern void mm_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber);
extern void mm_SetGroupMask(int mask, int op);
extern int CreateInstancedBaseline(int classname, struct entity_state_s *baseline);
extern void mm_Cvar_DirectSet(struct cvar_s *var, const char *value);
extern int mm_CheckVisibility( edict_t *entity, unsigned char *pset );
// Forces the client and server to be running with the same version of the specified file e.g., a player model).
// Calling this has no effect in single player
extern void mm_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename);
extern void mm_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss);
extern void mm_DeltaSetField( struct delta_s *pFields, const char *fieldname );
extern void mm_DeltaUnsetField( struct delta_s *pFields, const char *fieldname );
extern void mm_DeltaAddEncoder( const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
extern int mm_GetCurrentPlayer( void );
extern int mm_CanSkipPlayer( const edict_t *player );
extern int mm_DeltaFindField( struct delta_s *pFields, const char *fieldname );
extern void mm_DeltaSetFieldByIndex( struct delta_s *pFields, int fieldNumber );
extern void mm_DeltaUnsetFieldByIndex( struct delta_s *pFields, int fieldNumber );
extern void mm_SetGroupMask( int mask, int op );
extern int CreateInstancedBaseline( int classname, struct entity_state_s *baseline );
extern void mm_Cvar_DirectSet( struct cvar_s *var, const char *value );
//! Forces the client and server to be running with the same version of the specified file
//!( e.g., a player model ).
//! Calling this has no effect in single player
extern void mm_ForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
extern void mm_GetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss );
extern void mm_AddServerCommand( const char *cmd_name, void (*function) (void) );
// Added in SDK 2.2:
extern void mm_AddServerCommand(const char *cmd_name, void (*function)());
extern qboolean mm_Voice_GetClientListening(int iReceiver, int iSender);
extern qboolean mm_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen);
// Added for HL 1109 (no SDK update):
extern const char *mm_pfnGetPlayerAuthId(edict_t *e);
// Added 2003-11-10 (no SDK update):
extern sequenceEntry_s * mm_SequenceGet(const char* fileName, const char* entryName);
extern sentenceEntry_s * mm_SequencePickSentence(const char* groupName, int pickMethod, int *picked);
extern sequenceEntry_s *mm_SequenceGet(const char *fileName, const char *entryName);
extern sentenceEntry_s *mm_SequencePickSentence(const char *groupName, int pickMethod, int *picked);
extern int mm_GetFileSize(const char *filename);
extern unsigned int mm_GetApproxWavePlayLen(const char *filepath);
extern int mm_IsCareerMatch(void);
extern int mm_IsCareerMatch();
extern int mm_GetLocalizedStringLength(const char *label);
extern void mm_RegisterTutorMessageShown(int mid);
extern int mm_GetTimesTutorMessageShown(int mid);
extern void mm_ProcessTutorMessageDecayBuffer(int *buffer, int bufferLength);
extern void mm_ConstructTutorMessageDecayBuffer(int *buffer, int bufferLength);
extern void mm_ResetTutorMessageDecayData(void);
//Added 2005-08-11 (no SDK update)
extern void mm_QueryClientCvarValue(const edict_t *pEdict, const char *cvarName); //! Obsolete! Use mm_QueryClientCvarValue2 instead
//Added 2005-11-22 (no SDK update)
extern void mm_ResetTutorMessageDecayData();
extern void mm_QueryClientCvarValue(const edict_t *pEdict, const char *cvarName); //! Obsolete! Use mm_QueryClientCvarValue2 instead
extern void mm_QueryClientCvarValue2(const edict_t *pEdict, const char *cvarName, int requestID);
//Added 2009-06-17 (no SDK update)
extern int mm_EngCheckParm(const char *pchCmdLineToken, char **ppnext);
// Typedefs for the above functions:
typedef int (*FN_PRECACHEMODEL) (const char* s);
typedef int (*FN_PRECACHESOUND) (const char* s);
typedef void (*FN_SETMODEL) (edict_t *e, const char *m);
typedef int (*FN_MODELINDEX) (const char *m);
typedef int (*FN_MODELFRAMES) (int modelIndex);
typedef void (*FN_SETSIZE) (edict_t *e, const float *rgflMin, const float *rgflMax);
typedef void (*FN_CHANGELEVEL) (const char *s1, const char *s2);
typedef void (*FN_GETSPAWNPARMS) (edict_t *ent);
typedef void (*FN_SAVESPAWNPARMS) (edict_t *ent);
typedef float (*FN_VECTOYAW) (const float *rgflVector);
typedef void (*FN_VECTOANGLES) (const float *rgflVectorIn, float *rgflVectorOut);
typedef void (*FN_MOVETOORIGIN) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);
typedef void (*FN_CHANGEYAW) (edict_t *ent);
typedef void (*FN_CHANGEPITCH) (edict_t *ent);
typedef edict_t * (*FN_FINDENTITYBYSTRING) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
typedef int (*FN_GETENTITYILLUM) (edict_t *pEnt);
typedef edict_t * (*FN_FINDENTITYINSPHERE) (edict_t *pEdictStartSearchAfter, const float *org, float rad);
typedef edict_t * (*FN_FINDCLIENTINPVS) (edict_t *pEdict);
typedef edict_t * (*FN_ENTITIESINPVS) (edict_t *pplayer);
typedef void (*FN_MAKEVECTORS) (const float *rgflVector);
typedef void (*FN_ANGLEVECTORS) (const float *rgflVector, float *forward, float *right, float *up);
typedef edict_t * (*FN_CREATEENTITY) (void);
typedef void (*FN_REMOVEENTITY) (edict_t *e);
typedef edict_t * (*FN_CREATENAMEDENTITY) (int className);
typedef void (*FN_MAKESTATIC) (edict_t *ent);
typedef int (*FN_ENTISONFLOOR) (edict_t *e);
typedef int (*FN_DROPTOFLOOR) (edict_t *e);
typedef int (*FN_WALKMOVE) (edict_t *ent, float yaw, float dist, int iMode);
typedef void (*FN_SETORIGIN) (edict_t *e, const float *rgflOrigin);
typedef void (*FN_EMITSOUND) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
typedef void (*FN_EMITAMBIENTSOUND) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
typedef void (*FN_TRACELINE) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACETOSS) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
typedef int (*FN_TRACEMONSTERHULL) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACEHULL) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACEMODEL) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
typedef const char * (*FN_TRACETEXTURE) (edict_t *pTextureEntity, const float *v1, const float *v2 );
typedef void (*FN_TRACESPHERE) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_GETAIMVECTOR) (edict_t *ent, float speed, float *rgflReturn);
typedef void (*FN_SERVERCOMMAND) (char *str);
typedef void (*FN_SERVEREXECUTE) (void);
typedef void (*FN_CLIENTCOMMAND_ENG) (edict_t *pEdict, char *szFmt, ...);
typedef void (*FN_PARTICLEEFFECT) (const float *org, const float *dir, float color, float count);
typedef void (*FN_LIGHTSTYLE) (int style, char *val);
typedef int (*FN_DECALINDEX) (const char *name);
typedef int (*FN_POINTCONTENTS) (const float *rgflVector);
typedef void (*FN_MESSAGEBEGIN) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
typedef void (*FN_MESSAGEEND) (void);
typedef void (*FN_WRITEBYTE) (int iValue);
typedef void (*FN_WRITECHAR) (int iValue);
typedef void (*FN_WRITESHORT) (int iValue);
typedef void (*FN_WRITELONG) (int iValue);
typedef void (*FN_WRITEANGLE) (float flValue);
typedef void (*FN_WRITECOORD) (float flValue);
typedef void (*FN_WRITESTRING) (const char *sz);
typedef void (*FN_WRITEENTITY) (int iValue);
typedef void (*FN_CVARREGISTER) (cvar_t *pCvar);
typedef float (*FN_CVARGETFLOAT) (const char *szVarName);
typedef const char * (*FN_CVARGETSTRING) (const char *szVarName);
typedef void (*FN_CVARSETFLOAT) (const char *szVarName, float flValue);
typedef void (*FN_CVARSETSTRING) (const char *szVarName, const char *szValue);
typedef void (*FN_ALERTMESSAGE) (ALERT_TYPE atype, const char *szFmt, ...);
#ifdef HLSDK_3_2_OLD_EIFACE
typedef void (*FN_ENGINEFPRINTF) (FILE *pfile, const char *szFmt, ...);
typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, long cb);
#else
typedef void (*FN_ENGINEFPRINTF) (void *pfile, const char *szFmt, ...);
typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, int32 cb);
#endif
typedef void * (*FN_PVENTPRIVATEDATA) (edict_t *pEdict);
typedef void (*FN_FREEENTPRIVATEDATA) (edict_t *pEdict);
typedef const char * (*FN_SZFROMINDEX) (int iString);
typedef int (*FN_ALLOCSTRING) (const char *szValue);
typedef struct entvars_s * (*FN_GETVARSOFENT) (edict_t *pEdict);
typedef edict_t * (*FN_PENTITYOFENTOFFSET) (int iEntOffset);
typedef int (*FN_ENTOFFSETOFPENTITY) (const edict_t *pEdict);
typedef int (*FN_INDEXOFEDICT) (const edict_t *pEdict);
typedef edict_t * (*FN_PENTITYOFENTINDEX) (int iEntIndex);
typedef edict_t * (*FN_FINDENTITYBYVARS) (struct entvars_s *pvars);
typedef void * (*FN_GETMODELPTR) (edict_t *pEdict);
typedef int (*FN_REGUSERMSG) (const char *pszName, int iSize);
typedef void (*FN_ANIMATIONAUTOMOVE) (const edict_t *pEdict, float flTime);
typedef void (*FN_GETBONEPOSITION) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles );
#ifdef HLSDK_3_2_OLD_EIFACE
typedef unsigned long (*FN_FUNCTIONFROMNAME) ( const char *pName );
typedef const char * (*FN_NAMEFORFUNCTION) ( unsigned long function );
#else
typedef uint32 (*FN_FUNCTIONFROMNAME) ( const char *pName );
typedef const char * (*FN_NAMEFORFUNCTION) ( uint32 function );
#endif
typedef void (*FN_CLIENTPRINTF) ( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg );
typedef void (*FN_SERVERPRINT) ( const char *szMsg );
typedef const char * (*FN_CMD_ARGS) ( void );
typedef const char * (*FN_CMD_ARGV) ( int argc );
typedef int (*FN_CMD_ARGC) ( void );
typedef void (*FN_GETATTACHMENT) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );
typedef void (*FN_CRC32_INIT) (CRC32_t *pulCRC);
typedef void (*FN_CRC32_PROCESSBUFFER) (CRC32_t *pulCRC, void *p, int len);
typedef void (*FN_CRC32_PROCESSBYTE) (CRC32_t *pulCRC, unsigned char ch);
typedef CRC32_t (*FN_CRC32_FINAL) (CRC32_t pulCRC);
#ifdef HLSDK_3_2_OLD_EIFACE
typedef long (*FN_RANDOMLONG) (long lLow, long lHigh);
#else
typedef int32 (*FN_RANDOMLONG) (int32 lLow, int32 lHigh);
#endif
typedef float (*FN_RANDOMFLOAT) (float flLow, float flHigh);
typedef void (*FN_SETVIEW) (const edict_t *pClient, const edict_t *pViewent );
typedef float (*FN_TIME) ( void );
typedef void (*FN_CROSSHAIRANGLE) (const edict_t *pClient, float pitch, float yaw);
typedef byte * (*FN_LOADFILEFORME) (char *filename, int *pLength);
typedef void (*FN_FREEFILE) (void *buffer);
typedef void (*FN_ENDSECTION) (const char *pszSectionName);
typedef int (*FN_COMPAREFILETIME) (char *filename1, char *filename2, int *iCompare);
typedef void (*FN_GETGAMEDIR) (char *szGetGameDir);
typedef void (*FN_CVAR_REGISTERVARIABLE) (cvar_t *variable);
typedef void (*FN_FADECLIENTVOLUME) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
typedef void (*FN_SETCLIENTMAXSPEED) (edict_t *pEdict, float fNewMaxspeed);
typedef edict_t * (*FN_CREATEFAKECLIENT) (const char *netname);
typedef void (*FN_RUNPLAYERMOVE) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );
typedef int (*FN_NUMBEROFENTITIES) (void);
typedef char * (*FN_GETINFOKEYBUFFER) (edict_t *e);
typedef char * (*FN_INFOKEYVALUE) (char *infobuffer, const char *key);
typedef void (*FN_SETKEYVALUE) (char *infobuffer, const char *key, const char *value);
typedef void (*FN_SETCLIENTKEYVALUE) (int clientIndex, char *infobuffer, const char *key, const char *value);
typedef int (*FN_ISMAPVALID) (char *filename);
typedef void (*FN_STATICDECAL) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );
typedef int (*FN_PRECACHEGENERIC) (char *s);
typedef int (*FN_GETPLAYERUSERID) (edict_t *e );
typedef void (*FN_BUILDSOUNDMSG) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
typedef int (*FN_ISDEDICATEDSERVER) (void);
typedef cvar_t * (*FN_CVARGETPOINTER) (const char *szVarName);
typedef unsigned int (*FN_GETPLAYERWONID) (edict_t *e);
typedef void (*FN_INFO_REMOVEKEY) ( char *s, const char *key );
typedef const char * (*FN_GETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key );
typedef void (*FN_SETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key, const char *value );
typedef const char * (*FN_GETPHYSICSINFOSTRING) ( const edict_t *pClient );
typedef unsigned short (*FN_PRECACHEEVENT) ( int type, const char *psz );
typedef void (*FN_PLAYBACKEVENT) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
typedef unsigned char * (*FN_SETFATPVS) ( float *org );
typedef unsigned char * (*FN_SETFATPAS) ( float *org );
typedef int (*FN_CHECKVISIBILITY) ( edict_t *entity, unsigned char *pset );
typedef void (*FN_DELTASETFIELD) ( struct delta_s *pFields, const char *fieldname );
typedef void (*FN_DELTAUNSETFIELD) ( struct delta_s *pFields, const char *fieldname );
typedef void (*FN_DELTAADDENCODER) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );
typedef int (*FN_GETCURRENTPLAYER) ( void );
typedef int (*FN_CANSKIPPLAYER) ( const edict_t *player );
typedef int (*FN_DELTAFINDFIELD) ( struct delta_s *pFields, const char *fieldname );
typedef void (*FN_DELTASETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );
typedef void (*FN_DELTAUNSETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );
typedef void (*FN_SETGROUPMASK) ( int mask, int op );
typedef int (*FN_CREATEINSTANCEDBASELINE) ( int classname, struct entity_state_s *baseline );
typedef void (*FN_CVAR_DIRECTSET) ( struct cvar_s *var, const char *value );
typedef void (*FN_FORCEUNMODIFIED) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename );
typedef void (*FN_GETPLAYERSTATS) ( const edict_t *pClient, int *ping, int *packet_loss );
typedef void (*FN_ADDSERVERCOMMAND) ( char *cmd_name, void (*function) (void) );
// Added in SDK 2.2:
typedef qboolean (*FN_VOICE_GETCLIENTLISTENING) (int iReceiver, int iSender);
typedef qboolean (*FN_VOICE_SETCLIENTLISTENING) (int iReceiver, int iSender, qboolean bListen);
// Added for HL 1109 (no SDK update):
typedef const char * (*FN_GETPLAYERAUTHID) (edict_t *e);
// Added 2003-11-10 (no SDK update):
typedef sequenceEntry_s * (*FN_SEQUENCEGET) (const char* fileName, const char* entryName);
typedef sentenceEntry_s * (*FN_SEQUENCEPICKSENTENCE) (const char* groupName, int pickMethod, int *picked);
typedef int (*FN_GETFILESIZE) (char *filename);
typedef unsigned int (*FN_GETAPPROXWAVEPLAYLEN) (const char *filepath);
typedef int (*FN_ISCAREERMATCH) (void);
typedef int (*FN_GETLOCALIZEDSTRINGLENGTH) (const char *label);
typedef void (*FN_REGISTERTUTORMESSAGESHOWN) (int mid);
typedef int (*FN_GETTIMESTUTORMESSAGESHOWN) (int mid);
typedef void (*FN_PROCESSTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength);
typedef void (*FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength);
typedef void (*FN_RESETTUTORMESSAGEDECAYDATA) (void);
//Added 2005-08-11 (no SDK update)
typedef void (*FN_QUERYCLIENTCVARVALUE)(const edict_t *pEdict, const char *cvarName); //! Obsolete! Use FN_QUERYCLIENTCVARVALUE2 instead
//Added 2005-11-22 (no SDK update)
typedef int (*FN_PRECACHEMODEL)(const char *s);
typedef int (*FN_PRECACHESOUND)(const char *s);
typedef void (*FN_SETMODEL)(edict_t *e, const char *m);
typedef int (*FN_MODELINDEX)(const char *m);
typedef int (*FN_MODELFRAMES)(int modelIndex);
typedef void (*FN_SETSIZE)(edict_t *e, const float *rgflMin, const float *rgflMax);
typedef void (*FN_CHANGELEVEL)(const char *s1, const char *s2);
typedef void (*FN_GETSPAWNPARMS)(edict_t *ent);
typedef void (*FN_SAVESPAWNPARMS)(edict_t *ent);
typedef float (*FN_VECTOYAW)(const float *rgflVector);
typedef void (*FN_VECTOANGLES)(const float *rgflVectorIn, float *rgflVectorOut);
typedef void (*FN_MOVETOORIGIN)(edict_t *ent, const float *pflGoal, float dist, int iMoveType);
typedef void (*FN_CHANGEYAW)(edict_t *ent);
typedef void (*FN_CHANGEPITCH)(edict_t *ent);
typedef edict_t *(*FN_FINDENTITYBYSTRING)(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);
typedef int (*FN_GETENTITYILLUM)(edict_t *pEnt);
typedef edict_t *(*FN_FINDENTITYINSPHERE)(edict_t *pEdictStartSearchAfter, const float *org, float rad);
typedef edict_t *(*FN_FINDCLIENTINPVS)(edict_t *pEdict);
typedef edict_t *(*FN_ENTITIESINPVS)(edict_t *pplayer);
typedef void (*FN_MAKEVECTORS)(const float *rgflVector);
typedef void (*FN_ANGLEVECTORS)(const float *rgflVector, float *forward, float *right, float *up);
typedef edict_t *(*FN_CREATEENTITY)();
typedef void (*FN_REMOVEENTITY)(edict_t *e);
typedef edict_t *(*FN_CREATENAMEDENTITY)(int className);
typedef void (*FN_MAKESTATIC)(edict_t *ent);
typedef int (*FN_ENTISONFLOOR)(edict_t *e);
typedef int (*FN_DROPTOFLOOR)(edict_t *e);
typedef int (*FN_WALKMOVE)(edict_t *ent, float yaw, float dist, int iMode);
typedef void (*FN_SETORIGIN)(edict_t *e, const float *rgflOrigin);
typedef void (*FN_EMITSOUND)(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
typedef void (*FN_EMITAMBIENTSOUND)(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);
typedef void (*FN_TRACELINE)(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACETOSS)(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);
typedef int (*FN_TRACEMONSTERHULL)(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACEHULL)(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_TRACEMODEL)(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);
typedef const char *(*FN_TRACETEXTURE)(edict_t *pTextureEntity, const float *v1, const float *v2);
typedef void (*FN_TRACESPHERE)(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);
typedef void (*FN_GETAIMVECTOR)(edict_t *ent, float speed, float *rgflReturn);
typedef void (*FN_SERVERCOMMAND)(char *str);
typedef void (*FN_SERVEREXECUTE)();
typedef void (*FN_CLIENTCOMMAND_ENG)(edict_t *pEdict, char *szFmt, ...);
typedef void (*FN_PARTICLEEFFECT)(const float *org, const float *dir, float color, float count);
typedef void (*FN_LIGHTSTYLE)(int style, char *val);
typedef int (*FN_DECALINDEX)(const char *name);
typedef int (*FN_POINTCONTENTS)(const float *rgflVector);
typedef void (*FN_MESSAGEBEGIN)(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
typedef void (*FN_MESSAGEEND)();
typedef void (*FN_WRITEBYTE)(int iValue);
typedef void (*FN_WRITECHAR)(int iValue);
typedef void (*FN_WRITESHORT)(int iValue);
typedef void (*FN_WRITELONG)(int iValue);
typedef void (*FN_WRITEANGLE)(float flValue);
typedef void (*FN_WRITECOORD)(float flValue);
typedef void (*FN_WRITESTRING)(const char *sz);
typedef void (*FN_WRITEENTITY)(int iValue);
typedef void (*FN_CVARREGISTER)(cvar_t *pCvar);
typedef float (*FN_CVARGETFLOAT)(const char *szVarName);
typedef const char *(*FN_CVARGETSTRING)(const char *szVarName);
typedef void (*FN_CVARSETFLOAT)(const char *szVarName, float flValue);
typedef void (*FN_CVARSETSTRING)(const char *szVarName, const char *szValue);
typedef void (*FN_ALERTMESSAGE)(ALERT_TYPE atype, const char *szFmt, ...);
typedef void (*FN_ENGINEFPRINTF)(void *pfile, const char *szFmt, ...);
typedef void *(*FN_PVALLOCENTPRIVATEDATA)(edict_t *pEdict, int32 cb);
typedef void *(*FN_PVENTPRIVATEDATA)(edict_t *pEdict);
typedef void (*FN_FREEENTPRIVATEDATA)(edict_t *pEdict);
typedef const char *(*FN_SZFROMINDEX)(int iString);
typedef int (*FN_ALLOCSTRING)(const char *szValue);
typedef struct entvars_s *(*FN_GETVARSOFENT)(edict_t *pEdict);
typedef edict_t *(*FN_PENTITYOFENTOFFSET)(int iEntOffset);
typedef int (*FN_ENTOFFSETOFPENTITY)(const edict_t *pEdict);
typedef int (*FN_INDEXOFEDICT)(const edict_t *pEdict);
typedef edict_t *(*FN_PENTITYOFENTINDEX)(int iEntIndex);
typedef edict_t *(*FN_FINDENTITYBYVARS)(struct entvars_s *pvars);
typedef void *(*FN_GETMODELPTR)(edict_t *pEdict);
typedef int (*FN_REGUSERMSG)(const char *pszName, int iSize);
typedef void (*FN_ANIMATIONAUTOMOVE)(const edict_t *pEdict, float flTime);
typedef void (*FN_GETBONEPOSITION)(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles);
typedef uint32 (*FN_FUNCTIONFROMNAME)(const char *pName);
typedef const char *(*FN_NAMEFORFUNCTION)(uint32 function);
typedef void (*FN_CLIENTPRINTF)(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg);
typedef void (*FN_SERVERPRINT)(const char *szMsg);
typedef const char *(*FN_CMD_ARGS)();
typedef const char *(*FN_CMD_ARGV)(int argc);
typedef int (*FN_CMD_ARGC)();
typedef void (*FN_GETATTACHMENT)(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles);
typedef void (*FN_CRC32_INIT)(CRC32_t *pulCRC);
typedef void (*FN_CRC32_PROCESSBUFFER)(CRC32_t *pulCRC, void *p, int len);
typedef void (*FN_CRC32_PROCESSBYTE)(CRC32_t *pulCRC, unsigned char ch);
typedef CRC32_t (*FN_CRC32_FINAL)(CRC32_t pulCRC);
typedef int32 (*FN_RANDOMLONG)(int32 lLow, int32 lHigh);
typedef float (*FN_RANDOMFLOAT)(float flLow, float flHigh);
typedef void (*FN_SETVIEW)(const edict_t *pClient, const edict_t *pViewent);
typedef float (*FN_TIME)();
typedef void (*FN_CROSSHAIRANGLE)(const edict_t *pClient, float pitch, float yaw);
typedef byte *(*FN_LOADFILEFORME)(char *filename, int *pLength);
typedef void (*FN_FREEFILE)(void *buffer);
typedef void (*FN_ENDSECTION)(const char *pszSectionName);
typedef int (*FN_COMPAREFILETIME)(char *filename1, char *filename2, int *iCompare);
typedef void (*FN_GETGAMEDIR)(char *szGetGameDir);
typedef void (*FN_CVAR_REGISTERVARIABLE)(cvar_t *variable);
typedef void (*FN_FADECLIENTVOLUME)(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);
typedef void (*FN_SETCLIENTMAXSPEED)(edict_t *pEdict, float fNewMaxspeed);
typedef edict_t *(*FN_CREATEFAKECLIENT)(const char *netname);
typedef void (*FN_RUNPLAYERMOVE)(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec);
typedef int (*FN_NUMBEROFENTITIES)();
typedef char *(*FN_GETINFOKEYBUFFER)(edict_t *e);
typedef char *(*FN_INFOKEYVALUE)(char *infobuffer, const char *key);
typedef void (*FN_SETKEYVALUE)(char *infobuffer, const char *key, const char *value);
typedef void (*FN_SETCLIENTKEYVALUE)(int clientIndex, char *infobuffer, const char *key, const char *value);
typedef int (*FN_ISMAPVALID)(char *filename);
typedef void (*FN_STATICDECAL)(const float *origin, int decalIndex, int entityIndex, int modelIndex);
typedef int (*FN_PRECACHEGENERIC)(char *s);
typedef int (*FN_GETPLAYERUSERID)(edict_t *e);
typedef void (*FN_BUILDSOUNDMSG)(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);
typedef int (*FN_ISDEDICATEDSERVER)();
typedef cvar_t *(*FN_CVARGETPOINTER)(const char *szVarName);
typedef unsigned int (*FN_GETPLAYERWONID)(edict_t *e);
typedef void (*FN_INFO_REMOVEKEY)(char *s, const char *key);
typedef const char *(*FN_GETPHYSICSKEYVALUE)(const edict_t *pClient, const char *key);
typedef void (*FN_SETPHYSICSKEYVALUE)(const edict_t *pClient, const char *key, const char *value);
typedef const char *(*FN_GETPHYSICSINFOSTRING)(const edict_t *pClient);
typedef unsigned short (*FN_PRECACHEEVENT)(int type, const char *psz);
typedef void (*FN_PLAYBACKEVENT)(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2);
typedef unsigned char *(*FN_SETFATPVS)(float *org);
typedef unsigned char *(*FN_SETFATPAS)(float *org);
typedef int (*FN_CHECKVISIBILITY)(edict_t *entity, unsigned char *pset);
typedef void (*FN_DELTASETFIELD)(struct delta_s *pFields, const char *fieldname);
typedef void (*FN_DELTAUNSETFIELD)(struct delta_s *pFields, const char *fieldname);
typedef void (*FN_DELTAADDENCODER)(char *name, void (*conditionalencode)(struct delta_s *pFields, const unsigned char *from, const unsigned char *to));
typedef int (*FN_GETCURRENTPLAYER)();
typedef int (*FN_CANSKIPPLAYER)(const edict_t *player);
typedef int (*FN_DELTAFINDFIELD)(struct delta_s *pFields, const char *fieldname);
typedef void (*FN_DELTASETFIELDBYINDEX)(struct delta_s *pFields, int fieldNumber);
typedef void (*FN_DELTAUNSETFIELDBYINDEX)(struct delta_s *pFields, int fieldNumber);
typedef void (*FN_SETGROUPMASK)(int mask, int op);
typedef int (*FN_CREATEINSTANCEDBASELINE)(int classname, struct entity_state_s *baseline);
typedef void (*FN_CVAR_DIRECTSET)(struct cvar_s *var, const char *value);
typedef void (*FN_FORCEUNMODIFIED)(FORCE_TYPE type, float *mins, float *maxs, const char *filename);
typedef void (*FN_GETPLAYERSTATS)(const edict_t *pClient, int *ping, int *packet_loss);
typedef void (*FN_ADDSERVERCOMMAND)(char *cmd_name, void (*function)());
typedef qboolean (*FN_VOICE_GETCLIENTLISTENING)(int iReceiver, int iSender);
typedef qboolean (*FN_VOICE_SETCLIENTLISTENING)(int iReceiver, int iSender, qboolean bListen);
typedef const char *(*FN_GETPLAYERAUTHID)(edict_t *e);
typedef sequenceEntry_s *(*FN_SEQUENCEGET)(const char *fileName, const char *entryName);
typedef sentenceEntry_s *(*FN_SEQUENCEPICKSENTENCE)(const char *groupName, int pickMethod, int *picked);
typedef int (*FN_GETFILESIZE)(char *filename);
typedef unsigned int (*FN_GETAPPROXWAVEPLAYLEN)(const char *filepath);
typedef int (*FN_ISCAREERMATCH)();
typedef int (*FN_GETLOCALIZEDSTRINGLENGTH)(const char *label);
typedef void (*FN_REGISTERTUTORMESSAGESHOWN)(int mid);
typedef int (*FN_GETTIMESTUTORMESSAGESHOWN)(int mid);
typedef void (*FN_PROCESSTUTORMESSAGEDECAYBUFFER)(int *buffer, int bufferLength);
typedef void (*FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER)(int *buffer, int bufferLength);
typedef void (*FN_RESETTUTORMESSAGEDECAYDATA)();
typedef void (*FN_QUERYCLIENTCVARVALUE)(const edict_t *pEdict, const char *cvarName); // Use FN_QUERYCLIENTCVARVALUE2 instead
typedef void (*FN_QUERYCLIENTCVARVALUE2)(const edict_t *pEdict, const char *cvarName, int requestID);
//Added 2009-06-17 (no SDK update)
typedef int (*FN_CHECKPARM)(const char *pchCmdLineToken, char **ppnext);
#endif /* ENGINE_API_H */

View File

@ -1,54 +1,15 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// engine_t.h - The engine_t type
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MM_ENGINE_T_H
#define MM_ENGINE_T_H
#pragma once
#include "eiface.h" // engfuncs_t, globalvars_t
// Our structure for storing engine references.
struct engine_t {
engine_t() : funcs(NULL), globals(NULL), pl_funcs(NULL) {}
struct engine_t
{
engine_t() : funcs(nullptr), globals(nullptr), pl_funcs(nullptr) {}
enginefuncs_t *funcs; // engine funcs
globalvars_t *globals; // engine globals
enginefuncs_t *pl_funcs; // "modified" eng funcs we give to plugins
enginefuncs_t *funcs; // engine funcs
globalvars_t *globals; // engine globals
enginefuncs_t *pl_funcs; // "modified" eng funcs we give to plugins
};
extern engine_t g_engine;
#endif /* MM_ENGINE_T_H */

View File

@ -1,41 +1,4 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// enginecallbacks.h - wrapper for <enginecallback.h>
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MM_ENGINECALLBACKS_H
#define MM_ENGINECALLBACKS_H
#pragma once
// This file is a wrapper around the SDK's enginecallback.h file. We need
// this because we use a different type for the global object g_engfuncs,
@ -44,35 +7,30 @@
// This is only done for files that belong to Metamod, not other projects
// like plugins that use this file, or others that include it, too.
// Since we don't have a clean seperation of include files right now we
// "hack" our way around that by using a flag METAMOD_CORE which is set
// "hack" our way around that by using a flag METAMOD_CORE which is set
// when compiling Metamod proper.
#ifdef METAMOD_CORE
# include "meta_eiface.h" // HL_enginefuncs_t
#include "meta_eiface.h" // HL_enginefuncs_t
// Use a #define to bend the enginefuncs_t type to our HL_enginefuncs_t
// type instead as we now use that for the global object g_engfuncs.
# define enginefuncs_t HL_enginefuncs_t
#endif /* METAMOD_CORE */
// Use a #define to bend the enginefuncs_t type to our HL_enginefuncs_t
// type instead as we now use that for the global object g_engfuncs.
#define enginefuncs_t HL_enginefuncs_t
#endif
#include <enginecallback.h> // ALERT, etc
#ifdef METAMOD_CORE
# undef enginefuncs_t
#endif /* METAMOD_CORE */
#undef enginefuncs_t
#endif
// Also, create some additional macros for engine callback functions, which
// weren't in SDK dlls/enginecallbacks.h but probably should have been.
#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand)
#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue)
#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue)
#define GET_INFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
#define INFOKEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
#define SET_CLIENT_KEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
#define REG_SVR_COMMAND (*g_engfuncs.pfnAddServerCommand)
#define SERVER_PRINT (*g_engfuncs.pfnServerPrint)
#define SET_SERVER_KEYVALUE (*g_engfuncs.pfnSetKeyValue)
#define QUERY_CLIENT_CVAR_VALUE (*g_engfuncs.pfnQueryClientCvarValue)
#define QUERY_CLIENT_CVAR_VALUE2 (*g_engfuncs.pfnQueryClientCvarValue2)
#endif /* MM_ENGINECALLBACKS_H */

View File

@ -1,109 +1,81 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// game_support.cpp - info to recognize different HL mod "games"
/*
* Copyright (c) 2001-2013 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Adapted from adminmod h_export.cpp:
//! this structure contains a list of supported mods and their dlls names
//! To add support for another mod add an entry here, and add all the
//! To add support for another mod add an entry here, and add all the
//! exported entities to link_func.cpp
game_modlist_t known_games = {
// name/gamedir linux_so win_dll osx_dylib desc
const game_modinfo_t known_games[] = {
// name/gamedir linux_so win_dll desc
//
// Previously enumerated in this sourcefile, the list is now kept in a
// separate file, generated based on game information stored in a
// separate file, generated based on game information stored in a
// convenient db.
//
#include "games.h"
{ "cstrike", "cs.so", "mp.dll", "Counter-Strike" },
{ "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" },
// End of list terminator:
{NULL, NULL, NULL, NULL, NULL}
{ NULL, NULL, NULL, NULL }
};
// Find a modinfo corresponding to the given game name.
game_modinfo_t* lookup_game(const char* name)
inline const game_modinfo_t *lookup_game(const char *name)
{
for (int i = 0; known_games[i].name; i++) {
auto imod = &known_games[i];
if (strcasematch(imod->name, name))
return imod;
for (auto& known : known_games)
{
if (known.name && Q_stricmp(known.name, name))
return &known;
}
// no match found
return NULL;
return nullptr;
}
mBOOL install_gamedll(char* from, const char* to)
// Installs gamedll from Steam cache
mBOOL install_gamedll(char *from, const char *to)
{
int length_in;
int length_out;
if (NULL == from) return mFALSE;
if (NULL == to) to = from;
if (!from)
return mFALSE;
byte* cachefile = LOAD_FILE_FOR_ME(from, &length_in);
if (!to)
to = from;
byte *cachefile = LOAD_FILE_FOR_ME(from, &length_in);
// If the file seems to exist in the cache.
if (NULL != cachefile) {
if (cachefile)
{
int fd = open(to, O_WRONLY | O_CREAT | O_EXCL | O_BINARY, S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP);
if (fd < 0) {
META_DEBUG(3, ("Installing gamedll from cache: Failed to create file %s: %s\n", to, strerror(errno)) );
if (fd < 0)
{
META_DEBUG(3, ("Installing gamedll from cache: Failed to create file %s: %s", to, strerror(errno)) );
FREE_FILE(cachefile);
return mFALSE;
}
length_out = write(fd, cachefile, length_in);
length_out = Q_write(fd, cachefile, length_in);
FREE_FILE(cachefile);
close(fd);
// Writing the file was not successfull
if (length_out != length_in) {
META_DEBUG(3,("Installing gamedll from cache: Failed to write all %d bytes to file, only %d written: %s\n",
length_in, length_out, strerror(errno)) );
if (length_out != length_in)
{
META_DEBUG(3, ("Installing gamedll from chache: Failed to write all %d bytes to file, only %d written: %s", length_in, length_out, strerror(errno)));
// Let's not leave a mess but clean up nicely.
if (length_out >= 0) _unlink(to);
if (length_out >= 0)
_unlink(to);
return mFALSE;
}
META_LOG("Installed gamedll %s from cache.\n", to);
META_LOG("Installed gamedll %s from cache.", to);
}
else {
META_DEBUG(3, ("Failed to install gamedll from cache: file %s not found in cache.\n", from) );
else
{
META_DEBUG(3, ("Failed to install gamedll from cache: file %s not found in cache.", from));
return mFALSE;
}
@ -111,167 +83,63 @@ mBOOL install_gamedll(char* from, const char* to)
}
// Set all the fields in the gamedll struct, - based either on an entry in
// known_games matching the current gamedir, or on one specified manually
// known_games matching the current gamedir, or on one specified manually
// by the server admin.
//
// meta_errno values:
// - ME_NOTFOUND couldn't recognize game
mBOOL setup_gamedll(gamedll_t* gamedll)
mBOOL setup_gamedll(gamedll_t *gamedll)
{
static char override_desc_buf[256];
game_modinfo_t* known;
const char* cp;
const char* knownfn = 0;
const char* usedfn = 0;
char* strippedfn = 0;
bool override = false;
const game_modinfo_t *known;
const char *knownfn = nullptr;
// Check for old-style "metagame.ini" file and complain.
if (valid_gamedir_file(OLD_GAMEDLL_TXT))
META_ERROR("File '%s' is no longer supported; instead, specify override gamedll in %s or with '+localinfo mm_gamedll <dllfile>'", OLD_GAMEDLL_TXT, CONFIG_INI);
{
META_WARNING("File '%s' is no longer supported; instead, specify override gamedll in %s or with '+localinfo mm_gamedll <dllfile>'", OLD_GAMEDLL_TXT, CONFIG_INI);
}
// First, look for a known game, based on gamedir.
if ((known = lookup_game(gamedll->name))) {
if ((known = lookup_game(gamedll->name)))
{
#ifdef _WIN32
knownfn = _strdup(known->win_dll);
#elif defined(linux)
knownfn=_strdup(known->linux_so);
#elif defined(__APPLE__)
knownfn=_strdup(known->osx_dylib);
knownfn = known->win_dll;
#else
#error "OS unrecognized"
#endif /* _WIN32 */
}
knownfn = known->linux_so;
#endif
// Neither override nor auto-detect found a gamedll.
if (!known && !g_config->gamedll)
RETURN_ERRNO(mFALSE, ME_NOTFOUND);
META_DEBUG(4, ("Checking for old version game DLL name '%s'.\n", knownfn));
Q_snprintf(gamedll->pathname, sizeof(gamedll->pathname), "dlls/%s", knownfn);
// Use override-dll if specified.
if (g_config->gamedll) {
strncpy(gamedll->pathname, g_config->gamedll, sizeof gamedll->pathname - 1);
gamedll->pathname[sizeof gamedll->pathname - 1] = '\0';
override = true;
// If the path is relative, the gamedll file will be missing and
// it might be found in the cache file.
if (!is_absolute_path(gamedll->pathname)) {
// I abuse the real_pathname member here to pass a full pathname to
// the install_gamedll function. I am somewhat opposed to be pushing
// another MAX_PATH sized array on the stack, that's why.
snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/%s", gamedll->gamedir, gamedll->pathname);
// If we could successfully install the gamedll from the cache we
// rectify the pathname to be a full pathname.
if (install_gamedll(gamedll->pathname, gamedll->real_pathname)) {
strncpy(gamedll->pathname, gamedll->real_pathname, sizeof gamedll->pathname - 1);
gamedll->pathname[sizeof gamedll->pathname - 1] = '\0';
}
// Check if the gamedll file exists. If not, try to install it from the cache.
if (!valid_gamedir_file(gamedll->pathname))
{
Q_snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
install_gamedll(gamedll->pathname, gamedll->real_pathname);
}
}
// Else use Auto-detect dll.
else {
#ifdef linux
// The engine changed game dll lookup behaviour in that it strips
// anything after the last '_' from the name and tries to load the
// resulting name. The DSO names were changed and do not have the
// '_i386' part in them anymore, so cs_i386.so became cs.so. We
// have to adapt to that and try to load the DSO name without the
// '_*' part first, to see if we have a new version file available.
strippedfn = _strdup(knownfn);
char *loc = strrchr(strippedfn, '_');
// A small safety net here: make sure that we are dealing with
// a file name at least four characters long and ending in
// '.so'. This way we can be sure that we can safely overwrite
// anything from the '_' on with '.so'.
int size = 0;
const char *ext;
if(0 != loc) {
size = strlen(strippedfn);
ext = strippedfn + (size - 3);
}
if(0 != loc && size > 3 && 0 == _stricmp(ext, ".so")) {
strcpy(loc, ".so");
META_DEBUG(4, ("Checking for new version game DLL name '%s'.\n", strippedfn) );
// Again, as above, I abuse the real_pathname member to store the full pathname
// and the pathname member to store the relative name to pass it to the
// install_gamedll function to save stack space. They are going
// to get overwritten later on, so that's ok.
snprintf(gamedll->pathname, sizeof(gamedll->pathname), "dlls/%s",
strippedfn);
// Check if the gamedll file exists. If not, try to install it from
// the cache.
mBOOL ok = mTRUE;
if(!valid_gamedir_file(gamedll->pathname)) {
snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/dlls/%s",
gamedll->gamedir, strippedfn);
ok = install_gamedll(gamedll->pathname, gamedll->real_pathname);
}
if(ok) usedfn = strippedfn;
}
else {
META_DEBUG(4, ("Known game DLL name does not qualify for checking for a stripped version, skipping: '%s'.\n",
strippedfn) );
}
#endif /* linux */
// If no file to be used was found, try the old known DLL file
// name.
if (0 == usedfn) {
META_DEBUG(4, ("Checking for old version game DLL name '%s'.\n", knownfn) );
snprintf(gamedll->pathname, sizeof(gamedll->pathname), "dlls/%s", knownfn);
// Check if the gamedll file exists. If not, try to install it from
// the cache.
if (!valid_gamedir_file(gamedll->pathname)) {
snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname), "%s/dlls/%s",
gamedll->gamedir, knownfn);
install_gamedll(gamedll->pathname, gamedll->real_pathname);
}
usedfn = knownfn;
}
// Now make an absolute path
snprintf(gamedll->pathname, sizeof(gamedll->pathname), "%s/dlls/%s",
gamedll->gamedir, usedfn);
else
{
// Neither known-list found a gamedll.
RETURN_ERRNO(mFALSE, ME_NOTFOUND);
}
Q_snprintf(gamedll->pathname, sizeof(gamedll->pathname), "%s/dlls/%s", gamedll->gamedir, knownfn);
// get filename from pathname
cp = strrchr(gamedll->pathname, '/');
if (cp) cp++;
else cp = gamedll->pathname;
char *cp = Q_strrchr(gamedll->pathname, '/');
if (cp)
cp++;
else
cp = gamedll->pathname;
gamedll->file = cp;
// If found, store also the supposed "real" dll path based on the
// gamedir, in case it differs from the "override" dll path.
if (known && override)
snprintf(gamedll->real_pathname, sizeof(gamedll->real_pathname),
"%s/dlls/%s", gamedll->gamedir, usedfn);
else { // !known or !override
strncpy(gamedll->real_pathname, gamedll->pathname, sizeof gamedll->real_pathname - 1);
gamedll->real_pathname[sizeof gamedll->pathname - 1] = '\0';
}
Q_strncpy(gamedll->real_pathname, gamedll->pathname, sizeof(gamedll->real_pathname) - 1);
gamedll->real_pathname[sizeof(gamedll->real_pathname) - 1] = '\0';
if (override) {
// generate a desc
snprintf(override_desc_buf, sizeof(override_desc_buf),
"%s (override)", gamedll->file);
gamedll->desc = override_desc_buf;
// log result
META_LOG("Overriding game '%s' with dllfile '%s'", gamedll->name,
gamedll->file);
}
else {
gamedll->desc = known->desc;
META_LOG("Recognized game '%s'; using dllfile '%s'", gamedll->name,
gamedll->file);
}
gamedll->desc = known->desc;
META_LOG("Recognized game '%s'; using dllfile '%s'", gamedll->name, gamedll->file);
if (0 != strippedfn) free(strippedfn);
return (mTRUE);
return mTRUE;
}

View File

@ -1,56 +1,16 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// game_support.h - structures for supporting different HL mod "games"
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef GAME_SUPPORT_H
#define GAME_SUPPORT_H
#include "types_meta.h" // mBOOL
#include "metamod.h" // gamedll_t
#include "types_meta.h"
#include "metamod.h"
// Information we have about each game/mod DLL.
typedef struct game_modinfo_s {
const char *name; // name (the game dir)
struct game_modinfo_t
{
const char *name; // name (the game dir)
const char *linux_so; // filename of linux shared lib
const char *win_dll; // filename of win32 dll
const char *osx_dylib; // filename os osx dylib
const char *desc; // our long-name description
} game_modinfo_t;
const char *desc; // our long-name description
};
typedef game_modinfo_t game_modlist_t[];
game_modinfo_t *lookup_game(const char *name);
mBOOL setup_gamedll(gamedll_t *gamedll);
#endif /* GAME_SUPPORT_H */

View File

@ -1,131 +0,0 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// games.h - list of supported game mods and their data
/*
* Copyright (c) 2001-2008 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
// This list is now kept in a separate file to facilitate generating the
// list from game data stored in a convenient db.
#ifdef __amd64__
# define MODARCH "_amd64"
#else
# define MODARCH "_i386"
#endif
{"action", "ahl"MODARCH".so", "ahl.dll", "none", "Action Half-Life"},
{"ag", "ag"MODARCH".so", "ag.dll", "none", "Adrenaline Gamer Steam"},
{"ag3", "hl"MODARCH".so", "hl.dll", "none", "Adrenalinegamer 3.x"},
{"aghl", "ag"MODARCH".so", "ag.dll", "none", "Adrenalinegamer 4.x"},
{"arg", "arg"MODARCH".so", "hl.dll", "none", "Arg!"},
{"asheep", "hl"MODARCH".so", "hl.dll", "none", "Azure Sheep"},
{"bg", "bg"MODARCH".so", "bg.dll", "none", "The Battle Grounds"},
{"bot", "bot"MODARCH".so", "bot.dll", "none", "Bot"},
{"brainbread", "bb"MODARCH".so", "bb.dll", "none", "Brain Bread"},
{"bumpercars", "hl"MODARCH".so", "hl.dll", "none", "Bumper Cars"},
{"buzzybots", "bb"MODARCH".so", "bb.dll", "none", "BuzzyBots"},
{"cs13", "cs"MODARCH".so", "mp.dll", "none", "Counter-Strike 1.3"},
{"cstrike", "cs"MODARCH".so", "mp.dll", "cs.dylib", "Counter-Strike"},
{"csv15", "cs"MODARCH".so", "mp.dll", "none", "CS 1.5 for Steam"},
{"czero", "cs"MODARCH".so", "mp.dll", "cs.dylib", "Counter-Strike:Condition Zero"},
{"dcrisis", "dc"MODARCH".so", "dc.dll", "none", "Desert Crisis"},
{"dmc", "dmc"MODARCH".so", "dmc.dll", "dmc.dylib", "Deathmatch Classic"},
{"dod", "dod"MODARCH".so", "dod.dll", "dod.dylib", "Day of Defeat"},
{"dpb", "pb.i386.so", "pb.dll", "none", "Digital Paintball"},
{"dragonmodz", "hl"MODARCH".so", "mp.dll", "none", "Dragon Mod Z"},
{"esf", "hl"MODARCH".so", "hl.dll", "none", "Earth's Special Forces"},
{"existence", "ex"MODARCH".so", "existence.dll", "none", "Existence"},
{"firearms", "fa"MODARCH".so", "firearms.dll", "none", "Firearms"},
{"firearms25", "fa"MODARCH".so", "firearms.dll", "none", "Retro Firearms"},
{"freeze", "mp"MODARCH".so", "mp.dll", "none", "Freeze"},
{"frontline", "front"MODARCH".so", "frontline.dll", "none", "Frontline Force"},
{"gangstawars", "gangsta"MODARCH".so", "gwars27.dll", "none", "Gangsta Wars"},
{"gangwars", "mp"MODARCH".so", "mp.dll", "none", "Gangwars"},
{"gearbox", "opfor"MODARCH".so", "opfor.dll", "opfor.dylib", "Opposing Force"},
{"globalwarfare", "gw"MODARCH".so", "mp.dll", "none", "Global Warfare"},
{"goldeneye", "golden"MODARCH".so", "mp.dll", "none", "Goldeneye"},
{"hl15we", "hl"MODARCH".so", "hl.dll", "none", "Half-Life 1.5: Weapon Edition"},
{"hlrally", "hlr"MODARCH".so", "hlrally.dll", "none", "HL-Rally"},
{"holywars", "hl"MODARCH".so", "holywars.dll", "none", "Holy Wars"},
{"hostileintent", "hl"MODARCH".so", "hl.dll", "none", "Hostile Intent"},
{"ios", "ios"MODARCH".so", "ios.dll", "none", "International Online Soccer"},
{"judgedm", "judge"MODARCH".so", "mp.dll", "none", "Judgement"},
{"kanonball", "hl"MODARCH".so", "kanonball.dll", "none", "Kanonball"},
{"monkeystrike", "ms"MODARCH".so", "monkey.dll", "none", "Monkeystrike"},
{"MorbidPR", "morbid"MODARCH".so", "morbid.dll", "none", "Morbid Inclination"},
{"movein", "hl"MODARCH".so", "hl.dll", "none", "Move In!"},
{"ns", "ns"MODARCH".so", "ns.dll", "none", "Natural Selection"},
{"nsp", "ns"MODARCH".so", "ns.dll", "none", "Natural Selection Beta"},
{"oel", "hl"MODARCH".so", "hl.dll", "none", "OeL Half-Life"},
{"og", "og"MODARCH".so", "og.dll", "none", "Over Ground"},
{"ol", "ol"MODARCH".so", "hl.dll", "none", "Outlawsmod"},
{"ops1942", "spirit"MODARCH".so", "spirit.dll", "none", "Operations 1942"},
{"osjb", "osjb"MODARCH".so", "jail.dll", "none", "Open-Source Jailbreak"},
{"outbreak", "none", "hl.dll", "none", "Out Break"},
{"oz", "mp"MODARCH".so", "mp.dll", "none", "Oz Deathmatch"},
{"paintball", "pb"MODARCH".so", "mp.dll", "none", "Paintball"},
{"penemy", "pe"MODARCH".so", "pe.dll", "none", "Public Enemy"},
{"phineas", "phineas"MODARCH".so", "phineas.dll", "none", "Phineas Bot"},
{"ponreturn", "ponr"MODARCH".so", "mp.dll", "none", "Point of No Return"},
{"pvk", "hl"MODARCH".so", "hl.dll", "none", "Pirates, Vikings and Knights"},
{"rc2", "rc2"MODARCH".so", "rc2.dll", "none", "Rocket Crowbar 2"},
{"retrocs", "rcs"MODARCH".so", "rcs.dll", "none", "Retro Counter-Strike"},
{"rewolf", "hl"MODARCH".so", "gunman.dll", "none", "Gunman Chronicles"},
{"ricochet", "ricochet"MODARCH".so", "mp.dll", "ricochet.dylib", "Ricochet"},
{"rockcrowbar", "rc"MODARCH".so", "rc.dll", "none", "Rocket Crowbar"},
{"rspecies", "hl"MODARCH".so", "hl.dll", "none", "Rival Species"},
{"scihunt", "shunt.so", "shunt.dll", "none", "Scientist Hunt"},
{"sdmmod", "sdmmod"MODARCH".so", "sdmmod.dll", "none", "Special Death Match"},
{"Ship", "ship"MODARCH".so", "ship.dll", "none", "The Ship"},
{"si", "si"MODARCH".so", "si.dll", "none", "Science & Industry"},
{"snow", "snow"MODARCH".so", "snow.dll", "none", "Snow-War"},
{"stargatetc", "hl"MODARCH".so", "hl.dll", "none", "StargateTC"},
{"svencoop", "hl"MODARCH".so", "hl.dll", "none", "Sven Coop"},
{"swarm", "swarm"MODARCH".so", "swarm.dll", "none", "Swarm"},
{"tfc", "tfc"MODARCH".so", "tfc.dll", "tfc.dylib", "Team Fortress Classic"},
{"thewastes", "thewastes"MODARCH".so", "thewastes.dll", "none", "The Wastes"},
{"timeless", "pt"MODARCH".so", "timeless.dll", "none", "Project Timeless"},
{"tod", "hl"MODARCH".so", "hl.dll", "none", "Tour of Duty"},
{"trainhunters", "th"MODARCH".so", "th.dll", "none", "Train Hunters"},
{"trevenge", "trevenge.so", "trevenge.dll", "none", "The Terrorist Revenge"},
{"TS", "ts"MODARCH".so", "mp.dll", "none", "The Specialists"},
{"tt", "tt"MODARCH".so", "tt.dll", "none", "The Trenches"},
{"underworld", "uw"MODARCH".so", "uw.dll", "none", "Underworld Bloodline"},
{"valve", "hl"MODARCH".so", "hl.dll", "hl.dylib", "Half-Life Deathmatch"},
{"vs", "vs"MODARCH".so", "mp.dll", "none", "VampireSlayer"},
{"wantedhl", "hl"MODARCH".so", "wanted.dll", "none", "Wanted!"},
{"wasteland", "whl_linux.so", "mp.dll", "none", "Wasteland"},
{"weapon_wars", "ww"MODARCH".so", "hl.dll", "none", "Weapon Wars"},
{"wizwars", "mp"MODARCH".so", "hl.dll", "none", "Wizard Wars"},
{"wormshl", "wormshl_i586.so", "wormshl.dll", "none", "WormsHL"},
{"zp", "none", "mp.dll", "none", "Zombie Panic"},

View File

@ -1,37 +1,5 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// h_export.cpp - main exported DLL functionality
// From SDK dlls/h_export.cpp:
/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== h_export.cpp ========================================================
Entity classes exported by Halflife.
*/
#include "precompiled.h"
// From SDK dlls/h_export.cpp:
#ifdef _WIN32
//! Required DLL entry point
// The above SDK comment indicates this routine is required, but the MSDN
@ -39,10 +7,12 @@
// completeness.
BOOL WINAPI DllMain(HINSTANCE /* hinstDLL */, DWORD fdwReason, LPVOID /* lpvReserved */)
{
if (fdwReason == DLL_PROCESS_ATTACH) {
if (fdwReason == DLL_PROCESS_ATTACH)
{
/* nothing */
}
else if (fdwReason == DLL_PROCESS_DETACH) {
else if (fdwReason == DLL_PROCESS_DETACH)
{
/* nothing */
}
return TRUE;
@ -53,11 +23,13 @@ BOOL WINAPI DllMain(HINSTANCE /* hinstDLL */, DWORD fdwReason, LPVOID /* lpvRese
// just in case we come across a need to do something at dll load or
// unload.
// NOTE: These aren't actually called. Needs investigation.
void _init(void) {
// called before dlopen() returns
void _init()
{
// called before dlopen() returns
}
void _fini(void) {
// called before dlclose() returns
void _fini()
{
// called before dlclose() returns
}
#endif
@ -71,7 +43,7 @@ engine_t g_engine;
// This appears to be the _first_ DLL routine called by the engine, so this
// is where we hook to load all the other DLLs (game, plugins, etc), which
// is actually all done in meta_startup().
void WINAPI GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t* pGlobals)
void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals)
{
gpGlobals = pGlobals;
g_engine.funcs = &g_engfuncs;
@ -94,22 +66,22 @@ extern "C" void __cxa_pure_virtual(void)
void *operator new(size_t size)
{
return malloc(size);
return Q_malloc(size);
}
void *operator new[](size_t size)
{
return malloc(size);
return Q_malloc(size);
}
void operator delete(void *ptr)
{
free(ptr);
Q_free(ptr);
}
void operator delete[](void * ptr)
{
free(ptr);
Q_free(ptr);
}
#endif

View File

@ -1,49 +1,7 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// h_export.h - prototypes for h_export.cpp
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef H_EXPORT_H
#define H_EXPORT_H
#pragma once
#include "osdep.h" // DLLEXPORT, WINAPI, etc
// Our GiveFnptrsToDll, called by engine.
typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t
*pengfuncsFromEngine, globalvars_t *pGlobals);
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine,
globalvars_t *pGlobals);
#endif /* H_EXPORT_H */
typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN)(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals);
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, globalvars_t *pGlobals);

View File

@ -1,54 +0,0 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// info_name.h - name, desc, author, etc
/*
* Copyright (c) 2001-2013 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef INFO_NAME_H
#define INFO_NAME_H
#define VNAME "Metamod"
#define VAUTHOR "Will Day <willday@metamod.org>"
#define VURL "http://www.metamod.org/"
#define COPYRIGHT_YEAR "2013"
// Various strings for the Windows DLL Resources in res_meta.rc
#define RC_COMMENTS "Metamod allows running multiple mod-like plugin DLLs, to add functionality or change the behavior of the running HLDS game mod. See " VURL
#define RC_DESC "Metamod Half-Life MOD DLL"
#define RC_FILENAME "METAMOD.DLL"
#define RC_INTERNAL "METAMOD"
#define RC_COPYRIGHT "Copyright© 2001-" COPYRIGHT_YEAR " Will Day; GPL licensed"
#define RC_LICENSE "Licensed under the GNU General Public License"
#endif /* INFO_NAME_H */

View File

@ -1,59 +1,29 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// linkent.cpp - export entities from mod "games" back to the HL engine
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Function to perform common code of LINK_ENTITY_TO_GAME, rather than
// duplicating the code in ~2000 expanded macros. Based on code from Jussi
// Kivilinna <kijuhe00@students.oamk.fi>.
void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr, entvars_t *pev)
{;
if(*missing) {
{
if (*missing)
{
META_DEBUG(9, ("Skipping entity '%s'; was previously found missing", entStr));
return;
}
if(!*pfnEntity) {
if (!*pfnEntity)
{
META_DEBUG(9, ("Looking up game entity '%s'", entStr));
*pfnEntity = (ENTITY_FN) DLSYM(GameDLL.handle, entStr);
*pfnEntity = (ENTITY_FN)DLSYM(GameDLL.handle, entStr);
}
if(!*pfnEntity) {
if (!*pfnEntity)
{
META_ERROR("Couldn't find game entity '%s' in game DLL '%s': %s", entStr, GameDLL.name, DLERROR());
*missing=1;
*missing = 1;
return;
}
META_DEBUG(8, ("Linking game entity '%s'", entStr));
(*pfnEntity)(pev);
}

View File

@ -1,49 +1,4 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// linkent.h - export entities from mod "games" back to the HL engine
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef LINK_ENT_H
#define LINK_ENT_H
#include <extdll.h> // always
#include "osdep.h" // DLLEXPORT, etc
#include "metamod.h" // GameDLL, etc
#include "mlist.h" // MPluginList::find_match, etc
#include "mplugin.h" // MPlugin::info, etc
#include "log_meta.h" // META_DEBUG, etc
#pragma once
// Comments from SDK dlls/util.h:
//! This is the glue that hooks .MAP entity class names to our CPP classes.
@ -51,18 +6,16 @@
//! The function is used to intialize / allocate the object for the entity.
// Adapted from LINK_ENTITY_TO_FUNC in adminmod linkfunc.cpp.
typedef void (*ENTITY_FN) (entvars_t *);
typedef void (*ENTITY_FN)(entvars_t *);
// Function to perform common code of LINK_ENTITY_TO_GAME.
void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr,
entvars_t *pev);
void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr, entvars_t *pev);
#define LINK_ENTITY_TO_GAME(entityName) \
C_DLLEXPORT void entityName(entvars_t *pev); \
void entityName(entvars_t *pev) { \
static ENTITY_FN pfnEntity = NULL; \
static int missing=0; \
static int missing = 0; \
do_link_ent(&pfnEntity, &missing, STRINGIZE(entityName, 0), pev); \
}
@ -83,33 +36,31 @@ void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr,
C_DLLEXPORT void entityName(entvars_t *pev); \
void entityName(entvars_t *pev) { \
static ENTITY_FN pfnEntity = NULL; \
static int missing=0; \
static int missing = 0; \
const char *entStr; \
MPlugin *findp; \
entStr = STRINGIZE(entityName, 0); \
if(missing) \
if (missing) \
return; \
if(!pfnEntity) { \
if(!(findp=g_plugins->find_match(pluginName))) { \
if (!pfnEntity) { \
if (!(findp = g_plugins->find_match(pluginName))) { \
META_ERROR("Couldn't find loaded plugin '%s' for plugin entity '%s'", pluginName, entStr); \
missing=1; \
missing = 1; \
return; \
} \
if(findp->info && findp->info->loadable != PT_STARTUP) { \
if (findp->info && findp->info->loadable != PT_STARTUP) { \
META_ERROR("Can't link entity '%s' for plugin '%s'; loadable != startup: %s", entStr, pluginName, findp->str_loadable()); \
missing=1; \
missing = 1; \
return; \
} \
META_DEBUG(9, ("Looking up plugin entity '%s'", entStr)); \
pfnEntity = (ENTITY_FN) DLSYM(findp->handle, entStr); \
} \
if(!pfnEntity) { \
if (!pfnEntity) { \
META_ERROR("Couldn't find plugin entity '%s' in plugin DLL '%s'", entStr, findp->file); \
missing=1; \
missing = 1; \
return; \
} \
META_DEBUG(8, ("Linking plugin entity '%s'", entStr)); \
(*pfnEntity)(pev); \
}
#endif /* LINK_ENT_H */

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// linkgame.cpp - export entities from mod "games" back to the HL engine
/*
* Copyright (c) 2001-2013 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Entity list for gamedlls adapted from adminmod linkfunc.cpp.

View File

@ -1,42 +1,6 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// log_mega.cpp - logging routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
cvar_t meta_debug = {"meta_debug", "0", FCVAR_EXTDLL , 0, NULL};
cvar_t meta_debug = { "meta_debug", "0", FCVAR_EXTDLL , 0, nullptr };
enum MLOG_SERVICE
{
@ -46,17 +10,17 @@ enum MLOG_SERVICE
mlsCLIENT
};
static void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char* prefix, const char* fmt, va_list ap);
static void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char *prefix, const char *fmt, va_list ap);
// Print to console.
void META_CONS(const char* fmt, ...)
void META_CONS(const char *fmt, ...)
{
va_list ap;
char buf[MAX_LOGMSG_LEN];
unsigned int len;
va_start(ap, fmt);
len = vsnprintf(buf, sizeof(buf) - 1, fmt, ap);
len = Q_vsnprintf(buf, sizeof(buf) - 1, fmt, ap);
va_end(ap);
buf[len] = '\n';
@ -65,9 +29,10 @@ void META_CONS(const char* fmt, ...)
SERVER_PRINT(buf);
}
void META_DEV(const char* fmt, ...)
void META_DEV(const char *fmt, ...)
{
if (CVAR_GET_FLOAT && CVAR_GET_FLOAT("developer")) {
if (CVAR_GET_FLOAT && CVAR_GET_FLOAT("developer"))
{
va_list ap;
va_start(ap, fmt);
buffered_ALERT(mlsDEV, at_logged, "[META] dev:", fmt, ap);
@ -75,7 +40,7 @@ void META_DEV(const char* fmt, ...)
}
}
void META_INFO(const char* fmt, ...)
void META_INFO(const char *fmt, ...)
{
va_list ap;
@ -84,7 +49,7 @@ void META_INFO(const char* fmt, ...)
va_end(ap);
}
void META_WARNING(const char* fmt, ...)
void META_WARNING(const char *fmt, ...)
{
va_list ap;
@ -93,7 +58,7 @@ void META_WARNING(const char* fmt, ...)
va_end(ap);
}
void META_ERROR(const char* fmt, ...)
void META_ERROR(const char *fmt, ...)
{
va_list ap;
@ -102,7 +67,7 @@ void META_ERROR(const char* fmt, ...)
va_end(ap);
}
void META_LOG(const char* fmt, ...)
void META_LOG(const char *fmt, ...)
{
va_list ap;
@ -112,14 +77,14 @@ void META_LOG(const char* fmt, ...)
}
// Print to client.
void META_CLIENT(edict_t* pEntity, const char* fmt, ...)
void META_CLIENT(edict_t *pEntity, const char *fmt, ...)
{
va_list ap;
char buf[MAX_CLIENTMSG_LEN];
unsigned int len;
va_start(ap, fmt);
len = vsnprintf(buf, sizeof(buf) - 1, fmt, ap);
len = Q_vsnprintf(buf, sizeof(buf) - 1, fmt, ap);
va_end(ap);
buf[len] = '\n';
@ -132,28 +97,29 @@ struct BufferedMessage
{
MLOG_SERVICE service;
ALERT_TYPE atype;
const char* prefix;
const char *prefix;
char buf[MAX_LOGMSG_LEN];
BufferedMessage* next;
BufferedMessage *next;
};
static BufferedMessage* messageQueueStart = NULL;
static BufferedMessage* messageQueueEnd = NULL;
static BufferedMessage *messageQueueStart = nullptr;
static BufferedMessage *messageQueueEnd = nullptr;
void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char* prefix, const char* fmt, va_list ap)
void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char *prefix, const char *fmt, va_list ap)
{
char buf[MAX_LOGMSG_LEN];
BufferedMessage* msg;
if (NULL != g_engfuncs.pfnAlertMessage) {
vsnprintf(buf, sizeof(buf), fmt, ap);
if (g_engfuncs.pfnAlertMessage)
{
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
ALERT(atype, "%s %s\n", prefix, buf);
return;
}
// g_engine AlertMessage function not available. Buffer message.
msg = new BufferedMessage;
if (NULL == msg) {
BufferedMessage *msg = new BufferedMessage;
if (!msg)
{
// though luck, gonna lose this message
return;
}
@ -161,13 +127,15 @@ void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char* prefix,
msg->service = service;
msg->atype = atype;
msg->prefix = prefix;
vsnprintf(msg->buf, sizeof(buf), fmt, ap);
msg->next = NULL;
Q_vsnprintf(msg->buf, sizeof(buf), fmt, ap);
msg->next = nullptr;
if (NULL == messageQueueEnd) {
if (!messageQueueEnd)
{
messageQueueStart = messageQueueEnd = msg;
}
else {
else
{
messageQueueEnd->next = msg;
messageQueueEnd = msg;
}
@ -179,21 +147,23 @@ void buffered_ALERT(MLOG_SERVICE service, ALERT_TYPE atype, const char* prefix,
// jumptable is set. Don't call it if it isn't set.
void flush_ALERT_buffer(void)
{
BufferedMessage* msg = messageQueueStart;
int dev = (int) CVAR_GET_FLOAT("developer");
BufferedMessage *msg = messageQueueStart;
int dev = (int)CVAR_GET_FLOAT("developer");
while (NULL != msg) {
while (msg)
{
if (msg->service == mlsDEV && dev == 0) {
;
}
else {
else
{
ALERT(msg->atype, "b>%s %s\n", msg->prefix, msg->buf);
}
messageQueueStart = messageQueueStart->next;
delete msg;
msg = messageQueueStart;
}
messageQueueStart = messageQueueEnd = NULL;
messageQueueStart = messageQueueEnd = nullptr;
}

View File

@ -1,43 +1,6 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// log_meta.h - functions & macros for logging
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef LOG_META_H
#define LOG_META_H
#include "enginecallbacks.h" // ALERT, etc
#include "enginecallbacks.h" // ALERT, etc
#include "sdk_util.h" // UTIL_VarArgs, etc
// Debug logging.
@ -65,7 +28,7 @@
// for times when it might be called as a single-statement result of an
// else (or other flow control).
//
// As suggested by Jussi Kivilinna: Use "if(meta_debug.value < level); else
// As suggested by Jussi Kivilinna: Use "if (meta_debug.value < level); else
// DO(something);" style because "meta_debug.value < level" is in most common
// case "false". Check disasm, contitional jumps are predicted not to be
// taken by CPU.
@ -73,7 +36,7 @@
// Yes, it's all a bit of a hack.
#define META_DEBUG(level, args) \
do { if(meta_debug.value < level) break; else ALERT(at_logged, "[META] (debug:%d) %s\n", level, UTIL_VarArgs args ); } while(0)
do { if (meta_debug.value < level) break; else ALERT(at_logged, "[META] (debug:%d) %s\n", level, UTIL_VarArgs args ); } while(0)
// max buffer size for printed messages
#define MAX_LOGMSG_LEN 1024
@ -98,5 +61,3 @@ void META_LOG(const char *fmt, ...);
void META_CLIENT(edict_t *pEntity, const char *fmt, ...);
void flush_ALERT_buffer(void);
#endif /* LOG_META_H */

View File

@ -1,47 +1,10 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// meta_api.h - description of metamod's DLL interface
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef META_API_H
#define META_API_H
#pragma once
#include "dllapi.h" // GETENTITYAPI_FN, etc
#include "engine_api.h" // GET_ENGINE_FUNCTIONS_FN, etc
#include "engine_api.h" // GET_ENGINE_FUNCTIONS_FN, etc
#include "plinfo.h" // plugin_info_t, etc
#include "mutil.h" // mutil_funcs_t, etc
#include "osdep.h" // DLLEXPORT, etc
#include "mutil.h"
// Version consists of "major:minor", two separate integer numbers.
// Version 1 original
@ -60,47 +23,48 @@
// Version 5:9 added GetGameInfo [v1.14]
// Version 5:10 added GINFO_REALDLL_FULLPATH for GetGameInfo [v1.17]
// Version 5:11 added plugin loading and unloading API [v1.18]
// Version 5:12 added util code for checking player query status [v1.18]
// Version 5:13 added cvarquery2 support and api for calling hook tables [v1.19]
// Version 5:12 added IS_QUERYING_CLIENT_CVAR to mutils [v1.18]
// Version 5:13 added MAKE_REQUESTID and GET_HOOK_TABLES to mutils [v1.19]
#define META_INTERFACE_VERSION "5:13"
#ifdef UNFINISHED
// Version 5:99 added event hook utility functions [v.???]
#define META_INTERFACE_VERSION "5:99"
#endif /* UNFINISHED */
// Flags returned by a plugin's api function.
// NOTE: order is crucial, as greater/less comparisons are made.
typedef enum {
enum META_RES
{
MRES_UNSET = 0,
MRES_IGNORED, // plugin didn't take any action
MRES_HANDLED, // plugin did something, but real function should still be called
MRES_OVERRIDE, // call real function, but use my return value
MRES_SUPERCEDE, // skip real function; use my return value
} META_RES;
};
// Variables provided to plugins.
typedef struct meta_globals_s {
struct meta_globals_t
{
META_RES mres; // writable; plugin's return flag
META_RES prev_mres; // readable; return flag of the previous plugin called
META_RES status; // readable; "highest" return flag so far
void *orig_ret; // readable; return value from "real" function
void *override_ret; // readable; return value from overriding/superceding plugin
} meta_globals_t;
};
extern meta_globals_t *gpMetaGlobals;
#define SET_META_RESULT(result) gpMetaGlobals->mres=result
#define SET_META_RESULT(result) gpMetaGlobals->mres = result
#define RETURN_META(result) \
do { gpMetaGlobals->mres=result; return; } while(0)
do { gpMetaGlobals->mres = result; return; } while (0)
#define RETURN_META_VALUE(result, value) \
do { gpMetaGlobals->mres=result; return(value); } while(0)
#define META_RESULT_STATUS gpMetaGlobals->status
do { gpMetaGlobals->mres = result; return value; } while (0)
#define META_RESULT_STATUS gpMetaGlobals->status
#define META_RESULT_PREVIOUS gpMetaGlobals->prev_mres
#define META_RESULT_ORIG_RET(type) *(type *)gpMetaGlobals->orig_ret
#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret
#define META_RESULT_OVERRIDE_RET(type) *(type *)gpMetaGlobals->override_ret
// Table of getapi functions, retrieved from each plugin.
typedef struct {
struct META_FUNCTIONS
{
GETENTITYAPI_FN pfnGetEntityAPI;
GETENTITYAPI_FN pfnGetEntityAPI_Post;
GETENTITYAPI2_FN pfnGetEntityAPI2;
@ -109,13 +73,14 @@ typedef struct {
GETNEWDLLFUNCTIONS_FN pfnGetNewDLLFunctions_Post;
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions;
GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post;
} META_FUNCTIONS;
};
// Pair of function tables provided by game DLL.
typedef struct {
struct gamedll_funcs_t
{
DLL_FUNCTIONS *dllapi_table;
NEW_DLL_FUNCTIONS *newapi_table;
} gamedll_funcs_t;
};
// Declared in plugin; referenced in macros.
extern gamedll_funcs_t *gpGamedllFuncs;
@ -126,112 +91,94 @@ extern mutil_funcs_t *gpMetaUtilFuncs;
// procedure. In particular, this will allow for DLL's that can be used as
// both standalone DLL's and metamod plugins. (optional; not required in
// plugin)
C_DLLEXPORT void Meta_Init(void);
typedef void (*META_INIT_FN) (void);
C_DLLEXPORT void Meta_Init();
typedef void (*META_INIT_FN)();
// Get info about plugin, compare meta_interface versions, provide meta
// utility callback functions.
C_DLLEXPORT int Meta_Query(const char *interfaceVersion,
plugin_info_t **plinfo,
mutil_funcs_t *pMetaUtilFuncs);
typedef int (*META_QUERY_FN) (const char *interfaceVersion,
plugin_info_t **plinfo,
mutil_funcs_t *pMetaUtilFuncs);
C_DLLEXPORT int Meta_Query(char *interfaceVersion, plugin_info_t **plinfo, mutil_funcs_t *pMetaUtilFuncs);
typedef int (*META_QUERY_FN) (char *interfaceVersion, plugin_info_t **plinfo, mutil_funcs_t *pMetaUtilFuncs);
// Attach the plugin to the API; get the table of getapi functions; give
// Attach the plugin to the API; get the table of getapi functions; give
// meta_globals and gamedll_funcs.
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now,
META_FUNCTIONS *pFunctionTable,
meta_globals_t *pMGlobals,
gamedll_funcs_t *pGamedllFuncs);
typedef int (*META_ATTACH_FN) (PLUG_LOADTIME now,
META_FUNCTIONS *pFunctionTable,
meta_globals_t *pMGlobals,
gamedll_funcs_t *pGamedllFuncs);
C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs);
typedef int (*META_ATTACH_FN) (PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs);
// Detach the plugin; tell why and when.
C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
typedef int (*META_DETACH_FN) (PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
// Standard HL SDK interface function prototypes.
C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable,
int interfaceVersion );
C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable,
int *interfaceVersion );
C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion );
C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion );
// Additional SDK-like interface function prototypes.
C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable,
int *interfaceVersion );
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine,
int *interfaceVersion);
C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine,
int *interfaceVersion);
C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion );
C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
// Convenience macros for accessing GameDLL functions. Note: these talk
// _directly_ to the gamedll, and are not multiplexed through Metamod to
// the other plugins.
// DLL API functions:
#define MDLL_FUNC gpGamedllFuncs->dllapi_table
#define MDLL_FUNC gpGamedllFuncs->dllapi_table
#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit
#define MDLL_Spawn MDLL_FUNC->pfnSpawn
#define MDLL_Think MDLL_FUNC->pfnThink
#define MDLL_Use MDLL_FUNC->pfnUse
#define MDLL_Touch MDLL_FUNC->pfnTouch
#define MDLL_Blocked MDLL_FUNC->pfnBlocked
#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue
#define MDLL_Save MDLL_FUNC->pfnSave
#define MDLL_Restore MDLL_FUNC->pfnRestore
#define MDLL_GameDLLInit MDLL_FUNC->pfnGameInit
#define MDLL_Spawn MDLL_FUNC->pfnSpawn
#define MDLL_Think MDLL_FUNC->pfnThink
#define MDLL_Use MDLL_FUNC->pfnUse
#define MDLL_Touch MDLL_FUNC->pfnTouch
#define MDLL_Blocked MDLL_FUNC->pfnBlocked
#define MDLL_KeyValue MDLL_FUNC->pfnKeyValue
#define MDLL_Save MDLL_FUNC->pfnSave
#define MDLL_Restore MDLL_FUNC->pfnRestore
#define MDLL_ObjectCollsionBox MDLL_FUNC->pfnAbsBox
#define MDLL_SaveWriteFields MDLL_FUNC->pfnSaveWriteFields
#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields
#define MDLL_SaveReadFields MDLL_FUNC->pfnSaveReadFields
#define MDLL_SaveGlobalState MDLL_FUNC->pfnSaveGlobalState
#define MDLL_RestoreGlobalState MDLL_FUNC->pfnRestoreGlobalState
#define MDLL_ResetGlobalState MDLL_FUNC->pfnResetGlobalState
#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect
#define MDLL_ClientConnect MDLL_FUNC->pfnClientConnect
#define MDLL_ClientDisconnect MDLL_FUNC->pfnClientDisconnect
#define MDLL_ClientKill MDLL_FUNC->pfnClientKill
#define MDLL_ClientKill MDLL_FUNC->pfnClientKill
#define MDLL_ClientPutInServer MDLL_FUNC->pfnClientPutInServer
#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand
#define MDLL_ClientCommand MDLL_FUNC->pfnClientCommand
#define MDLL_ClientUserInfoChanged MDLL_FUNC->pfnClientUserInfoChanged
#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate
#define MDLL_ServerActivate MDLL_FUNC->pfnServerActivate
#define MDLL_ServerDeactivate MDLL_FUNC->pfnServerDeactivate
#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink
#define MDLL_PlayerPreThink MDLL_FUNC->pfnPlayerPreThink
#define MDLL_PlayerPostThink MDLL_FUNC->pfnPlayerPostThink
#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame
#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel
#define MDLL_StartFrame MDLL_FUNC->pfnStartFrame
#define MDLL_ParmsNewLevel MDLL_FUNC->pfnParmsNewLevel
#define MDLL_ParmsChangeLevel MDLL_FUNC->pfnParmsChangeLevel
#define MDLL_GetGameDescription MDLL_FUNC->pfnGetGameDescription
#define MDLL_PlayerCustomization MDLL_FUNC->pfnPlayerCustomization
#define MDLL_SpectatorConnect MDLL_FUNC->pfnSpectatorConnect
#define MDLL_SpectatorDisconnect MDLL_FUNC->pfnSpectatorDisconnect
#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink
#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error
#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move
#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init
#define MDLL_SpectatorThink MDLL_FUNC->pfnSpectatorThink
#define MDLL_Sys_Error MDLL_FUNC->pfnSys_Error
#define MDLL_PM_Move MDLL_FUNC->pfnPM_Move
#define MDLL_PM_Init MDLL_FUNC->pfnPM_Init
#define MDLL_PM_FindTextureType MDLL_FUNC->pfnPM_FindTextureType
#define MDLL_SetupVisibility MDLL_FUNC->pfnSetupVisibility
#define MDLL_UpdateClientData MDLL_FUNC->pfnUpdateClientData
#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack
#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline
#define MDLL_AddToFullPack MDLL_FUNC->pfnAddToFullPack
#define MDLL_CreateBaseline MDLL_FUNC->pfnCreateBaseline
#define MDLL_RegisterEncoders MDLL_FUNC->pfnRegisterEncoders
#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData
#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart
#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd
#define MDLL_GetWeaponData MDLL_FUNC->pfnGetWeaponData
#define MDLL_CmdStart MDLL_FUNC->pfnCmdStart
#define MDLL_CmdEnd MDLL_FUNC->pfnCmdEnd
#define MDLL_ConnectionlessPacket MDLL_FUNC->pfnConnectionlessPacket
#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds
#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines
#define MDLL_GetHullBounds MDLL_FUNC->pfnGetHullBounds
#define MDLL_CreateInstancedBaselines MDLL_FUNC->pfnCreateInstancedBaselines
#define MDLL_InconsistentFile MDLL_FUNC->pfnInconsistentFile
#define MDLL_AllowLagCompensation MDLL_FUNC->pfnAllowLagCompensation
// NEW API functions:
#define MNEW_FUNC gpGamedllFuncs->newapi_table
#define MNEW_FUNC gpGamedllFuncs->newapi_table
#define MNEW_OnFreeEntPrivateData MNEW_FUNC->pfnOnFreeEntPrivateData
#define MNEW_GameShutdown MNEW_FUNC->pfnGameShutdown
#define MNEW_ShouldCollide MNEW_FUNC->pfnShouldCollide
#define MNEW_CvarValue MNEW_FUNC->pfnCvarValue
#define MNEW_CvarValue2 MNEW_FUNC->pfnCvarValue2
#endif /* META_API_H */
#define MNEW_GameShutdown MNEW_FUNC->pfnGameShutdown
#define MNEW_ShouldCollide MNEW_FUNC->pfnShouldCollide
#define MNEW_CvarValue MNEW_FUNC->pfnCvarValue

View File

@ -1,51 +1,5 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// meta_eiface.cpp - wrapper for engine/dll interface
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// ------------------------------------------------------------------------
// meta_new_dll_functions_t
// ------------------------------------------------------------------------
// static member initialisation
int meta_new_dll_functions_t::sm_version = 0;
meta_new_dll_functions_t::meta_new_dll_functions_t(
void (*_pfnOnFreeEntPrivateData)(edict_t*),
void (*_pfnGameShutdown)(void),
@ -61,104 +15,16 @@ meta_new_dll_functions_t::meta_new_dll_functions_t(
pfnCvarValue2 = _pfnCvarValue2;
}
void meta_new_dll_functions_t::copy_to(NEW_DLL_FUNCTIONS* _pFuncs)
void meta_new_dll_functions_t::copy_to(NEW_DLL_FUNCTIONS *_pFuncs)
{
// This is where the magic happens. We check what version of the
// NEW_DLL_FUNCTIONS interface the engine has and calculate the size of
// that interface. Then we only copy the function pointers present in
// that version over to the receiver, so that we do not overwrite his
// memory with functions that he doesn't know of in his copy of the
// struct.
size_t size = get_size();
#if 0
// TODO: Implemented check regamedll
// exit
if (0 == size) {
// Ok, this is a real problem and should *not* happen.
// We try to work with NEW_DLL_FUNCTIONS without knowing what
// interface the attached engine uses. This means that the classes
// defined herein are not used in the way they are meant to because
// someone forgot to first create a HL_enginefuncs_t object and
// initialise it with the pointers passed from the engine.
// We treat this as a major developer error and bluntly exit the
// whole process, assuming that this will never happen on a
// production server as it should have been caught by the developer
// during testing.
//
// We use a printf() to complain since we do not know if we have
// already attached to the engine and can use its alerting
// functions. This should be augemnted with a windows version
// popping open a message box.
fprintf(stderr, "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n");
fprintf(stderr, "ERROR: INTERNAL ERROR.\n");
fprintf(stderr, " Attempt to use meta_new_dll_functions_t without"
" initialised engine interface version!\n");
fprintf(stderr, " %s at %d\n", __FILE__, __LINE__);
exit(1);
}
memcpy(_pFuncs, this, size);
#endif
Q_memcpy(_pFuncs, this, sizeof(NEW_DLL_FUNCTIONS));
}
int meta_new_dll_functions_t::determine_interface_version(void)
{
// If the meta_enginefuncs_t::version is 0, i.e. has not yet been
// determined, that is a problem and an error. We should probably throw
// a fit here or something.
// For now we just return 0 and leave it to the caller to complain.
if (meta_enginefuncs_t::version() == 0) return 0;
// The default version is 1.
sm_version = 1;
// With the enginefuncs interface version 156 the function
// pfnCvarValue() was added, which we call version 2.
if (meta_enginefuncs_t::version() >= 156) sm_version = 2;
// With the enginefuncs interface version 157 the function
// pfnCvarValue2() was added, which we call version 3.
if (meta_enginefuncs_t::version() >= 157) sm_version = 3;
return sm_version;
}
size_t meta_new_dll_functions_t::get_size(int _version)
{
size_t size = sizeof(NEW_DLL_FUNCTIONS);
if (0 == _version) {
// Use the current engine's interface version
_version = version();
// Error: meta_enginefuncs_t::version probably not yet set up.
if (0 == _version) return 0;
}
switch (_version) {
case 1:
// Version 1 is missing all functions from CvarValue() on.
size -= sizeof(FN_CVARVALUE);
case 2:
// Version 2 is missing all functions from CvarValue2() on.
size -= sizeof(FN_CVARVALUE2);
}
return size;
}
// --------------------------------------------------------------
// meta_enginefuncs_t
// --------------------------------------------------------------
// static member initialisation
int meta_enginefuncs_t::sm_version = 0;
// -----------------------------------------------------------------
// HL_enginefuncs
// -----------------------------------------------------------------
void HL_enginefuncs_t::initialise_interface(enginefuncs_t* _pFuncs)
{
set_from(_pFuncs);
@ -166,166 +32,4 @@ void HL_enginefuncs_t::initialise_interface(enginefuncs_t* _pFuncs)
// Now the pfnAlertMessage is available and we trust it to be a valid
// pointer, so flush the message buffer.
flush_ALERT_buffer();
determine_engine_interface_version();
fixup_engine_interface();
}
// The following part (i.e. the end) of the enginefuncs_t struct is
// used to determine the engine interface version since it is the one
// that changed since SDK 212 engines. We call this the "signature" of
// the enginefuncs interface.
//
// Default version is 138. That's what the SDK says.
//
// 144: const char *(*pfnGetPlayerAuthId) ( edict_t *e );
//
// // PSV: Added for CZ training map
// // const char *(*pfnKeyNameForBinding) ( const char* pBinding );
//
// sequenceEntry_s* (*pfnSequenceGet) ( const char* fileName, const char* entryName );
// sentenceEntry_s* (*pfnSequencePickSentence) ( const char* groupName, int pickMethod, int *picked );
//
// // LH: Give access to filesize via filesystem
// 147: int (*pfnGetFileSize) ( const char *filename );
//
// unsigned int (*pfnGetApproxWavePlayLen) (const char *filepath);
// // MDC: Added for CZ career-mode
// int (*pfnIsCareerMatch) ( void );
//
// // BGC: return the number of characters of the localized string referenced by using "label"
// int (*pfnGetLocalizedStringLength) (const char *label);
//
// // BGC: added to facilitate persistent storage of tutor message decay values for
// // different career game profiles. Also needs to persist regardless of mp.dll being
// // destroyed and recreated.
// void (*pfnRegisterTutorMessageShown) (int mid);
// int (*pfnGetTimesTutorMessageShown) (int mid);
// void (*pfnProcessTutorMessageDecayBuffer) (int *buffer, int bufferLength);
// void (*pfnConstructTutorMessageDecayBuffer) (int *buffer, int bufferLength);
// 155: void (*pfnResetTutorMessageDecayData) ( void );
// 156: void (*pfnQueryClientCvarValue) ( const edict_t *player, const char *cvarName );
// 157: void (*pfnQueryClientCvarValue2) ( const edict_t *player, const char *cvarName, int requestID );
// 158: int (*pfnCheckParm) ( const char *pchCmdLineToke, char **ppnext );
void HL_enginefuncs_t::determine_engine_interface_version(void) const
{
// We only need to do this once.
if (0 != sm_version) {
return;
}
// Now begins our heuristic, where we try to determine the engine
// interface version.
// As alluded to above we are currently only interested, and thus
// only detect, versions 144, 147, 156 or 157 (defined by us).
// The minimal default is 138.
sm_version = 138;
// If GetPlayerAuthId() is present, it is at least 144,
// otherwise leave it at the default 138.
// This may give incorrect results for *really* old engine versions,
// i.e. pre 1.1.0.8. We live with that risk. No one uses them anymore.
// Really.
if (pfnGetPlayerAuthId == NULL) {
return;
}
sm_version = 144;
// The two function pointers for pfnSequenceGet() and
// pfnSequencePickSentence() are only valid in a few engine versions
// and are set to NULL in most other version, so they don't get
// checked.
// If pfnGetFileSize() is present, it is at least 147,
// otherwise leave it at the so far determined value.
if (pfnGetFileSize == NULL) {
return;
}
sm_version = 147;
// Now it gets a bit fuzzy. If all of the functions following GetFileSize()
// but before QueryClientCvarValue() are valid, it is at least 155.
// If even one of them is NULL, then our version can't be higher than 147,
// so use 147. Actually, it could be that there exist engine
// versions where one of them is NULL but the interface is still at
// least 155. If such an engine is found in use, adaptions need to be
// made.
// (Yes, I know this could be done with a little hacky for() loop. We
// don't need to do hacky here.)
int cntInvals = 0;
if (pfnGetApproxWavePlayLen == NULL) cntInvals++;
if (pfnIsCareerMatch == NULL) cntInvals++;
if (pfnGetLocalizedStringLength == NULL) cntInvals++;
if (pfnRegisterTutorMessageShown == NULL) cntInvals++;
if (pfnGetTimesTutorMessageShown == NULL) cntInvals++;
if (pfnProcessTutorMessageDecayBuffer == NULL) cntInvals++;
if (pfnConstructTutorMessageDecayBuffer == NULL) cntInvals++;
if (pfnResetTutorMessageDecayData == NULL) cntInvals++;
if (cntInvals > 0) {
return;
}
sm_version = 155;
// All functions up to QueryClientCvarValue() are valid.
// If QueryClientCvarValue() is not valid, leave it at the so far
// determined version. Otherwise the version is at least 156.
if (pfnQueryClientCvarValue == NULL) {
return;
}
sm_version = 156;
// All functions up to QueryClientCvarValue2() are valid.
// If QueryClientCvarValue2() is not valid, leave it at the so far
// determined version. Otherwise the version is at least 157.
if (pfnQueryClientCvarValue2 == NULL) {
return;
}
sm_version = 157;
// All functions up to CheckParm() are valid.
// If CheckParm() is not valid, leave it at the so far determined
// version. Otherwise the version is at least 158.
if (pfnEngCheckParm == NULL) {
return;
}
sm_version = 158;
}
void HL_enginefuncs_t::fixup_engine_interface(void)
{
// This function will make sure that all function pointers that aren't
// valid are set to NULL, depending on the engine interface version.
// Sometimes a pointer has a valid value although the function doesn't
// exist in the interface version.
switch (version()) {
case 138:
pfnGetPlayerAuthId = NULL;
case 144:
pfnSequenceGet = NULL;
pfnSequencePickSentence = NULL;
pfnGetFileSize = NULL;
case 147:
pfnGetApproxWavePlayLen = NULL;
pfnIsCareerMatch = NULL;
pfnGetLocalizedStringLength = NULL;
pfnRegisterTutorMessageShown = NULL;
pfnGetTimesTutorMessageShown = NULL;
pfnProcessTutorMessageDecayBuffer = NULL;
pfnConstructTutorMessageDecayBuffer = NULL;
pfnResetTutorMessageDecayData = NULL;
case 155:
pfnQueryClientCvarValue = NULL;
case 156:
pfnQueryClientCvarValue2 = NULL;
case 157:
pfnEngCheckParm = NULL;
}
}

View File

@ -1,69 +1,22 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// meta_eiface.h - wrapper for engine/dll interface
/*
* Copyright (c) 2001-2006 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MM_META_EIFACE_H
#define MM_META_EIFACE_H
#include <extdll.h> // NEW_DLL_FUNCTIONS, enginefuncs_t
#include <string.h> // memset()
#pragma once
// We use our own versions of the engine/dll interface structs. We add a
// few dummy entries to the end and set them to 0. That way we are
// protected from updates to the HL SDK adding new functions which would
// cause a) the game dll copying arbitrary values from us and b) the game
// dll overwriting our memory when using an old Metamod with a new game
// dll.
// dll.
// --------------------------------------------------------------------
// meta_new_dll_functions_t
// --------------------------------------------------------------------
struct meta_new_dll_functions_t : public NEW_DLL_FUNCTIONS
struct meta_new_dll_functions_t: public NEW_DLL_FUNCTIONS
{
meta_new_dll_functions_t();
meta_new_dll_functions_t(
void (*pfnOnFreeEntPrivateData)(edict_t*),
void (*pfnGameShutdown)(void),
int (*pfnShouldCollide)(edict_t*, edict_t*),
void (*pfnCvarValue)(const edict_t*, const char*),
void (*pfnCvarValue2)(const edict_t*, int, const char*, const char*)
void (*pfnOnFreeEntPrivateData)(edict_t *),
void (*pfnGameShutdown)(),
int (*pfnShouldCollide)(edict_t *, edict_t *),
void (*pfnCvarValue)(const edict_t *, const char *),
void (*pfnCvarValue2)(const edict_t *, int, const char *, const char *)
);
meta_new_dll_functions_t(const meta_new_dll_functions_t&);
@ -74,106 +27,33 @@ struct meta_new_dll_functions_t : public NEW_DLL_FUNCTIONS
// Copy the pointers from this object to a NEW_DLL_FUNCTIONS struct.
void copy_to(NEW_DLL_FUNCTIONS* pFuncs);
// return the engine's version of NEW_DLL_FUNCTIONS
int version(void);
private:
// data :
// The NEW_DLL_FUNCTIONS struct also changed, but the version
// number did not change. That begs the question why to have
// it versioned in the first place, but whaddaya know.
// While the official version is left at 1, we internally
// calculate a different version of the engine's NEW_DLL_FUNCTIONS
// struct since we know that the engine lies to us about the
// version that it uses.
//
// The default version is 1.
//
// With the enginefuncs interface version 156 the function
// pfnCvarValue() was added, which we call version 2.
//
// With the enginefuncs interface version 157 the function
// pfnCvarValue2() was added, which we call version 3.
//
// If Valve ever decides to change the version of the
// NEW_DLL_FUNCTIONS interface in the future (haha),
// we are in trouble and will need to change our
// internal versions.
static int sm_version;
// functions :
// Calculates our idea of the engine's version of the
// NEW_DLL_FUNCTIONS interface. Stores this version for future
// reference in m_version and returns it.
static int determine_interface_version(void);
// Comfort function to determine the size of the NEW_DLL_FUNCTIONS
// struct for the different versions.
// If passed a version number other than 0, the size for that
// specific version is returned.
// If passed 0 as version number (default) the size for the version
// that was determined to be the version of the currently connected
// engine's interface. Should that version have not yet been
// determined (via the enginefuncs_t interface), 0 is returned to
// indicated this error state.
size_t get_size(int version = 0);
};
// Inline functions
inline meta_new_dll_functions_t::meta_new_dll_functions_t()
{
memset(this, 0, sizeof(meta_new_dll_functions_t));
Q_memset(this, 0, sizeof(meta_new_dll_functions_t));
}
inline meta_new_dll_functions_t::meta_new_dll_functions_t(const meta_new_dll_functions_t& _rhs)
{
memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
Q_memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
}
inline meta_new_dll_functions_t& meta_new_dll_functions_t::operator=(const meta_new_dll_functions_t& _rhs)
{
memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
Q_memcpy(this, &_rhs, sizeof(NEW_DLL_FUNCTIONS));
return *this;
}
inline void meta_new_dll_functions_t::set_from(NEW_DLL_FUNCTIONS* _pFuncs)
{
memcpy(this, _pFuncs, sizeof(NEW_DLL_FUNCTIONS));
Q_memcpy(this, _pFuncs, sizeof(NEW_DLL_FUNCTIONS));
}
inline int meta_new_dll_functions_t::version(void)
{
return sm_version ? sm_version : determine_interface_version();
}
// No meta version of DLL_FUNCTIONS because that won't be changing anymore.
// --------------------------------------------------------------------
// meta_enginefuncs_t
// --------------------------------------------------------------------
// meta_enginefuncs_t
struct meta_enginefuncs_t : public enginefuncs_t
{
meta_enginefuncs_t()
{
};
meta_enginefuncs_t() {};
meta_enginefuncs_t(enginefuncs_t* pFuncs)
{
set_from(pFuncs);
@ -184,72 +64,26 @@ struct meta_enginefuncs_t : public enginefuncs_t
// Copy the pointers from this object to an enginefuncs_t struct.
void copy_to(enginefuncs_t* pFuncs);
// The version of the engine functions interface. It is frozen at 138. But no one knows
// when that was and what it looked like then. So we simply interprete it as the
// number of functions that the enginefuncs struct contains.
//
// That means we get gaps inbetween versions and right now we can detect only
// about five different versions anyway, but that suffices for the current itches
// to get scratched.
//
// The default is hence 138.
// A value of 0 means "not yet determined".
// Other possible versions currently detectable:
// 144: engine versions after 1.1.0.9 build 1996
// 147: engine versions after build 2384 with pfnGetFileSize()
// 155: all versions between build 2384 and the one
// including pfnQueryClientCvarValue()
// 156: includes pfnQueryClientCvarValue()
// 157: includes pfnQueryClientCvarValue2()
// 158: includes pfnCheckParm()
static int sm_version;
static int version(void);
};
//
// Inline functions
//
inline void meta_enginefuncs_t::set_from(enginefuncs_t* _pFuncs)
{
memcpy(this, _pFuncs, sizeof(enginefuncs_t));
Q_memcpy(this, _pFuncs, sizeof(enginefuncs_t));
}
inline void meta_enginefuncs_t::copy_to(enginefuncs_t* _pFuncs)
{
memcpy(_pFuncs, this, sizeof(enginefuncs_t));
Q_memcpy(_pFuncs, this, sizeof(enginefuncs_t));
}
inline int meta_enginefuncs_t::version(void)
{
return sm_version;
}
// --------------------------------------------------------------------
// HL_enginefuncs_t
// --------------------------------------------------------------------
//
// This is a specialisation of the meta_enginefuncs_t struct which is only
// used for the initial copy of the engine functions, i.e. those we get
// passed from the HL engine right at the beginning.
// This specialisation does some extra initialisation when getting set up
// like calculating the engine interface version and fixing up any invalid
// pointers.
// passed from the HL engine right at the beginning.
// Since there is only one master copy of engine functions this could be
// implemented as a singleton. This is left as an option for later.
//
struct HL_enginefuncs_t : public meta_enginefuncs_t
struct HL_enginefuncs_t: public meta_enginefuncs_t
{
// functions :
HL_enginefuncs_t()
{
};
HL_enginefuncs_t() {};
// Fill this object with pointers copied from an enginefuncs_t struct
// and fixup the interface.
@ -257,32 +91,15 @@ struct HL_enginefuncs_t : public meta_enginefuncs_t
// with the pointers passed from the HL engine.
void initialise_interface(enginefuncs_t* pFuncs);
private:
// functions :
// Moving copy_to() and set_from() to the private space.
void set_from(enginefuncs_t* pFuncs)
{
meta_enginefuncs_t::set_from(pFuncs);
};
}
void copy_to(enginefuncs_t* pFuncs)
{
meta_enginefuncs_t::copy_to(pFuncs);
};
// Determine the version of the engine interface from the
// enginefuncs signature.
void determine_engine_interface_version(void) const;
// Fixup the enginefuncs pointers according to the determined
// version as some pointers may be invalid.
void fixup_engine_interface(void);
}
};
#endif /* META_EIFACE_H */

View File

@ -1,52 +1,17 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// metamod.cpp - (main) implementation of metamod operations
/*
* Copyright (c) 2001-2004 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
cvar_t meta_version = {"metamod_version", VVERSION, FCVAR_SERVER , 0, NULL};
cvar_t meta_version = { "metamod_version", APP_VERSION_STRD, FCVAR_SERVER, 0, nullptr };
MConfig static_config;
MConfig* g_config = &static_config;
option_t global_options[] = {
{"debuglevel", CF_INT, &g_config->debuglevel, "0"},
{"gamedll", CF_PATH, &g_config->gamedll, NULL},
{"plugins_file", CF_PATH, &g_config->plugins_file, PLUGINS_INI},
{"exec_cfg", CF_STR, &g_config->exec_cfg, EXEC_CFG},
MConfig *g_config = &static_config;
option_t global_options[] =
{
{ "debuglevel", CF_INT, &g_config->debuglevel, "0" },
{ "plugins_file", CF_PATH, &g_config->plugins_file, PLUGINS_INI },
{ "exec_cfg", CF_STR, &g_config->exec_cfg, EXEC_CFG },
// list terminator
{NULL, CF_NONE, NULL, NULL}
{ NULL, CF_NONE, NULL, NULL }
};
gamedll_t GameDLL;
@ -56,10 +21,10 @@ meta_globals_t PrivateMetaGlobals;
meta_enginefuncs_t g_plugin_engfuncs;
MPluginList* g_plugins;
MRegCmdList* g_regCmds;
MRegCvarList* g_regCvars;
MRegMsgList* g_regMsgs;
MPluginList *g_plugins;
MRegCmdList *g_regCmds;
MRegCvarList *g_regCvars;
MRegMsgList *g_regMsgs;
MPlayerList g_Players;
@ -69,31 +34,31 @@ int requestid_counter = 0;
#ifdef UNFINISHED
MHookList *Hooks;
#endif /* UNFINISHED */
#endif // UNFINISHED
// Very first metamod function that's run.
// Do startup operations...
void metamod_startup(void)
void metamod_startup()
{
const char* mmfile = NULL;
const char* cfile = NULL;
const char* cp;
const char *mmfile = NULL;
const char *cfile = NULL;
const char *cp;
META_CONS(" ");
META_CONS(" %s version %s Copyright (c) 2001-%s %s", VNAME, VVERSION, COPYRIGHT_YEAR, VAUTHOR);
META_CONS(" %s comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.", VNAME);
META_CONS(" Metamod version %s Copyright (c) 2001-2016 Will Day (modification ReHLDS Team)", APP_VERSION_STRD);
META_CONS(" Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.");
META_CONS(" This is free software, and you are welcome to redistribute it");
META_CONS(" under certain conditions; type `meta gpl' for details.");
META_CONS(" ");
META_LOG("%s v%s %s", VNAME, VVERSION, VDATE);
META_LOG("by %s", VAUTHOR);
META_LOG(" %s", VURL);
META_LOG("compiled: %s %s (%s)", COMPILE_TIME, COMPILE_TZONE, OPT_TYPE);
META_CONS("Metamod v%s, API (%s)", APP_VERSION_STRD, META_INTERFACE_VERSION);
META_CONS("Metamod build: " __TIME__ " " __DATE__ " (" APP_VERSION_STRD ")");
META_CONS("Metamod from: " APP_COMMITS_URL APP_COMMIT_ID " " APP_COMMIT_AUTHOR "");
// If running with "+developer", allow an opportunity to break in with
// a debugger.
if ((int) CVAR_GET_FLOAT("developer") != 0) {
if ((int) CVAR_GET_FLOAT("developer") != 0)
{
//sleep(10); // TODO: WAT??????
}
@ -102,62 +67,66 @@ void metamod_startup(void)
// Get gamedir, very early on, because it seems we need it all over the
// place here at the start.
if (!meta_init_gamedll()) {
if (!meta_init_gamedll())
{
META_ERROR("Failure to init game DLL; exiting...");
do_exit(1);
}
// Register various console commands and cvars.
// Can I do these here, rather than waiting for GameDLLInit() ?
// Can I do these here, rather than waiting for GameDLLInit() ?
// Looks like it works okay..
meta_register_cmdcvar();
// Set a slight debug level for developer mode, if debug level not
// already set.
if ((int) CVAR_GET_FLOAT("developer") != 0 && meta_debug.value == 0)
CVAR_SET_FLOAT("meta_debug", 3.0);
CVAR_SET_FLOAT("meta_debug", 3.0);
// Init default values
g_config->init(global_options);
// Find config file
cfile = CONFIG_INI;
if ((cp = LOCALINFO("mm_configfile")) && *cp != '\0') {
if ((cp = LOCALINFO("mm_configfile")) && *cp != '\0')
{
META_LOG("Configfile specified via localinfo: %s", cp);
if (valid_gamedir_file(cp))
cfile = cp;
else
META_ERROR("Empty/missing config.ini file: %s; falling back to %s",
cp, cfile);
META_ERROR("Empty/missing config.ini file: %s; falling back to %s", cp, cfile);
}
// Load config file
if (valid_gamedir_file(cfile))
g_config->load(cfile);
else
META_DEBUG(2, ("No config.ini file found: %s", CONFIG_INI));
META_DEBUG(2, ("No config.ini file found: %s", CONFIG_INI));
// Now, override config options with localinfo commandline options.
if ((cp = LOCALINFO("mm_debug")) && *cp != '\0') {
if ((cp = LOCALINFO("mm_debug")) && *cp != '\0')
{
META_LOG("Debuglevel specified via localinfo: %s", cp);
g_config->set("debuglevel", cp);
}
if ((cp = LOCALINFO("mm_gamedll")) && *cp != '\0') {
if ((cp = LOCALINFO("mm_gamedll")) && *cp != '\0')
{
META_LOG("Gamedll specified via localinfo: %s", cp);
g_config->set("gamedll", cp);
}
if ((cp = LOCALINFO("mm_pluginsfile")) && *cp != '\0') {
if ((cp = LOCALINFO("mm_pluginsfile")) && *cp != '\0')
{
META_LOG("Pluginsfile specified via localinfo: %s", cp);
g_config->set("plugins_file", cp);
}
if ((cp = LOCALINFO("mm_execcfg")) && *cp != '\0') {
if ((cp = LOCALINFO("mm_execcfg")) && *cp != '\0')
{
META_LOG("Execcfg specified via localinfo: %s", cp);
g_config->set("exec_cfg", cp);
}
// Check for an initial debug level, since cfg files don't get exec'd
// until later.
if (g_config->debuglevel != 0)
CVAR_SET_FLOAT("meta_debug", g_config->debuglevel);
CVAR_SET_FLOAT("meta_debug", g_config->debuglevel);
// Prepare for registered commands from plugins.
g_regCmds = new MRegCmdList();
@ -176,13 +145,14 @@ void metamod_startup(void)
g_engine.pl_funcs->pfnCVarRegister = meta_CVarRegister;
g_engine.pl_funcs->pfnCvar_RegisterVariable = meta_CVarRegister;
g_engine.pl_funcs->pfnRegUserMsg = meta_RegUserMsg;
if (g_engine.pl_funcs->pfnQueryClientCvarValue)
g_engine.pl_funcs->pfnQueryClientCvarValue = meta_QueryClientCvarValue;
#ifdef UNFINISHED
// Init the list of event/logline hooks.
Hooks = new MHookList();
#endif /* UNFINISHED */
#endif
// Before, we loaded plugins before loading the game DLL, so that if no
// plugins caught engine functions, we could pass engine funcs straight
@ -201,28 +171,31 @@ void metamod_startup(void)
// does) then it needs to be non-null so META_ENGINE_HANDLE won't crash.
//
// However, having replaced valid_file with valid_gamedir_file, we need
// to at least initialize the gameDLL to include the gamedir, before
// to at least initialize the gameDLL to include the gamedir, before
// looking for plugins.ini.
//
// In fact, we need gamedir even earlier, so moved up above.
// Fall back to old plugins filename, if configured one isn't found.
mmfile = PLUGINS_INI;
if (!valid_gamedir_file(PLUGINS_INI) && valid_gamedir_file(OLD_PLUGINS_INI))
mmfile = OLD_PLUGINS_INI;
if (valid_gamedir_file(g_config->plugins_file))
mmfile = g_config->plugins_file;
else
META_ERROR("g_plugins file is empty/missing: %s; falling back to %s",
g_config->plugins_file, mmfile);
META_ERROR("g_plugins file is empty/missing: %s; falling back to %s", g_config->plugins_file, mmfile);
g_plugins = new MPluginList(mmfile);
if (!meta_load_gamedll()) {
if (!meta_load_gamedll())
{
META_ERROR("Failure to load game DLL; exiting...");
do_exit(1);
}
if (!g_plugins->load()) {
if (!g_plugins->load())
{
META_ERROR("Failure to load plugins...");
// Exit on failure here? Dunno...
}
@ -230,7 +203,7 @@ void metamod_startup(void)
#ifdef UNFINISHED
// Start up the log parsing thread.
startup_logparse_thread();
#endif /* UNFINISHED */
#endif
// Allow for commands to metamod plugins at startup. Autoexec.cfg is
// read too early, and server.cfg is read too late.
@ -240,18 +213,21 @@ void metamod_startup(void)
// messages.
if (valid_gamedir_file(g_config->exec_cfg))
mmfile = g_config->exec_cfg;
else if (valid_gamedir_file(OLD_EXEC_CFG))
mmfile = OLD_EXEC_CFG;
else
mmfile = NULL;
if (mmfile) {
if (mmfile)
{
if (mmfile[0] == '/')
META_ERROR("Cannot exec absolute pathnames: %s", mmfile);
else {
char cmd[NAME_MAX ];
else
{
char cmd[NAME_MAX];
META_LOG("Exec'ing metamod exec.cfg: %s...", mmfile);
snprintf(cmd, sizeof(cmd), "exec %s\n", mmfile);
Q_snprintf(cmd, sizeof(cmd), "exec %s\n", mmfile);
SERVER_COMMAND(cmd);
}
}
@ -262,10 +238,10 @@ void metamod_startup(void)
// - ME_NULLRESULT _getcwd failed
mBOOL meta_init_gamedll(void)
{
char gamedir[PATH_MAX ];
char* cp;
char gamedir[PATH_MAX];
char *cp;
memset(&GameDLL, 0, sizeof(GameDLL));
Q_memset(&GameDLL, 0, sizeof(GameDLL));
GET_GAME_DIR(gamedir);
normalize_pathname(gamedir);
@ -280,32 +256,37 @@ mBOOL meta_init_gamedll(void)
// Note: the code has always assumed the server op wouldn't do:
// hlds -game other/firearms
//
if (is_absolute_path(gamedir)) {
if (is_absolute_path(gamedir))
{
// Old style; GET_GAME_DIR returned full pathname. Copy this into
// our gamedir, and truncate to get the game name.
// (note check for both linux and win32 full pathname.)
strncpy(GameDLL.gamedir, gamedir, sizeof GameDLL.gamedir - 1);
GameDLL.gamedir[sizeof GameDLL.gamedir - 1] = '\0';
cp = strrchr(gamedir, '/') + 1;
strncpy(GameDLL.name, cp, sizeof GameDLL.name - 1);
GameDLL.name[sizeof GameDLL.name - 1] = '\0';
Q_strncpy(GameDLL.gamedir, gamedir, sizeof(GameDLL.gamedir) - 1);
GameDLL.gamedir[sizeof(GameDLL.gamedir) - 1] = '\0';
cp = Q_strrchr(gamedir, '/') + 1;
Q_strncpy(GameDLL.name, cp, sizeof(GameDLL.name) - 1);
GameDLL.name[sizeof(GameDLL.name) - 1] = '\0';
}
else {
else
{
// New style; GET_GAME_DIR returned game name. Copy this into our
// game name, and prepend the current working directory.
char buf[PATH_MAX ];
if (!_getcwd(buf, sizeof(buf))) {
META_ERROR("dll: Couldn't get cwd; %s", strerror(errno));
char buf[PATH_MAX];
if (!_getcwd(buf, sizeof(buf)))
{
META_WARNING("dll: Couldn't get cwd; %s", strerror(errno));
RETURN_ERRNO(mFALSE, ME_NULLRESULT);
}
snprintf(GameDLL.gamedir, sizeof(GameDLL.gamedir), "%s/%s", buf, gamedir);
strncpy(GameDLL.name, gamedir, sizeof GameDLL.name - 1);
GameDLL.name[sizeof GameDLL.name - 1] = '\0';
Q_snprintf(GameDLL.gamedir, sizeof(GameDLL.gamedir), "%s/%s", buf, gamedir);
Q_strncpy(GameDLL.name, gamedir, sizeof(GameDLL.name) - 1);
GameDLL.name[sizeof(GameDLL.name) - 1] = '\0';
}
META_DEBUG(3, ("Game: %s", GameDLL.name));
return (mTRUE);
return mTRUE;
}
// Load game DLL.
@ -323,16 +304,17 @@ mBOOL meta_load_gamedll(void)
GETENTITYAPI2_FN pfn_getapi2;
GETENTITYAPI_FN pfn_getapi;
if (!setup_gamedll(&GameDLL)) {
if (!setup_gamedll(&GameDLL))
{
META_ERROR("dll: Unrecognized game: %s", GameDLL.name);
// meta_errno should be already set in lookup_game()
return (mFALSE);
return mFALSE;
}
// open the game DLL
if (!(GameDLL.handle = DLOPEN(GameDLL.pathname))) {
META_ERROR("dll: Couldn't load game DLL %s: %s", GameDLL.pathname,
DLERROR());
if (!(GameDLL.handle = DLOPEN(GameDLL.pathname)))
{
META_ERROR("dll: Couldn't load game DLL %s: %s", GameDLL.pathname, DLERROR());
RETURN_ERRNO(mFALSE, ME_DLOPEN);
}
@ -340,40 +322,39 @@ mBOOL meta_load_gamedll(void)
// wanted to catch one of the functions, but now that plugins are
// dynamically loadable at any time, we have to always pass our table,
// so that any plugin loaded later can catch what they need to.
if ((pfn_give_engfuncs = (GIVE_ENGINE_FUNCTIONS_FN) DLSYM(GameDLL.handle,
"GiveFnptrsToDll"))) {
if ((pfn_give_engfuncs = (GIVE_ENGINE_FUNCTIONS_FN) DLSYM(GameDLL.handle, "GiveFnptrsToDll")))
{
pfn_give_engfuncs(&meta_engfuncs, gpGlobals);
META_DEBUG(3, ("dll: Game '%s': Called GiveFnptrsToDll",
GameDLL.name));
META_DEBUG(3, ("dll: Game '%s': Called GiveFnptrsToDll", GameDLL.name));
}
else {
META_ERROR("dll: Couldn't find GiveFnptrsToDll() in game DLL '%s': %s",
GameDLL.name, DLERROR());
else
{
META_ERROR("dll: Couldn't find GiveFnptrsToDll() in game DLL '%s': %s", GameDLL.name, DLERROR());
RETURN_ERRNO(mFALSE, ME_DLMISSING);
}
// Yes...another macro.
#define GET_FUNC_TABLE_FROM_GAME(gamedll, pfnGetFuncs, STR_GetFuncs, struct_field, API_TYPE, TABLE_TYPE, vers_pass, vers_int, vers_want, gotit) \
if((pfnGetFuncs = (API_TYPE) DLSYM(gamedll.handle, STR_GetFuncs))) { \
gamedll.funcs.struct_field = (TABLE_TYPE*) calloc(1, sizeof(TABLE_TYPE)); \
if(!gamedll.funcs.struct_field) {\
if ((pfnGetFuncs = (API_TYPE) DLSYM(gamedll.handle, STR_GetFuncs))) { \
gamedll.funcs.struct_field = (TABLE_TYPE *)Q_calloc(1, sizeof(TABLE_TYPE)); \
if (!gamedll.funcs.struct_field) {\
META_ERROR("malloc failed for gamedll struct_field: %s", STR_GetFuncs); \
} \
else if(pfnGetFuncs(gamedll.funcs.struct_field, vers_pass)) { \
else if (pfnGetFuncs(gamedll.funcs.struct_field, vers_pass)) { \
META_DEBUG(3, ("dll: Game '%s': Found %s", gamedll.name, STR_GetFuncs)); \
gotit=1; \
gotit = 1; \
} \
else { \
META_ERROR("dll: Failure calling %s in game '%s'", STR_GetFuncs, gamedll.name); \
free(gamedll.funcs.struct_field); \
gamedll.funcs.struct_field=NULL; \
if(vers_int != vers_want) { \
Q_free(gamedll.funcs.struct_field); \
gamedll.funcs.struct_field = NULL; \
if (vers_int != vers_want) { \
META_ERROR("dll: Interface version didn't match; we wanted %d, they had %d", vers_want, vers_int); \
/* reproduce error from engine */ \
META_CONS("=================="); \
META_CONS("Game DLL version mismatch"); \
META_CONS("DLL version is %d, engine version is %d", vers_int, vers_want); \
if(vers_int > vers_want) \
if (vers_int > vers_want) \
META_CONS("g_engine appears to be outdated, check for updates"); \
else \
META_CONS("The game DLL for %s appears to be outdated, check for updates", GameDLL.name); \
@ -384,37 +365,33 @@ mBOOL meta_load_gamedll(void)
} \
else { \
META_DEBUG(5, ("dll: Game '%s': No %s", gamedll.name, STR_GetFuncs)); \
gamedll.funcs.struct_field=NULL; \
gamedll.funcs.struct_field = NULL; \
}
// Look for API-NEW interface in Game dll. We do this before API2/API, because
// that's what the engine appears to do..
iface_vers = NEW_DLL_FUNCTIONS_VERSION;
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapinew, "GetNewDLLFunctions", newapi_table,
GETNEWDLLFUNCTIONS_FN, meta_new_dll_functions_t,
&iface_vers, iface_vers, NEW_DLL_FUNCTIONS_VERSION, found);
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapinew, "GetNewDLLFunctions", newapi_table, GETNEWDLLFUNCTIONS_FN, meta_new_dll_functions_t, &iface_vers, iface_vers, NEW_DLL_FUNCTIONS_VERSION, found);
// Look for API2 interface in plugin; preferred over API-1.
found = 0;
iface_vers = INTERFACE_VERSION;
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi2, "GetEntityAPI2", dllapi_table,
GETENTITYAPI2_FN, DLL_FUNCTIONS,
&iface_vers, iface_vers, INTERFACE_VERSION, found);
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi2, "GetEntityAPI2", dllapi_table, GETENTITYAPI2_FN, DLL_FUNCTIONS, &iface_vers, iface_vers, INTERFACE_VERSION, found);
// Look for API-1 in plugin, if API2 interface wasn't found.
if (!found) {
if (!found)
{
found = 0;
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi, "GetEntityAPI", dllapi_table,
GETENTITYAPI_FN, DLL_FUNCTIONS,
INTERFACE_VERSION, INTERFACE_VERSION, INTERFACE_VERSION, found);
GET_FUNC_TABLE_FROM_GAME(GameDLL, pfn_getapi, "GetEntityAPI", dllapi_table, GETENTITYAPI_FN, DLL_FUNCTIONS, INTERFACE_VERSION, INTERFACE_VERSION, INTERFACE_VERSION, found);
}
// If didn't find either, return failure.
if (!found) {
if (!found)
{
META_ERROR("dll: Couldn't find either GetEntityAPI nor GetEntityAPI2 in game DLL '%s'", GameDLL.name);
RETURN_ERRNO(mFALSE, ME_DLMISSING);
}
META_LOG("Game DLL for '%s' loaded successfully", GameDLL.desc);
return (mTRUE);
return mTRUE;
}

View File

@ -1,86 +1,50 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// metamod.h - (main) description of metamod operations
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef METAMOD_H
#define METAMOD_H
#pragma once
#include "meta_api.h" // META_RES, etc
#include "mlist.h" // MPluginList, etc
#include "mreg.h" // MRegCmdList, etc
#include "mlist.h" // MPluginList, etc
#include "mreg.h" // MRegCmdList, etc
#include "conf_meta.h" // MConfig
#include "osdep.h" // NAME_MAX, etc
#include "osdep.h" // NAME_MAX, etc
#include "types_meta.h" // mBOOL
#include "mplayer.h" // MPlayerList
#include "meta_eiface.h" // HL_enginefuncs_t, meta_enginefuncs_t
#include "engine_t.h" // engine_t, g_engine
#include "mplayer.h" // MPlayerList
#include "meta_eiface.h" // HL_enginefuncs_t, meta_enginefuncs_t
#include "engine_t.h" // engine_t, Engine
// file that lists plugins to load at startup
#define PLUGINS_INI "addons/metamod/plugins.ini"
#define OLD_PLUGINS_INI "metamod.ini"
#define OLD_PLUGINS_INI "metamod.ini"
// file that contains commands to metamod plugins at startup
#define EXEC_CFG "addons/metamod/exec.cfg"
#define OLD_EXEC_CFG "metaexec.cfg"
#define OLD_EXEC_CFG "metaexec.cfg"
// previously, file that contained path for an override-gamedll
#define OLD_GAMEDLL_TXT "metagame.ini"
#define OLD_GAMEDLL_TXT "metagame.ini"
// generic config file
#define CONFIG_INI "addons/metamod/config.ini"
// cvar to contain version
extern cvar_t meta_version;
// Info about the game dll/mod.
typedef struct gamedll_s {
struct gamedll_t
{
char name[NAME_MAX]; // ie "cstrike" (from gamedir)
const char *desc; // ie "Counter-Strike"
const char *desc; // ie "Counter-Strike"
char gamedir[PATH_MAX]; // ie "/home/willday/half-life/cstrike"
char pathname[PATH_MAX]; // ie "/home/willday/half-life/cstrike/dlls/cs_i386.so"
char const *file; // ie "cs_i386.so"
char const *file; // ie "cs_i386.so"
char real_pathname[PATH_MAX]; // in case pathname overridden by bot, etc
DLHANDLE handle;
gamedll_funcs_t funcs; // dllapi_table, newapi_table
} gamedll_t;
};
extern gamedll_t GameDLL;
// SDK variables for storing engine funcs and globals.
extern HL_enginefuncs_t g_engfuncs;
extern globalvars_t *gpGlobals;
extern globalvars_t *gpGlobals;
// Our modified version of the engine funcs, to give to plugins.
extern meta_enginefuncs_t g_plugin_engfuncs;
@ -103,7 +67,7 @@ extern MRegMsgList *g_regMsgs;
#ifdef UNFINISHED
// List of event/logline hooks requested by plugins.
extern MHookList *Hooks;
#endif /* UNFINISHED */
#endif
// Data provided to plugins.
// Separate copies to prevent plugins from modifying "readable" parts.
@ -120,7 +84,7 @@ extern NEW_DLL_FUNCTIONS *pHookedNewDllFunctions;
// engine_api->pfnRunPlayerMove calls dllapi-functions before it returns.
// This causes problems with bots running as metamod plugins, because
// metamod assumed that PublicMetaGlobals is free to be used.
// With call_count we can fix this by backuping up PublicMetaGlobals if
// With call_count we can fix this by backuping up PublicMetaGlobals if
// it's already being used.
extern unsigned int CALL_API_count;
@ -132,12 +96,12 @@ extern int requestid_counter;
// Max players is always 32, small enough that we can use a static array
extern MPlayerList g_Players;
void metamod_startup(void);
void metamod_startup();
mBOOL meta_init_gamedll(void);
mBOOL meta_load_gamedll(void);
mBOOL meta_init_gamedll();
mBOOL meta_load_gamedll();
// ===== lotsa macros... ======================================================
// lotsa macros...
// These are the meat of the metamod processing, and are as ugly as (or
// uglier) than they look. This is done via macros, because of the varying
@ -192,16 +156,16 @@ mBOOL meta_load_gamedll(void);
// accept. Thus there are "_void" versions of the 5 macros; these are
// listed first.
// ===== macros for void-returning functions ==================================
// macros for void-returning functions
// declare/init some variables
#define SETUP_API_CALLS_void(FN_TYPE, pfnName, api_info_table) \
int i; \
META_RES mres=MRES_UNSET, status=MRES_UNSET, prev_mres=MRES_UNSET; \
META_RES mres = MRES_UNSET, status = MRES_UNSET, prev_mres = MRES_UNSET; \
MPlugin *iplug; \
FN_TYPE pfn_routine=NULL; \
int loglevel=api_info_table.pfnName.loglevel; \
const char *pfn_string=api_info_table.pfnName.name; \
FN_TYPE pfn_routine = NULL; \
int loglevel = api_info_table.pfnName.loglevel; \
const char *pfn_string = api_info_table.pfnName.name; \
meta_globals_t backup_meta_globals; \
/* fix bug with metamod-bot-plugins (hullu)*/ \
if (CALL_API_count++>0) \
@ -210,12 +174,12 @@ mBOOL meta_load_gamedll(void);
// call each plugin
#define CALL_PLUGIN_API_void(post, pfnName, pfn_args, api_table) \
prev_mres=MRES_UNSET; \
for(i=0; i < g_plugins->endlist; i++) { \
iplug=&g_plugins->plist[i]; \
prev_mres = MRES_UNSET; \
for (i = 0; i < g_plugins->endlist; i++) { \
iplug = &g_plugins->plist[i]; \
if (iplug->status != PL_RUNNING) \
continue; \
if(iplug->api_table && (pfn_routine=iplug->api_table->pfnName)); \
if (iplug->api_table && (pfn_routine = iplug->api_table->pfnName)); \
else \
/* plugin doesn't provide this function */ \
continue; \
@ -227,36 +191,36 @@ mBOOL meta_load_gamedll(void);
META_DEBUG(loglevel, ("Calling %s:%s%s()", iplug->file, pfn_string, (post?"_Post":""))); \
pfn_routine pfn_args; \
/* plugin's result code */ \
mres=PublicMetaGlobals.mres; \
if(mres > status) \
mres = PublicMetaGlobals.mres; \
if (mres > status) \
status = mres; \
/* save this for successive plugins to see */ \
prev_mres = mres; \
if(mres==MRES_UNSET) \
if (mres == MRES_UNSET) \
META_ERROR("Plugin didn't set meta_result: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \
if(post && mres==MRES_SUPERCEDE) \
if (post && mres == MRES_SUPERCEDE) \
META_ERROR("MRES_SUPERCEDE not valid in Post functions: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \
}
// call "real" function, from gamedll
#define CALL_GAME_API_void(pfnName, pfn_args, api_table) \
CALL_API_count--; \
if(status==MRES_SUPERCEDE) { \
if (status == MRES_SUPERCEDE) { \
META_DEBUG(loglevel, ("Skipped (supercede) %s:%s()", GameDLL.file, pfn_string)); \
/* don't return here; superceded game routine, but still allow \
* _post routines to run. \
*/ \
} \
else if(GameDLL.funcs.api_table) { \
pfn_routine=GameDLL.funcs.api_table->pfnName; \
if(pfn_routine) { \
else if (GameDLL.funcs.api_table) { \
pfn_routine = GameDLL.funcs.api_table->pfnName; \
if (pfn_routine) { \
META_DEBUG(loglevel, ("Calling %s:%s()", GameDLL.file, pfn_string)); \
pfn_routine pfn_args; \
} \
/* don't complain for NULL routines in NEW_DLL_FUNCTIONS */ \
else if((void*) GameDLL.funcs.api_table != (void*) GameDLL.funcs.newapi_table) { \
else if ((void *)GameDLL.funcs.api_table != (void *)GameDLL.funcs.newapi_table) { \
META_ERROR("Couldn't find api call: %s:%s", GameDLL.file, pfn_string); \
status=MRES_UNSET; \
status = MRES_UNSET; \
} \
} \
else { \
@ -267,21 +231,21 @@ mBOOL meta_load_gamedll(void);
// call "real" function, from engine
#define CALL_ENGINE_API_void(pfnName, pfn_args) \
CALL_API_count--; \
if(status==MRES_SUPERCEDE) { \
if (status == MRES_SUPERCEDE) { \
META_DEBUG(loglevel, ("Skipped (supercede) engine:%s()", pfn_string)); \
/* don't return here; superceded game routine, but still allow \
* _post routines to run. \
*/ \
} \
else { \
pfn_routine=g_engine.funcs->pfnName; \
if(pfn_routine) { \
pfn_routine = g_engine.funcs->pfnName; \
if (pfn_routine) { \
META_DEBUG(loglevel, ("Calling engine:%s()", pfn_string)); \
pfn_routine pfn_args; \
} \
else { \
META_ERROR("Couldn't find api call: engine:%s", pfn_string); \
status=MRES_UNSET; \
status = MRES_UNSET; \
} \
} \
CALL_API_count++;
@ -294,21 +258,21 @@ mBOOL meta_load_gamedll(void);
return;
// ===== macros for type-returning functions ==================================
// macros for type-returning functions
// declare/init some variables
#define SETUP_API_CALLS(ret_t, ret_init, FN_TYPE, pfnName, api_info_table) \
int i; \
ret_t dllret=ret_init; \
ret_t override_ret=ret_init; \
ret_t pub_override_ret=ret_init; \
ret_t orig_ret=ret_init; \
ret_t pub_orig_ret=ret_init; \
META_RES mres=MRES_UNSET, status=MRES_UNSET, prev_mres=MRES_UNSET; \
ret_t dllret = ret_init; \
ret_t override_ret = ret_init; \
ret_t pub_override_ret = ret_init; \
ret_t orig_ret = ret_init; \
ret_t pub_orig_ret = ret_init; \
META_RES mres = MRES_UNSET, status = MRES_UNSET, prev_mres = MRES_UNSET; \
MPlugin *iplug; \
FN_TYPE pfn_routine=NULL; \
int loglevel=api_info_table.pfnName.loglevel; \
const char *pfn_string=api_info_table.pfnName.name; \
FN_TYPE pfn_routine = NULL; \
int loglevel = api_info_table.pfnName.loglevel; \
const char *pfn_string = api_info_table.pfnName.name; \
meta_globals_t backup_meta_globals; \
/*Fix bug with metamod-bot-plugins*/ \
if (CALL_API_count++>0) \
@ -317,13 +281,13 @@ mBOOL meta_load_gamedll(void);
// call each plugin
#define CALL_PLUGIN_API(post, ret_init, pfnName, pfn_args, MRES_TYPE, api_table) \
override_ret=ret_init; \
prev_mres=MRES_UNSET; \
for(i=0; i < g_plugins->endlist; i++) { \
override_ret = ret_init; \
prev_mres = MRES_UNSET; \
for (i = 0; i < g_plugins->endlist; i++) { \
if (g_plugins->plist[i].status != PL_RUNNING) \
continue; \
iplug=&g_plugins->plist[i]; \
if(iplug->api_table && (pfn_routine=iplug->api_table->pfnName)); \
iplug = &g_plugins->plist[i]; \
if (iplug->api_table && (pfn_routine = iplug->api_table->pfnName)); \
else \
/* plugin doesn't provide this function */ \
continue; \
@ -333,31 +297,31 @@ mBOOL meta_load_gamedll(void);
PublicMetaGlobals.status = status; \
pub_orig_ret = orig_ret; \
PublicMetaGlobals.orig_ret = &pub_orig_ret; \
if(status==MRES_TYPE) { \
if (status == MRES_TYPE) { \
pub_override_ret = override_ret; \
PublicMetaGlobals.override_ret = &pub_override_ret; \
} \
/* call plugin */ \
META_DEBUG(loglevel, ("Calling %s:%s%s()", iplug->file, pfn_string, (post?"_Post":""))); \
dllret=pfn_routine pfn_args; \
dllret = pfn_routine pfn_args; \
/* plugin's result code */ \
mres=PublicMetaGlobals.mres; \
if(mres > status) \
mres = PublicMetaGlobals.mres; \
if (mres > status) \
status = mres; \
/* save this for successive plugins to see */ \
prev_mres = mres; \
if(mres==MRES_TYPE) \
if (mres == MRES_TYPE) \
override_ret = pub_override_ret = dllret; \
else if(mres==MRES_UNSET) \
else if (mres == MRES_UNSET) \
META_ERROR("Plugin didn't set meta_result: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \
else if(post && mres==MRES_SUPERCEDE) \
else if (post && mres == MRES_SUPERCEDE) \
META_ERROR("MRES_SUPERCEDE not valid in Post functions: %s:%s%s()", iplug->file, pfn_string, (post?"_Post":"")); \
}
// call "real" function, from gamedll
#define CALL_GAME_API(pfnName, pfn_args, api_table) \
CALL_API_count--; \
if(status==MRES_SUPERCEDE) { \
if (status == MRES_SUPERCEDE) { \
META_DEBUG(loglevel, ("Skipped (supercede) %s:%s()", GameDLL.file, pfn_string)); \
orig_ret = pub_orig_ret = override_ret; \
PublicMetaGlobals.orig_ret = &pub_orig_ret; \
@ -365,17 +329,17 @@ mBOOL meta_load_gamedll(void);
* _post routines to run. \
*/ \
} \
else if(GameDLL.funcs.api_table) { \
pfn_routine=GameDLL.funcs.api_table->pfnName; \
if(pfn_routine) { \
else if (GameDLL.funcs.api_table) { \
pfn_routine = GameDLL.funcs.api_table->pfnName; \
if (pfn_routine) { \
META_DEBUG(loglevel, ("Calling %s:%s()", GameDLL.file, pfn_string)); \
dllret=pfn_routine pfn_args; \
dllret = pfn_routine pfn_args; \
orig_ret = dllret; \
} \
/* don't complain for NULL routines in NEW_DLL_FUNCTIONS */ \
else if((void*) GameDLL.funcs.api_table != (void*) GameDLL.funcs.newapi_table) { \
else if ((void *)GameDLL.funcs.api_table != (void *)GameDLL.funcs.newapi_table) { \
META_ERROR("Couldn't find api call: %s:%s", GameDLL.file, pfn_string); \
status=MRES_UNSET; \
status = MRES_UNSET; \
} \
} \
else { \
@ -386,7 +350,7 @@ mBOOL meta_load_gamedll(void);
// call "real" function, from engine
#define CALL_ENGINE_API(pfnName, pfn_args) \
CALL_API_count--; \
if(status==MRES_SUPERCEDE) { \
if (status == MRES_SUPERCEDE) { \
META_DEBUG(loglevel, ("Skipped (supercede) engine:%s()", pfn_string)); \
orig_ret = pub_orig_ret = override_ret; \
PublicMetaGlobals.orig_ret = &pub_orig_ret; \
@ -395,15 +359,15 @@ mBOOL meta_load_gamedll(void);
*/ \
} \
else { \
pfn_routine=g_engine.funcs->pfnName; \
if(pfn_routine) { \
pfn_routine = g_engine.funcs->pfnName; \
if (pfn_routine) { \
META_DEBUG(loglevel, ("Calling engine:%s()", pfn_string)); \
dllret=pfn_routine pfn_args; \
dllret = pfn_routine pfn_args; \
orig_ret = dllret; \
} \
else { \
META_ERROR("Couldn't find api call: engine:%s", pfn_string); \
status=MRES_UNSET; \
status = MRES_UNSET; \
} \
} \
CALL_API_count++;
@ -413,14 +377,9 @@ mBOOL meta_load_gamedll(void);
if (--CALL_API_count>0) \
/*Restore backup*/ \
PublicMetaGlobals = backup_meta_globals; \
if(status==MRES_OVERRIDE) { \
if (status == MRES_OVERRIDE) { \
META_DEBUG(loglevel, ("Returning (override) %s()", pfn_string)); \
return(override_ret); \
return override_ret; \
} \
else \
return(orig_ret);
// ===== end macros ===========================================================
#endif /* METAMOD_H */
return orig_ret;

File diff suppressed because it is too large Load Diff

View File

@ -1,90 +1,49 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mlist.h - class and constants to describe a list of plugins
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MLIST_H
#define MLIST_H
#pragma once
#include "types_meta.h" // mBOOL
#include "mplugin.h" // class MPlugin
#include "plinfo.h" // plid_t, etc
#include "plinfo.h" // plid_t, etc
// Max number of plugins we can manage. This is an arbitrary, fixed number,
// for convenience. It would probably be better to dynamically grow the
// list as needed, but we do this for now.
#define MAX_PLUGINS 50
// Width required to printf above MAX, for show() functions.
#define WIDTH_MAX_PLUGINS 2
// A list of plugins.
class MPluginList {
public:
// data:
char inifile[PATH_MAX]; // full pathname
MPlugin plist[MAX_PLUGINS]; // array of plugins
int size; // size of list, ie MAX_PLUGINS
int endlist; // index of last used entry
public:
MPluginList(const char *ifile);
// constructor:
MPluginList(const char *ifile);
MPlugin *find(int pindex); // find by index
MPlugin *find(const char *findpath); // find by pathname
MPlugin *find(plid_t id); // find by plid_t
MPlugin *find_memloc(void *memptr); // find by memory location
MPlugin *find_match(const char *prefix); // find by partial prefix match
MPlugin *find_match(MPlugin *pmatch); // find by platform_match()
MPlugin *find(DLHANDLE handle); // find by handle
MPlugin *add(MPlugin *padd);
// functions:
MPlugin *find(int pindex); // find by index
MPlugin *find(const char *findpath); // find by pathname
MPlugin *find(plid_t id); // find by plid_t
MPlugin *find_memloc(void *memptr); // find by memory location
MPlugin *find_match(const char *prefix); // find by partial prefix match
MPlugin *find_match(MPlugin *pmatch); // find by platform_match()
MPlugin * find(DLHANDLE handle); // find by handle
MPlugin *add(MPlugin *padd);
mBOOL found_child_plugins(int source_index);
mBOOL found_child_plugins(int source_index);
mBOOL ini_startup(void); // read inifile at startup
mBOOL ini_refresh(void); // re-read inifile
mBOOL cmd_addload(const char *args); // load from console command
MPlugin *plugin_addload(plid_t plid, const char *fname, PLUG_LOADTIME now); //load from plugin
mBOOL ini_startup(void); // read inifile at startup
mBOOL ini_refresh(void); // re-read inifile
mBOOL cmd_addload(const char *args); // load from console command
MPlugin *plugin_addload(plid_t plid, const char *fname, PLUG_LOADTIME now); //load from plugin
mBOOL load(void); // load the list, at startup
mBOOL refresh(PLUG_LOADTIME now); // update from re-read inifile
void unpause_all(void); // unpause any paused plugins
void retry_all(PLUG_LOADTIME now); // retry any pending plugin actions
void show(int source_index = 0); // list plugins to console
void show_client(edict_t *pEntity); // list plugins to player client
void clear_source_plugin_index(int source_index);
mBOOL load(void); // load the list, at startup
mBOOL refresh(PLUG_LOADTIME now); // update from re-read inifile
void unpause_all(void); // unpause any paused plugins
void retry_all(PLUG_LOADTIME now); // retry any pending plugin actions
void show(int source_index); // list plugins to console
void show_client(edict_t *pEntity); // list plugins to player client
void clear_source_plugin_index(int source_index);
public:
char inifile[PATH_MAX]; // full pathname
MPlugin plist[MAX_PLUGINS]; // array of plugins
int size; // size of list, ie MAX_PLUGINS
int endlist; // index of last used entry
};
#endif /* MLIST_H */

View File

@ -1,43 +1,5 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mplayer.cpp - methods of individual player (class MPlayer) and
// list of players (class MPlayerList).
/*
* Copyright (c) 2005 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Constructor
MPlayer::MPlayer() : isQueried(mFALSE)
{
}
@ -45,64 +7,64 @@ MPlayer::MPlayer() : isQueried(mFALSE)
// Mark a player as querying a client cvar and stores the cvar name
// meta_errno values:
// - ME_ARGUMENT cvar is NULL
void MPlayer::set_cvar_query(const char* cvar)
void MPlayer::set_cvar_query(const char *cvar)
{
// Do not allow NULL as queried cvar since we use this as
// return value in is_querying_cvar as indication if a
// client cvar is queried.
if (!cvar) {
if (!cvar)
{
meta_errno = ME_ARGUMENT;
return;
}
isQueried = mTRUE;
strncpy(cvarName, cvar, sizeof cvarName - 1);
Q_strncpy(cvarName, cvar, sizeof cvarName - 1);
cvarName[sizeof cvarName - 1] = '\0';
}
// Unmark player as querying a client cvar
void MPlayer::clear_cvar_query(const char* /*cvar*/)
void MPlayer::clear_cvar_query(const char *cvar)
{
isQueried = mFALSE;
cvarName[0] = '\0';
}
// Check if a client cvar is queried for this player
// Returns NULL if not
// or the name of the cvar.
const char* MPlayer::is_querying_cvar(void) const
const char *MPlayer::is_querying_cvar(void) const
{
if (isQueried) {
if (isQueried)
{
return cvarName;
}
return NULL;
return nullptr;
}
// Mark a player as querying a client cvar and stores the cvar name
// meta_errno values:
// - ME_ARGUMENT cvar is NULL
void MPlayerList::set_player_cvar_query(const edict_t* pEntity, const char* cvar)
void MPlayerList::set_player_cvar_query(const edict_t *pEntity, const char *cvar)
{
int indx = ENTINDEX(pEntity);
if (indx >= 1 && indx <= maxplayers)
if (indx >= 1 && indx <= gpGlobals->maxClients)
players[indx].set_cvar_query(cvar);
}
// Unmark player as querying a client cvar
void MPlayerList::clear_player_cvar_query(const edict_t* pEntity, const char* cvar)
void MPlayerList::clear_player_cvar_query(const edict_t *pEntity, const char *cvar)
{
int indx = ENTINDEX(pEntity);
if (indx >= 1 && indx <= maxplayers)
if (indx >= 1 && indx <= gpGlobals->maxClients)
players[indx].clear_cvar_query(cvar);
}
void MPlayerList::clear_all_cvar_queries(void)
{
for (int indx = 1; indx <= maxplayers; indx++) {
for (int indx = 1; indx <= gpGlobals->maxClients; indx++)
{
players[indx].clear_cvar_query();
}
}
@ -112,11 +74,10 @@ void MPlayerList::clear_all_cvar_queries(void)
// or the name of the cvar.
// meta_errno values:
// - ME_NOTFOUND invalid entity
const char* MPlayerList::is_querying_cvar(const edict_t* pEntity) const
const char *MPlayerList::is_querying_cvar(const edict_t *pEntity) const
{
int indx = ENTINDEX(pEntity);
if (indx >= 1 && indx <= maxplayers)
if (indx >= 1 && indx <= gpGlobals->maxClients)
return players[indx].is_querying_cvar();
RETURN_ERRNO(NULL, ME_NOTFOUND);

View File

@ -1,47 +1,6 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// mplayer.h - class to keep info about a player and a class listing all
// players
/*
* Copyright (c) 2005 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef INCLUDE_METAMOD_PLAYER_H
#define INCLUDE_METAMOD_PLAYER_H
#include "types_meta.h" // mBOOL
// Numbers of players limit set by the engine
#define MAX_PLAYERS 32
#include "types_meta.h"
// Info on an individual player
class MPlayer
@ -49,28 +8,26 @@ class MPlayer
public:
MPlayer();
void set_cvar_query(const char *cvar); // mark this player as querying a client cvar
void clear_cvar_query(const char *cvar=NULL); // unmark this player as querying a client cvar
const char *is_querying_cvar(void) const; // check if a player is querying a cvar. returns
void set_cvar_query(const char *cvar); // mark this player as querying a client cvar
void clear_cvar_query(const char *cvar = nullptr); // unmark this player as querying a client cvar
const char *is_querying_cvar() const; // check if a player is querying a cvar. returns
private:
mBOOL isQueried; // is this player currently queried for a cvar value
char cvarName[64]; // name of the cvar if getting queried
mBOOL isQueried; // is this player currently queried for a cvar value
char cvarName[64]; // name of the cvar if getting queried
};
// A list of players. The number of max players is fixed and small enough
// to use an array.
class MPlayerList
{
{
public:
void set_player_cvar_query(const edict_t *pEntity, const char *cvar);
void clear_player_cvar_query(const edict_t *pEntity, const char *cvar=NULL);
void clear_all_cvar_queries(void);
void set_player_cvar_query(const edict_t *pEntity, const char *cvar);
void clear_player_cvar_query(const edict_t *pEntity, const char *cvar = nullptr);
void clear_all_cvar_queries();
const char *is_querying_cvar(const edict_t *pEntity) const;
private:
int maxplayers = 32;
MPlayer players[MAX_PLAYERS + 1]; // array of players
MPlayer players[MAX_CLIENTS + 1]; // array of players
};
#endif /* INCLUDE_METAMOD_PLAYER_H */

File diff suppressed because it is too large Load Diff

View File

@ -1,67 +1,24 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mplugin.h - class and types to describe an individual plugin
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MPLUGIN_H
#define MPLUGIN_H
#include <time.h> // time_t, etc
#include <eiface.h> // DLL_FUNCTIONS, etc
#include "types_meta.h" // mBOOL
#include "meta_api.h" // GETENTITYAPI_FN, etc
#include "api_info.h" // dllapi_info, etc
#include "support_meta.h" // MAX_DESC_LEN
#pragma once
#include "api_info.h"
#include "support_meta.h"
// Flags to indicate current "load" state of plugin.
// NOTE: order is important, as greater/less comparisons are made.
typedef enum {
PL_EMPTY = 0, // empty slot
enum PLUG_STATUS
{
PL_EMPTY = 0, // empty slot
PL_VALID, // has valid info in it
PL_BADFILE, // nonexistent file (open failed),
// or not a valid plugin file (query failed)
PL_BADFILE, // nonexistent file (open failed), or not a valid plugin file (query failed)
PL_OPENED, // dlopened and queried
PL_FAILED, // opened, but failed to attach or unattach
PL_RUNNING, // attached and running
PL_PAUSED, // attached but paused
} PLUG_STATUS;
};
// Action to take for plugin at next opportunity.
typedef enum {
enum PLUG_ACTION
{
PA_NULL = 0,
PA_NONE, // no action needed right now
PA_KEEP, // keep, after ini refresh
@ -69,138 +26,140 @@ typedef enum {
PA_ATTACH, // attach
PA_UNLOAD, // unload (detach, dlclose)
PA_RELOAD, // unload and load again
} PLUG_ACTION;
};
// Flags to indicate from where the plugin was loaded.
typedef enum {
enum PLOAD_SOURCE
{
PS_INI = 0, // was loaded from the plugins.ini
PS_CMD, // was loaded via a server command
PS_PLUGIN, // was loaded via a plugin
} PLOAD_SOURCE;
PS_PLUGIN, // was loaded by other plugin
};
// Flags for how to word description of plugin loadtime.
typedef enum {
SL_SIMPLE = 0, // single word
enum STR_LOADTIME
{
SL_SIMPLE = 0, // single word
SL_SHOW, // for "show" output, 5 chars
SL_ALLOWED, // when plugin is allowed to load/unload
SL_NOW, // current situation
} STR_LOADTIME;
};
// Flags for how to format description of status.
typedef enum {
ST_SIMPLE = 0, // single word
enum STR_STATUS
{
ST_SIMPLE = 0, // single word
ST_SHOW, // for "show" output, 4 chars
} STR_STATUS;
};
// Flags for how to format description of action.
typedef enum {
SA_SIMPLE = 0, // single word
enum STR_ACTION
{
SA_SIMPLE = 0, // single word
SA_SHOW, // for "show" output, 4 chars
} STR_ACTION;
};
// Flags for how to format description of source.
typedef enum {
SO_SIMPLE = 0, // two words
enum STR_SOURCE
{
SO_SIMPLE = 0, // two words
SO_SHOW, // for "list" output, 3 chars
} STR_SOURCE;
};
// An individual plugin.
class MPlugin {
private:
mBOOL query(void);
mBOOL attach(PLUG_LOADTIME now);
mBOOL detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
gamedll_funcs_t gamedll_funcs;
mutil_funcs_t mutil_funcs;
public:
// data:
int index; // 1-based
char filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile
char *file; // ie "mm_test_i386.so", ptr from filename
char desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile
char pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir
int pfspecific; // level of specific platform affinity, used during load time
PLUG_STATUS status; // current status of plugin (loaded, etc)
PLUG_ACTION action; // what to do with plugin (load, unload, etc)
PLOAD_SOURCE source; // source of the request to load the plugin
private:
mBOOL query();
mBOOL attach(PLUG_LOADTIME now);
mBOOL detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
gamedll_funcs_t gamedll_funcs;
mutil_funcs_t mutil_funcs;
DLHANDLE handle; // handle for dlopen, dlsym, etc
plugin_info_t *info; // information plugin provides about itself
time_t time_loaded; // when plugin was loaded
int source_plugin_index; // who loaded this plugin
int unloader_index;
mBOOL is_unloader; // fix to prevent other plugins unload active unloader.
public:
int index; // 1-based
char filename[PATH_MAX]; // ie "dlls/mm_test_i386.so", from inifile
char *file; // ie "mm_test_i386.so", ptr from filename
char desc[MAX_DESC_LEN]; // ie "Test metamod plugin", from inifile
char pathname[PATH_MAX]; // UNIQUE, ie "/home/willday/half-life/cstrike/dlls/mm_test_i386.so", built with GameDLL.gamedir
int pfspecific; // level of specific platform affinity, used during load time
PLUG_STATUS status; // current status of plugin (loaded, etc)
PLUG_ACTION action; // what to do with plugin (load, unload, etc)
PLOAD_SOURCE source; // source of the request to load the plugin
DLL_FUNCTIONS *dllapi_table;
DLL_FUNCTIONS *dllapi_post_table;
NEW_DLL_FUNCTIONS *newapi_table;
NEW_DLL_FUNCTIONS *newapi_post_table;
enginefuncs_t *engine_table;
enginefuncs_t *engine_post_table;
DLHANDLE handle; // handle for dlopen, dlsym, etc
plugin_info_t *info; // information plugin provides about itself
time_t time_loaded; // when plugin was loaded
int source_plugin_index; // who loaded this plugin
int unloader_index;
mBOOL is_unloader; // fix to prevent other plugins unload active unloader.
// functions:
mBOOL ini_parseline(char *line); // parse line from inifile
mBOOL cmd_parseline(const char *line); // parse from console command
mBOOL plugin_parseline(const char *fname, int loader_index); // parse from plugin
mBOOL check_input(void);
DLL_FUNCTIONS *dllapi_table;
DLL_FUNCTIONS *dllapi_post_table;
NEW_DLL_FUNCTIONS *newapi_table;
NEW_DLL_FUNCTIONS *newapi_post_table;
enginefuncs_t *engine_table;
enginefuncs_t *engine_post_table;
mBOOL resolve(void); // find a matching file on disk
char *resolve_dirs(char *path);
char *resolve_prefix(char *path);
char *resolve_suffix(char *path);
mBOOL ini_parseline(char *line); // parse line from inifile
mBOOL cmd_parseline(const char *line); // parse from console command
mBOOL plugin_parseline(const char *fname, int loader_index); // parse from plugin
mBOOL check_input();
mBOOL platform_match(MPlugin* plugin);
mBOOL load(PLUG_LOADTIME now);
mBOOL unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason, PL_UNLOAD_REASON real_reason);
mBOOL reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
mBOOL pause(void);
mBOOL unpause(void);
mBOOL retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // if previously failed
mBOOL clear(void);
mBOOL plugin_unload(plid_t plid, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // other plugin unloading
void show(void); // print info about plugin to console
mBOOL resolve(); // find a matching file on disk
char *resolve_dirs(char *path);
char *resolve_prefix(char *path);
char *resolve_suffix(char *path);
mBOOL newer_file(void); // check for newer file on disk
mBOOL platform_match(MPlugin* plugin);
// output string functions
const char *str_status(STR_STATUS fmt);
const char *str_action(STR_ACTION fmt);
const char *str_source(STR_SOURCE fmt);
mBOOL load(PLUG_LOADTIME now);
mBOOL unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason, PL_UNLOAD_REASON real_reason);
mBOOL reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
mBOOL pause();
mBOOL unpause();
mBOOL retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // if previously failed
mBOOL clear();
mBOOL plugin_unload(plid_t plid, PLUG_LOADTIME now, PL_UNLOAD_REASON reason); // other plugin unloading
void show(); // print info about plugin to console
const char *str_reason(PL_UNLOAD_REASON preason, PL_UNLOAD_REASON preal_reason);
const char *str_loadtime(PLUG_LOADTIME pallow, STR_LOADTIME fmt);
mBOOL newer_file(); // check for newer file on disk
const char *str_status(void) { return(str_status(ST_SIMPLE)); };
const char *str_action(void) { return(str_action(SA_SIMPLE)); };
const char *str_source(void) { return(str_source(SO_SIMPLE)); };
const char *str_status(STR_STATUS fmt);
const char *str_action(STR_ACTION fmt);
const char *str_source(STR_SOURCE fmt);
const char *str_loadable(void) {
if(info) return(str_loadtime(info->loadable, SL_SIMPLE));
else return(" -");
};
const char *str_unloadable(void) {
if(info) return(str_loadtime(info->unloadable, SL_SIMPLE));
else return(" -");
};
const char *str_loadable(STR_LOADTIME fmt) {
if(info) return(str_loadtime(info->loadable, fmt));
else return(" -");
};
const char *str_unloadable(STR_LOADTIME fmt) {
if(info) return(str_loadtime(info->unloadable, fmt));
else return(" -");
};
const char *str_reason(PL_UNLOAD_REASON preason, PL_UNLOAD_REASON preal_reason);
const char *str_loadtime(PLUG_LOADTIME pallow, STR_LOADTIME fmt);
const char *str_status() { return str_status(ST_SIMPLE); };
const char *str_action() { return str_action(SA_SIMPLE); };
const char *str_source() { return str_source(SO_SIMPLE); };
const char *str_loadable() {
if (info) return str_loadtime(info->loadable, SL_SIMPLE);
else return " -";
};
const char *str_unloadable() {
if (info) return str_loadtime(info->unloadable, SL_SIMPLE);
else return " -";
};
const char *str_loadable(STR_LOADTIME fmt) {
if (info) return str_loadtime(info->loadable, fmt);
else return " -";
};
const char *str_unloadable(STR_LOADTIME fmt) {
if (info) return str_loadtime(info->unloadable, fmt);
else return " -";
};
};
// Macros used by MPlugin::show(), to list the functions that the plugin
// catches.
#define SHOW_IFDEF(api_table, info_table, pfnName, pre_str, post_str) \
if(api_table->pfnName) { META_CONS("%s%s%s", pre_str, info_table.pfnName.name, post_str); n++;}
if (api_table->pfnName) { META_CONS("%s%s%s", pre_str, info_table.pfnName.name, post_str); n++;}
#define SHOW_DEF_DLLAPI(api_table, pre_str, post_str) \
n=0; \
n = 0; \
SHOW_IFDEF(api_table, dllapi_info, pfnGameInit, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnSpawn, pre_str, post_str); \
SHOW_IFDEF(api_table, dllapi_info, pfnThink, pre_str, post_str); \
@ -253,14 +212,14 @@ class MPlugin {
SHOW_IFDEF(api_table, dllapi_info, pfnAllowLagCompensation, pre_str, post_str);
#define SHOW_DEF_NEWAPI(api_table, pre_str, post_str) \
n=0; \
n = 0; \
SHOW_IFDEF(api_table, newapi_info, pfnOnFreeEntPrivateData, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnGameShutdown, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnShouldCollide, pre_str, post_str); \
SHOW_IFDEF(api_table, newapi_info, pfnCvarValue, pre_str, post_str);
#define SHOW_DEF_ENGINE(api_table, pre_str, post_str) \
n=0; \
n = 0; \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheModel, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnPrecacheSound, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnSetModel, pre_str, post_str); \
@ -418,6 +377,3 @@ class MPlugin {
SHOW_IFDEF(api_table, engine_info, pfnResetTutorMessageDecayData, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnQueryClientCvarValue, pre_str, post_str); \
SHOW_IFDEF(api_table, engine_info, pfnEngCheckParm, pre_str, post_str);
#endif /* MPLUGIN_H */

View File

@ -1,50 +1,5 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mreg.cpp - functions for registered items (classes MRegCmd, MRegCmdList)
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef linux
// enable extra routines in system header files, like strsignal
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
#endif /* linux */
///// class MRegCmd:
// Init values. It would probably be more "proper" to use containers and
// constructors, rather than arrays and init-functions.
void MRegCmd::init(int idx)
@ -62,54 +17,56 @@ void MRegCmd::init(int idx)
// meta_errno values:
// - ME_BADREQ function disabled/invalid
// - ME_ARGUMENT function pointer is null
mBOOL MRegCmd::call(void)
mBOOL MRegCmd::call()
{
mBOOL ret;
// can we expect to call this function?
if (status != RG_VALID)
RETURN_ERRNO(mFALSE, ME_BADREQ);
RETURN_ERRNO(mFALSE, ME_BADREQ);
if (!pfnCmd)
RETURN_ERRNO(mFALSE, ME_ARGUMENT);
RETURN_ERRNO(mFALSE, ME_ARGUMENT);
// try to call this function
ret = os_safe_call(pfnCmd);
if (!ret) {
if (!ret)
{
META_DEBUG(4, ("Plugin reg_cmd '%s' called after unloaded; removed from list", name));
status = RG_INVALID;
pfnCmd = NULL;
// NOTE: we can't free the malloc'd space for the name, as that
// would just re-introduce the segfault problem..
}
// meta_errno (if failed) is set already in os_safe_call()
return (ret);
return ret;
}
///// class MRegCmdList:
// Constructor
MRegCmdList::MRegCmdList(void)
MRegCmdList::MRegCmdList()
: mlist(0), size(REG_CMD_GROWSIZE), endlist(0)
{
int i;
mlist = (MRegCmd *) malloc(size * sizeof(MRegCmd));
mlist = (MRegCmd *)Q_malloc(size * sizeof(MRegCmd));
// initialize array
for (i = 0; i < size; i++)
mlist[i].init(i + 1); // 1-based index
endlist = 0;
}
// Try to find a registered function with the given name.
// meta_errno values:
// - ME_NOTFOUND couldn't find a matching function
MRegCmd* MRegCmdList::find(const char* findname)
MRegCmd *MRegCmdList::find(const char *findname)
{
int i;
for (i = 0; i < endlist; i++) {
if (!_stricmp(mlist[i].name, findname))
return (&mlist[i]);
for (int i = 0; i < endlist; i++)
{
if (!Q_stricmp(mlist[i].name, findname))
return &mlist[i];
}
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
@ -118,121 +75,128 @@ MRegCmd* MRegCmdList::find(const char* findname)
// (meta_AddServerCommand).
// meta_errno values:
// - ME_NOMEM couldn't realloc or malloc for various parts
MRegCmd* MRegCmdList::add(const char* addname)
MRegCmd *MRegCmdList::add(const char *addname)
{
MRegCmd* icmd;
if (endlist == size) {
if (endlist == size)
{
// grow array
MRegCmd* temp;
int i, newsize;
newsize = size + REG_CMD_GROWSIZE;
int newsize = size + REG_CMD_GROWSIZE;
META_DEBUG(6, ("Growing reg cmd list from %d to %d", size, newsize));
temp = (MRegCmd *) realloc(mlist, newsize * sizeof(MRegCmd));
if (!temp) {
MRegCmd *temp = (MRegCmd *) realloc(mlist, newsize * sizeof(MRegCmd));
if (!temp)
{
META_ERROR("Couldn't grow registered command list to %d for '%s': %s", newsize, addname, strerror(errno));
RETURN_ERRNO(NULL, ME_NOMEM);
}
mlist = temp;
size = newsize;
// initialize new (unused) entries
for (i = endlist; i < size; i++)
for (int i = endlist; i < size; i++)
mlist[i].init(i + 1); // 1-based
}
icmd = &mlist[endlist];
MRegCmd *icmd = &mlist[endlist];
// Malloc space separately for the command name, because:
// - Can't point to memory loc in plugin (another segv waiting to
// - Can't point to memory loc in plugin (another segv waiting to
// happen).
// - Can't point to memory in mlist which might get moved later by
// - Can't point to memory in mlist which might get moved later by
// realloc (again, segv).
icmd->name = _strdup(addname);
if (!icmd->name) {
META_ERROR("Couldn't _strdup for adding reg cmd name '%s': %s",
addname, strerror(errno));
icmd->name = Q_strdup(addname);
if (!icmd->name)
{
META_ERROR("Couldn't Q_strdup for adding reg cmd name '%s': %s", addname, strerror(errno));
RETURN_ERRNO(NULL, ME_NOMEM);
}
endlist++;
return (icmd);
endlist++;
return icmd;
}
// Disable any functions belonging to the given plugin (by index id).
void MRegCmdList::disable(int plugin_id)
{
int i;
for (i = 0; i < size; i++) {
for (int i = 0; i < size; i++)
{
if (mlist[i].plugid == plugin_id)
mlist[i].status = RG_INVALID;
}
}
// List all the registered commands.
void MRegCmdList::show(void)
void MRegCmdList::show()
{
int i, n = 0, a = 0;
MRegCmd* icmd;
MPlugin* iplug;
int n = 0, a = 0;
MRegCmd *icmd;
MPlugin *iplug;
char bplug[18 + 1]; // +1 for term null
META_CONS("Registered plugin commands:");
META_CONS(" %*s %-*s %-s",
WIDTH_MAX_REG, "",
sizeof(bplug) - 1, "plugin", "command");
for (i = 0; i < endlist; i++) {
META_CONS(" %*s %-*s %-s", WIDTH_MAX_REG, "", sizeof(bplug) - 1, "plugin", "command");
for (int i = 0; i < endlist; i++)
{
icmd = &mlist[i];
if (icmd->status == RG_VALID) {
if (icmd->status == RG_VALID)
{
iplug = g_plugins->find(icmd->plugid);
if (iplug) {
strncpy(bplug, iplug->desc, sizeof bplug - 1);
if (iplug)
{
Q_strncpy(bplug, iplug->desc, sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
else {
strncpy(bplug, "(unknown)", sizeof bplug - 1);
else
{
Q_strncpy(bplug, "(unknown)", sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
}
else {
strncpy(bplug, "(unloaded)", sizeof bplug - 1);
else
{
Q_strncpy(bplug, "(unloaded)", sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
META_CONS(" [%*d] %-*s %-s",
WIDTH_MAX_REG, icmd->index,
sizeof(bplug) - 1, bplug,
icmd->name);
if (icmd->status == RG_VALID) a++;
META_CONS(" [%*d] %-*s %-s", WIDTH_MAX_REG, icmd->index, sizeof(bplug) - 1, bplug, icmd->name);
if (icmd->status == RG_VALID)
a++;
n++;
}
META_CONS("%d commands, %d available (%d allocated)", n, a, size);
}
// List all the registered commands for the given plugin id.
void MRegCmdList::show(int plugin_id)
{
int i, n = 0;
MRegCmd* icmd;
int n = 0;
MRegCmd *icmd;
// If OS doesn't support DLFNAME, then we can't know what the plugin's
// registered cvars are.
DLFNAME(NULL);
if (meta_errno == ME_OSNOTSUP) {
if (meta_errno == ME_OSNOTSUP)
{
META_CONS("Registered commands: unknown (can't get info under this OS)");
return;
}
META_CONS("Registered commands:");
for (i = 0; i < endlist; i++) {
for (int i = 0; i < endlist; i++)
{
icmd = &mlist[i];
if (icmd->plugid != plugin_id)
continue;
META_CONS(" %s", icmd->name);
n++;
}
META_CONS("%d commands", n);
}
///// class MRegCvar:
// Init values. It would probably be more "proper" to use containers and
// constructors, rather than arrays and init-functions.
void MRegCvar::init(int idx)
@ -246,34 +210,33 @@ void MRegCvar::init(int idx)
// Set the cvar, copying values from given cvar.
// meta_errno values:
// - ME_ARGUMENT given cvar doesn't match this cvar
mBOOL MRegCvar::set(cvar_t* src)
mBOOL MRegCvar::set(cvar_t *src)
{
if (_stricmp(src->name, data->name)) {
META_ERROR("Tried to set cvar with mismatched name; src=%s dst=%s",
src->name, data->name);
if (Q_stricmp(src->name, data->name))
{
META_ERROR("Tried to set cvar with mismatched name; src=%s dst=%s", src->name, data->name);
RETURN_ERRNO(mFALSE, ME_ARGUMENT);
}
// Would like to free() existing string, but can't tell where it was
// allocated...
data->string = _strdup(src->string);
data->string = Q_strdup(src->string);
data->flags = src->flags;
data->value = src->value;
data->next = src->next;
return (mTRUE);
return mTRUE;
}
///// class MRegCvarList:
// Constructor
MRegCvarList::MRegCvarList(void)
MRegCvarList::MRegCvarList()
: vlist(0), size(REG_CVAR_GROWSIZE), endlist(0)
{
int i;
vlist = (MRegCvar *) malloc(size * sizeof(MRegCvar));
vlist = (MRegCvar *)Q_malloc(size * sizeof(MRegCvar));
// initialize array
for (i = 0; i < size; i++)
vlist[i].init(i + 1); // 1-based
for (int i = 0; i < size; i++)
vlist[i].init(i + 1); // 1 - based
endlist = 0;
}
@ -282,62 +245,63 @@ MRegCvarList::MRegCvarList(void)
// cvar::set().
// meta_errno values:
// - ME_NOMEM couldn't alloc or realloc for various parts
MRegCvar* MRegCvarList::add(const char* addname)
MRegCvar *MRegCvarList::add(const char *addname)
{
MRegCvar* icvar;
if (endlist == size) {
MRegCvar *icvar;
if (endlist == size)
{
// grow array
MRegCvar* temp;
int i, newsize;
newsize = size + REG_CVAR_GROWSIZE;
int newsize = size + REG_CVAR_GROWSIZE;
META_DEBUG(6, ("Growing reg cvar list from %d to %d", size, newsize));
temp = (MRegCvar *) realloc(vlist, newsize * sizeof(MRegCvar));
if (!temp) {
MRegCvar *temp = (MRegCvar *) realloc(vlist, newsize * sizeof(MRegCvar));
if (!temp)
{
META_ERROR("Couldn't grow registered cvar list to %d for '%s'; %s", newsize, addname, strerror(errno));
RETURN_ERRNO(NULL, ME_NOMEM);
}
vlist = temp;
size = newsize;
// initialize new (unused) entries
for (i = endlist; i < size; i++)
for (int i = endlist; i < size; i++)
vlist[i].init(i + 1); // 1-based
}
icvar = &vlist[endlist];
// Malloc space for the cvar and cvar name, for two reasons:
// - Can't point to memory loc in plugin (another segv waiting to
// - Can't point to memory loc in plugin (another segv waiting to
// happen).
// - Can't point to memory in vlist which might get moved later by
// - Can't point to memory in vlist which might get moved later by
// realloc (again, segv).
icvar->data = (cvar_t *) malloc(sizeof(cvar_t));
if (!icvar->data) {
META_ERROR("Couldn't malloc cvar for adding reg cvar name '%s': %s",
addname, strerror(errno));
icvar->data = (cvar_t *)Q_malloc(sizeof(cvar_t));
if (!icvar->data)
{
META_ERROR("Couldn't malloc cvar for adding reg cvar name '%s': %s", addname, strerror(errno));
RETURN_ERRNO(NULL, ME_NOMEM);
}
icvar->data->name = _strdup(addname);
if (!icvar->data->name) {
META_ERROR("Couldn't _strdup for adding reg cvar name '%s': %s",
addname, strerror(errno));
icvar->data->name = Q_strdup(addname);
if (!icvar->data->name)
{
META_ERROR("Couldn't Q_strdup for adding reg cvar name '%s': %s", addname, strerror(errno));
RETURN_ERRNO(NULL, ME_NOMEM);
}
endlist++;
return (icvar);
return icvar;
}
// Try to find a registered cvar with the given name.
// meta_errno values:
// - ME_NOTFOUND couldn't find a matching cvar
MRegCvar* MRegCvarList::find(const char* findname)
MRegCvar *MRegCvarList::find(const char *findname)
{
int i;
for (i = 0; i < endlist; i++) {
for (int i = 0; i < endlist; i++)
{
if (!_stricmp(vlist[i].data->name, findname))
return (&vlist[i]);
return &vlist[i];
}
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
@ -345,10 +309,12 @@ MRegCvar* MRegCvarList::find(const char* findname)
void MRegCvarList::disable(int plugin_id)
{
int i;
MRegCvar* icvar;
for (i = 0; i < size; i++) {
MRegCvar *icvar;
for (i = 0; i < size; i++)
{
icvar = &vlist[i];
if (icvar->plugid == plugin_id) {
if (icvar->plugid == plugin_id)
{
icvar->status = RG_INVALID;
icvar->plugid = 0;
// Decided not to do this, in order to keep pre-existing values
@ -359,48 +325,46 @@ void MRegCvarList::disable(int plugin_id)
}
// List all the registered cvars.
void MRegCvarList::show(void)
void MRegCvarList::show()
{
int i, n = 0, a = 0;
MRegCvar* icvar;
MPlugin* iplug;
MRegCvar *icvar;
MPlugin *iplug;
char bplug[13 + 1], bname[20 + 1], bval[15 + 1]; // +1 for term null
META_CONS("Registered plugin cvars:");
META_CONS(" %*s %-*s %-*s %*s %s",
WIDTH_MAX_REG, "",
sizeof(bplug) - 1, "plugin",
sizeof(bname) - 1, "cvar",
sizeof(bval) - 1, "float value",
"string value");
for (i = 0; i < endlist; i++) {
META_CONS(" %*s %-*s %-*s %*s %s", WIDTH_MAX_REG, "", sizeof(bplug) - 1, "plugin", sizeof(bname) - 1, "cvar", sizeof(bval) - 1, "float value", "string value");
for (i = 0; i < endlist; i++)
{
icvar = &vlist[i];
if (icvar->status == RG_VALID) {
if (icvar->status == RG_VALID)
{
iplug = g_plugins->find(icvar->plugid);
if (iplug) {
strncpy(bplug, iplug->desc, sizeof bplug - 1);
if (iplug)
{
Q_strncpy(bplug, iplug->desc, sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
else {
strncpy(bplug, "(unknown)", sizeof bplug - 1);
else
{
Q_strncpy(bplug, "(unknown)", sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
}
else {
strncpy(bplug, "(unloaded)", sizeof bplug - 1);
else
{
Q_strncpy(bplug, "(unloaded)", sizeof bplug - 1);
bplug[sizeof bplug - 1] = '\0';
}
strncpy(bname, icvar->data->name, sizeof bname - 1);
Q_strncpy(bname, icvar->data->name, sizeof bname - 1);
bname[sizeof bname - 1] = '\0';
snprintf(bval, sizeof(bval), "%f", icvar->data->value);
META_CONS(" [%*d] %-*s %-*s %*s %s",
WIDTH_MAX_REG, icvar->index,
sizeof(bplug) - 1, bplug,
sizeof(bname) - 1, bname,
sizeof(bval) - 1, bval,
icvar->data->string);
if (icvar->status == RG_VALID) a++;
Q_snprintf(bval, sizeof(bval), "%f", icvar->data->value);
META_CONS(" [%*d] %-*s %-*s %*s %s", WIDTH_MAX_REG, icvar->index, sizeof(bplug) - 1, bplug, sizeof(bname) - 1, bname, sizeof(bval) - 1, bval, icvar->data->string);
if (icvar->status == RG_VALID)
a++;
n++;
}
META_CONS("%d cvars, %d available (%d allocated)", n, a, size);
@ -409,68 +373,63 @@ void MRegCvarList::show(void)
// List the registered cvars for the given plugin id.
void MRegCvarList::show(int plugin_id)
{
int i, n = 0;
MRegCvar* icvar;
int n = 0;
MRegCvar *icvar;
char bname[30 + 1], bval[15 + 1]; // +1 for term null
// If OS doesn't support DLFNAME, then we can't know what the plugin's
// registered cvars are.
DLFNAME(NULL);
if (meta_errno == ME_OSNOTSUP) {
if (meta_errno == ME_OSNOTSUP)
{
META_CONS("Registered cvars: unknown (can't get info under this OS)");
return;
}
META_CONS("%-*s %*s %s",
sizeof(bname) - 1, "Registered cvars:",
sizeof(bval) - 1, "float value",
"string value");
for (i = 0; i < endlist; i++) {
META_CONS("%-*s %*s %s", sizeof(bname) - 1, "Registered cvars:", sizeof(bval) - 1, "float value", "string value");
for (int i = 0; i < endlist; i++)
{
icvar = &vlist[i];
if (icvar->plugid != plugin_id)
continue;
strncpy(bname, icvar->data->name, sizeof bname - 1);
Q_strncpy(bname, icvar->data->name, sizeof bname - 1);
bname[sizeof bname - 1] = '\0';
snprintf(bval, sizeof(bval), "%f", icvar->data->value);
META_CONS(" %-*s %*s %s",
sizeof(bname) - 1, bname,
sizeof(bval) - 1, bval,
icvar->data->string);
Q_snprintf(bval, sizeof(bval), "%f", icvar->data->value);
META_CONS(" %-*s %*s %s", sizeof(bname) - 1, bname, sizeof(bval) - 1, bval, icvar->data->string);
n++;
}
META_CONS("%d cvars", n);
}
///// class MRegMsgList:
// Constructor
MRegMsgList::MRegMsgList(void)
MRegMsgList::MRegMsgList()
: size(MAX_REG_MSGS), endlist(0)
{
int i;
// initialize array
memset(mlist, 0, sizeof(mlist));
for (i = 0; i < size; i++) {
Q_memset(mlist, 0, sizeof(mlist));
for (int i = 0; i < size; i++)
{
mlist[i].index = i + 1; // 1-based
}
endlist = 0;
}
// Add the given user msg the list and return the instance.
// meta_errno values:
// - ME_MAXREACHED reached max number of msgs allowed
MRegMsg* MRegMsgList::add(const char* addname, int addmsgid, int addsize)
MRegMsg *MRegMsgList::add(const char *addname, int addmsgid, int addsize)
{
MRegMsg* imsg;
if (endlist == size) {
if (endlist == size)
{
// all slots used
META_ERROR("Couldn't add registered msg '%s' to list; reached max msgs (%d)",
addname, size);
META_ERROR("Couldn't add registered msg '%s' to list; reached max msgs (%d)", addname, size);
RETURN_ERRNO(NULL, ME_MAXREACHED);
}
imsg = &mlist[endlist];
MRegMsg *imsg = &mlist[endlist];
endlist++;
// Copy msg data into empty slot.
@ -480,54 +439,54 @@ MRegMsg* MRegMsgList::add(const char* addname, int addmsgid, int addsize)
imsg->msgid = addmsgid;
imsg->size = addsize;
return (imsg);
return imsg;
}
// Try to find a registered msg with the given name.
// meta_errno values:
// - ME_NOTFOUND couldn't find a matching cvar
MRegMsg* MRegMsgList::find(const char* findname)
MRegMsg *MRegMsgList::find(const char *findname)
{
int i;
for (i = 0; i < endlist; i++) {
if (!strcmp(mlist[i].name, findname))
return (&mlist[i]);
for (int i = 0; i < endlist; i++)
{
if (!Q_strcmp(mlist[i].name, findname))
return &mlist[i];
}
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
// Try to find a registered msg with the given msgid.
// meta_errno values:
// - ME_NOTFOUND couldn't find a matching cvar
MRegMsg* MRegMsgList::find(int findmsgid)
MRegMsg *MRegMsgList::find(int findmsgid)
{
int i;
for (i = 0; i < endlist; i++) {
for (int i = 0; i < endlist; i++)
{
if (mlist[i].msgid == findmsgid)
return (&mlist[i]);
return &mlist[i];
}
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
// List the registered usermsgs for the gamedll.
void MRegMsgList::show(void)
void MRegMsgList::show()
{
int i, n = 0;
MRegMsg* imsg;
MRegMsg *imsg;
char bname[25 + 1]; // +1 for term null
META_CONS("%-*s %5s %5s",
sizeof(bname) - 1, "Game registered user msgs:", "msgid", "size");
for (i = 0; i < endlist; i++) {
META_CONS("%-*s %5s %5s", sizeof(bname) - 1, "Game registered user msgs:", "msgid", "size");
for (i = 0; i < endlist; i++)
{
imsg = &mlist[i];
strncpy(bname, imsg->name, sizeof bname - 1);
Q_strncpy(bname, imsg->name, sizeof bname - 1);
bname[sizeof bname - 1] = '\0';
META_CONS(" %-*s %3d %3d",
sizeof(bname) - 1, bname,
imsg->msgid,
imsg->size);
META_CONS(" %-*s %3d %3d", sizeof(bname) - 1, bname, imsg->msgid, imsg->size);
n++;
}
META_CONS("%d game user msgs", n);
}

View File

@ -1,53 +1,15 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mreg.h - description of registered items (classes MRegCmd, MRegCmdList)
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MREG_H
#define MREG_H
#pragma once
#include "types_meta.h" // mBOOL
// Number of entries to add to reglists when they need to grow. Typically
// Number of entries to add to reglists when they need to grow. Typically
// more cvars than commands, so we grow them at different increments.
#define REG_CMD_GROWSIZE 32
#define REG_CVAR_GROWSIZE 64
// Width required to printf a Reg*List index number, for show() functions.
// This used to correspond to the number of digits in MAX_REG, which was a
// fixed, compile-time limit. However, now that the reg lists are grown
// dynamically, this has less strong correspondance to list sizes. So for
// fixed, compile-time limit. However, now that the reg lists are grown
// dynamically, this has less strong correspondance to list sizes. So for
// the moment, it reflects what one might normally expect to be the max
// width needed to print an index number; 4 allows 9999 (which is a damn
// lot, if you ask me).
@ -57,130 +19,113 @@
#define MAX_REG_MSGS 256
// Flags to indicate if given cvar or func is part of a loaded plugin.
typedef enum {
RG_INVALID,
RG_VALID,
} REG_STATUS;
enum REG_STATUS { RG_INVALID, RG_VALID };
// Pointer to function registered by AddServerCommand.
typedef void (*REG_CMD_FN) (void);
typedef void (*REG_CMD_FN)();
// An individual registered function/command.
class MRegCmd {
public:
friend class MRegCmdList;
private:
// data:
int index; // 1-based
public:
char *name; // space is malloc'd
REG_CMD_FN pfnCmd; // pointer to the function
int plugid; // index id of corresponding plugin
REG_STATUS status; // whether corresponding plugin is loaded
// functions:
void init(int idx); // init values, as not using constructors
mBOOL call(void); // try to call the function
};
char *name; // space is malloc'd
REG_CMD_FN pfnCmd; // pointer to the function
int plugid; // index id of corresponding plugin
REG_STATUS status; // whether corresponding plugin is loaded
void init(int idx); // init values, as not using constructors
mBOOL call(); // try to call the function
private:
int index; // 1-based
};
// A list of registered commands.
class MRegCmdList {
private:
// data:
MRegCmd *mlist; // malloc'd array of registered commands
int size; // current size of list
int endlist; // index of last used entry
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MRegCmdList &src);
MRegCmdList(const MRegCmdList &src);
public:
MRegCmdList();
public:
// constructor:
MRegCmdList(void);
MRegCmd *find(const char *findname); // find by MRegCmd->name
MRegCmd *add(const char *addname);
void disable(int plugin_id); // change status to Invalid
void show(); // list all funcs to console
void show(int plugin_id); // list given plugin's funcs to console
// functions:
MRegCmd *find(const char *findname); // find by MRegCmd->name
MRegCmd *add(const char *addname);
void disable(int plugin_id); // change status to Invalid
void show(void); // list all funcs to console
void show(int plugin_id); // list given plugin's funcs to console
private:
MRegCmd *mlist; // malloc'd array of registered commands
int size; // current size of list
int endlist; // index of last used entry
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MRegCmdList &src);
MRegCmdList(const MRegCmdList &src);
};
// An individual registered cvar.
class MRegCvar {
public:
friend class MRegCvarList;
private:
// data:
int index; // 1-based
public:
cvar_t *data; // actual cvar structure, malloc'd
int plugid; // index id of corresponding plugin
REG_STATUS status; // whether corresponding plugin is loaded
// functions:
void init(int idx); // init values, as not using constructors
mBOOL set(cvar_t *src);
};
cvar_t *data; // actual cvar structure, malloc'd
int plugid; // index id of corresponding plugin
REG_STATUS status; // whether corresponding plugin is loaded
void init(int idx); // init values, as not using constructors
mBOOL set(cvar_t *src);
private:
int index; // 1-based
};
// A list of registered cvars.
class MRegCvarList {
private:
// data:
MRegCvar *vlist; // malloc'd array of registered cvars
int size; // size of list, ie MAX_REG_CVARS
int endlist; // index of last used entry
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MRegCvarList &src);
MRegCvarList(const MRegCvarList &src);
public:
// constructor:
MRegCvarList(void);
public:
MRegCvarList();
// functions:
MRegCvar *add(const char *addname);
MRegCvar *find(const char *findname); // find by MRegCvar->data.name
void disable(int plugin_id); // change status to Invalid
void show(void); // list all cvars to console
void show(int plugin_id); // list given plugin's cvars to console
MRegCvar *add(const char *addname);
MRegCvar *find(const char *findname); // find by MRegCvar->data.name
void disable(int plugin_id); // change status to Invalid
void show(); // list all cvars to console
void show(int plugin_id); // list given plugin's cvars to console
private:
MRegCvar *vlist; // malloc'd array of registered cvars
int size; // size of list, ie MAX_REG_CVARS
int endlist; // index of last used entry
// Private; to satisfy -Weffc++ "has pointer data members but does
// not override" copy/assignment constructor.
void operator=(const MRegCvarList &src);
MRegCvarList(const MRegCvarList &src);
};
// An individual registered user msg, from gamedll.
class MRegMsg {
public:
friend class MRegMsgList;
private:
// data:
int index; // 1-based
public:
const char *name; // name, assumed constant string in gamedll
int msgid; // msgid, assigned by engine
int size; // size, if given by gamedll
};
const char *name; // name, assumed constant string in gamedll
int msgid; // msgid, assigned by engine
int size; // size, if given by gamedll
private:
int index; // 1-based
};
// A list of registered user msgs.
class MRegMsgList {
private:
// data:
MRegMsg mlist[MAX_REG_MSGS]; // array of registered msgs
int size; // size of list, ie MAX_REG_MSGS
int endlist; // index of last used entry
public:
MRegMsgList();
public:
// constructor:
MRegMsgList(void);
MRegMsg *add(const char *addname, int addmsgid, int addsize);
MRegMsg *find(const char *findname);
MRegMsg *find(int findmsgid);
void show(); // list all msgs to console
// functions:
MRegMsg *add(const char *addname, int addmsgid, int addsize);
MRegMsg *find(const char *findname);
MRegMsg *find(int findmsgid);
void show(void); // list all msgs to console
};
#endif /* MREG_H */
private:
MRegMsg mlist[MAX_REG_MSGS]; // array of registered msgs
int size; // size of list, ie MAX_REG_MSGS
int endlist; // index of last used entry
};

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// mutil.cpp - utility functions to provide to plugins
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
hudtextparms_t default_csay_tparms = {
@ -46,19 +10,20 @@ hudtextparms_t default_csay_tparms = {
};
// Log to console; newline added.
void mutil_LogConsole(plid_t /* plid */, const char* fmt, ...)
void mutil_LogConsole(plid_t plid, const char *fmt, ...)
{
va_list ap;
char buf[MAX_LOGMSG_LEN];
unsigned int len;
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
// end msg with newline
len = strlen(buf);
len = Q_strlen(buf);
if (len < sizeof(buf) - 2) // -1 null, -1 for newline
strcat(buf, "\n");
Q_strcat(buf, "\n");
else
buf[len - 1] = '\n';
@ -66,29 +31,27 @@ void mutil_LogConsole(plid_t /* plid */, const char* fmt, ...)
}
// Log regular message to logs; newline added.
void mutil_LogMessage(plid_t plid, const char* fmt, ...)
void mutil_LogMessage(plid_t plid, const char *fmt, ...)
{
va_list ap;
char buf[MAX_LOGMSG_LEN];
plugin_info_t* plinfo;
plugin_info_t *plinfo = (plugin_info_t *)plid;
plinfo = (plugin_info_t *)plid;
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
ALERT(at_logged, "[%s] %s\n", plinfo->logtag, buf);
}
// Log an error message to logs; newline added.
void mutil_LogError(plid_t plid, const char* fmt, ...)
void mutil_LogError(plid_t plid, const char *fmt, ...)
{
va_list ap;
char buf[MAX_LOGMSG_LEN];
plugin_info_t* plinfo;
plugin_info_t *plinfo = (plugin_info_t *)plid;
plinfo = (plugin_info_t *)plid;
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
ALERT(at_logged, "[%s] ERROR: %s\n", plinfo->logtag, buf);
}
@ -105,7 +68,7 @@ void mutil_LogDeveloper(plid_t plid, const char* fmt, ...)
plinfo = (plugin_info_t *)plid;
va_start(ap, fmt);
vsnprintf(buf, sizeof(buf), fmt, ap);
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
va_end(ap);
ALERT(at_logged, "[%s] dev: %s\n", plinfo->logtag, buf);
}
@ -131,17 +94,17 @@ void mutil_CenterSayParms(plid_t plid, hudtextparms_t tparms, const char* fmt, .
// Print a center-message, with text parameters and varargs. Provides
// functionality to the above center_say interfaces.
void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms,
const char* fmt, va_list ap)
void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms, const char* fmt, va_list ap)
{
char buf[MAX_LOGMSG_LEN];
int n;
edict_t* pEntity;
edict_t *pEntity;
vsnprintf(buf, sizeof(buf), fmt, ap);
Q_vsnprintf(buf, sizeof(buf), fmt, ap);
mutil_LogMessage(plid, "(centersay) %s", buf);
for (n = 1; n <= gpGlobals->maxClients; n++) {
for (n = 1; n <= gpGlobals->maxClients; n++)
{
pEntity = INDEXENT(n);
if (FNullEnt(pEntity) || pEntity->free)
continue;
@ -152,104 +115,101 @@ void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms,
// Allow plugins to call the entity functions in the GameDLL. In
// particular, calling "player()" as needed by most Bots. Suggested by
// Jussi Kivilinna.
qboolean mutil_CallGameEntity(plid_t plid, const char* entStr, entvars_t* pev)
qboolean mutil_CallGameEntity(plid_t plid, const char *entStr, entvars_t *pev)
{
plugin_info_t* plinfo;
ENTITY_FN pfnEntity;
plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up game entity '%s' for plugin '%s'", entStr,
plinfo->name));
pfnEntity = (ENTITY_FN) DLSYM(GameDLL.handle, entStr);
if (!pfnEntity) {
plugin_info_t *plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up game entity '%s' for plugin '%s'", entStr, plinfo->name));
ENTITY_FN pfnEntity = (ENTITY_FN) DLSYM(GameDLL.handle, entStr);
if (!pfnEntity)
{
META_ERROR("Couldn't find game entity '%s' in game DLL '%s' for plugin '%s'", entStr, GameDLL.name, plinfo->name);
return (false);
return false;
}
META_DEBUG(7, ("Calling game entity '%s' for plugin '%s'", entStr,
plinfo->name));
META_DEBUG(7, ("Calling game entity '%s' for plugin '%s'", entStr, plinfo->name));
(*pfnEntity)(pev);
return (true);
return true;
}
// Find a usermsg, registered by the gamedll, with the corresponding
// msgname, and return remaining info about it (msgid, size).
int mutil_GetUserMsgID(plid_t plid, const char* msgname, int* size)
{
plugin_info_t* plinfo;
MRegMsg* umsg;
plugin_info_t *plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up usermsg name '%s' for plugin '%s'", msgname, plinfo->name));
plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up usermsg name '%s' for plugin '%s'", msgname,
plinfo->name));
umsg = g_regMsgs->find(msgname);
if (umsg) {
MRegMsg *umsg = g_regMsgs->find(msgname);
if (umsg)
{
if (size)
*size = umsg->size;
return (umsg->msgid);
return umsg->msgid;
}
else
return (0);
return 0;
}
// Find a usermsg, registered by the gamedll, with the corresponding
// msgid, and return remaining info about it (msgname, size).
const char* mutil_GetUserMsgName(plid_t plid, int msgid, int* size)
const char* mutil_GetUserMsgName(plid_t plid, int msgid, int *size)
{
plugin_info_t* plinfo;
MRegMsg* umsg;
plugin_info_t *plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up usermsg id '%d' for plugin '%s'", msgid, plinfo->name));
plinfo = (plugin_info_t *)plid;
META_DEBUG(8, ("Looking up usermsg id '%d' for plugin '%s'", msgid,
plinfo->name));
// Guess names for any built-in g_engine messages mentioned in the SDK;
// from dlls/util.h.
if (msgid < 64) {
switch (msgid) {
if (msgid < 64)
{
switch (msgid)
{
case SVC_TEMPENTITY:
if (size) *size = -1;
return ("tempentity?");
return "tempentity?";
case SVC_INTERMISSION:
if (size) *size = -1;
return ("intermission?");
return "intermission?";
case SVC_CDTRACK:
if (size) *size = -1;
return ("cdtrack?");
return "cdtrack?";
case SVC_WEAPONANIM:
if (size) *size = -1;
return ("weaponanim?");
return "weaponanim?";
case SVC_ROOMTYPE:
if (size) *size = -1;
return ("roomtype?");
return "roomtype?";
case SVC_DIRECTOR:
if (size) *size = -1;
return ("director?");
return "director?";
}
}
umsg = g_regMsgs->find(msgid);
if (umsg) {
MRegMsg *umsg = g_regMsgs->find(msgid);
if (umsg)
{
if (size)
*size = umsg->size;
// 'name' is assumed to be a constant string, allocated in the
// gamedll.
return (umsg->name);
return umsg->name;
}
else
return (NULL);
return NULL;
}
// Return the full path of the plugin's loaded dll/so file.
const char* mutil_GetPluginPath(plid_t plid)
{
static char buf[PATH_MAX ];
MPlugin* plug;
MPlugin *plug;
plug = g_plugins->find(plid);
if (!plug) {
META_ERROR("GetPluginPath: couldn't find plugin '%s'",
plid->name);
return (NULL);
if (!plug)
{
META_ERROR("GetPluginPath: couldn't find plugin '%s'", plid->name);
return NULL;
}
strncpy(buf, plug->pathname, sizeof buf - 1);
Q_strncpy(buf, plug->pathname, sizeof buf - 1);
buf[sizeof buf - 1] = '\0';
return buf;
}
@ -258,8 +218,9 @@ const char* mutil_GetPluginPath(plid_t plid)
const char* mutil_GetGameInfo(plid_t plid, ginfo_t type)
{
static char buf[MAX_STRBUF_LEN];
const char* cp;
switch (type) {
const char *cp;
switch (type)
{
case GINFO_NAME:
cp = GameDLL.name;
break;
@ -279,43 +240,47 @@ const char* mutil_GetGameInfo(plid_t plid, ginfo_t type)
cp = GameDLL.real_pathname;
break;
default:
META_ERROR("GetGameInfo: invalid request '%d' from plugin '%s'",
type, plid->name);
return (NULL);
META_ERROR("GetGameInfo: invalid request '%d' from plugin '%s'", type, plid->name);
return NULL;
}
strncpy(buf, cp, sizeof buf - 1);
Q_strncpy(buf, cp, sizeof buf - 1);
buf[sizeof buf - 1] = '\0';
return buf;
}
int mutil_LoadMetaPlugin(plid_t plid, const char* fname, PLUG_LOADTIME now, void** plugin_handle)
int mutil_LoadMetaPlugin(plid_t plid, const char* fname, PLUG_LOADTIME now, void **plugin_handle)
{
MPlugin* pl_loaded;
if (NULL == fname) {
MPlugin *pl_loaded;
if (!fname)
{
return ME_ARGUMENT;
}
meta_errno = ME_NOERROR;
if (! (pl_loaded = g_plugins->plugin_addload(plid, fname, now))) {
if (!(pl_loaded = g_plugins->plugin_addload(plid, fname, now)))
{
if (plugin_handle)
*plugin_handle = NULL;
*plugin_handle = nullptr;
return meta_errno;
}
else {
else
{
if (plugin_handle)
*plugin_handle = (void *)pl_loaded->handle;
return 0;
}
}
int mutil_UnloadMetaPlugin(plid_t plid, const char* fname, PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
int mutil_UnloadMetaPlugin(plid_t plid, const char *fname, PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
{
MPlugin* findp = NULL;
MPlugin *findp = nullptr;
int pindex;
char* endptr;
char *endptr;
if (NULL == fname) {
if (!fname)
{
return ME_ARGUMENT;
}
@ -336,11 +301,12 @@ int mutil_UnloadMetaPlugin(plid_t plid, const char* fname, PLUG_LOADTIME now, PL
return meta_errno;
}
int mutil_UnloadMetaPluginByHandle(plid_t plid, void* plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
int mutil_UnloadMetaPluginByHandle(plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
{
MPlugin* findp;
MPlugin *findp;
if (NULL == plugin_handle) {
if (!plugin_handle)
{
return ME_ARGUMENT;
}
@ -355,90 +321,92 @@ int mutil_UnloadMetaPluginByHandle(plid_t plid, void* plugin_handle, PLUG_LOADTI
return meta_errno;
}
const char* mutil_IsQueryingClientCvar(plid_t /*plid*/, const edict_t* pEdict)
const char* mutil_IsQueryingClientCvar(plid_t plid, const edict_t* pEdict)
{
return g_Players.is_querying_cvar(pEdict);
}
int mutil_MakeRequestId(plid_t /*plid*/)
int mutil_MakeRequestId(plid_t plid)
{
//the offset is to distinguish from gamedll requests, if any
return (abs(0xbeef << 16) + (++requestid_counter));
return abs(0xbeef << 16) + (++requestid_counter);
}
void mutil_GetHookTables(plid_t /*plid*/, enginefuncs_t** peng, DLL_FUNCTIONS** pdll, NEW_DLL_FUNCTIONS** pnewdll)
void mutil_GetHookTables(plid_t plid, enginefuncs_t** peng, DLL_FUNCTIONS** pdll, NEW_DLL_FUNCTIONS** pnewdll)
{
if (peng)
*peng = &meta_engfuncs;
if (pdll)
*pdll = pHookedDllFunctions;
if (pnewdll)
*pnewdll = pHookedNewDllFunctions;
}
#ifdef UNFINISHED
int mutil_HookGameEvent(plid_t plid, game_event_t event,
event_func_t pfnHandle)
int mutil_HookGameEvent(plid_t plid, game_event_t event, event_func_t pfnHandle)
{
return(Hooks->add(plid, event, pfnHandle));
return Hooks->add(plid, event, pfnHandle);
}
int mutil_HookLogTrigger(plid_t plid, const char *trigger,
logmatch_func_t pfnHandle)
int mutil_HookLogTrigger(plid_t plid, const char *trigger, logmatch_func_t pfnHandle)
{
return(Hooks->add(plid, H_TRIGGER, trigger, pfnHandle));
return Hooks->add(plid, H_TRIGGER, trigger, pfnHandle);
}
int mutil_HookLogString(plid_t plid, const char *string,
logmatch_func_t pfnHandle)
int mutil_HookLogString(plid_t plid, const char *string, logmatch_func_t pfnHandle)
{
return(Hooks->add(plid, H_STRING, string, pfnHandle));
return Hooks->add(plid, H_STRING, string, pfnHandle);
}
int mutil_HookLogRegex(plid_t plid, const char *pattern,
logmatch_func_t pfnHandle)
int mutil_HookLogRegex(plid_t plid, const char *pattern, logmatch_func_t pfnHandle)
{
return(Hooks->add(plid, H_STRING, pattern, pfnHandle));
return Hooks->add(plid, H_STRING, pattern, pfnHandle);
}
qboolean mutil_RemoveHookID(plid_t plid, int hookid) {
mBOOL ret;
ret=Hooks->remove(plid, hookid);
if(ret==mTRUE) return(true);
else return(false);
qboolean mutil_RemoveHookID(plid_t plid, int hookid)
{
if (Hooks->remove(plid, hookid))
return true;
return false;
}
int mutil_RemoveHookAll(plid_t plid) {
return(Hooks->remove_all(plid));
int mutil_RemoveHookAll(plid_t plid)
{
return Hooks->remove_all(plid);
}
#endif /* UNFINISHED */
#endif // UNFINISHED
// Meta Utility Function table.
mutil_funcs_t MetaUtilFunctions = {
mutil_LogConsole, // pfnLogConsole
mutil_LogMessage, // pfnLogMessage
mutil_LogError, // pfnLogError
mutil_LogDeveloper, // pfnLogDeveloper
mutil_CenterSay, // pfnCenterSay
mutil_CenterSayParms, // pfnCenterSayParms
mutil_CenterSayVarargs, // pfnCenterSayVarargs
mutil_CallGameEntity, // pfnCallGameEntity
mutil_GetUserMsgID, // pfnGetUserMsgID
mutil_GetUserMsgName, // pfnGetUserMsgName
mutil_GetPluginPath, // pfnGetPluginPath
mutil_GetGameInfo, // pfnGetGameInfo
mutil_LoadMetaPlugin, // pfnLoadPlugin
mutil_UnloadMetaPlugin, // pfnUnloadPlugin
mutil_UnloadMetaPluginByHandle, //pfnUnloadPluginByHandle
mutil_IsQueryingClientCvar, //pfnIsQueryingClientCvar
mutil_MakeRequestId, // pfnMakeRequestId
mutil_GetHookTables, // pfnGetHookTables
mutil_LogConsole, // pfnLogConsole
mutil_LogMessage, // pfnLogMessage
mutil_LogError, // pfnLogError
mutil_LogDeveloper, // pfnLogDeveloper
mutil_CenterSay, // pfnCenterSay
mutil_CenterSayParms, // pfnCenterSayParms
mutil_CenterSayVarargs, // pfnCenterSayVarargs
mutil_CallGameEntity, // pfnCallGameEntity
mutil_GetUserMsgID, // pfnGetUserMsgID
mutil_GetUserMsgName, // pfnGetUserMsgName
mutil_GetPluginPath, // pfnGetPluginPath
mutil_GetGameInfo, // pfnGetGameInfo
mutil_LoadMetaPlugin, // pfnLoadPlugin
mutil_UnloadMetaPlugin, // pfnUnloadPlugin
mutil_UnloadMetaPluginByHandle, // pfnUnloadPluginByHandle
mutil_IsQueryingClientCvar, // pfnIsQueryingClientCvar
mutil_MakeRequestId, // pfnMakeRequestId
mutil_GetHookTables, // pfnGetHookTables
#ifdef UNFINISHED
mutil_HookGameEvent, // pfnGameEvent
mutil_HookLogTrigger, // pfnLogTrigger
mutil_HookLogString, // pfnLogString
mutil_HookGameEvent, // pfnGameEvent
mutil_HookLogTrigger, // pfnLogTrigger
mutil_HookLogString, // pfnLogString
mutil_HookLogRegex, // pfnLogRegex
mutil_RemoveHookID, // pfnRemoveHookID
mutil_RemoveHookAll, // pfnRemoveHookAll
#endif /* UNFINISHED */
mutil_RemoveHookAll, // pfnRemoveHookAll
#endif // UNFINISHED
};

View File

@ -1,94 +1,53 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// mutil.h - prototypes for utility functions to provide to plugins
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef MUTIL_H
#define MUTIL_H
#include "plinfo.h" // plugin_info_t, etc
#include "plinfo.h" // plugin_info_t, etc
#include "sdk_util.h" // hudtextparms_t, etc
// max buffer size for printed messages
#define MAX_LOGMSG_LEN 1024
#define MAX_LOGMSG_LEN 1024
// For GetGameInfo:
typedef enum {
enum ginfo_t
{
GINFO_NAME = 0,
GINFO_DESC,
GINFO_GAMEDIR,
GINFO_DLL_FULLPATH,
GINFO_DLL_FILENAME,
GINFO_REALDLL_FULLPATH,
} ginfo_t;
};
// Meta Utility Function table type.
typedef struct meta_util_funcs_s {
struct mutil_funcs_t
{
void (*pfnLogConsole) (plid_t plid, const char *fmt, ...);
void (*pfnLogMessage) (plid_t plid, const char *fmt, ...);
void (*pfnLogError) (plid_t plid, const char *fmt, ...);
void (*pfnLogDeveloper) (plid_t plid, const char *fmt, ...);
void (*pfnCenterSay) (plid_t plid, const char *fmt, ...);
void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms,
const char *fmt, ...);
void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms,
const char *fmt, va_list ap);
qboolean (*pfnCallGameEntity) (plid_t plid, const char *entStr,
entvars_t *pev);
int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size);
const char *(*pfnGetUserMsgName) (plid_t plid, int msgid, int *size);
const char *(*pfnGetPluginPath) (plid_t plid);
const char *(*pfnGetGameInfo) (plid_t plid, ginfo_t tag);
int (*pfnLoadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
int (*pfnUnloadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
int (*pfnUnloadPluginByHandle) (plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
const char *(*pfnIsQueryingClientCvar) (plid_t plid, const edict_t *pEdict);
int (*pfnMakeRequestId) (plid_t plid);
void (*pfnCenterSayParms) (plid_t plid, hudtextparms_t tparms, const char *fmt, ...);
void (*pfnCenterSayVarargs) (plid_t plid, hudtextparms_t tparms, const char *fmt, va_list ap);
qboolean (*pfnCallGameEntity) (plid_t plid, const char *entStr, entvars_t *pev);
int (*pfnGetUserMsgID) (plid_t plid, const char *msgname, int *size);
const char * (*pfnGetUserMsgName) (plid_t plid, int msgid, int *size);
const char * (*pfnGetPluginPath) (plid_t plid);
const char * (*pfnGetGameInfo) (plid_t plid, ginfo_t tag);
int (*pfnLoadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, void **plugin_handle);
int (*pfnUnloadPlugin) (plid_t plid, const char *cmdline, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
int (*pfnUnloadPluginByHandle) (plid_t plid, void *plugin_handle, PLUG_LOADTIME now, PL_UNLOAD_REASON reason);
const char * (*pfnIsQueryingClientCvar) (plid_t plid, const edict_t *pEdict);
int (*pfnMakeRequestId) (plid_t plid);
void (*pfnGetHookTables) (plid_t plid, enginefuncs_t **peng, DLL_FUNCTIONS **pdll, NEW_DLL_FUNCTIONS **pnewdll);
#ifdef UNFINISHED
int (*pfnHookGameEvent) (plid_t plid, game_event_t event,
event_func_t pfnHandle);
int (*pfnHookLogTrigger) (plid_t plid, const char *trigger,
logmatch_func_t pfnHandle);
int (*pfnHookLogString) (plid_t plid, const char *string,
logmatch_func_t pfnHandle);
int (*pfnHookLogRegex) (plid_t plid, const char *pattern,
logmatch_func_t pfnHandle);
int (*pfnHookGameEvent) (plid_t plid, game_event_t event, event_func_t pfnHandle);
int (*pfnHookLogTrigger) (plid_t plid, const char *trigger, logmatch_func_t pfnHandle);
int (*pfnHookLogString) (plid_t plid, const char *string, logmatch_func_t pfnHandle);
int (*pfnHookLogRegex) (plid_t plid, const char *pattern, logmatch_func_t pfnHandle);
qboolean (*pfnRemoveHookID) (plid_t plid, int hookid);
int (*pfnRemoveHookAll) (plid_t plid);
#endif /* UNFINISHED */
} mutil_funcs_t;
int (*pfnRemoveHookAll) (plid_t plid);
#endif
};
extern mutil_funcs_t MetaUtilFunctions;
// Meta Utility Functions
@ -98,10 +57,8 @@ void mutil_LogError(plid_t plid, const char *fmt, ...);
void mutil_LogDeveloper(plid_t plid, const char *fmt, ...);
void mutil_CenterSay(plid_t plid, const char *fmt, ...);
void mutil_CenterSayParms(plid_t plid, hudtextparms_t tparms,
const char *fmt, ...);
void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms,
const char *fmt, va_list ap);
void mutil_CenterSayParms(plid_t plid, hudtextparms_t tparms, const char *fmt, ...);
void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms, const char *fmt, va_list ap);
qboolean mutil_CallGameEntity(plid_t plid, const char *entStr, entvars_t *pev);
@ -114,18 +71,14 @@ int mutil_MakeRequestId(plid_t plid);
void mutil_GetHookTables(plid_t plid, enginefuncs_t **peng, DLL_FUNCTIONS **pdll, NEW_DLL_FUNCTIONS **pnewdll);
#ifdef UNFINISHED
int mutil_HookGameEvent(plid_t plid, game_event_t event,
event_func_t pfnHandle);
int mutil_HookLogTrigger(plid_t plid, const char *trigger,
logmatch_func_t pfnHandle);
int mutil_HookLogString(plid_t plid, const char *string,
logmatch_func_t pfnHandle);
int mutil_HookLogRegex(plid_t plid, const char *pattern,
logmatch_func_t pfnHandle);
int mutil_HookGameEvent(plid_t plid, game_event_t event, event_func_t pfnHandle);
int mutil_HookLogTrigger(plid_t plid, const char *trigger, logmatch_func_t pfnHandle);
int mutil_HookLogString(plid_t plid, const char *string, logmatch_func_t pfnHandle);
int mutil_HookLogRegex(plid_t plid, const char *pattern, logmatch_func_t pfnHandle);
qboolean mutil_RemoveHookID(plid_t plid, int hookid);
int mutil_RemoveHookAll(plid_t plid);
#endif /* UNFINISHED */
#endif
// Convenience macros for MetaUtil functions
#define LOG_CONSOLE (*gpMetaUtilFuncs->pfnLogConsole)
@ -154,6 +107,4 @@ int mutil_RemoveHookAll(plid_t plid);
#define HOOK_LOG_REGEX (*gpMetaUtilFuncs->pfnHookLogRegex)
#define REMOVE_HOOK_ID (*gpMetaUtilFuncs->pfnRemoveHookID)
#define REMOVE_HOOK_ALL (*gpMetaUtilFuncs->pfnRemoveHookAll)
#endif /* UNFINISHED */
#endif /* MUTIL_H */
#endif

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// osdep.cpp - routines for operating system differences
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
mBOOL dlclose_handle_invalid;
@ -41,12 +5,12 @@ mBOOL dlclose_handle_invalid;
// To keep the rest of the sources clean and keep not only OS but also
// compiler dependant differences in this file, we define a local function
// to set the new handler.
void mm_set_new_handler( void )
void mm_set_new_handler()
{
#if defined(_MSC_VER) && (_MSC_VER < 1300)
_set_new_handler(meta_new_handler);
_set_new_handler(meta_new_handler);
#else
std::set_new_handler(meta_new_handler);
std::set_new_handler(meta_new_handler);
#endif
}
@ -54,56 +18,57 @@ void mm_set_new_handler( void )
// Since windows doesn't provide a verison of strtok_r(), we include one
// here. This may or may not operate exactly like strtok_r(), but does
// what we need it it do.
char *my_strtok_r(char *s, const char *delim, char **ptrptr) {
char *begin=NULL;
char *end=NULL;
char *rest=NULL;
if(s)
begin=s;
char *my_strtok_r(char *s, const char *delim, char **ptrptr)
{
char *begin = nullptr;
char *end = nullptr;
char *rest = nullptr;
if (s)
begin = s;
else
begin=*ptrptr;
if(!begin)
return(NULL);
end=strpbrk(begin, delim);
if(end) {
*end='\0';
rest=end+1;
*ptrptr=rest+strspn(rest, delim);
begin = *ptrptr;
if (!begin)
return nullptr;
end = strpbrk(begin, delim);
if (end)
{
*end = '\0';
rest = end + 1;
*ptrptr = rest + strspn(rest, delim);
}
else
*ptrptr=NULL;
return(begin);
}
#endif /* _WIN32 */
*ptrptr = nullptr;
return begin;
}
#endif // _WIN32
#ifdef _WIN32
// Windows doesn't provide a functon analagous to dlerr() that returns a
// string describing the error, so we include one here, as exampled at:
// http://msdn.microsoft.com/library/en-us/debug/errors_0sdh.asp
// http://msdn.microsoft.com/library/en-us/debug/errors_0sdh.asp
// except without FORMAT_MESSAGE_ALLOCATE_BUFFER, since we use a local
// static buffer.
const char *str_GetLastError(void) {
const char *str_GetLastError()
{
static char buf[MAX_STRBUF_LEN];
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), //! Default language
(LPTSTR) &buf, MAX_STRBUF_LEN-1, NULL);
return(buf);
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)&buf, MAX_STRBUF_LEN - 1, NULL);
return buf;
}
#endif /* _WIN32 */
#endif
// Find the filename of the DLL/shared-lib where the given memory location
// exists.
#if defined(linux) || defined(__APPLE__)
// Errno values:
// - ME_NOTFOUND couldn't find a sharedlib that contains memory location
const char *DLFNAME(void *memptr) {
const char *DLFNAME(void *memptr)
{
Dl_info dli;
memset(&dli, 0, sizeof(dli));
if(dladdr(memptr, &dli))
return(dli.dli_fname);
Q_memset(&dli, 0, sizeof(dli));
if (dladdr(memptr, &dli))
return dli.dli_fname;
else
RETURN_ERRNO(NULL, ME_NOTFOUND);
}
@ -129,31 +94,34 @@ const char *DLFNAME(void *memptr) {
//
// Errno values:
// - ME_NOTFOUND couldn't find a DLL that contains memory location
const char *DLFNAME(void *memptr) {
const char *DLFNAME(void *memptr)
{
MEMORY_BASIC_INFORMATION MBI;
static char fname[PATH_MAX];
memset(fname, 0, sizeof(fname));
Q_memset(fname, 0, sizeof(fname));
if (!VirtualQuery(memptr, &MBI, sizeof(MBI)))
RETURN_ERRNO(NULL, ME_NOTFOUND);
if (MBI.State != MEM_COMMIT)
RETURN_ERRNO(NULL, ME_NOTFOUND);
if(!MBI.AllocationBase)
if (!MBI.AllocationBase)
RETURN_ERRNO(NULL, ME_NOTFOUND);
// MSDN indicates that GetModuleFileName will leave string
// null-terminated, even if it's truncated because buffer is too small.
if(!GetModuleFileName((HMODULE)MBI.AllocationBase, fname,
if (!GetModuleFileName((HMODULE)MBI.AllocationBase, fname,
sizeof(fname)-1))
RETURN_ERRNO(NULL, ME_NOTFOUND);
if(!fname[0])
if (!fname[0])
RETURN_ERRNO(NULL, ME_NOTFOUND);
normalize_pathname(fname);
return(fname);
return fname;
}
#endif /* _WIN32 */
#endif // _WIN32
// Determine whether the given memory location is valid (ie whether we
@ -165,11 +133,12 @@ const char *DLFNAME(void *memptr) {
// we need it for in this particular situation.
// meta_errno values:
// - ME_NOTFOUND couldn't find a matching sharedlib for this ptr
mBOOL IS_VALID_PTR(void *memptr) {
mBOOL IS_VALID_PTR(void *memptr)
{
Dl_info dli;
memset(&dli, 0, sizeof(dli));
if(dladdr(memptr, &dli))
return(mTRUE);
Q_memset(&dli, 0, sizeof(dli));
if (dladdr(memptr, &dli))
return mTRUE;
else
RETURN_ERRNO(mFALSE, ME_NOTFOUND);
}
@ -177,40 +146,47 @@ mBOOL IS_VALID_PTR(void *memptr) {
// Use the native windows routine IsBadCodePtr.
// meta_errno values:
// - ME_BADMEMPTR not a valid memory pointer
mBOOL IS_VALID_PTR(void *memptr) {
if(IsBadCodePtr((FARPROC) memptr))
mBOOL IS_VALID_PTR(void *memptr)
{
if (IsBadCodePtr((FARPROC) memptr))
RETURN_ERRNO(mFALSE, ME_BADMEMPTR);
else
return(mTRUE);
return mTRUE;
}
#endif /* _WIN32 */
#endif // _WIN32
// This used to be OS-dependent, as it used a SEGV signal handler under
// linux, but that was removed because (a) it masked legitimate segfaults
// in plugin commands and produced confusing output ("plugin has been
// unloaded", when really it segfaultd), and (b) wasn't necessary since
// IS_VALID_PTR() should cover the situation.
mBOOL os_safe_call(REG_CMD_FN pfn) {
mBOOL os_safe_call(REG_CMD_FN pfn)
{
// try and see if this is a valid memory location
if(!IS_VALID_PTR((void *) pfn))
if (!IS_VALID_PTR((void *)pfn))
// meta_errno should be already set in is_valid_ptr()
return(mFALSE);
return mFALSE;
pfn();
return(mTRUE);
return mTRUE;
}
// See comments in osdep.h.
#if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 1300))
void MM_CDECL meta_new_handler(void) {
// This merely because we don't want the program to exit if new()
// fails..
#if defined(_MSC_VER) && (_MSC_VER >= 1300)
void __cdecl meta_new_handler()
{
return;
}
#elif defined(_MSC_VER)
int meta_new_handler(size_t size) {
int meta_new_handler(size_t size)
{
// This merely because we don't want the program to exit if new()
// fails..
return(0);
return 0;
}
#endif /* _MSC_VER */
#else
void meta_new_handler()
{
return;
}
#endif

View File

@ -1,194 +1,108 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// osdep.h - operating system dependencies
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef OSDEP_H
#define OSDEP_H
#include <string.h> // strerror()
#include <ctype.h> // isupper, tolower
#include <errno.h> // errno
#pragma once
// Various differences between WIN32 and Linux.
#include "types_meta.h" // mBOOL
#include "mreg.h" // REG_CMD_FN, etc
#include "mreg.h" // REG_CMD_FN, etc
#include "log_meta.h" // LOG_ERROR, etc
// String describing platform/DLL-type, for matching lines in plugins.ini.
#ifdef _WIN32
#define UNUSED /**/
#define PLATFORM "mswin"
#define PLATFORM_SPC "win32"
#define PLATFORM_DLEXT ".dll"
#else
#define UNUSED __attribute__((unused))
#define PLATFORM "linux"
#define PLATFORM_SPC "lin32"
#define PLATFORM_DLEXT ".so"
#endif
extern mBOOL dlclose_handle_invalid;
// String describing platform/DLL-type, for matching lines in plugins.ini.
#ifdef __linux
#define PLATFORM "linux"
# ifdef __amd64__
#define PLATFORM_SPC "lin64"
# else
#define PLATFORM_SPC "lin32"
# endif
#elif defined(_WIN32)
#define PLATFORM "mswin"
#define PLATFORM_SPC "win32"
#elif defined(__APPLE__)
#define PLATFORM "osx"
#define PLATFORM_SPC "osx32"
#else /* unknown */
#error "OS unrecognized"
#endif /* unknown */
// Macro for function-exporting from DLL..
// from SDK dlls/cbase.h:
//! C functions for external declarations that call the appropriate C++ methods
// Windows uses "__declspec(dllexport)" to mark functions in the DLL that
// should be visible/callable externally.
//
// It also apparently requires WINAPI for GiveFnptrsToDll().
//
// See doc/notes_windows_coding for more information..
// Attributes to specify an "exported" function, visible from outside the
// DLL.
#undef DLLEXPORT
#ifdef _WIN32
#define DLLEXPORT __declspec(dllexport)
// WINAPI should be provided in the windows compiler headers.
// It's usually defined to something like "__stdcall".
#elif defined(__GNUC__)
# if __GNUC__ >= 4
#define DLLEXPORT __attribute__ ((visibility("default")))
# else
#define DLLEXPORT /* */
# endif
#define WINAPI /* */
#endif /* linux */
#ifdef __GNUC__
# define DECLSPEC(kw)
# define ATTRIBUTE(kw) __attribute__((kw))
# define MM_CDECL
#elif defined(_MSC_VER)
# define DECLSPEC(kw) __declspec(kw)
# define ATTRIBUTE(kw)
# define MM_CDECL __cdecl
#endif /* _MSC_VER */
// Simplified macro for declaring/defining exported DLL functions. They
// need to be 'extern "C"' so that the C++ compiler enforces parameter
// type-matching, rather than considering routines with mis-matched
// arguments/types to be overloaded functions...
//
// AFAIK, this is os-independent, but it's included here in osdep.h where
// DLLEXPORT is defined, for convenience.
#define C_DLLEXPORT extern "C" DLLEXPORT
#ifdef _MSC_VER
// Disable MSVC warning:
// 4390 : empty controlled statement found; is this what was intended?
// generated by the RETURN macros.
#pragma warning(disable: 4390)
#endif /* _MSC_VER */
// Functions & types for DLL open/close/etc operations.
#if defined(__linux) || defined(__APPLE__)
#include <dlfcn.h>
typedef void* DLHANDLE;
typedef void* DLFUNC;
inline DLHANDLE DLOPEN(const char *filename) {
return(dlopen(filename, RTLD_NOW));
}
inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {
return(dlsym(handle, string));
}
inline int DLCLOSE(DLHANDLE handle) {
if (!handle) {
dlclose_handle_invalid = mTRUE;
return(1);
}
dlclose_handle_invalid = mFALSE;
return(dlclose(handle));
}
inline const char* DLERROR(void) {
if (dlclose_handle_invalid)
return("Invalid handle.");
return(dlerror());
}
#elif defined(_WIN32)
#ifdef _WIN32
typedef HINSTANCE DLHANDLE;
typedef FARPROC DLFUNC;
inline DLHANDLE DLOPEN(const char *filename) {
return(LoadLibrary(filename));
inline DLHANDLE DLOPEN(const char *filename)
{
return LoadLibraryA(filename);
}
inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {
return(GetProcAddress(handle, string));
inline DLFUNC DLSYM(DLHANDLE handle, const char *string)
{
return GetProcAddress(handle, string);
}
inline int DLCLOSE(DLHANDLE handle) {
if (!handle) {
inline int DLCLOSE(DLHANDLE handle)
{
if (!handle)
{
dlclose_handle_invalid = mTRUE;
return(1);
return 1;
}
dlclose_handle_invalid = mFALSE;
// NOTE: Windows FreeLibrary returns success=nonzero, fail=zero,
// which is the opposite of the unix convention, thus the '!'.
return(!FreeLibrary(handle));
return !FreeLibrary(handle);
}
// Windows doesn't provide a function corresponding to dlerror(), so
// we make our own.
const char *str_GetLastError(void);
inline const char* DLERROR(void) {
const char *str_GetLastError();
inline const char *DLERROR()
{
if (dlclose_handle_invalid)
return("Invalid handle.");
return(str_GetLastError());
return "Invalid handle.";
return str_GetLastError();
}
#endif /* _WIN32 */
#else
typedef void *DLHANDLE;
typedef void *DLFUNC;
inline DLHANDLE DLOPEN(const char *filename)
{
return dlopen(filename, RTLD_NOW);
}
inline DLFUNC DLSYM(DLHANDLE handle, const char *string)
{
return dlsym(handle, string);
}
// dlclose crashes if handle is null.
inline int DLCLOSE(DLHANDLE handle)
{
if (!handle)
{
dlclose_handle_invalid = mTRUE;
return 1;
}
dlclose_handle_invalid = mFALSE;
return dlclose(handle);
}
inline const char *DLERROR()
{
if (dlclose_handle_invalid)
return "Invalid handle.";
return dlerror();
}
#endif
const char *DLFNAME(void *memptr);
mBOOL IS_VALID_PTR(void *memptr);
// Attempt to call the given function pointer, without segfaulting.
mBOOL os_safe_call(REG_CMD_FN pfn);
// Windows doesn't have an strtok_r() routine, so we write our own.
#ifdef _WIN32
#define strtok_r(s, delim, ptrptr) my_strtok_r(s, delim, ptrptr)
char *my_strtok_r(char *s, const char *delim, char **ptrptr);
#endif /* _WIN32 */
#else
// Linux doesn't have an strlwr() routine, so we write our own.
#define strlwr(s) my_strlwr(s)
char *my_strlwr(char *s);
#endif // _WIN32
// Set filename and pathname maximum lengths. Note some windows compilers
@ -204,15 +118,14 @@ mBOOL os_safe_call(REG_CMD_FN pfn);
#include <stdlib.h>
#define NAME_MAX _MAX_FNAME
#define PATH_MAX _MAX_PATH
#endif /* _WIN32 */
#endif // _WIN32
// Various other windows routine differences.
#if defined(__linux) || defined(__APPLE__)
#include <unistd.h> // sleep
#ifndef O_BINARY
#define O_BINARY 0
#endif
#endif
#elif defined(_WIN32)
#define snprintf _snprintf
#define vsnprintf _vsnprintf
@ -222,7 +135,7 @@ mBOOL os_safe_call(REG_CMD_FN pfn);
#define read _read
#define write _write
#define close _close
#endif /* _WIN32 */
#endif // _WIN32
#ifdef __GNUC__
#include <unistd.h> // _getcwd
@ -244,7 +157,7 @@ mBOOL os_safe_call(REG_CMD_FN pfn);
#ifndef S_IWUSR
#define S_IWUSR _S_IWRITE
#endif
// The following two are defined neither in mingw nor in MSVC
#ifndef S_IRGRP
#define S_IRGRP S_IRUSR
@ -252,15 +165,14 @@ mBOOL os_safe_call(REG_CMD_FN pfn);
#ifndef S_IWGRP
#define S_IWGRP S_IWUSR
#endif
#endif /* _WIN32 */
#endif // _WIN32
// Our handler for new().
//
// Thanks to notes from:
// http://dragon.klte.hu/~kollarl/C++/node45.html
//
// At one point it appeared MSVC++ was no longer different from gcc, according
// At one point it appeared MSVC++ was no longer different from gcc, according
// to:
// http://msdn.microsoft.com/library/en-us/vclang98/stdlib/info/NEW.asp
//
@ -273,80 +185,86 @@ mBOOL os_safe_call(REG_CMD_FN pfn);
// MSVCRT debugging sources) should never be used. It is just an ugly
// hack to make STL compile. It does _not_ set the new handler but
// always calls _set_new_handler(0) instead. _set_new_handler is the
// "real" function and uses the "old" semantic; handler-type is:
// "real" function and uses the "old" semantic; handler-type is:
// int newhandler(size_t)
//
#if defined(__GNUC__) || (defined(_MSC_VER) && (_MSC_VER >= 1300))
void MM_CDECL meta_new_handler(void);
#if defined(_MSC_VER) && (_MSC_VER >= 1300)
void __cdecl meta_new_handler();
#elif defined(_MSC_VER)
int meta_new_handler(size_t size);
#endif /* _MSC_VER */
#else
void meta_new_handler();
#endif
// To keep the rest of the sources clean and keep not only OS but also
// compiler dependant differences in this file, we define a local function
// to set the new handler.
void mm_set_new_handler( void );
// Thread handling...
#if defined(__linux) || defined(__APPLE__)
#include <pthread.h>
typedef pthread_t THREAD_T;
typedef pthread_t THREAD_T;
// returns 0==success, non-zero==failure
inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {
inline int THREAD_CREATE(THREAD_T *tid, void (*func)())
{
int ret;
ret=pthread_create(tid, NULL, (void *(*)(void*)) func, NULL);
if(ret != 0) {
ret = pthread_create(tid, NULL, (void *(*)(void*)) func, NULL);
if (ret != 0)
{
META_ERROR("Failure starting thread: %s", strerror(ret));
return(ret);
return ret;
}
ret=pthread_detach(*tid);
if(ret != 0)
ret = pthread_detach(*tid);
if (ret != 0)
META_ERROR("Failure detaching thread: %s", strerror(ret));
return(ret);
return ret;
}
#elif defined(_WIN32)
// See:
// http://msdn.microsoft.com/library/en-us/dllproc/prothred_4084.asp
typedef DWORD THREAD_T;
typedef DWORD THREAD_T;
// returns 0==success, non-zero==failure
inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {
inline int THREAD_CREATE(THREAD_T *tid, void (*func)())
{
HANDLE ret;
// win32 returns NULL==failure, non-NULL==success
ret=CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) func, NULL, 0, tid);
if(ret==NULL)
ret = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE) func, NULL, 0, tid);
if (ret == NULL)
META_ERROR("Failure starting thread: %s", str_GetLastError());
return(ret==NULL);
return ret == NULL;
}
#endif /* _WIN32 */
#endif // _WIN32
#define THREAD_OK 0
// Mutex handling...
#if defined(__linux) || defined(__APPLE__)
typedef pthread_mutex_t MUTEX_T;
inline int MUTEX_INIT(MUTEX_T *mutex) {
inline int MUTEX_INIT(MUTEX_T *mutex)
{
int ret;
ret=pthread_mutex_init(mutex, NULL);
if(ret!=THREAD_OK)
ret = pthread_mutex_init(mutex, NULL);
if (ret != THREAD_OK)
META_ERROR("mutex_init failed: %s", strerror(ret));
return(ret);
return ret;
}
inline int MUTEX_LOCK(MUTEX_T *mutex) {
inline int MUTEX_LOCK(MUTEX_T *mutex)
{
int ret;
ret=pthread_mutex_lock(mutex);
if(ret!=THREAD_OK)
ret = pthread_mutex_lock(mutex);
if (ret != THREAD_OK)
META_ERROR("mutex_lock failed: %s", strerror(ret));
return(ret);
return ret;
}
inline int MUTEX_UNLOCK(MUTEX_T *mutex) {
inline int MUTEX_UNLOCK(MUTEX_T *mutex)
{
int ret;
ret=pthread_mutex_unlock(mutex);
if(ret!=THREAD_OK)
ret = pthread_mutex_unlock(mutex);
if (ret != THREAD_OK)
META_ERROR("mutex_unlock failed: %s", strerror(ret));
return(ret);
return ret;
}
#elif defined(_WIN32)
// Win32 has "mutexes" as well, but CS's are simpler.
@ -354,44 +272,50 @@ void mm_set_new_handler( void );
// http://msdn.microsoft.com/library/en-us/dllproc/synchro_2a2b.asp
typedef CRITICAL_SECTION MUTEX_T;
// Note win32 routines don't return any error (return void).
inline int MUTEX_INIT(MUTEX_T *mutex) {
inline int MUTEX_INIT(MUTEX_T *mutex)
{
InitializeCriticalSection(mutex);
return(THREAD_OK);
return THREAD_OK;
}
inline int MUTEX_LOCK(MUTEX_T *mutex) {
inline int MUTEX_LOCK(MUTEX_T *mutex)
{
EnterCriticalSection(mutex);
return(THREAD_OK);
return THREAD_OK;
}
inline int MUTEX_UNLOCK(MUTEX_T *mutex) {
inline int MUTEX_UNLOCK(MUTEX_T *mutex)
{
LeaveCriticalSection(mutex);
return(THREAD_OK);
return THREAD_OK;
}
#endif /* _WIN32 (mutex) */
#endif // _WIN32
// Condition variables...
#if defined(__linux) || defined(__APPLE__)
typedef pthread_cond_t COND_T;
inline int COND_INIT(COND_T *cond) {
inline int COND_INIT(COND_T *cond)
{
int ret;
ret=pthread_cond_init(cond, NULL);
if(ret!=THREAD_OK)
ret = pthread_cond_init(cond, NULL);
if (ret != THREAD_OK)
META_ERROR("cond_init failed: %s", strerror(ret));
return(ret);
return ret;
}
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex)
{
int ret;
ret=pthread_cond_wait(cond, mutex);
if(ret!=THREAD_OK)
ret = pthread_cond_wait(cond, mutex);
if (ret != THREAD_OK)
META_ERROR("cond_wait failed: %s", strerror(ret));
return(ret);
return ret;
}
inline int COND_SIGNAL(COND_T *cond) {
inline int COND_SIGNAL(COND_T *cond)
{
int ret;
ret=pthread_cond_signal(cond);
if(ret!=THREAD_OK)
ret = pthread_cond_signal(cond);
if (ret != THREAD_OK)
META_ERROR("cond_signal failed: %s", strerror(ret));
return(ret);
return ret;
}
#elif defined(_WIN32)
// Since win32 doesn't provide condition-variables, we have to model
@ -407,46 +331,52 @@ void mm_set_new_handler( void );
//
// See also:
// http://msdn.microsoft.com/library/en-us/dllproc/synchro_8ann.asp
typedef HANDLE COND_T;
inline int COND_INIT(COND_T *cond) {
typedef HANDLE COND_T;
inline int COND_INIT(COND_T *cond)
{
*cond = CreateEvent(NULL, // security attributes (none)
FALSE, // manual-reset type (false==auto-reset)
FALSE, // initial state (unsignaled)
NULL); // object name (unnamed)
// returns NULL on error
if(*cond==NULL) {
if (*cond == NULL)
{
META_ERROR("cond_init failed: %s", str_GetLastError());
return(-1);
return -1;
}
else
return(0);
return 0;
}
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {
inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex)
{
DWORD ret;
LeaveCriticalSection(mutex);
ret=WaitForSingleObject(*cond, INFINITE);
ret = WaitForSingleObject(*cond, INFINITE);
EnterCriticalSection(mutex);
// returns WAIT_OBJECT_0 if object was signaled; other return
// values indicate errors.
if(ret == WAIT_OBJECT_0)
return(0);
else {
if (ret == WAIT_OBJECT_0)
return 0;
else
{
META_ERROR("cond_wait failed: %s", str_GetLastError());
return(-1);
return -1;
}
}
inline int COND_SIGNAL(COND_T *cond) {
inline int COND_SIGNAL(COND_T *cond)
{
BOOL ret;
ret=SetEvent(*cond);
ret = SetEvent(*cond);
// returns zero on failure
if(ret==0) {
if (ret == 0)
{
META_ERROR("cond_signal failed: %s", str_GetLastError());
return(-1);
return -1;
}
else
return(0);
return 0;
}
#endif /* _WIN32 (condition variable) */
#endif // _WIN32
// Normalize/standardize a pathname.
// - For win32, this involves:
@ -459,17 +389,20 @@ void mm_set_new_handler( void );
#if defined(__linux) || defined(__APPLE__)
#define normalize_pathname(a)
#elif defined(_WIN32)
inline void normalize_pathname(char *path) {
inline void normalize_pathname(char *path)
{
char *cp;
META_DEBUG(8, ("normalize: %s", path));
for(cp=path; *cp; cp++) {
if(isupper(*cp)) *cp=tolower(*cp);
if(*cp=='\\') *cp='/';
for (cp = path; *cp; cp++)
{
if (isupper(*cp)) *cp = tolower(*cp);
if (*cp == '\\') *cp = '/';
}
META_DEBUG(8, ("normalized: %s", path));
}
#endif /* _WIN32 */
#endif // _WIN32
// Indicate if pathname appears to be an absolute-path. Under linux this
// is a leading slash (/). Under win32, this can be:
@ -477,51 +410,55 @@ inline void normalize_pathname(char *path) {
// - a toplevel path (ie "\blah")
// - a UNC network address (ie "\\srv1\blah").
// Also, handle both native and normalized pathnames.
inline int is_absolute_path(const char *path) {
if(path[0]=='/') return(TRUE);
inline int is_absolute_path(const char *path)
{
if (path[0] == '/') return TRUE;
#ifdef _WIN32
if(path[1]==':') return(TRUE);
if(path[0]=='\\') return(TRUE);
#endif /* _WIN32 */
return(FALSE);
if (path[1] == ':') return TRUE;
if (path[0] == '\\') return TRUE;
#endif // _WIN32
return FALSE;
}
#ifdef _WIN32
// Buffer pointed to by resolved_name is assumed to be able to store a
// string of PATH_MAX length.
inline char *realpath(const char *file_name, char *resolved_name) {
inline char *realpath(const char *file_name, char *resolved_name)
{
int ret;
ret=GetFullPathName(file_name, PATH_MAX, resolved_name, NULL);
if(ret > PATH_MAX) {
errno=ENAMETOOLONG;
return(NULL);
ret = GetFullPathName(file_name, PATH_MAX, resolved_name, NULL);
if (ret > PATH_MAX)
{
errno = ENAMETOOLONG;
return NULL;
}
else if(ret > 0) {
else if (ret > 0)
{
HANDLE handle;
WIN32_FIND_DATA find_data;
handle=FindFirstFile(resolved_name, &find_data);
if(INVALID_HANDLE_VALUE == handle) {
errno=ENOENT;
handle = FindFirstFile(resolved_name, &find_data);
if (INVALID_HANDLE_VALUE == handle)
{
errno = ENOENT;
return NULL;
}
FindClose(handle);
normalize_pathname(resolved_name);
return(resolved_name);
return resolved_name;
}
else
return(NULL);
return NULL;
}
#endif /* _WIN32 */
#endif // _WIN32
// Generic "error string" from a recent OS call. For linux, this is based
// on errno. For win32, it's based on GetLastError.
inline const char *str_os_error(void) {
#if defined(__linux) || defined(__APPLE__)
return(strerror(errno));
#elif defined(_WIN32)
return(str_GetLastError());
#endif /* _WIN32 */
inline const char *str_os_error()
{
#ifdef _WIN32
return str_GetLastError();
#else
return strerror(errno);
#endif
}
#endif /* OSDEP_H */

View File

@ -1,82 +1,48 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// plinfo.h - typedefs for plugin info structure
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef PLINFO_H
#define PLINFO_H
#pragma once
// Flags for plugin to indicate when it can be be loaded/unloaded.
// NOTE: order is crucial, as greater/less comparisons are made.
typedef enum {
enum PLUG_LOADTIME
{
PT_NEVER = 0,
PT_STARTUP, // should only be loaded/unloaded at initial hlds execution
PT_STARTUP, // should only be loaded/unloaded at initial hlds execution
PT_CHANGELEVEL, // can be loaded/unloaded between maps
PT_ANYTIME, // can be loaded/unloaded at any time
PT_ANYTIME, // can be loaded/unloaded at any time
PT_ANYPAUSE, // can be loaded/unloaded at any time, and can be "paused" during a map
} PLUG_LOADTIME;
};
// Flags to indicate why the plugin is being unloaded.
typedef enum {
enum PL_UNLOAD_REASON
{
PNL_NULL = 0,
PNL_INI_DELETED, // was deleted from plugins.ini
PNL_FILE_NEWER, // file on disk is newer than last load
PNL_COMMAND, // requested by server/console command
PNL_CMD_FORCED, // forced by server/console command
PNL_DELAYED, // delayed from previous request; can't tell origin
//only used for 'real_reason' on MPlugin::unload()
PNL_PLUGIN, // requested by plugin function call
// only used for 'real_reason' on MPlugin::unload()
PNL_PLUGIN, // requested by plugin function call
PNL_PLG_FORCED, // forced by plugin function call
PNL_RELOAD, // forced unload by reload()
} PL_UNLOAD_REASON;
PNL_RELOAD, // forced unload by reload()
};
// Information plugin provides about itself.
typedef struct {
const char *ifvers; // meta_interface version
const char *name; // full name of plugin
struct plugin_info_t
{
const char *ifvers; // meta_interface version
const char *name; // full name of plugin
const char *version; // version
const char *date; // date
const char *author; // author name/email
const char *url; // URL
const char *logtag; // log message prefix (unused right now)
const char *date; // date
const char *author; // author name/email
const char *url; // URL
const char *logtag; // log message prefix (unused right now)
PLUG_LOADTIME loadable; // when loadable
PLUG_LOADTIME unloadable; // when unloadable
} plugin_info_t;
};
extern plugin_info_t Plugin_info;
// Plugin identifier, passed to all Meta Utility Functions.
typedef plugin_info_t* plid_t;
#define PLID &Plugin_info
#endif /* PLINFO_H */
typedef plugin_info_t *plid_t;
#define PLID &Plugin_info

View File

@ -1,31 +1,20 @@
#pragma once
#include "version/appversion.h"
#if defined(linux) || defined(__APPLE__)
// enable extra routines in system header files, like dladdr
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
#include <dlfcn.h> // dlopen, dladdr, etc
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif
#include <signal.h> // sigaction, etc
#include <setjmp.h> // sigsetjmp, longjmp, etc
#endif /* linux */
#if defined(_MSC_VER) && (_MSC_VER < 1300)
# include <new.h> // set_new_handler()
#else
# include <new> // set_new_handler()
#endif
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <errno.h>
#if defined(_MSC_VER) && (_MSC_VER < 1300)
#include <new.h> // set_new_handler()
#else
#include <new> // set_new_handler()
#endif
#include <extdll.h>
#include <studio.h>
@ -36,9 +25,6 @@
#include "commands_meta.h"
#include "metamod.h"
#include "log_meta.h"
#include "info_name.h"
#include "vdate.h"
#include "vers_meta.h"
#include "conf_meta.h"
#include "support_meta.h"
#include "dllapi.h"

View File

@ -1,49 +1,5 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// reg_support.cpp - support for things "registered" by plugins (console
// cmds, cvars, msgs, etc)
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
#ifdef linux
// enable extra routines in system header files, like strsignal
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
#endif /* linux */
// "Register" support.
//
// This code is necessary to support the different "register" engine
@ -86,29 +42,30 @@
// Windows didn't seem to have a similar routine, and I couldn't find
// another way to get the information..
// Generic command handler, passed to the engine for any AddServerCommand
// calls made by the plugin. It finds the appropriate plugin function
// pointer to call based on CMD_ARGV(0).
void meta_command_handler(void)
void meta_command_handler()
{
MRegCmd* icmd;
const char* cmd;
META_DEBUG(5, ("called: meta_command_handler; arg0=%s args='%s'", CMD_ARGV(0), CMD_ARGS()));
cmd = CMD_ARGV(0);
if (!cmd) {
const char *cmd = CMD_ARGV(0);
if (!cmd)
{
META_ERROR("Null command name in meta_command_handler() ??");
return;
}
icmd = g_regCmds->find(cmd);
if (!icmd) {
MRegCmd *icmd = g_regCmds->find(cmd);
if (!icmd)
{
META_ERROR("Couldn't find registered plugin command: %s", cmd);
return;
}
if (icmd->call() != mTRUE)
{
META_CONS("[metamod: command '%s' unavailable; plugin unloaded]", cmd);
}
}
@ -118,18 +75,19 @@ void meta_command_handler(void)
// engine a command string and function pointer allocated locally (in the
// metamod DLL).
//
// The string handed to the engine is just a _strdup() of the plugin's
// The string handed to the engine is just a Q_strdup() of the plugin's
// string. The function pointer handed to the engine is actually a pointer
// to a generic command-handler function (see above).
void meta_AddServerCommand(char* cmd_name, void (*function)(void))
void meta_AddServerCommand(char *cmd_name, void (*function)())
{
MPlugin* iplug = NULL;
MRegCmd* icmd = NULL;
MPlugin *iplug = NULL;
MRegCmd *icmd = NULL;
META_DEBUG(4, ("called: meta_AddServerCommand; cmd_name=%s, function=%d", cmd_name, function));
// try to find which plugin is registering this command
if (!(iplug = g_plugins->find_memloc((void *)function))) {
if (!(iplug = g_plugins->find_memloc((void *)function)))
{
// if this isn't supported on this OS, don't log an error
if (meta_errno != ME_OSNOTSUP)
META_ERROR("Failed to find memloc for regcmd '%s'", cmd_name);
@ -137,13 +95,16 @@ void meta_AddServerCommand(char* cmd_name, void (*function)(void))
// See if this command was previously registered, ie a "reloaded" plugin.
icmd = g_regCmds->find(cmd_name);
if (!icmd) {
if (!icmd)
{
// If not found, add.
icmd = g_regCmds->add(cmd_name);
if (!icmd) {
if (!icmd)
{
// error details logged in add()
return;
}
// Only register if not previously registered..
REG_SVR_COMMAND(icmd->name, meta_command_handler);
}
@ -165,47 +126,51 @@ void meta_AddServerCommand(char* cmd_name, void (*function)(void))
// locally (in the metamod DLL).
//
// The cvar handed to the engine is globally allocated in the metamod.dll;
// the "name" and "string" fields are _strdup()'s of the plugin's strings.
// the "name" and "string" fields are Q_strdup()'s of the plugin's strings.
// Note that, once this is done, the cvar_t allocated in the plugin is no
// longer used for _anything_. As long as everything sets/gets the cvar
// values via the engine functions, this will work fine. If the plugin
// code tries to _directly_ read/set the fields of its own cvar structures,
// it will fail to work properly.
void meta_CVarRegister(cvar_t* pCvar)
void meta_CVarRegister(cvar_t *pCvar)
{
MPlugin* iplug = NULL;
MRegCvar* icvar = NULL;
MPlugin *iplug = nullptr;
MRegCvar *icvar = nullptr;
META_DEBUG(4, ("called: meta_CVarRegister; name=%s", pCvar->name));
// try to find which plugin is registering this cvar
if (!(iplug = g_plugins->find_memloc((void *)pCvar))) {
if (!(iplug = g_plugins->find_memloc((void *)pCvar)))
{
// if this isn't supported on this OS, don't log an error
if (meta_errno != ME_OSNOTSUP)
// Note: if cvar_t was malloc'd by the plugin, we can't
// determine the calling plugin. Thus, this becomes a Debug
// rather than Error message.
META_DEBUG(1, ("Failed to find memloc for regcvar '%s'",
pCvar->name));
META_DEBUG(1, ("Failed to find memloc for regcvar '%s'", pCvar->name));
}
// See if this cvar was previously registered, ie a "reloaded" plugin.
icvar = g_regCvars->find(pCvar->name);
if (!icvar) {
if (!icvar)
{
// If not found, add.
icvar = g_regCvars->add(pCvar->name);
if (!icvar) {
if (!icvar)
{
// error details logged in add()
return;
}
// Reset to given value
icvar->set(pCvar);
CVAR_REGISTER(icvar->data);
}
// Note: if not a new cvar, then we don't set the values, and just keep
// the pre-existing value.
icvar->status = RG_VALID;
// Store which plugin this is for, if we know. Use '0' for unknown
// plugin, as plugin index starts at 1.
if (iplug)
@ -214,7 +179,6 @@ void meta_CVarRegister(cvar_t* pCvar)
icvar->plugid = 0;
}
// Replacement for engine routine RegUserMsg; called by plugins. Rather
// than handing the engine the plugin's string (which is allocated in the
// plugin DLL), this hands the engine a string allocated from the stack.
@ -228,20 +192,15 @@ void meta_CVarRegister(cvar_t* pCvar)
// commands and cvars). This merely provides differently located storage
// for the string.
int meta_RegUserMsg(const char* pszName, int iSize)
int meta_RegUserMsg(const char *pszName, int iSize)
{
char* cp;
cp = _strdup(pszName);
return (REG_USER_MSG(cp, iSize));
char *cp = Q_strdup(pszName);
return REG_USER_MSG(cp, iSize);
}
// Intercept and record queries
void meta_QueryClientCvarValue(const edict_t* player, const char* cvarName)
void meta_QueryClientCvarValue(const edict_t *player, const char *cvarName)
{
g_Players.set_player_cvar_query(player, cvarName);
(*g_engfuncs.pfnQueryClientCvarValue)(player, cvarName);
}

View File

@ -1,48 +1,7 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// reg_support.h - functions for "registered" cmd/cvar/msg support
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef REG_SUPPORT_H
#define REG_SUPPORT_H
#include "mreg.h" // REG_CMD_FN, etc
void meta_command_handler(void);
void meta_command_handler();
void meta_AddServerCommand(char *cmd_name, REG_CMD_FN function);
void meta_CVarRegister(cvar_t *pCvar);
int meta_RegUserMsg(const char *pszName, int iSize);
void meta_QueryClientCvarValue(const edict_t *player, const char *cvarName);
#endif /* REG_SUPPORT_H */

View File

@ -1,61 +1,26 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// sdk_util.cpp - utility routines from HL SDK util.cpp
// Selected portions of dlls/util.cpp from SDK 2.1.
// Functions copied from there as needed...
// And modified to avoid buffer overflows (argh).
// Also modified to remove dependency on CBaseEntity class.
/***
*
* Copyright (c) 1999, 2000 Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
/*
===== util.cpp ========================================================
Utility code. Really not optional after all.
*/
#include "precompiled.h"
char* UTIL_VarArgs(char *format, ...)
char *UTIL_VarArgs(char *format, ...)
{
va_list argptr;
static char string[1024];
va_list argptr;
static char string[1024];
va_start(argptr, format);
vsnprintf(string, sizeof(string), format, argptr);
Q_vsnprintf(string, sizeof(string), format, argptr);
va_end(argptr);
return string;
}
//=========================================================
// UTIL_LogPrintf - Prints a logged message to console.
// Preceded by LOG: ( timestamp ) < message >
//=========================================================
void UTIL_LogPrintf(char *fmt, ...)
{
va_list argptr;
static char string[1024];
va_list argptr;
static char string[1024];
va_start(argptr, fmt);
vsnprintf(string, sizeof(string), fmt, argptr);
Q_vsnprintf(string, sizeof(string), fmt, argptr);
va_end(argptr);
// Print to server console

View File

@ -1,59 +1,14 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// sdk_util.h - wrapper & extension of util.h from HL SDK
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
// Wrap util.h from SDK with ifndef/endif, to avoid problems from multiple
// inclusions. Dunno why Valve didn't do that in util.h themselves..
#ifndef SDK_UTIL_H
#define SDK_UTIL_H
#pragma once
// We're not including the DBG_EntOfVars and DBG_AssertFunction routines
// mentioned in the SDK util.h, so we're going to unset DEBUG here so that
// we don't get "unresolved symbol" errors.
#ifdef DEBUG
#undef DEBUG
#endif /* DEBUG */
#endif
// Inlcude local enginecallbacks wrapper *first* so that the g_engfuncs
// type is correct and the <enginecallback.h> header protection is already
// defined.
#include "enginecallbacks.h"
#include <util.h>
#endif /* SDK_UTIL_H */

View File

@ -1,39 +1,3 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// studio.cpp - player model blending interfaces
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Another GET-API routine, another interface version.
@ -56,8 +20,8 @@ C_DLLEXPORT int Server_GetBlendingInterface(int version,
float (*rotationmatrix)[3][4],
float (*bonetransform)[MAXSTUDIOBONES][3][4])
{
static GETBLENDAPI_FN getblend=NULL;
static int missing=0;
static GETBLENDAPI_FN getblend = NULL;
static int missing = 0;
// Note that we're not checking if
// (version==SV_BLENDING_INTERFACE_VERSION) because at this point, we
@ -72,21 +36,24 @@ C_DLLEXPORT int Server_GetBlendingInterface(int version,
// mismatch?", but this will only show in "developer" (-dev) mode.
META_DEBUG(6, ("called: Server_GetBlendingInterface; version=%d", version));
if(missing) {
if (missing)
{
META_DEBUG(6, ("Skipping Server_GetBlendingInterface; was previously found missing"));
return(0);
return 0;
}
if(!getblend) {
if (!getblend)
{
META_DEBUG(6, ("Looking up Server_GetBlendingInterface"));
getblend = (GETBLENDAPI_FN) DLSYM(GameDLL.handle,
"Server_GetBlendingInterface");
}
if(!getblend) {
if (!getblend)
{
META_DEBUG(6, ("Couldn't find Server_GetBlendingInterface in game DLL '%s': %s", GameDLL.name, DLERROR()));
missing=1;
return(0);
missing = 1;
return 0;
}
META_DEBUG(6, ("Calling Server_GetBlendingInterface"));
return((getblend)(version, ppinterface, pstudio, rotationmatrix,
bonetransform));
return (getblend)(version, ppinterface, pstudio, rotationmatrix, bonetransform);
}

View File

@ -1,47 +1,10 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// studio.cpp - player model blending interfaces
#include <studio.h>
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef STUDIOAPI_H
#define STUDIOAPI_H
#include <studio.h> // MAXSTUDIOBONES
// Typedef for Server_GetBlendingInterface() from Eric Smith on the hlcoders
// Typedef for Server_GetBlendingInterface() from Eric Smith on the hlcoders
// mailing list.
typedef int (*GETBLENDAPI_FN) (int version,
typedef int (*GETBLENDAPI_FN)(int version,
struct sv_blending_interface_s **ppinterface,
struct engine_studio_api_s *pstudio,
float (*rotationmatrix)[3][4],
@ -52,5 +15,3 @@ extern int mm_Server_GetBlendingInterface(int version,
struct engine_studio_api_s *pstudio,
float (*rotationmatrix)[3][4],
float (*bonetransform)[MAXSTUDIOBONES][3][4]);
#endif /* STUDIOAPI_H */

View File

@ -1,47 +1,12 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// support_meta.cpp - generic support routines
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
META_ERRNO meta_errno;
void do_exit(int exitval)
void __declspec(noreturn) do_exit(int exitval)
{
sleep(3);
exit(exitval);
//TerminateProcess(GetCurrentProcess(), 1);
*((int *)NULL) = 0;
while (true);
}
// Checks for a non-empty file, relative to the gamedir if necessary.
@ -58,40 +23,44 @@ int valid_gamedir_file(const char* path)
int ret, reg, size;
if (!path)
return (FALSE);
return FALSE;
if (!strcmp(path, "/dev/null"))
return (TRUE);
if (!Q_strcmp(path, "/dev/null"))
return TRUE;
if (is_absolute_path(path)) {
strncpy(buf, path, sizeof(buf));
if (is_absolute_path(path))
{
Q_strncpy(buf, path, sizeof(buf));
buf[sizeof buf - 1] = '\0';
}
else
snprintf(buf, sizeof(buf), "%s/%s", GameDLL.gamedir, path);
ret = stat(buf, &st);
if (ret != 0) {
if (ret != 0)
{
META_DEBUG(5, ("Unable to stat '%s': %s", buf, strerror(errno)));
return (FALSE);
return FALSE;
}
reg = S_ISREG(st.st_mode);
if (!reg) {
if (!reg)
{
META_DEBUG(5, ("Not a regular file: %s", buf));
return (FALSE);
return FALSE;
}
size = st.st_size;
if (!size) {
if (!size)
{
META_DEBUG(5, ("Empty file: %s", buf));
return (FALSE);
return FALSE;
}
if (ret == 0 && reg && size)
return (TRUE);
return TRUE;
else
return (FALSE);
return FALSE;
}
// Turns path into a full path:
@ -99,26 +68,29 @@ int valid_gamedir_file(const char* path)
// - calls realpath() to collapse ".." and such
// - calls normalize_pathname() to fix backslashes, etc
//
// Much like realpath, buffer pointed to by fullpath is assumed to be
// Much like realpath, buffer pointed to by fullpath is assumed to be
// able to store a string of PATH_MAX length.
char* full_gamedir_path(const char* path, char* fullpath)
{
char buf[PATH_MAX ];
// Build pathname from filename, plus gamedir if relative path.
if (is_absolute_path(path)) {
strncpy(buf, path, sizeof buf - 1);
if (is_absolute_path(path))
{
Q_strncpy(buf, path, sizeof buf - 1);
buf[sizeof buf - 1] = '\0';
}
else
snprintf(buf, sizeof(buf), "%s/%s", GameDLL.gamedir, path);
else snprintf(buf, sizeof(buf), "%s/%s", GameDLL.gamedir, path);
// Remove relative path components, if possible.
if (!realpath(buf, fullpath)) {
if (!realpath(buf, fullpath))
{
META_DEBUG(4, ("Unable to get realpath for '%s': %s", buf, str_os_error()));
strncpy(fullpath, path, PATH_MAX - 1);
fullpath[PATH_MAX - 1] = '\0';
Q_strncpy(fullpath, path, sizeof(fullpath) - 1);
fullpath[sizeof(fullpath) - 1] = '\0';
}
// Replace backslashes, etc.
normalize_pathname(fullpath);
return (fullpath);
return fullpath;
}

View File

@ -1,120 +1,12 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
#pragma once
// support_meta.h - generic support macros
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef SUPPORT_META_H
#define SUPPORT_META_H
#include <string.h> // strcpy(), strncat()
#include <sys/types.h> // stat
#include <sys/stat.h> // stat
#include <sys/types.h> // stat
#include <sys/stat.h> // stat
#include "osdep.h" // _stricmp, S_ISREG,
void do_exit(int exitval) ATTRIBUTE(__noreturn__);
void __declspec(noreturn) do_exit(int exitval);
// Unlike snprintf(), strncpy() doesn't necessarily null-terminate the
// target. It appears the former function reasonably considers the given
// size to be "max size of target string" (including the null-terminator),
// whereas strncpy() strangely considers the given size to be "total number
// of bytes to copy". Note strncpy() _always_ writes n bytes, whereas
// snprintf() writes a _max_ of n bytes (incl the NULL). If strncpy()
// needs to write extra bytes to reach n, it uses NULLs, so the target
// _can_ be null-terminated, but only if the source string would have fit
// anyway - in which case why not just use strcpy() instead?
//
// Thus, it appears strncpy() is not only unsafe, it's also inefficient,
// and seemingly no better than plain strcpy() anyway.
//
// With this logic, strncpy() doesn't appear to be much of a "str" function
// at all, IMHO.
//
// Strncat works better, although it considers the given size to be "number
// of bytes to append", and doesn't include the null-terminator in that
// count. Thus, we can use it for what we want to do, by setting the
// target to zero-length (NULL in first byte), and copying n-1 bytes
// (leaving room for the null-termiator).
//
// Why does it have to be soo haaard...
// Also note, some kind of wrapper is necessary to group the two
// statements into one, for use in situations like non-braced else
// statements.
// Technique 1: use "do..while":
#if 0
#define STRNCPY(dst, src, size) \
do { strcpy(dst, "\0"); strncat(dst, src, size-1); } while(0)
#endif
// Technique 2: use parens and commas:
#if 0
#define STRNCPY(dst, src, size) \
(strcpy(dst, "\0"), strncat(dst, src, size-1))
#endif
inline int strnmatch(const char *s1, const char *s2, size_t n) {
if(!s1 || !s2)
return(0);
else
return(!strncmp(s1, s2, n));
}
inline int strcasematch(const char *s1, const char *s2) {
if(!s1 || !s2)
return(0);
else
return(!_stricmp(s1, s2));
}
inline int strncasematch(const char *s1, const char *s2, size_t n) {
if(!s1 || !s2)
return(0);
else
return(!_strnicmp(s1, s2, n));
}
inline int old_valid_file(char *path) {
char *cp;
int len, ret;
cp = (char *) LOAD_FILE_FOR_ME(path, &len);
if(cp && len)
ret=1;
else
ret=0;
FREE_FILE(cp);
return(ret);
}
int valid_gamedir_file(const char *path);
char *full_gamedir_path(const char *path, char *fullpath);
@ -124,12 +16,8 @@ char *full_gamedir_path(const char *path, char *fullpath);
// specify strings used for all the debugging/log messages.
#define STRINGIZE(name, len) #name+len
// Max description length for plugins.ini and other places.
#define MAX_DESC_LEN 256
// For various character string buffers.
#define MAX_STRBUF_LEN 1024
#endif /* SUPPORT_META_H */

View File

@ -1,82 +1,42 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// types_meta.h - common internal type, etc definitions
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef TYPES_META_H
#define TYPES_META_H
#pragma once
// Our own boolean type, for stricter type matching.
typedef enum mBOOL {
mFALSE = 0,
mTRUE,
} mBOOL;
enum mBOOL { mFALSE = 0, mTRUE, };
// Like C's errno, for our various functions; describes causes of failure
// or mFALSE returns.
typedef enum {
enum META_ERRNO
{
ME_NOERROR = 0,
ME_FORMAT, // invalid format
ME_COMMENT, // ignored comment
ME_BLANK, // ignored blank (empty) line
ME_ALREADY, // request had already been done
ME_DELAYED, // request is delayed
ME_FORMAT, // invalid format
ME_COMMENT, // ignored comment
ME_BLANK, // ignored blank (empty) line
ME_ALREADY, // request had already been done
ME_DELAYED, // request is delayed
ME_NOTALLOWED, // request not allowed
ME_SKIPPED, // request is being skipped for whatever reason
ME_BADREQ, // invalid request for this <whatever>
ME_SKIPPED, // request is being skipped for whatever reason
ME_BADREQ, // invalid request for this <whatever>
ME_ARGUMENT, // invalid arguments
ME_NULLRESULT, // resulting data was empty or null
ME_MAXREACHED, // reached max/limit
ME_NOTUNIQ, // not unique (ambigious match)
ME_NOTUNIQ, // not unique (ambigious match)
ME_NOTFOUND, // in find operation, match not found
ME_NOFILE, // file empty or missing
ME_NOMEM, // malloc failed
ME_NOFILE, // file empty or missing
ME_NOMEM, // malloc failed
ME_BADMEMPTR, // invalid memory address
ME_OSNOTSUP, // OS doesn't support this operation
ME_DLOPEN, // failed to open shared lib/dll
ME_DLOPEN, // failed to open shared lib/dll
ME_DLMISSING, // symbol missing in lib/dll
ME_DLERROR, // some other error encountered calling functions from dll
ME_DLERROR, // some other error encountered calling functions from dll
ME_IFVERSION, // incompatible interface version
ME_UNLOAD_UNLOADER, // tried to unload unloader
ME_UNLOAD_SELF, // tried to unload self
} META_ERRNO;
};
extern META_ERRNO meta_errno;
#define RETURN_ERRNO(retval, errval) \
do { meta_errno=errval; return(retval); } while(0)
do { meta_errno = errval; return retval; } while (0)
#define RETURN_LOGERR_ERRNO(errargs, retval, errval) \
do { META_ERROR errargs ; meta_errno=errval; return(retval); } while(0)
#endif /* TYPES_META_H */
do { META_ERROR errargs; meta_errno = errval; return retval; } while (0)

View File

@ -2,20 +2,20 @@
bool is_yes(const char* str)
{
return !strcmp(str, "true") || !strcmp(str, "yes") || !strcmp(str, "1");
return !Q_strcmp(str, "true") || !Q_strcmp(str, "yes") || !Q_strcmp(str, "1");
}
bool is_no(const char* str)
{
return !strcmp(str, "false") || !strcmp(str, "no") || !strcmp(str, "0");
return !Q_strcmp(str, "false") || !Q_strcmp(str, "no") || !Q_strcmp(str, "0");
}
char* ENTITY_KEYVALUE(edict_t* entity, char* key)
{
return (INFOKEY_VALUE(GET_INFOKEYBUFFER(entity), key));
return INFOKEY_VALUE(GET_INFOKEYBUFFER(entity), key);
}
const char* LOCALINFO(char* key)
{
return (ENTITY_KEYVALUE(NULL, key));
return ENTITY_KEYVALUE(NULL, key);
}

View File

@ -1,56 +0,0 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// vdate.cpp - compile-time version date
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "precompiled.h"
// Grab date/time of compile. The Makefile is set up to recompile this
// module before each link, so that this will always indicate the time the
// library was compiled and linked.
// This is in a separate file from vers_*, so it can be generically used by
// multiple projects.
char const *COMPILE_TIME=__DATE__ ", " __TIME__;
#ifndef COMPILE_TZ
# define COMPILE_TZ ""
#endif
char const *COMPILE_TZONE = COMPILE_TZ;
// Include a string for /usr/bin/ident.
char const *vstring="\n$Pg: " VNAME " -- " VVERSION " | " __DATE__ " - " __TIME__ " $\n";

View File

@ -1,44 +0,0 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// vdate.h - compile-time version date
/*
* Copyright (c) 2001-2003 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef VDATE_H
#define VDATE_H
extern char const *COMPILE_TIME;
extern char const *COMPILE_TZONE;
#endif /* VDATE_H */

View File

@ -1,55 +0,0 @@
// vi: set ts=4 sw=4 :
// vim: set tw=75 :
// vers_meta.h - version info, intended to be common among DLLs distributed
// with metamod.
/*
* Copyright (c) 2001-2013 Will Day <willday@hpgx.net>
*
* This file is part of Metamod.
*
* Metamod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* Metamod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Metamod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game g_engine ("HL
* g_engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL g_engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef VERS_META_H
#define VERS_META_H
#ifndef OPT_TYPE
# if defined(_MSC_VER) && defined(_DEBUG)
# define OPT_TYPE "msc debugging"
# elif defined(_MSC_VER) && defined(NDEBUG)
# define OPT_TYPE "msc optimized"
# else
# define OPT_TYPE "default"
# endif /* _MSC_VER */
#endif /* not OPT_TYPE */
#define VDATE "2013-09-26"
#define VVERSION "1.21.1-am"
#define RC_VERS_DWORD 1,21,1,0 // Version Windows DLL Resources in res_meta.rc
#endif /* VERS_META_H */