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Bugfix: use size of buffer instead pointer
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41be316e12
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@ -169,7 +169,7 @@ bool is_file_exists_in_gamedir(const char* path)
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//
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//
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// Much like realpath, buffer pointed to by fullpath is assumed to be
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// Much like realpath, buffer pointed to by fullpath is assumed to be
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// able to store a string of PATH_MAX length.
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// able to store a string of PATH_MAX length.
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char* full_gamedir_path(const char* path, char* fullpath)
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char* full_gamedir_path(const char* path, char (&fullpath)[PATH_MAX])
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{
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{
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char buf[PATH_MAX];
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char buf[PATH_MAX];
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@ -184,8 +184,7 @@ char* full_gamedir_path(const char* path, char* fullpath)
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// Remove relative path components, if possible.
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// Remove relative path components, if possible.
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if (!realpath(buf, fullpath)) {
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if (!realpath(buf, fullpath)) {
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META_DEBUG(4, "Unable to get realpath for '%s': %s", buf, strerror(errno));
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META_DEBUG(4, "Unable to get realpath for '%s': %s", buf, strerror(errno));
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Q_strncpy(fullpath, path, sizeof fullpath - 1);
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Q_strlcpy(fullpath, path);
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fullpath[sizeof fullpath - 1] = '\0';
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}
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}
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// Replace backslashes, etc.
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// Replace backslashes, etc.
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@ -32,7 +32,7 @@ bool is_abs_path(const char *path);
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bool is_valid_path(const char *path);
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bool is_valid_path(const char *path);
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bool is_platform_postfix(const char *pf);
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bool is_platform_postfix(const char *pf);
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bool is_file_exists_in_gamedir(const char *path);
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bool is_file_exists_in_gamedir(const char *path);
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char *full_gamedir_path(const char *path, char *fullpath);
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char *full_gamedir_path(const char *path, char (&fullpath)[PATH_MAX]);
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bool mem_compare(const char* addr, const char* pattern, size_t len);
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bool mem_compare(const char* addr, const char* pattern, size_t len);
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void NORETURN Sys_Error(const char *error, ...);
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void NORETURN Sys_Error(const char *error, ...);
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